What is a MMORPG? (original) (raw)

MMORPG stands for massively multiplayer online role playing game, a type of massively multiplayer online game (MMOG). An MMORPG is a computer-based role playing game (RPG) which takes place in an online virtual world with hundreds or thousands of other players. In the game, a player uses a client to connect to a server, usually run by the publisher of the game, which hosts the virtual world and memorizes information about the player.

An MMORPG, like any RPG, allows the user to control a character represented by an avatar, which he directs to fight monsters for experience, interact with other characters, acquire items, and so on. MMORPGs have become extremely popular since the wider debut of broadband Internet connections, and now have millions of subscribers from hundreds of different countries. Some MMORPGs have as many as a million subscribers.

The roots of MMORPGs are in online, text-based adventures, which existed as early as the 1970s. The first real MMORPG, Meridian 59, was released in 1996, but it wasn't until the next year that Ultima Online popularized the genre. Both games were played on a pay-by-month basis, as are most modern MMORPGs. The genre surged into popularity throughout the late 90s, finding especially welcoming markets in Taiwan, South Korea, and America. In 1999, Sony Online Entertainment released EverQuest, a popular game to this day. Right around the same time, Asheron's Call was released, another MMORPG that would become extremely popular.

In 2001, the market appeared to plateau, causing the cancellation of some MMORPGs in development. New MMORPGs continue to be released, however, with dozens of popular games still being sold. One popular selling point is expansion packs, either downloaded from the server as patches or sold in stores. These expansion packs ensure that the virtual worlds in MMORPGs stay fresh and interesting, constantly changing.

Around 2000, MMORPGs began to attract the attention of academia — psychology and economics — and non-gaming publications. Reactions ranging from praise to distaste are common. Some critics say that such games turn players into lifeless zombies, while others celebrate the MMORPG as a fascinating new way for people to interact with each other.

Some MMORPGs have developed sophisticated economies with equipment, currency, and characters within the game being exchanged online for real money. This has led to the study of "synthetic economies" and how they relate to real world economies. As MMORPG worlds become increasingly more realistic and entertaining, they continue to permeate further into the mainstream, attracting both positive and negative reactions from all sides.

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Michael Anissimov

By Michael Anissimov

Michael Anissimov is a dedicated EasyTechJunkie contributor and brings his expertise in paleontology, physics, biology, astronomy, chemistry, and futurism to his articles. An avid blogger, Michael is deeply passionate about stem cell research, regenerative medicine, and life extension therapies. His professional experience includes work with the Methuselah Foundation, Singularity Institute for Artificial Intelligence, and Lifeboat Foundation, further showcasing his commitment to scientific advancement.