Clipping, Masking and Compositing 20030114 (original) (raw)


14 January 2003

Contents

14.1 Introduction

SVG supports the following clipping/masking features:

One key distinction between a clipping path and a mask is that clipping paths are hard masks (i.e., the silhouette consists of either fully opaque pixels or fully transparent pixels, with the possible exception of anti-aliasing along the edge of the silhouette) whereas masks consist of an image where each pixel value indicates the degree of transparency vs. opacity. In a mask, each pixel value can range from fully transparent to fully opaque.

SVG supports only simple alpha blending compositing (see Simple Alpha Compositing).

14.2 Simple alpha compositing

Graphics elements are blended into the elements already rendered on the canvas using simple alpha compositing, in which the resulting color and opacity at any given pixel on the canvas is the result of the following formulas (all color values use premultiplied alpha):

Er, Eg, Eb - Element color value Ea - Element alpha value Cr, Cg, Cb - Canvas color value (before blending) Ca - Canvas alpha value (before blending) Cr', Cg', Cb' - Canvas color value (after blending) Ca' - Canvas alpha value (after blending) Ca' = 1 - (1 - Ea) * (1 - Ca) Cr' = (1 - Ea) * Cr + Er Cg' = (1 - Ea) * Cg + Eg Cb' = (1 - Ea) * Cb + Eb

The following rendering properties, which provide information about the color space in which to perform the compositing operations, apply to compositing operations:

14.3 Clipping paths

14.3.1 Introduction

The clipping path restricts the region to which paint can be applied. Conceptually, any parts of the drawing that lie outside of the region bounded by the currently active clipping path are not drawn. A clipping path can be thought of as a mask wherein those pixels outside the clipping path are black with an alpha value of zero and those pixels inside the clipping path are white with an alpha value of one (with the possible exception of anti-aliasing along the edge of the silhouette).

14.3.2 The initial clipping path

When an 'svg' element is either the root element in the document or is embedded within a document whose layout is determined according to the layout rules of CSS or XSL, then the user agent must establish an initial clipping path for the SVG document fragment. The 'overflow' and 'clip' properties along with additional SVG user agent processing rules determine the initial clipping path which the user agent establishes for the SVG document fragment:

14.3.3 The 'overflow' and'clip' properties

The 'overflow' property has the same parameter values and has the same meaning as defined in [CSS2-overflow]; however, the following additional points apply:

As a result of the above, the default behavior of SVG user agents is to establish a clipping path to the bounds of the initial viewport and to establish a new clipping path for each element which establishes a new viewport and each 'pattern' and 'marker' element.

For related information, see Clip to viewport vs. clip to viewBox.

The 'clip' property has the same parameter values as defined in [CSS2-clip]. Unitless values, which indicate current user coordinates, are permitted on the coordinate values on the . The value of "auto" defines a clipping path along the bounds of the viewport created by the given element.

14.3.4 Clip to viewport vs. clip to viewBox

It is important to note that initial values for the 'overflow' and 'clip' properties and the user agent style sheet will result in an initial clipping path that is set to the bounds of the initial viewport. When attributes viewBox and preserveAspectRatio attributes are specified, it is sometime desirable that the clipping path be set to the bounds of the viewBox instead of the viewport (or reference rectangle, in the case of 'marker' and 'pattern' elements), particularly when preserveAspectRatio specifies uniform scaling and the aspect ratio of the viewBox does not match the aspect ratio of the viewport.

To set the initial clipping path to the bounds of the viewBox, set the bounds of 'clip' property to the same rectangle as specified on the viewBox attribute. (Note that the parameters do not match. 'clip' takes values , , and , whereas viewBox takes values , , and .)

14.3.5 Establishing a new clipping path

A clipping path is defined with a 'clipPath' element. A clipping path is used/referenced using the 'clip-path' property.

A 'clipPath' element can contain 'path' elements, 'text' elements, basic shapes (such as 'circle') or a 'use' element. If a 'use' element is a child of a 'clipPath' element, it must directly reference 'path', 'text' or basic shape elements. Indirect references are an error (see Error processing).

The raw geometry of each child element exclusive of rendering properties such as 'fill', 'stroke', 'stroke-width' within a 'clipPath' conceptually defines a 1-bit mask (with the possible exception of anti-aliasing along the edge of the geometry) which represents the silhouette of the graphics associated with that element. Anything outside the outline of the object is masked out. When the 'clipPath' element contains multiple child elements, the silhouettes of the child elements are logically OR'd together to create a single silhouette which is then used to restrict the region onto which paint can be applied. Thus, a point is inside the clipping path if it is inside any of the children of the 'clipPath'.

It is an error if the 'clip-path' property references a non-existent object or if the referenced object is not a 'clipPath' element (see Error processing).

For a given graphics element, the actual clipping path used will be the intersection of the clipping path specified by its'clip-path' property (if any) with any clipping paths on its ancestors, as specified by the 'clip-path' property on the ancestor elements, or by the 'overflow' property on ancestor elements which establish a new viewport. Also, see the discussion ofthe initial clipping path.)

A couple of notes:

<![%SVG.clipPath.element;[ <!ENTITY % SVG.clipPath.content "(( %SVG.Description.class; ), ( %SVG.Animation.class; %SVG.Use.class; %SVG.Shape.class; %SVG.Text.class; %SVG.clipPath.extra.content; ))"

]]>

<![%SVG.clipPath.attlist;[ <!ATTLIST %SVG.clipPath.qname; %SVG.Core.attrib; %SVG.Conditional.attrib; %SVG.Style.attrib; %SVG.Text.attrib; %SVG.TextContent.attrib; %SVG.Font.attrib; %SVG.Paint.attrib; %SVG.Color.attrib; %SVG.Opacity.attrib; %SVG.Graphics.attrib; %SVG.Clip.attrib; %SVG.Mask.attrib; %SVG.Filter.attrib; %SVG.Cursor.attrib; %SVG.External.attrib; transform %TransformList.datatype; #IMPLIED clipPathUnits ( userSpaceOnUse | objectBoundingBox ) #IMPLIED

Attribute definitions:

clipPathUnits = "userSpaceOnUse | objectBoundingBox"

Defines the coordinate system for the contents of the'clipPath'.
If clipPathUnits="userSpaceOnUse", the contents of the 'clipPath' represent values in the current user coordinate system in place at the time when the 'clipPath' element is referenced (i.e., the user coordinate system for the element referencing the 'clipPath' element via the'clip-path' property).
If clipPathUnits="objectBoundingBox", then the user coordinate system for the contents of the 'clipPath' element is established using the bounding box of the element to which the clipping path is applied (see Object bounding box units).
If attribute clipPathUnits is not specified, then the effect is as if a value of userSpaceOnUse were specified.
Animatable: yes.

Properties inherit into the 'clipPath' element from its ancestors; properties do not inherit from the element referencing the 'clipPath' element.

'clipPath' elements are never rendered directly; their only usage is as something that can be referenced using the 'clip-path' property. The 'display' property does not apply to the 'clipPath' element; thus, 'clipPath' elements are not directly rendered even if the 'display' property is set to a value other than none, and'clipPath' elements are available for referencing even when the 'display' property on the 'clipPath' element or any of its ancestors is set to none.

A URI reference to another graphical object within the same SVG document fragment which will be used as the clipping path.

nonzero

See description of 'fill-rule' property.

evenodd

See description of 'fill-rule' property.

The 'clip-rule' property only applies to graphics elements that are contained within a 'clipPath' element. The following fragment of code will cause an evenodd clipping rule to be applied to the clipping path because 'clip-rule' is specified on the 'path' element that defines the clipping shape:

whereas the following fragment of code will not cause an evenodd clipping rule to be applied because the 'clip-rule' is specified on the referencing element, not on the object defining the clipping shape:

14.4 Masking

In SVG, you can specify that any other graphics object or'g' element can be used as an alpha mask for compositing the current object into the background.

A mask is defined with a 'mask' element. A mask is used/referenced using the 'mask' property.

A 'mask' can contain any graphical elements or container elements such as a 'g'.

It is an error if the 'mask' property references a non-existent object or if the referenced object is not a 'mask' element (see Error Processing).

The effect is as if the child elements of the 'mask' are rendered into an offscreen image which has been initialized to transparent black. Any graphical object which uses/references the given'mask' element will be painted onto the background through the mask, thus completely or partially masking out parts of the graphical object.

For any graphics object that is used as a mask, the mask value at any point is computed from the color channel values and alpha channel value as follows. A linear luminance value is computed from the color channel values. This can be done, for example, by first converting the original image color values (potentially in the sRGB color space) to the linear RGB color space (see Rendering properties). Then, using non-premultiplied linear RGB color values, apply the luminance-to-alpha coefficients (as defined in the 'feColorMatrix' filter primitive) to convert the linear RGB color values to linear luminance values. If the graphics object also includes an alpha channel, then the computed linear luminance value is multiplied by the corresponding alpha value to produce the mask value.

For a four-channel RGBA graphics object that is used as a mask, both the color channels and the alpha channel of the mask contribute to the masking operation. The alpha mask that is used to composite the current object into the background represents the product of the luminance of the color channels (see previous paragraph) and the alpha channel from the mask.

For a three-channel RGB graphics object that is used as a mask (e.g., when referencing a 3-channel image file), the effect is as if the object were converted into a 4-channel RGBA image with the alpha channel uniformly set to 1.

For a single-channel image that is used as a mask (e.g., when referencing a 1-channel grayscale image file), the effect is as if the object were converted into a 4-channel RGBA image, where the single channel from the referenced object is used to compute the three color channels and the alpha channel is uniformly set to 1. Note that when referencing a grayscale image file, the transfer curve relating the encoded grayscale values to linear light values must be taken into account when computing the color channels.

The effect of a mask is identical to what would have happened if there were no mask but instead the alpha channel of the given object were multiplied with the mask's resulting alpha values (i.e., the product of the mask's luminance from its color channels multiplied by the mask's alpha channel).

Note that SVG 'path''s, shapes (e.g., 'circle') and 'text' are all treated as four-channel RGBA images for the purposes of masking operations.

Example mask01 uses an image to mask a rectangle.

Example mask01 - blue text masked with gradient against red background Masked text

Example mask01

Example mask01 - blue text masked with gradient against red background

View this example as SVG (SVG-enabled browsers only)

<![%SVG.mask.element;[ <!ENTITY % SVG.mask.content "( %SVG.Description.class; | %SVG.Animation.class; %SVG.Structure.class; %SVG.Conditional.class; %SVG.Image.class; %SVG.Style.class; %SVG.Shape.class; %SVG.Text.class; %SVG.Marker.class; %SVG.ColorProfile.class; %SVG.Gradient.class; %SVG.Pattern.class; %SVG.Clip.class; %SVG.Mask.class; %SVG.Filter.class; %SVG.Cursor.class; %SVG.Hyperlink.class; %SVG.View.class; %SVG.Script.class; %SVG.Font.class; %SVG.mask.extra.content; )*"

]]>

<![%SVG.mask.attlist;[ <!ATTLIST %SVG.mask.qname; %SVG.Core.attrib; %SVG.Conditional.attrib; %SVG.Style.attrib; %SVG.Presentation.attrib; %SVG.External.attrib; x %Coordinate.datatype; #IMPLIED y %Coordinate.datatype; #IMPLIED width %Length.datatype; #IMPLIED height %Length.datatype; #IMPLIED maskUnits ( userSpaceOnUse | objectBoundingBox ) #IMPLIED maskContentUnits ( userSpaceOnUse | objectBoundingBox ) #IMPLIED

Attribute definitions:

maskUnits = "userSpaceOnUse |objectBoundingBox"

Defines the coordinate system for attributes x, y, width, height.
If maskUnits="userSpaceOnUse", x, y, width, height represent values in the current user coordinate system in place at the time when the 'mask' element is referenced (i.e., the user coordinate system for the element referencing the 'mask' element via the 'mask' property).
If maskUnits="objectBoundingBox",x, y, width, height represent fractions or percentages of the bounding box of the element to which the mask is applied. (See Object bounding box units.)
If attribute maskUnits is not specified, then the effect is as if a value of objectBoundingBox were specified.
Animatable: yes.

maskContentUnits = "userSpaceOnUse | objectBoundingBox"

Defines the coordinate system for the contents of the'mask'.
If maskContentUnits="userSpaceOnUse", the user coordinate system for the contents of the 'mask' element is the current user coordinate system in place at the time when the 'mask' element is referenced (i.e., the user coordinate system for the element referencing the 'mask' element via the 'mask' property).
If maskContentUnits="objectBoundingBox", the user coordinate system for the contents of the 'mask' is established using the bounding box of the element to which the mask is applied. (See Object bounding box units.)
If attribute maskContentUnits is not specified, then the effect is as if a value of userSpaceOnUse were specified.
Animatable: yes.

x = ""

The x-axis coordinate of one corner of the rectangle for the largest possible offscreen buffer. Note that the clipping path used to render any graphics within the mask will consist of the intersection of the current clipping path associated with the given object and the rectangle defined by x, y, width, height.
If the attribute is not specified, the effect is as if a value of "-10%" were specified.
Animatable: yes.

y = ""

The y-axis coordinate of one corner of the rectangle for the largest possible offscreen buffer.
If the attribute is not specified, the effect is as if a value of "-10%" were specified.
Animatable: yes.

width = ""

The width of the largest possible offscreen buffer. Note that the clipping path used to render any graphics within the mask will consist of the intersection of the current clipping path associated with the given object and the rectangle defined by x, y, width, height.
A negative value is an error (see Error processing). A value of zero disables rendering of the element.
If the attribute is not specified, the effect is as if a value of "120%" were specified.
Animatable: yes.

height = ""

The height of the largest possible offscreen buffer.
A negative value is an error (see Error processing). A value of zero disables rendering of the element.
If the attribute is not specified, the effect is as if a value of "120%" were specified.
Animatable: yes.

Properties inherit into the 'mask' element from its ancestors; properties do not inherit from the element referencing the 'mask' element.

'mask' elements are never rendered directly; their only usage is as something that can be referenced using the 'mask' property. The 'display' property does not apply to the 'mask' element; thus,'mask' elements are not directly rendered even if the 'display' property is set to a value other than none, and'mask' elements are available for referencing even when the 'display' property on the 'mask' element or any of its ancestors is set to none.

The following is a description of the 'mask' property.

A URI reference to another graphical object which will be used as the mask.

14.5 Object and group opacity: the 'opacity' property

There are several opacity properties within SVG:

Except for object/group opacity (described just below), all other opacity properties are involved in intermediate rendering operations. Object/group opacity can be thought of conceptually as a postprocessing operation. Conceptually, after the object/group is rendered into an RGBA offscreen image, the object/group opacity setting specifies how to blend the offscreen image into the current background.

The uniform opacity setting to be applied across an entire object. Any values outside the range 0.0 (fully transparent) to 1.0 (fully opaque) will be clamped to this range. (See Clamping values which are restricted to a particular range.) If the object is a container element such as a 'g', then the effect is as if the contents of the 'g' were blended against the current background using a mask where the value of each pixel of the mask is . (See Simple alpha compositing.)

Example opacity01, illustrates various usage of the 'opacity' property on elements and groups.

Example opacity01 - opacity property

Example opacity01

Example opacity01 - opacity property

View this example as SVG (SVG-enabled browsers only)

In the example above, the top row of circles have differing opacities, ranging from 1.0 to 0.2. The bottom row illustrates five 'g' elements, each of which contains overlapping red and green circles, as follows:

14.6 Clip Module

Elements Attributes Content Model
clipPath Core.attrib, Conditional.attrib, External.attrib, Style.attrib, Paint.attrib, Font.attrib, TextContent.attrib, Text.attrib, Opacity.attrib, Graphics.attrib, Filter.attrib, Mask.attrib, GraphicalEvents.attrib, Clip.attrib, transform, clipPathUnits (Description.class | GraphicsElements Text.class Use.class Animation.class)*

14.6.1 Clip Content Set

The Clip Module defines the Clip.class content set.

Content Set Name Elements in Content Set
Clip.class clipPath

14.6.2 Clip Attribute Set

The Clip Module defines the Clip.attrib attribute set.

Collection Name Attributes in Collection
Clip.attrib clip-path, clip-rule

14.7 Basic Clip Module

Elements Attributes Content Model
clipPath Core.attrib, Conditional.attrib, External.attrib, Style.attrib, Paint.attrib, Font.attrib, TextContent.attrib, Text.attrib, Opacity.attrib, Graphics.attrib, Filter.attrib, Mask.attrib, GraphicalEvents.attrib, Clip.attrib, transform, clipPathUnits (Description.class* | GraphicsElements Text.class Use.class Animation.class*)

14.7.1 Basic Clip Content Set

The Basic Clip Module defines the Clip.class content set.

Content Set Name Elements in Content Set
Clip.class clipPath

14.7.2 Basic Clip Attribute Set

The Basic Clip Module defines the Clip.attrib attribute set.

Collection Name Attributes in Collection
Clip.attrib clip-path, clip-rule

14.8 Mask Module

Elements Attributes Content Model
mask Core.attrib, Conditional.attrib, External.attrib, Style.attrib, Presentation.attrib, maskUnits, maskContentUnits, x, y, width, height (Description.class | Structure.class GraphicsElements Text.class Image.class Script.class Style.class Marker.class Clip.class Mask.class Gradient.class Pattern.class Filter.class Cursor.class Font.class ColorProfile.class Animation.class)*

14.8.1 Mask Content Set

The Mask Module defines the Mask.class content set.

Content Set Name Elements in Content Set
Mask.class mask

14.8.2 Mask Attribute Set

The Mask Module defines the Mask.attrib attribute set.

Collection Name Attributes in Collection
Mask.attrib mask

14.9 DOM interfaces

The following interfaces are defined below: SVGClipPathElement, SVGMaskElement.

Interface SVGClipPathElement

The SVGClipPathElement interface corresponds to the 'clipPath' element.

IDL Definition

interface SVGClipPathElement : SVGElement, SVGTests, SVGLangSpace, SVGExternalResourcesRequired, SVGStylable, SVGTransformable, SVGUnitTypes { readonly attribute SVGAnimatedEnumeration clipPathUnits; };

Attributes

readonly SVGAnimatedEnumeration clipPathUnits

Corresponds to attribute clipPathUnits on the given 'clipPath' element. Takes one of the constants defined in SVGUnitTypes.

Interface SVGMaskElement

The SVGMaskElement interface corresponds to the 'mask' element.

IDL Definition

interface SVGMaskElement : SVGElement, SVGTests, SVGLangSpace, SVGExternalResourcesRequired, SVGStylable, SVGUnitTypes { readonly attribute SVGAnimatedEnumeration maskUnits; readonly attribute SVGAnimatedEnumeration maskContentUnits; readonly attribute SVGAnimatedLength x; readonly attribute SVGAnimatedLength y; readonly attribute SVGAnimatedLength width; readonly attribute SVGAnimatedLength height; };

Attributes

readonly SVGAnimatedEnumeration maskUnits

Corresponds to attribute maskUnits on the given 'mask' element. Takes one of the constants defined in SVGUnitTypes.

readonly SVGAnimatedEnumeration maskContentUnits

Corresponds to attribute maskContentUnits on the given'mask' element. Takes one of the constants defined in SVGUnitTypes.

readonly SVGAnimatedLength x

Corresponds to attribute x on the given 'mask' element.

readonly SVGAnimatedLength y

Corresponds to attribute y on the given 'mask' element.

readonly SVGAnimatedLength width

Corresponds to attribute width on the given 'mask' element.

readonly SVGAnimatedLength height

Corresponds to attribute height on the given 'mask' element.