[9] RFR of 8032027: Add BigInteger square root methods (original) (raw)
joe darcy joe.darcy at oracle.com
Sat Oct 3 18:58:16 UTC 2015
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Here is a trick to consider for future performance tuning: all large floating-point numbers are integers. Once the size of the positive exponent exceeds the number of bits of precision, the value must be an integer. For double, that means values greater than 2^54 are integers and the full double exponent range goes out to 2^1023.
Consequently, if a BigInteger is less than 2^1023 and the spread of 1 bits in the BigInteger is contained within a double , the result could be directly calculated as
BigInteger(Math.floor(Math.sqrt(bi.doubleValue())))
without needing any iterations on the BigInteger side. The bit spread could be able to be calculated from something like
bi.bitLenth() - bi.getLowestSetBit()
HTH,
-Joe
On 10/2/2015 2:29 PM, Brian Burkhalter wrote:
On Oct 2, 2015, at 2:16 PM, Louis Wasserman <wasserman.louis at gmail.com> wrote:
I'm pretty sure we could potentially public-domain our implementation, if that were an issue. Personally, if it’s much better than mine (or what mine could be revised to be) I’d be happy to have the better outcome.
The implementation I have here is effectively the one from Hacker’s Delight (2nd ed.). The initial guess is intended to be larger than the true result in order to simplify the termination condition of that algorithm as the monotonic convergence cannot have any oscillation between potential terminal values. This isn't a problem. The arithmetic mean of any two nonnegative numbers is always greater than their geometric mean, so for any nonnegative a, (a + x/a)/2 >= sqrt(a * x/a) = sqrt(x). On Oct 2, 2015, at 2:18 PM, Louis Wasserman <lowasser at google.com> wrote: (https://en.wikipedia.org/wiki/Inequalityofarithmeticandgeometricmeans proves that the arithmetic mean is >= the geometric mean.) Got it. So once you do one Newton iteration, the convergence is guaranteed to be monotonically decreasing after that point. Newton's method doubles the number of correct digits with every iteration. So you're paying one extra Newton iteration, but in exchange you're getting -handwave- 50 correct bits to start out with. That more than pays for itself.
There is certainly some room here for improvement in the range of input values less than Double.MAXVALUE but this is a first stab at the implementation so hopefully such improvement may be brought in later if it is not in the first pass. It doesn't matter whether the input is bigger than Double.MAXVALUE. You can just find some even number, s, such that x.shiftRight(s) < 2^52. Then use doubleToBigInteger(Math.sqrt(x.shiftRight(s))).shiftLeft(s / 2) as your starting estimate. You're still getting ~50 correct bits to start your Newton iteration. Excellent suggestion. I’ll look into revising it accordingly. Initially I had the thing broken into three ranges: 4 <= x <= Long.MAXVALUE, Long.MAXVALUE < x <= Double.MAXVALUE, and Double.MAXVALUE < x but found that this was lame and pointless. Thanks, Brian
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