Triangle: -V switch (original) (raw)

`-V' gives information on algorithmic progress and more detailed statistics. Here's an example of the statistics provided:

Statistics:

Input vertices: 518 Input segments: 518 Input holes: 6

Mesh vertices: 811 Mesh triangles: 1110 Mesh edges: 1926 Mesh exterior boundary edges: 522 Mesh interior boundary edges: 0 Mesh subsegments (constrained edges): 522

Mesh quality statistics:

Smallest area: 2.4708e-06 | Largest area: 0.002675 Shortest edge: 0.0018129 | Longest edge: 0.10057 Shortest altitude: 0.0011442 | Largest aspect ratio: 4.6264

Triangle aspect ratio histogram: 1.1547 - 1.5 : 158 | 15 - 25 : 0 1.5 - 2 : 366 | 25 - 50 : 0 2 - 2.5 : 259 | 50 - 100 : 0 2.5 - 3 : 178 | 100 - 300 : 0 3 - 4 : 142 | 300 - 1000 : 0 4 - 6 : 7 | 1000 - 10000 : 0 6 - 10 : 0 | 10000 - 100000 : 0 10 - 15 : 0 | 100000 - : 0 (Aspect ratio is longest edge divided by shortest altitude)

Smallest angle: 15.024 | Largest angle: 133.2

Angle histogram: 0 - 10 degrees: 0 | 90 - 100 degrees: 150 10 - 20 degrees: 1 | 100 - 110 degrees: 151 20 - 30 degrees: 379 | 110 - 120 degrees: 68 30 - 40 degrees: 466 | 120 - 130 degrees: 20 40 - 50 degrees: 439 | 130 - 140 degrees: 3 50 - 60 degrees: 441 | 140 - 150 degrees: 0 60 - 70 degrees: 367 | 150 - 160 degrees: 0 70 - 80 degrees: 650 | 160 - 170 degrees: 0 80 - 90 degrees: 195 | 170 - 180 degrees: 0

Memory allocation statistics:

Maximum number of vertices: 811 Maximum number of triangles: 1110 Maximum number of subsegments: 522 Maximum number of encroached subsegments: 1 Maximum number of bad triangles: 531 Maximum number of stacked triangle flips: 4 Approximate heap memory use (bytes): 95440

Algorithmic statistics:

Number of incircle tests: 7362 Number of 2D orientation tests: 15346 Number of triangle circumcenter computations: 292

These are described on the Statistics page.