[Python-Dev] turtle.Screen.init issue (original) (raw)
Gregor Lingl gregor.lingl at aon.at
Mon Sep 22 00:15:36 CEST 2008
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Hello there,
its high time to resolve an issue, which I have already addressed twice some weeks ago. (You can find a more elaborate description in my former posting cited below)
There is a tiny difference (also in behaviour!) in turtle.Screen.init() between the versions for 2.6 and 3.0. The difference results from the fact, that I submitted the 3.0 version approx. a week later, after having it ported to 3.0. In this process I had found what I now consider to be a bug in 2.6 and changed it accordingly. Shortly:
If you have already a Screen object containing some turtles and some graphics,
in 2.6: s = Screen() returns an object with identical state and behaviour, but clears (re-initializes) the screen and thus destroys the content in 3.0 s = Screen() returns an object with identical state and behaviour, but leaves the content untouched
The difference in code consist only in indenting the call of the init method of the parent class, so it will be executed only conditionally.
Anyway, as this difference between the two versions is highly undesirable there are (imho) three options to proceed:
(1) correct 2.6 in order that it will work like 3.0 (2) undo the change in 3.0 in order that it will work like 2.6 (3) find a different solution for both
I would (like Vern, see below) decisevely prefer option (1), and I suppose that there is not enough time left to chose option (3) as this would probably need some discussions.
What is your opinion, and who should decide?
For your convenience I've attached a diff-file which also contains the description of three other small bugs, which I've found in the meantime and which shouldn't cause any controversies.
Regards, Gregor
%%%%%%%%%%
Here follows the answer of Vern Ceder - a long term turtle graphics user and author of several patches for the old turtle module - to my former posting:
Gregor,
I don't feel authoritative on the correctness/appropriateness of the implementation, but I do agree completely that behavior b, or what you have in the 3.0 version, is vastly preferable.
Cheers, Vern
-------- Original-Nachricht -------- Betreff: [Python-Dev] turtle.Screen- how to implement best a Singleton Datum: Mon, 18 Aug 2008 10:15:45 +0200 Von: Gregor Lingl <gregor.lingl at aon.at> An: python-dev at python.org CC: Toby Donaldson <tjd at sfu.ca>, python-3000 at python.org, jjposner at snet.net, Brad Miller <bonelake at gmail.com>, Vern Ceder <vceder at canterburyschool.org>
Hi,
this posting - concerning the new turtle module - goes to the Python-Dev and Python-3000 lists and to a couple of 'power users' of turtle graphics, hoping to recieve feedback from the developer's point of view as well as from the user's point of view.
Currently the implementations of the turtle.Screen class for Python 2.6 and Python 3.0 differ by a 'tiny' detail with an important difference in behaviour. So clearly this has to be resolved before the final release.(The origin of this difference is, that when I ported turtle.py to Python 3.0 I discovered (and 'fixed') what I now consider to be a bug in the 2.6 version.) I'd like to ask you kindly for your advice to achieve an optimal solution.
The posting consists of three parts:
- Exposition of design goals
- Problem with the implementation
- How to solve it?
Preliminary remark: I've had some discussions on this topic before but I still do not see a clear solution. Moreover I'm well aware of the fact that using the Singleton pattern is controversial. So ...
- Exposition of design goals ... why use the Singleton design pattern? The turtle module contains a TurtleScreen class, which implements methods to control the drawing area the turtle is (turtles are) drawing on. It's constructor needs a Tkinter Canvas as argument. In order to avoid the need for users to tinker around with Tkinter stuff there is the Screen(TurtleScreen) class, designed to be used by beginners(students, kids,...), particularly in interactive sessions.
A (THE (!)) Screen object is essentially a window containing a scrolled canvas, the TurtleScreen. So it's a ressource which should exist only once. It can be constructed in several ways:
- implicitely by calling an arbitrary function derived from a Turtle-method, such as forward(100) or by constructing a Turtle such as bob = Turtle()
- implicitely by calling an arbitrary function derived from a Screen method, such as bgcolor("red")
- explicitely by calling it's constructor such as s = Screen() Anyway this construction should only happen if a Screen object doesn't exist yet. Now for the pending question: What should happen, when s = Screen() is called explicitely and there exists already 'the' Screen object. (i) Clearly s should get a reference to the existing Screen object, but ... (ii) (a)... should s be reinitialized (this is the case now in Python 2.6), or (b)... should s be left untouched (this is the case now in Python 3.0)
I, for my part, prefer the latter solution (b). Example: a student, having (interactively) produced some design using some turtle t = Turtle() decides spontaneously to change backgroundcolor. s = Screen(); s.bgcolor("pink") should do this for her - instead of deleting her design and moreover her turtle. To reinitialize the screen she still can use s.clear().
Of course, there are workarounds to achieve the same effect also with solution (a), for instance by assigning s = Screen() before drawing anything or by assigning s = t.getscreen(). But imho (which derives itself from my experience as a teacher) solution (b) supports better the oop-view as well as experimenting spontaneously in interactive sessions.
- Problem with the implementation
The task is to derive a Singleton class from a Nonsingleton class
(Screen from TurtleScreen). The current implementations of the Screen
'Singleton' both use the Borg idiom. Just for explaining the
difference between the two versions of class Screen here concisely,
I'll use a 'standard' Singleton pattern (roughly equivalent to the Borg idiom):
class Spam(object): def init(self, s): self.s = s
class SingleSpam(Spam):
_inst = None
def new(cls, *args, **kwargs):
if cls != type(cls._inst):
cls._inst = Spam.new(cls, *args, **kwargs)
return cls._inst
def init(self, s):
if vars(self): return ###### should this be here???
Spam.init(self, s)
Shortly, this means that SingleSpam.init() acts like an empty method whenever a (the!) SingleSpam object already exists. 3.0 version of Screen acts like this. By contrast 2.6 version of Screen acts as if the butlast line were not there and thus reinitializes the Screen object.
- How to solve it?
Main question: which behaviour of the Screen class should be preferred. If 3.0, is it feasible and correct not to call the constructor of the parent class if the object already exists?
Additional question: Do you consider the Borg idiom a good solution for this task or should the standard singleton pattern as shown above be preferred. Or would you suggest a solution/an approach different from both?
Thanks for your patience, and - in advance - for your assistance
Regard, Gregor
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