[llvm-dev] Status of the devirtualization in LLVM/Clang (original) (raw)

Piotr Padlewski via llvm-dev llvm-dev at lists.llvm.org
Sat Apr 15 06:02:38 PDT 2017


Hi folks, I wanted to share a status on how the devirtualization is doing since I presented it on US LLVM Dev Meeting (http://llvm.org/devmtg/2016-11/#talk6, short summary as a blogpost can be found here http://blog.llvm.org/2017/03/devirtualization-in- llvm-and-clang.html)

  1. Skipping the barrier: One of the problems with the invariant.group.barrier was stopping current optimizations from happening, like:

After chatting with Chandler and Hal during Euro LLVM we agreed that this can be solved by giving Alias Analysis the knowledge that the pointer returned by the barrier mustalias it's argument. We also needed to mark the barrier with right attributes. Here are soma patches:

Accepted: https://reviews.llvm.org/D31581 - DSE through the barrier https://reviews.llvm.org/D31531 - Remove readnone from invariant.group.barrier

Need review: https://reviews.llvm.org/D31585 - Handle invariant.group.barrier in BasicAA https://reviews.llvm.org/D32006 - Mark invariant.group.barrier as inaccessiblememonly https://reviews.llvm.org/D31994 - Simplify idempotent invariant.group.barriers

I believe that this solves most (if not all) blocking optimizations problems. I even checked how many Clang's tests will fail with -fstrict-vtable-pointers set by default, and all passed (there were around 15 failing before that), so I am really happy about this.

  1. Hoisting invariant.group loads from Loops: I wanted to hoist vtable loads from loops, but there is a big problem with LICM: it always drops invariant.group metadata. For loads that are guaranteed to happen it is probably safe to not discard metadata, and for speculative loads we need a new concept of metadata that holds globally (unconditionally) - like the one proposed here https://reviews.llvm.org/D18738

  2. Changes in clang: https://reviews.llvm.org/D31830 - Emit invariant.group.barrier when using union field Other things I want to work on right now is:

Any feedback will be appreciated!

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