Covariant overrides on the Buffer Hierachy (original) (raw)

Peter Levart peter.levart at gmail.com
Tue Apr 22 14:53:08 UTC 2014


On 04/22/2014 02:48 PM, David M. Lloyd wrote:

On 04/22/2014 04:17 AM, Peter Levart wrote:

On 04/22/2014 12:02 AM, David M. Lloyd wrote:

Um, do we know that there is a performance cost to covariantly overriding these methods? There would seem to be enough information to keep them monomorphic, if the optimizer is smart enough to inline the bridge methods and the delegating override method. The overridden methods in addition can be final, meaning that in the 99% case that you're invoking directly on the desired buffer type, it should be just as optimizable for the same reason that the original methods were optimizable. The only potentially "slow" invocation path is if you call the method on a Buffer reference, and even then it seems like there's enough information to avoid slowness - and if not, then that seems like a HotSpot problem that is very solvable ("if all overrides of this method call super.xxx(), inline & eliminate them").

It's more complicated than that. Maybe we need an expert for hotspot JIT to answer this question, but as the code is written in the Rickard's webrev, then the reasoning behind the JIT to keep the monomorphic dispatch would have to be more involving. Richard is doing the following (in ByteBuffer): @Override public ByteBuffer position(int newPosition) { super.position(newPosition); return this; } javac compiles each of the covariant overrides as two methods - one that actually "overrides" the virtual method in superclass (has the same signature) and calls the covariant-returning method with a virtual dispatch. So ByteBuffer.position(int) is compiled as: public ByteBuffer position(int newPosition) { super.position(newPosition); return this; } public Buffer position(int newPosition) { // this is an invokevirtual for position:(I)Ljava/nio/ByteBuffer; return (ByteBuffer) position( (int) newPosition); } If the methods were final, AFAICT it'd be more like this: public final ByteBuffer position(int newPosition) { // iirc super upcall is already bytecoded as invokespecial invokespecial (Buffer)Buffer.position(newPosition); return this; } public synthetic final Buffer position(int newPosition) { return effectively-invokespecial (ByteBuffer)ByteBuffer.position(newPosition); } Since there would only be one possible target for the invokevirtual, my understanding is that the JIT will convert that into an invokespecial, letting the whole works be optimized at worst and inlined at best.

There are multiple possible targets for invokevirtual position:(I)Ljava/nio/Buffer; - all the methods that override it in all subclasses loaded. It doesn't matter if they are final or not (only if they are effectively final or not). The non-finality of a method has a performance impact only if the method is overridden in any of the loaded subclasses, otherwise it is effectively final and treated as such by JIT (at least that's how I understand it - any hotspot JIT expert please debunk my claims).

That might also be the answer to why the synthetic method need not be marked as final if the covariant method is. The synthetic method can never be overridden in a sub-class (at least not by javac) - only the covariant method can be.

But as Paul noted, the methods on Buffer are probably not used in hot loops alone, since they are just for reading/adjusting position/limit/mark. The hot loops probably also contain methods for reading/writing the buffer and those are only defined on particular sub-types of java.nio.Buffer, so it can reasonably be expected that the static (guaranteed) type of target upon which methods are called in hot loops is a particular subtype of java.nio.Buffer and JIT only has one method to choose from in this case.

Regards, Peter



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