clrng: Parallel Random Number Generation on GPU (original) (raw)
Builds on 'gpuR' and utilizes the 'clRNG' ('OpenCL') library to provide efficient tools to generate independent random numbers in parallel on a GPU and save the results as 'R' objects, ensuring high-quality random numbers even when 'R' is used interactively or in an ad-hoc manner. Includes Fisher's simulation method adapted from Patefield, William M (1981) <doi:10.2307/2346669> and 'MRG31k3p' Random Number Generator from 'clRNG' library by Advanced Micro Devices, Inc. (2015) <https://github.com/clMathLibraries/clRNG>.
| Version: | 0.0.5 |
|---|---|
| Depends: | R (≥ 3.5.0), gpuR |
| LinkingTo: | RViennaCL, Rcpp, gpuR, RcppEigen |
| Suggests: | knitr |
| OS_type: | unix |
| Published: | 2024-07-16 |
| DOI: | 10.32614/CRAN.package.clrng |
| Author: | Ruoyong Xu |
| Maintainer: | Ruoyong Xu <ruoyong.xu at mail.utoronto.ca> |
| License: | GPL-3 |
| NeedsCompilation: | yes |
| Materials: | README |
| CRAN checks: | clrng results |
Documentation:
Downloads:
Linking:
Please use the canonical formhttps://CRAN.R-project.org/package=clrngto link to this page.