Triangle: Performance (original) (raw)

Triangle's speed

Here, I try to convey a rough idea of Triangle's speed. The times given are for the Dell PC with a Pentium II sitting on my desk. I used an executable compiled for double precision arithmetic by gcc with the -O (optimizer) switch.

I timed theDelaunay triangulationof 1,000,000 vertices uniformly randomly distributed in a square. The output contained 1,999,955 triangles. (I used the -I switch to suppress the rewriting of input vertices to another file, since the vertices written would be identical to the ones read. Hence, only the triangles were written to disk.)

A comparison of Triangle's Delaunay triangulation algorithms (done years ago on a now-old machine) is available as part of mypaper on Triangle.

I also timed the Delaunay refinement quality mesh generation algorithm. Starting with a smallplanar straight line graph(<box.poly>) as input, I refined it with a very small area constraint, using the command

triangle -pqca.00001 box

The result was a triangulation with 624,101 vertices and 1,244,077 triangles. The vertices, triangles, and boundary segments were written to disk in three different files.


Return to Triangle home page.


jrs@cs.berkeley.edu