Classes:SpiderMastermind - ZDoom Wiki (original) (raw)
| | Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:This actor is already defined in GZDoom, there's no reason to define it again. In fact, trying to define an actor with the same name will cause an error (because it already exists). If you want to make your own version of this actor, use inheritance. Definitions for existing actors are put on the wiki for reference purpose only. | | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
Spider Mastermind | |||
---|---|---|---|
Actor type | Monster | Game | ![]() |
DoomEd Number | 7 | Class Name | SpiderMastermind |
Spawn ID | 7 | Identifier | T_SPIDERMASTERMIND |
Classes: SpiderMastermind
The Spider Mastermind (a.k.a. the Spiderdemon) is the endboss of Doom. Although with 3000 HPs, it doesn't have as much health as the Cyberdemon, but its chaingun is essentially a sped-up version of Sergeant's shotgun (firing 3 bullets per shot), making this enemy especially deadly.
Doom 2 manual jokingly describes Spider Mastermind as Arachnotron's "mom" and implies this demon is actually female.
ZScript definition
| | Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. | | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
class SpiderMastermind : Actor { Default { Health 3000; Radius 128; Height 100; Mass 1000; Speed 12; PainChance 40; Monster; +BOSS +MISSILEMORE +FLOORCLIP +NORADIUSDMG +DONTMORPH +BOSSDEATH SeeSound "spider/sight"; AttackSound "spider/attack"; PainSound "spider/pain"; DeathSound "spider/death"; ActiveSound "spider/active"; Obituary "$OB_SPIDER"; Tag "$FN_SPIDER"; } States { Spawn: SPID AB 10 A_Look; Loop; See: SPID A 3 A_Metal; SPID ABB 3 A_Chase; SPID C 3 A_Metal; SPID CDD 3 A_Chase; SPID E 3 A_Metal; SPID EFF 3 A_Chase; Loop; Missile: SPID A 20 BRIGHT A_FaceTarget; SPID G 4 BRIGHT A_SPosAttackUseAtkSound; SPID H 4 BRIGHT A_SPosAttackUseAtkSound; SPID H 1 BRIGHT A_SpidRefire; Goto Missile+1; Pain: SPID I 3; SPID I 3 A_Pain; Goto See; Death: SPID J 20 A_Scream; SPID K 10 A_NoBlocking; SPID LMNOPQR 10; SPID S 30; SPID S -1 A_BossDeath; Stop; } }
DECORATE definition
![]() |
Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. |
---|
ACTOR SpiderMastermind { Health 3000 Radius 128 Height 100 Mass 1000 Speed 12 PainChance 40 Monster MinMissileChance 160 +BOSS +MISSILEMORE +FLOORCLIP +NORADIUSDMG +DONTMORPH +BOSSDEATH SeeSound "spider/sight" AttackSound "spider/attack" PainSound "spider/pain" DeathSound "spider/death" ActiveSound "spider/active" Obituary "$OB_SPIDER" States { Spawn: SPID AB 10 A_Look Loop See: SPID A 3 A_Metal SPID ABB 3 A_Chase SPID C 3 A_Metal SPID CDD 3 A_Chase SPID E 3 A_Metal SPID EFF 3 A_Chase Loop Missile: SPID A 20 Bright A_FaceTarget SPID G 4 Bright A_SPosAttackUseAtkSound SPID H 4 Bright A_SPosAttackUseAtkSound SPID H 1 Bright A_SpidRefire Goto Missile+1 Pain: SPID I 3 SPID I 3 A_Pain Goto See Death: SPID J 20 A_Scream SPID K 10 A_NoBlocking SPID LMNOPQR 10 SPID S 30 SPID S -1 A_BossDeath Stop } }