[Intel-gfx] [PATCH 0/5] drm/i915: Full pipe rotation & rotation property name bikeshedding (original) (raw)
Chris Wilson chris at chris-wilson.co.uk
Wed Feb 12 15:17:27 PST 2014
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On Wed, Feb 12, 2014 at 11:14:59PM +0200, ville.syrjala at linux.intel.com wrote:
From: Ville Syrjälä <ville.syrjala at linux.intel.com>
After playing around Sagar's primary plane rotation a bit, I decided that extending that to full pipe rotation would be nice. Chris also seemed to want that, but I'm not sure he does anymore :) But then I decided it's so easy to implement that I can't leave it hanging. So here it is.
It would make the video sprite easier, as it would just work with a very minimal change. And it would make using the sprite easier for DRI window flips. I need to dig a bit as to find out how to fixup cursors I think. -Chris
-- Chris Wilson, Intel Open Source Technology Centre
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