OCaml library : Stdlib.Random (original) (raw)
Module Stdlib.Random
module Random: [Random](Random.html)
Basic functions
val init : int -> unit
Initialize the domain-local generator, using the argument as a seed. The same seed will always yield the same sequence of numbers.
val full_init : int array -> unit
val self_init : unit -> unit
Initialize the domain-local generator with a random seed chosen in a system-dependent way. If /dev/urandom
is available on the host machine, it is used to provide a highly random initial seed. Otherwise, a less random seed is computed from system parameters (current time, process IDs, domain-local state).
val bits : unit -> int
Return 30 random bits in a nonnegative integer.
val int : int -> int
Random.int bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
must be greater than 0 and less than 230.
- Raises
Invalid_argument
ifbound
<= 0 orbound
>= 230.
val full_int : int -> int
Random.full_int bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
may be any positive integer.
If bound
is less than 231, then Random.full_int bound
yields identical output across systems with varying int
sizes.
If bound
is less than 230, then Random.full_int bound
is equal to Random.int bound
.
If bound
is at least 230 (on 64-bit systems, or non-standard environments such as JavaScript), then Random.full_int
returns a value whereas Random.int raises Invalid_argument.
- Since 4.13
- Raises
Invalid_argument
ifbound
<= 0.
val int_in_range : min:int -> max:int -> int
Random.int_in_range ~min ~max
returns a random integer between min
(inclusive) and max
(inclusive). Both min
and max
are allowed to be negative;min
must be less than or equal to max
.
If both bounds fit in 32-bit signed integers (that is, if -231 <= min
and max
< 231), then int_in_range
yields identical output across systems with varying int
sizes.
- Since 5.2
- Raises
Invalid_argument
ifmin > max
.
val int32 : [Int32.t](Int32.html#TYPEt) -> [Int32.t](Int32.html#TYPEt)
Random.int32 bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
must be greater than 0.
- Raises
Invalid_argument
ifbound
<= 0.
val int32_in_range : min:int32 -> max:int32 -> int32
Random.int32_in_range ~min ~max
returns a random integer between min
(inclusive) and max
(inclusive). Both min
and max
are allowed to be negative;min
must be less than or equal to max
.
- Since 5.2
- Raises
Invalid_argument
ifmin > max
.
val nativeint : [Nativeint.t](Nativeint.html#TYPEt) -> [Nativeint.t](Nativeint.html#TYPEt)
Random.nativeint bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
must be greater than 0.
- Raises
Invalid_argument
ifbound
<= 0.
val nativeint_in_range : min:nativeint -> max:nativeint -> nativeint
Random.nativeint_in_range ~min ~max
returns a random integer between min
(inclusive) and max
(inclusive). Both min
and max
are allowed to be negative;min
must be less than or equal to max
.
- Since 5.2
- Raises
Invalid_argument
ifmin > max
.
val int64 : [Int64.t](Int64.html#TYPEt) -> [Int64.t](Int64.html#TYPEt)
Random.int64 bound
returns a random integer between 0 (inclusive) and bound
(exclusive). bound
must be greater than 0.
- Raises
Invalid_argument
ifbound
<= 0.
val int64_in_range : min:int64 -> max:int64 -> int64
Random.int64_in_range ~min ~max
returns a random integer between min
(inclusive) and max
(inclusive). Both min
and max
are allowed to be negative;min
must be less than or equal to max
.
- Since 5.2
- Raises
Invalid_argument
ifmin > max
.
val float : float -> float
Random.float bound
returns a random floating-point number between 0 and bound
(inclusive). If bound
is negative, the result is negative or zero. If bound
is 0, the result is 0.
val bool : unit -> bool
Random.bool ()
returns true
or false
with probability 0.5 each.
val bits32 : unit -> [Int32.t](Int32.html#TYPEt)
- Since 4.14
val bits64 : unit -> [Int64.t](Int64.html#TYPEt)
- Since 4.14
val nativebits : unit -> [Nativeint.t](Nativeint.html#TYPEt)
Advanced functions
The functions from module Random.State manipulate the current state of the random generator explicitly. This allows using one or several deterministic PRNGs, even in a multi-threaded program, without interference from other parts of the program.
val get_state : unit -> [State.t](Random.State.html#TYPEt)
get_state()
returns a fresh copy of the current state of the domain-local generator (which is used by the basic functions).
val set_state : [State.t](Random.State.html#TYPEt) -> unit
set_state s
updates the current state of the domain-local generator (which is used by the basic functions) by copying the state s
into it.
val split : unit -> [State.t](Random.State.html#TYPEt)
Draw a fresh PRNG state from the current state of the domain-local generator used by the default functions. (The state of the domain-local generator is modified.) See Random.State.split.
- Since 5.0