[PATCH v4 00/11] Enabling 180 degree rotation for sprite and crtc planes (original) (raw)
One Thousand Gnomes gnomes at lxorguk.ukuu.org.uk
Mon Feb 10 02:41:30 PST 2014
- Previous message: [PATCH v4 11/11] drm/i915: Calling rotate and inverse rotate transformations after clipping
- Next message: [PATCH v4 00/11] Enabling 180 degree rotation for sprite and crtc planes
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
On Fri, 7 Feb 2014 19:15:05 +0530 sagar.a.kamble at intel.com wrote:
From: Sagar Kamble <sagar.a.kamble at intel.com>
These patches will enable 180 degree rotation for CRTC and Sprite planes. Changelog: 1. drm/i915: Add 180 degree primary plane rotation support Addressed review comments for CRTC rotation from FBC, page flip, CRTC active/ inactive perspective.
Does this mean it should also handle horizontal mirroring in hardware (180° rotate, and scan lines backwards combined) ?
- Previous message: [PATCH v4 11/11] drm/i915: Calling rotate and inverse rotate transformations after clipping
- Next message: [PATCH v4 00/11] Enabling 180 degree rotation for sprite and crtc planes
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]