Classes:SpiderMastermind - ZDoom Wiki (original) (raw)

| | Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:You do NOT need to copy that actor, since it is already defined. In fact, it's not just useless, it will cause problems. If you want to modify it, or use a modified version, using inheritance is the way to go. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them. | | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |

Spider Mastermind
Actor type Monster Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 7 Class Name SpiderMastermind
Spawn ID 7 Identifier T_SPIDERMASTERMIND

Classes: SpiderMastermind

The Spider Mastermind (a.k.a. the Spiderdemon) is the endboss of Doom. Although with 3000 HPs, it doesn't have as much health as the Cyberdemon, but its chaingun is essentially a sped-up version of Sergeant's shotgun (firing 3 bullets per shot), making this enemy especially deadly.

Doom 2 manual jokingly describes Spider Mastermind as Arachnotron's "mom" and implies this demon is actually female.

ZScript definition

| | Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. | | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |

class SpiderMastermind : Actor { Default { Health 3000; Radius 128; Height 100; Mass 1000; Speed 12; PainChance 40; Monster; +BOSS +MISSILEMORE +FLOORCLIP +NORADIUSDMG +DONTMORPH +BOSSDEATH SeeSound "spider/sight"; AttackSound "spider/attack"; PainSound "spider/pain"; DeathSound "spider/death"; ActiveSound "spider/active"; Obituary "$OB_SPIDER"; Tag "$FN_SPIDER"; } States { Spawn: SPID AB 10 A_Look; Loop; See: SPID A 3 A_Metal; SPID ABB 3 A_Chase; SPID C 3 A_Metal; SPID CDD 3 A_Chase; SPID E 3 A_Metal; SPID EFF 3 A_Chase; Loop; Missile: SPID A 20 BRIGHT A_FaceTarget; SPID G 4 BRIGHT A_SPosAttackUseAtkSound; SPID H 4 BRIGHT A_SPosAttackUseAtkSound; SPID H 1 BRIGHT A_SpidRefire; Goto Missile+1; Pain: SPID I 3; SPID I 3 A_Pain; Goto See; Death: SPID J 20 A_Scream; SPID K 10 A_NoBlocking; SPID LMNOPQR 10; SPID S 30; SPID S -1 A_BossDeath; Stop; } }

DECORATE definition

| | Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above. | | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |

ACTOR SpiderMastermind { Health 3000 Radius 128 Height 100 Mass 1000 Speed 12 PainChance 40 Monster MinMissileChance 160 +BOSS +MISSILEMORE +FLOORCLIP +NORADIUSDMG +DONTMORPH +BOSSDEATH SeeSound "spider/sight" AttackSound "spider/attack" PainSound "spider/pain" DeathSound "spider/death" ActiveSound "spider/active" Obituary "$OB_SPIDER" States { Spawn: SPID AB 10 A_Look Loop See: SPID A 3 A_Metal SPID ABB 3 A_Chase SPID C 3 A_Metal SPID CDD 3 A_Chase SPID E 3 A_Metal SPID EFF 3 A_Chase Loop Missile: SPID A 20 Bright A_FaceTarget SPID G 4 Bright A_SPosAttackUseAtkSound SPID H 4 Bright A_SPosAttackUseAtkSound SPID H 1 Bright A_SpidRefire Goto Missile+1 Pain: SPID I 3 SPID I 3 A_Pain Goto See Death: SPID J 20 A_Scream SPID K 10 A_NoBlocking SPID LMNOPQR 10 SPID S 30 SPID S -1 A_BossDeath Stop } }