[Python-Dev] Static builds on Windows (continued) (original) (raw)
Marvin marvinpublic at comcast.net
Thu Oct 6 23:22:09 CEST 2005
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Date: Wed, 05 Oct 2005 00:21:20 +0200 From: "Martin v. L?wis" <martin at v.loewis.de> Subject: Re: [Python-Dev] Static builds on Windows (continued) Cc: python-dev at python.org Message-ID: <43430060.6070909 at v.loewis.de> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
Marvin wrote:
I built pythoncore and python. The resulting python.exe worked fine, but did indeed fail when I tried to dynamically load anything (Dialog said: the application terminated abnormally) Not sure what you are trying to do here. In your case, dynamic loading simply cannot work. The extension modules all link with python24.dll, which you don't have. It may find some python24.dll, which then gives conflicts with the Python interpreter that is already running. So what you really should do is disable dynamic loading entirely. To do so, remove dynloadwin from your project, and #undef HAVEDYNAMICLOADING in PC/pyconfig.h. Not sure if anybody has recently tested whether this configuration actually works - if you find that it doesn't, please post your patches to sf.net/projects/python. If you really want to provide dynamic loading of some kind, you should arrange the extension modules to import the symbols from your .exe. Linking the exe should generate an import library, and you should link the extensions against that. HTH, Martin
I'll try that when I get back to this and feed back my results. I figured out that I can avoid the need for dynamic loading. I wanted to use some existing extension modules, but the whole point was to use the existing ones which as you point out are linked against a dll. So even if I created an .EXE that exported the symbols, I'd still have to rebuild the extensions.
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