Tierra (original) (raw)

Tierra is a computer simulation developed by ecologist Thomas S. Ray in the early 1990s in which computer programs compete for central processor unit (CPU) time and access to main memory. The computer programs in Tierra are evolvable and can mutate, self-replicate and recombine. Tierra is a frequently cited example of an artificial life model; in the metaphor of the Tierra, the evolvable computer programs can be considered as digital organisms which compete for energy (CPU time) and resources (main memory).

The basic Tierra model has been used to experimentally explore in silico, the basic processes of evolutionary and ecological dynamics. Processes such as the dynamics of punctuated equilibrium, host-parasite co-evolution and density dependent natural selection are amenable to investigation within the Tierra framework. A notable difference to more conventional models of evolutionary computation, such as genetic algorithms is that there is no explicit, or exogenous fitness function built into the model. Often in such models there is the notion of a function being "optimized"; in the case of Tierra, the fitness function is endogenous: there is simply survival and death. According to Ray and others this may allow for more "open-ended" evolution, in which the dynamics of the feedback between evolutionary and ecological processes can itself change over time (see evolvability).

While the dynamics of Tierra are highly suggestive, the significance of the dynamics for real ecological and evolutionary behavior are still a subject of debate within the scientific community. Tierra is an abstract model, but any quantitative model is still subject to the same validation and verification techniques applied to more traditional mathematical models, and as such, has no special status. More detailed models in which more realistic dynamics of biological systems and organisms are incorporated is now an active research field (see systems biology).

See also: fitness landscape, evolutionary computation, artificial life, digital organisms

References