[Python-Dev] GIL musings (was Re: Thoughts fresh after EuroPython) (original) (raw)
Maciej Fijalkowski fijall at gmail.com
Thu Jul 29 11:30:07 CEST 2010
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On Thu, Jul 29, 2010 at 6:53 AM, Greg Ewing <greg.ewing at canterbury.ac.nz> wrote:
On 28/07/10 23:12, Antoine Pitrou wrote:
It should be noted, though, that a full GC can be detrimental to real-time applications. Kristján has already explained how some of his software disabled the cyclic GC, and took care of breaking cycles manually instead. This worries me, too. I'd be upset if I could no longer write games in Python that achieve smooth animation because of unpredictable GC pauses.
There are always concurrent or incremental GCs which do not stop the world.
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