[Python-Dev] graphics maths types in python core? (original) (raw)

C. Titus Brown ctb at msu.edu
Sat Apr 4 17:01:11 CEST 2009


Hi all,

we're having a discussion over on the GSoC mailing list about basic math types, and I was wondering if there is any history that we should be aware of in python-dev. Has this been brought up before and rejected? Should the interested projects work towards a consensus and maybe write up a PEP?

(The proximal issue is whether or not this is of direct relevance to the python core and hence should be given priority.)

tnx, -titus

Rene Dudfield wrote:

-> there's seven graphics math type proposals which would be a good project -> for the graphics python using projects -- especially if they can get -> into python. -> -> It would be great if one of these proposals was accepted to work towards -> getting these simple types into python. -> -> Otherwise we'll be doomed to have each project implement vec2, vec3, -> vec4, matrix3/4, quaternion (which has already happened many times) - -> and continue to have interoperability issues. -> -> The reason why just these basic types, and not full blown numpy is that -> numpy is never planned to get into python. Numpy doesn't want to tie -> it's development into pythons development cycle. Whereas a small set of -> types can be implemented and stabalised for python more easily. -> -> Also, it's not image, or 3d format types -- since those are also a way -> larger project.

-- C. Titus Brown, ctb at msu.edu



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