[llvm-dev] Shipping LLVM.dll for the C API with the Windows installer. (original) (raw)
Alexander Benikowski via llvm-dev llvm-dev at lists.llvm.org
Thu Apr 6 05:34:27 PDT 2017
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Maybe someone can use this as a startingpoint to add the windows-specific commandblock which is triggered instead of the Darwin one together with a proper setup of targets to have the libs build before.
2017-04-06 14:30 GMT+02:00 Alexander Benikowski <sebal007 at googlemail.com>:
The following is an older commandline i used. Have a more recent one at home. But basically you can write it as batch and trigger it within a target during the build(never got targets into correct order, i am a cmake noob)
So for reference, i'll post this one and look for the recent one at home(if that didn't go down with my recent hdd crash): cmd /Q /V:ON /c "for /F "tokens=4" %l in ('dir llvm*.lib') do (for /F "tokens=2" %e in ('dumpbin /linkermember:1 %l ^| findstr "LLVM"') do (set symbolname=%e & echo !symbolname:~1!))" What it does: For all *.lib files ina specific dir starting with LLVM call dumpbin.exe (tool from Visualstudio) and write all symbols with LLVM into a specific file 2017-04-05 20:40 GMT+02:00 Jakob Bornecrantz via llvm-dev <_ _llvm-dev at lists.llvm.org>:
On Wed, Apr 5, 2017 at 5:20 PM, John Brawn <John.Brawn at arm.com> wrote: > We already half-have this, the LLVMBUILDLLVMCDYLIB cmake option builds > a shared object which exports the llvm-c interface but it only works on > Darwin. > > tools/llvm-shlib/CMakeLists.txt is where how this is done is defined, and it > looks like it does it by: > * build LLVM.so > * use nm+awk+sed to pick out the symbols starting with LLVM > * build LLVM-C.so using a -reexportlibrary linker option > > I'm thinking that maybe we could make this not-darwin-specific by making > use of utils/extractsymbols.py: > * edit extractsymbols.py to add a --onlyunmangled option (or maybe > --onlyprefix=LLVM or something like that) > * on non-darwin use that instead of the existing command to get the > symbols to export (or: make extractsymbols.py work on Darwin) > * instead of building LLVM-C.so from LLVM.so using this -reexportlibrary > option, instead build LLVM-C.so from the same libraries that LLVM.so > is built from > (where I use .so above, it also applies to .dll) > > John
Thanks for the info John! I tried to enable LLVMBUILDLLVMCDYLIB on my linux machine to play around a little bit. I disabled the APPLE check to get past that. The config failed if I had BUILDSHAREDLIBS also set to true. If I tried that without the flag it complained about missing: builddir/./lib/libLLVM.so Which is a bit weird since it builds a lib/libLLVM-5.0svn.so. I have to admit I'm a tiny bit in over my head here with the cmake scripts here. Cheers, Jakob. > >> -----Original Message----- >> From: llvm-dev [mailto:llvm-dev-bounces at lists.llvm.org] On Behalf Of >> Jakob Bornecrantz via llvm-dev >> Sent: 05 April 2017 12:51 >> To: llvm-dev >> Subject: Re: [llvm-dev] Shipping LLVM.dll for the C API with the Windows >> installer. >> >> On Thu, Mar 30, 2017 at 4:46 PM, Jakob Bornecrantz >> <wallbraker at gmail.com> wrote: >> > Hello list! >> > >> > So I'm wondering if there is a will to ship a DLL with the C API >> > exported? LLVM currently ships with LTO.dll which has some C api >> > functions exported, made from the export file tools/lto/lto.exports, >> > so it would not be the first DLL LLVM shipped. >> > >> > Currently I (and the users of my project[1]) are building it ourselves >> > using this script[2] derived from the LLVMSharp script[3]. Which adds >> > a extra long step for all users of ours and other projects like >> > LLVMSharp in order to use them. >> > >> > The resulting LLVM.dll exports 809 functions and weighs in at around >> > 18mb, so it would make the installer larger. There is also the cost of >> > maintaining a lists of export for the DLL, but hopefully we can use >> > the llvm-echo to test it on the windows nodes so any failure to add >> > new exports gets detected early. >> > >> > Now for the bike-shed questions, do we call it LLVM-c.dll or just >> > LLVM.dll? Annotate all functions with a LLVMEXPORT define or use a >> > llvm-c.exports file? >> > >> > Thoughts and feedback welcome. >> > >> > Cheers, Jakob. >> > >> > [1] http://volt-lang.org >> > [2] https://github.com/VoltLang/GenLLVMDLLPy/blob/master/GenLLVM DLL.py >> > [3] >> https://github.com/Microsoft/LLVMSharp/blob/master/tools/Gen LLVMDLL.ps1 >> >> Ping? Any thoughts? >> >> What would be the best way to proceed? My cmake-fu is very weak so any >> pointers here from those knowledgeable and stakeholders in the code >> would be greatly appreciated. >> >> Cheers, Jakob. _>> ________________________ >> LLVM Developers mailing list >> llvm-dev at lists.llvm.org >> http://lists.llvm.org/cgi-bin/mailman/listinfo/llvm-dev
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