FXML Patterns / best practices (original) (raw)
Richard Bair richard.bair at oracle.com
Fri Feb 24 12:08:36 PST 2012
- Previous message: FXML Patterns / best practices
- Next message: FXML Patterns / best practices
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]
I am in complete agreement with Dan. It is easy to do and really opens FXML up.
On Feb 24, 2012, at 2:07 AM, Werner Lehmann <lehmann at media-interactive.de> wrote:
Dan,
I second that. Currently I don't see that value in the FXML controller in the general case. I can only imagine that a big scene graph with lots of controls and handlers might justify a separate controller to split code in smaller peaces. But if it only passes things around... Rgds Werner On 24.02.2012 05:58, Daniel Zwolenski wrote: Looking at this proposed implementation, we've now got FXML in there for building up our Scene Graph, which is fantastic but the need for this extra FXMLController is a new cost. It is an extra file (which I have no problem withso long as it adds value), and also means we still have Java files within the designer's domain (i.e. the plumbing of our View).
- Previous message: FXML Patterns / best practices
- Next message: FXML Patterns / best practices
- Messages sorted by: [ date ] [ thread ] [ subject ] [ author ]