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Papers by Adriaan Odendaal

Research paper thumbnail of Unveiling Interfaces: A Software Studies Board Game for Algorithmic Literacy

Research paper thumbnail of Towards the Technological Pluriverse

<strong>Adriaan Odendaal &amp; Karla Zavala Barreda ask how the design practice of digi... more <strong>Adriaan Odendaal &amp; Karla Zavala Barreda ask how the design practice of digital technology needs to be fundamentally changed to create a more inclusive digital future. Using the recent board game project </strong><strong>Algorithms of Late-Capitalism</strong><strong>, they explore new ideas for creating a technological pluriverse in this article. For example, what would happen if we disbanded Silicon Valley start-ups and restructured them into community-based tech collectives? </strong>

Research paper thumbnail of Special Section: Leonardo Abstracts Service: Top-Rated LABS Abstracts 2019

Leonardo, 2020

552 LEONARDO, Vol. 53, No. 5, pp. 000–000, 2020 https://doi.org/10.1162/leon\_a\_01942 © ISAST Leon... more 552 LEONARDO, Vol. 53, No. 5, pp. 000–000, 2020 https://doi.org/10.1162/leon_a_01942 © ISAST Leonardo Abstracts Service (LABS) is an evolving, comprehensive database of thesis abstracts (PhD, Master’s and MFA) on topics at the intersections of art, science and technology. This English-language database is hosted by Pomona College (Claremont, CA). In addition to being published in the database, a selection of abstracts chosen by a peer review panel for their special relevance will be published annually in Leonardo journal and on the Leonardo website. The LABS Peer Review Panel for 2019 included Yiannis Colakides, Yolande Harris, Tom Leeser, Anna Lindemann, Shiro Matsui, Adilson Siquiera, Rachel May (Ray) Smith and Mary Anne Staniszewski. The deadline for receipt of abstracts for review by the LABS peer review panel is 30 June each year. Abstract rankings are announced in the autumn. Authors of abstracts most highly ranked by the panel are invited to submit an article for publication ...

Research paper thumbnail of Another Gratuitous Žižek Meme: From Remix Aesthetics to Aesthetics of Remix Culture

Writing on the genealogy and aesthetics of 'Remix' Eduardo Navas, one of the most prominent schol... more Writing on the genealogy and aesthetics of 'Remix' Eduardo Navas, one of the most prominent scholars on the subject, states:

Research paper thumbnail of “Free (as in Freedom)”: Political Practice as Post-Digital Critique

Research paper thumbnail of Creating Black Boxes out of Cardboard: Designing a Critical Board Game for Algorithmic Literacy

Analog Game Studies Journal , 2018

As we enter an era in which algorithmic technology have woven their logic into the fabric of almo... more As we enter an era in which algorithmic technology have woven their logic into the fabric of almost all our social experiences , these computational systems have come to exercise a subtle but problematically pervasive power in society . As algorithms are generally invisible, “often referred to as ‘black box’ constructs, as they are not evident in user interfaces”, most people who engage with them daily are unaware of how they work or how they can be socially harmful . Consequently, academics, media critics, and civic organizations have called for initiatives that can foster public algorithmic literacy . This would allow the public to become more aware of, critical towards, and knowledgeable about how, when, and to what ends these automated systems impact their lives. As a response to this call we set out to develop the critical board game Unveiling Interfaces as an MA Media Arts Cultures thesis project at Aalborg University, Denmark.

Research paper thumbnail of “Digital as a Dimension of Everything”: Tate’s Use of Social Media as Institutional Response to an Online Cultural Context

In an era where the Internet has become a ubiquitous feature of cultural heritage institutions, t... more In an era where the Internet has become a ubiquitous feature of cultural heritage institutions, there is a need for such institutions to go beyond mere superficial adoption of digital technologies and trends if they are to adequately fulfil their public and preservation prerogatives. This paper looks at the Tate institution’s use of social media and digital strategies as case study of an institutionally transformative response to this changing techno-cultural context. This paper aims to show, through theoretical substantiation, how Tate’s use of digital and social media as decentralizing and non-institutional platforms for public discovery of their digitized collection manifests changes in their institutional attitudes towards an ever-changing techno-cultural landscape. This paper thus places a necessary emphasis on ‘what’ needs to change if heritage institutions are to thrive in the current context, rather than to merely offer a ‘how to’ digital policy evaluation, or assessed model for emulation, as papers on this subject are inclined to do.

Drafts by Adriaan Odendaal

Research paper thumbnail of Unveiling Interfaces: Designing a Critical Board Game for Algorithmic Literacy

Algorithms have come to play an integral role in our increasingly digitized lives. Consequently, ... more Algorithms have come to play an integral role in our increasingly digitized lives. Consequently, there has been a widespread call from civic organisations, academics, and media critics for initiatives that can foster public algorithmic literacy, allowing those who engage with algorithms in their daily lives to become more aware of, critical towards, and knowledgeable about how, when, and to what ends these systems impact them. Unveiling Interfaces is a board game designed as response to this perceptible call, fostering algorithmic literacy through provoking critical reflection on the game's software thematic. Through an iterative process of design and research, this paper draws on software studies literature and theory, as well as methodological approaches from game design, critical play, as well as Freirean critical pedagogy. Through detailing our practical and theoretical research and design process this paper aims to demonstrate the interdisciplinary value a practice-led research approach offers both designers and academics.

Research paper thumbnail of Unveiling Interfaces: A Software Studies Board Game for Algorithmic Literacy

Research paper thumbnail of Towards the Technological Pluriverse

<strong>Adriaan Odendaal &amp; Karla Zavala Barreda ask how the design practice of digi... more <strong>Adriaan Odendaal &amp; Karla Zavala Barreda ask how the design practice of digital technology needs to be fundamentally changed to create a more inclusive digital future. Using the recent board game project </strong><strong>Algorithms of Late-Capitalism</strong><strong>, they explore new ideas for creating a technological pluriverse in this article. For example, what would happen if we disbanded Silicon Valley start-ups and restructured them into community-based tech collectives? </strong>

Research paper thumbnail of Special Section: Leonardo Abstracts Service: Top-Rated LABS Abstracts 2019

Leonardo, 2020

552 LEONARDO, Vol. 53, No. 5, pp. 000–000, 2020 https://doi.org/10.1162/leon\_a\_01942 © ISAST Leon... more 552 LEONARDO, Vol. 53, No. 5, pp. 000–000, 2020 https://doi.org/10.1162/leon_a_01942 © ISAST Leonardo Abstracts Service (LABS) is an evolving, comprehensive database of thesis abstracts (PhD, Master’s and MFA) on topics at the intersections of art, science and technology. This English-language database is hosted by Pomona College (Claremont, CA). In addition to being published in the database, a selection of abstracts chosen by a peer review panel for their special relevance will be published annually in Leonardo journal and on the Leonardo website. The LABS Peer Review Panel for 2019 included Yiannis Colakides, Yolande Harris, Tom Leeser, Anna Lindemann, Shiro Matsui, Adilson Siquiera, Rachel May (Ray) Smith and Mary Anne Staniszewski. The deadline for receipt of abstracts for review by the LABS peer review panel is 30 June each year. Abstract rankings are announced in the autumn. Authors of abstracts most highly ranked by the panel are invited to submit an article for publication ...

Research paper thumbnail of Another Gratuitous Žižek Meme: From Remix Aesthetics to Aesthetics of Remix Culture

Writing on the genealogy and aesthetics of 'Remix' Eduardo Navas, one of the most prominent schol... more Writing on the genealogy and aesthetics of 'Remix' Eduardo Navas, one of the most prominent scholars on the subject, states:

Research paper thumbnail of “Free (as in Freedom)”: Political Practice as Post-Digital Critique

Research paper thumbnail of Creating Black Boxes out of Cardboard: Designing a Critical Board Game for Algorithmic Literacy

Analog Game Studies Journal , 2018

As we enter an era in which algorithmic technology have woven their logic into the fabric of almo... more As we enter an era in which algorithmic technology have woven their logic into the fabric of almost all our social experiences , these computational systems have come to exercise a subtle but problematically pervasive power in society . As algorithms are generally invisible, “often referred to as ‘black box’ constructs, as they are not evident in user interfaces”, most people who engage with them daily are unaware of how they work or how they can be socially harmful . Consequently, academics, media critics, and civic organizations have called for initiatives that can foster public algorithmic literacy . This would allow the public to become more aware of, critical towards, and knowledgeable about how, when, and to what ends these automated systems impact their lives. As a response to this call we set out to develop the critical board game Unveiling Interfaces as an MA Media Arts Cultures thesis project at Aalborg University, Denmark.

Research paper thumbnail of “Digital as a Dimension of Everything”: Tate’s Use of Social Media as Institutional Response to an Online Cultural Context

In an era where the Internet has become a ubiquitous feature of cultural heritage institutions, t... more In an era where the Internet has become a ubiquitous feature of cultural heritage institutions, there is a need for such institutions to go beyond mere superficial adoption of digital technologies and trends if they are to adequately fulfil their public and preservation prerogatives. This paper looks at the Tate institution’s use of social media and digital strategies as case study of an institutionally transformative response to this changing techno-cultural context. This paper aims to show, through theoretical substantiation, how Tate’s use of digital and social media as decentralizing and non-institutional platforms for public discovery of their digitized collection manifests changes in their institutional attitudes towards an ever-changing techno-cultural landscape. This paper thus places a necessary emphasis on ‘what’ needs to change if heritage institutions are to thrive in the current context, rather than to merely offer a ‘how to’ digital policy evaluation, or assessed model for emulation, as papers on this subject are inclined to do.

Research paper thumbnail of Unveiling Interfaces: Designing a Critical Board Game for Algorithmic Literacy

Algorithms have come to play an integral role in our increasingly digitized lives. Consequently, ... more Algorithms have come to play an integral role in our increasingly digitized lives. Consequently, there has been a widespread call from civic organisations, academics, and media critics for initiatives that can foster public algorithmic literacy, allowing those who engage with algorithms in their daily lives to become more aware of, critical towards, and knowledgeable about how, when, and to what ends these systems impact them. Unveiling Interfaces is a board game designed as response to this perceptible call, fostering algorithmic literacy through provoking critical reflection on the game's software thematic. Through an iterative process of design and research, this paper draws on software studies literature and theory, as well as methodological approaches from game design, critical play, as well as Freirean critical pedagogy. Through detailing our practical and theoretical research and design process this paper aims to demonstrate the interdisciplinary value a practice-led research approach offers both designers and academics.