Intellivision (original) (raw)
The Intellivision was a video game console released by Mattel in 1980; development of the console began in 1978 (less than a year after the introduction of its main competitor, the legendary Atari 2600 aka the Atari VCS).
History
The Intellivision was developed by Mattel's Mattel Electronics division, a subsidiary formed expressly for the development of electronic games. The console was test marketed in Fresno, California, in 1979 with a total of four games available, and went nationwide in 1980 with a price tag of $299 and a pack-in game: Las Vegas Blackjack. Though not the first system to challenge Atari (systems from Fairchild Semiconductor, Bally, and Magnavox were already on the market), it was the first to pose a serious threat to Atari's dominance. A series of ads featuring George Plimpton were produced which mercilessly attacked the Atari 2600's capabilities with side-by-side game comparisons.
Taking a page from the Atari play book, Mattel marketed their console to a number of retailers as a rebadged unit. These models include the Radio Shack Tandyvision, the GTE-Sylvania Intellivision, and the Sears Super Video Arcade. (The Sears model was a particular coup for Mattel, as Sears was already selling an Atari rebadge unit, and in doing so making a huge contribution to Atari's success.)
In that first year Mattel sold 175,000 Intellivision consoles, and grew its library to 19 games. At this point in time, all Intellivision games were developed by an outside firm. Realizing that potential profits are much greater with first party software, Mattel formed its own in-house software development group. To keep these programmers from being hired away by rival Atari, their identity and work location was kept a closely guarded secret. In public, the programmers were referred to collectively as the Blue Sky Rangers.
By 1982 sales were soaring. Over two million Intellivision consoles had been sold by the end of the year, earning Mattel a $100,000,000 profit. This was a big year for Mattel. Third party Atari developers Activision, Coleco, and Imagic began releasing games for the Intellivision. Most of the popular titles sold over a million units each. And Mattel introduced an innovative new peripheral, the Intellivoice. This was a voice synthesis device which produced speech when used with special games.
But many users were clamoring for the release of the "Keyboard Component", a computer upgrade heavily touted by Mattel as "coming soon". However the upgrade had proven to be expensive to develop and produce, so Mattel put it on the back burner. Mattel was investigated by the SEC for failing to produce the promised upgrade, and eventually fined a whopping $10,000 a day until it was released. Finally Mattel offered the Keyboard Component for sale via mail order. 4,000 units were sold, many were later returned when Mattel recalled the unit in 1983. The reason for the recall was simply that the unit was very expensive to produce and support, but Mattel engineers had come up with a more affordable alternative. A new computer upgrade, the Entertainment Computer System (ECS), was much smaller, sleeker, and easier to produce than the original Keyboard Component. The two units were incompatible, but owners of the older unit were offered a new ECS in exchange.
In addition to the launch of the ECS, 1983 also saw the introduction of a redesigned Intellivision II (featuring detachable controllers and sleeker case), the System Changer (plays Atari 2600 games on the Intellivision II), and a music keyboard add-on for the ECS. But amid the flurry of new hardware, there was trouble for the Intellivision. New game systems (ColecoVision [1982], Atari 5200 [1983], and Vectrex [1983]) were stealing market share from Mattel, and the videogame crash began to put pressure on the entire industry. By August there were massive layoffs at Mattel, and the Intellivision II (which launched at 150earlierthatyear)wasslashedto150 earlier that year) was slashed to 150earlierthatyear)wasslashedto69. Mattel Electronics posted a $300 million loss. Early the next year, the division was closed - the first high profile victim of the crash.
But amazingly the system rose from the ruins when a group of employees purchase all rights to the Intellivision and its software from Mattel, as well as all remaining inventory. The new company, INTV Corp., continued to sell old stock via retail and mail order. When the old stock of Intellivision II consoles ran out, they introduced a new console dubbed INTV III. This unit was actually a cosmetic rebadge of the original Intellivision console. (This unit was later renamed the Super Pro System.) In addition to manufacturing new consoles, INTV Corp. also continued to develop new games, releasing a few new titles each year. But eventually the system died off, and INTV closed its doors in 1991.
Intellivision facts
- The Intellivision was the first 16-bit game console, though people have often mistakenly referred to it as a 10-bit system because many of the CPU's commands are 10 bits in length. A 10-bit chunk of data is called a "decle".
- The Intellivision was also the first system to go "broadband". In 1981 General Instrument (maker of the Intellivision CPU, known today for set-top boxes and DVD codec chips) teamed up with Mattel to roll out the Play Cable, a device that allowed the downloading of Intellivision games via cable TV.
- Over 3 million Intellivision consoles were sold during its 12 year run.
- There were a total of 125 Intellivision games released.
Technical specifications
- General Instruments CP1610 16-bit CPU running at 894.886 KHz
- 371 bytes RAM
- 160 pixels wide by 196 pixels high (5x4 TV pixels make one Intellivision pixel)
- 16 color palette, all of which can be on the screen at once
- 8 sprites of size 8x8 (can be "doubled" in any dimension by doubling the pixel size horizontally or vertically)
- 3 channel sound, with 1 noise generator (audio chip: GI AY-3-8914)
Game controllers
- 12-button numeric keypad (0-9, Clear, and Enter)
- 4 side "action buttons" (where the top two are actually electronically the same, giving three distinct buttons)
- Directional Disk, capable of detecting 16 directions
- Had "overlays" that sat inside the controller and showed which buttons did what in a particular game
External links
- Intellivision retrogaming company homepage, run by The Blue Sky Rangers (the original Intellivision game programmers)]