RenderObjectElement class - widgets library (original) (raw)

An Element that uses a RenderObjectWidget as its configuration.

RenderObjectElement objects have an associated RenderObject widget in the render tree, which handles concrete operations like laying out, painting, and hit testing.

Contrast with ComponentElement.

For details on the lifecycle of an element, see the discussion at Element.

Writing a RenderObjectElement subclass

There are three common child models used by most RenderObjects:

Sometimes, however, a render object's child model is more complicated. Maybe it has a two-dimensional array of children. Maybe it constructs children on demand. Maybe it features multiple lists. In such situations, the corresponding Element for the Widget that configures that RenderObjectwill be a new subclass of RenderObjectElement.

Such a subclass is responsible for managing children, specifically theElement children of this object, and the RenderObject children of its corresponding RenderObject.

Specializing the getters

RenderObjectElement objects spend much of their time acting as intermediaries between their widget and their renderObject. It is generally recommended against specializing the widget getter and instead casting at the various call sites to avoid adding overhead outside of this particular implementation.

class FooElement extends RenderObjectElement {
  FooElement(super.widget);

  // Specializing the renderObject getter is fine because
  // it is not performance sensitive.
  @override
  RenderFoo get renderObject => super.renderObject as RenderFoo;

  void _foo() {
    // For the widget getter, though, we prefer to cast locally
    // since that results in better overall performance where the
    // casting isn't needed:
    final Foo foo = widget as Foo;
    // ...
  }

  // ...
}

Slots

Each child Element corresponds to a RenderObject which should be attached to this element's render object as a child.

However, the immediate children of the element may not be the ones that eventually produce the actual RenderObject that they correspond to. For example, a StatelessElement (the element of a StatelessWidget) corresponds to whatever RenderObject its child (the element returned by its StatelessWidget.build method) corresponds to.

Each child is therefore assigned a slot token. This is an identifier whose meaning is private to this RenderObjectElement node. When the descendant that finally produces the RenderObject is ready to attach it to this node's render object, it passes that slot token back to this node, and that allows this node to cheaply identify where to put the child render object relative to the others in the parent render object.

A child's slot is determined when the parent calls updateChild to inflate the child (see the next section). It can be updated by callingupdateSlotForChild.

Updating children

Early in the lifecycle of an element, the framework calls the mountmethod. This method should call updateChild for each child, passing in the widget for that child, and the slot for that child, thus obtaining a list of child Elements.

Subsequently, the framework will call the update method. In this method, the RenderObjectElement should call updateChild for each child, passing in the Element that was obtained during mount or the last time updatewas run (whichever happened most recently), the new Widget, and the slot. This provides the object with a new list of Element objects.

Where possible, the update method should attempt to map the elements from the last pass to the widgets in the new pass. For example, if one of the elements from the last pass was configured with a particular Key, and one of the widgets in this new pass has that same key, they should be paired up, and the old element should be updated with the widget (and the slot corresponding to the new widget's new position, also). The updateChildrenmethod may be useful in this regard.

updateChild should be called for children in their logical order. The order can matter; for example, if two of the children use PageStorage'swriteState feature in their build method (and neither has a Widget.key), then the state written by the first will be overwritten by the second.

Dynamically determining the children during the build phase

The child widgets need not necessarily come from this element's widget verbatim. They could be generated dynamically from a callback, or generated in other more creative ways.

Dynamically determining the children during layout

If the widgets are to be generated at layout time, then generating them in the mount and update methods won't work: layout of this element's render object hasn't started yet at that point. Instead, the update method can mark the render object as needing layout (seeRenderObject.markNeedsLayout), and then the render object'sRenderObject.performLayout method can call back to the element to have it generate the widgets and call updateChild accordingly.

For a render object to call an element during layout, it must useRenderObject.invokeLayoutCallback. For an element to call updateChildoutside of its update method, it must use BuildOwner.buildScope.

The framework provides many more checks in normal operation than it does when doing a build during layout. For this reason, creating widgets with layout-time build semantics should be done with great care.

Handling errors when building

If an element calls a builder function to obtain widgets for its children, it may find that the build throws an exception. Such exceptions should be caught and reported using FlutterError.reportError. If a child is needed but a builder has failed in this way, an instance of ErrorWidget can be used instead.

Detaching children

It is possible, when using GlobalKeys, for a child to be proactively removed by another element before this element has been updated. (Specifically, this happens when the subtree rooted at a widget with a particular GlobalKey is being moved from this element to an element processed earlier in the build phase.) When this happens, this element'sforgetChild method will be called with a reference to the affected child element.

The forgetChild method of a RenderObjectElement subclass must remove the child element from its child list, so that when it next updates its children, the removed child is not considered.

For performance reasons, if there are many elements, it may be quicker to track which elements were forgotten by storing them in a Set, rather than proactively mutating the local record of the child list and the identities of all the slots. For example, see the implementation ofMultiChildRenderObjectElement.

Maintaining the render object tree

Once a descendant produces a render object, it will callinsertRenderObjectChild. If the descendant's slot changes identity, it will call moveRenderObjectChild. If a descendant goes away, it will callremoveRenderObjectChild.

These three methods should update the render tree accordingly, attaching, moving, and detaching the given child render object from this element's own render object respectively.

Walking the children

If a RenderObjectElement object has any children Elements, it must expose them in its implementation of the visitChildren method. This method is used by many of the framework's internal mechanisms, and so should be fast. It is also used by the test framework and debugDumpApp.

Inheritance

Implementers

Constructors

RenderObjectElement(RenderObjectWidget widget)

Creates an element that uses the given widget as its configuration.

Properties

buildScopeBuildScope

A BuildScope whose dirty Elements can only be rebuilt byBuildOwner.buildScope calls whose context argument is an Elementwithin this BuildScope.

no setterinherited

debugDoingBuildbool

Whether the widget is currently updating the widget or render tree.

no setteroverride

debugIsActivebool

Returns true if the Element is active.

no setterinherited

debugIsDefunctbool

Returns true if the Element is defunct.

no setterinherited

depthint

An integer that is guaranteed to be greater than the parent's, if any. The element at the root of the tree must have a depth greater than 0.

no setterinherited

dirtybool

Returns true if the element has been marked as needing rebuilding.

no setterinherited

hashCodeint

The hash code for this object.

no setterinherited

mountedbool

Whether the Widget this context is associated with is currently mounted in the widget tree.

no setterinherited

ownerBuildOwner?

The object that manages the lifecycle of this element.

no setterinherited

renderObjectRenderObject

The underlying RenderObject for this element.

no setteroverride

renderObjectAttachingChildElement?

Returns the child of this Element that will insert a RenderObject into an ancestor of this Element to construct the render tree.

no setteroverride

runtimeTypeType

A representation of the runtime type of the object.

no setterinherited

sizeSize?

The size of the RenderBox returned by findRenderObject.

no setterinherited

slotObject?

Information set by parent to define where this child fits in its parent's child list.

no setterinherited

widgetWidget

The configuration for this element.

no setterinherited

Methods

activate()→ void

Transition from the "inactive" to the "active" lifecycle state.

inherited

attachNotificationTree()→ void

Called in Element.mount and Element.activate to register this element in the notification tree.

inherited

attachRenderObject(Object? newSlot)→ void

Add renderObject to the render tree at the location specified by newSlot.

override

deactivate()→ void

Transition from the "active" to the "inactive" lifecycle state.

override

deactivateChild(Element child)→ void

Move the given element to the list of inactive elements and detach its render object from the render tree.

inherited

debugDeactivated()→ void

Called, in debug mode, after children have been deactivated (see deactivate).

inherited

debugDescribeChildren()→ List<DiagnosticsNode>

Returns a list of DiagnosticsNode objects describing this node's children.

inherited

debugExpectsRenderObjectForSlot(Object? slot)→ bool

Whether the child in the provided slot (or one of its descendants) must insert a RenderObject into its ancestor RenderObjectElement by callingRenderObjectElement.insertRenderObjectChild on it.

inherited

debugFillProperties(DiagnosticPropertiesBuilder properties)→ void

Add additional properties associated with the node.

override

debugGetCreatorChain(int limit)→ String

Returns a description of what caused this element to be created.

inherited

debugGetDiagnosticChain()→ List<Element>

Returns the parent chain from this element back to the root of the tree.

inherited

debugVisitOnstageChildren(ElementVisitor visitor)→ void

Calls the argument for each child considered onstage.

inherited

dependOnInheritedElement(InheritedElement ancestor, {Object? aspect})→ InheritedWidget

Registers this build context with ancestor such that whenancestor's widget changes this build context is rebuilt.

inherited

dependOnInheritedWidgetOfExactType<T extends InheritedWidget>({Object? aspect})→ T?

Returns the nearest widget of the given type T and creates a dependency on it, or null if no appropriate widget is found.

inherited

describeElement(String name, {DiagnosticsTreeStyle style = DiagnosticsTreeStyle.errorProperty})→ DiagnosticsNode

Returns a description of the Element associated with the current build context.

inherited

describeMissingAncestor({required Type expectedAncestorType})→ List<DiagnosticsNode>

Adds a description of a specific type of widget missing from the current build context's ancestry tree.

inherited

describeOwnershipChain(String name)→ DiagnosticsNode

Adds a description of the ownership chain from a specific Elementto the error report.

inherited

describeWidget(String name, {DiagnosticsTreeStyle style = DiagnosticsTreeStyle.errorProperty})→ DiagnosticsNode

Returns a description of the Widget associated with the current build context.

inherited

detachRenderObject()→ void

Remove renderObject from the render tree.

override

didChangeDependencies()→ void

Called when a dependency of this element changes.

inherited

dispatchNotification(Notification notification)→ void

Start bubbling this notification at the given build context.

inherited

doesDependOnInheritedElement(InheritedElement ancestor)→ bool

Returns true if dependOnInheritedElement was previously called with ancestor.

inherited

findAncestorRenderObjectOfType<T extends RenderObject>()→ T?

Returns the RenderObject object of the nearest ancestor RenderObjectWidget widget that is an instance of the given type T.

inherited

findAncestorStateOfType<T extends State<StatefulWidget>>()→ T?

Returns the State object of the nearest ancestor StatefulWidget widget that is an instance of the given type T.

inherited

findAncestorWidgetOfExactType<T extends Widget>()→ T?

Returns the nearest ancestor widget of the given type T, which must be the type of a concrete Widget subclass.

inherited

findRenderObject()→ RenderObject?

The current RenderObject for the widget. If the widget is aRenderObjectWidget, this is the render object that the widget created for itself. Otherwise, it is the render object of the first descendantRenderObjectWidget.

inherited

findRootAncestorStateOfType<T extends State<StatefulWidget>>()→ T?

Returns the State object of the furthest ancestor StatefulWidget widget that is an instance of the given type T.

inherited

forgetChild(Element child)→ void

Remove the given child from the element's child list, in preparation for the child being reused elsewhere in the element tree.

inherited

getElementForInheritedWidgetOfExactType<T extends InheritedWidget>()→ InheritedElement?

Obtains the element corresponding to the nearest widget of the given type T, which must be the type of a concrete InheritedWidget subclass.

inherited

getInheritedWidgetOfExactType<T extends InheritedWidget>()→ T?

Returns the nearest widget of the given InheritedWidget subclass T or null if an appropriate ancestor is not found.

inherited

inflateWidget(Widget newWidget, Object? newSlot)→ Element

Create an element for the given widget and add it as a child of this element in the given slot.

inherited

insertRenderObjectChild(covariant RenderObject child, covariant Object? slot)→ void

Insert the given child into renderObject at the given slot.

markNeedsBuild()→ void

Marks the element as dirty and adds it to the global list of widgets to rebuild in the next frame.

inherited

mount(Element? parent, Object? newSlot)→ void

Add this element to the tree in the given slot of the given parent.

override

moveRenderObjectChild(covariant RenderObject child, covariant Object? oldSlot, covariant Object? newSlot)→ void

Move the given child from the given old slot to the given new slot.

noSuchMethod(Invocation invocation)→ dynamic

Invoked when a nonexistent method or property is accessed.

inherited

performRebuild()→ void

Cause the widget to update itself.

override

reassemble()→ void

Called whenever the application is reassembled during debugging, for example during hot reload.

inherited

rebuild({bool force = false})→ void

Cause the widget to update itself. In debug builds, also verify various invariants.

inherited

removeRenderObjectChild(covariant RenderObject child, covariant Object? slot)→ void

Remove the given child from renderObject.

toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style})→ DiagnosticsNode

Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.

inherited

toString({DiagnosticLevel minLevel = DiagnosticLevel.info})→ String

A string representation of this object.

inherited

toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65})→ String

Returns a string representation of this node and its descendants.

inherited

toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug})→ String

Returns a one-line detailed description of the object.

inherited

toStringShort()→ String

A short, textual description of this element.

inherited

unmount()→ void

Transition from the "inactive" to the "defunct" lifecycle state.

override

update(covariant RenderObjectWidget newWidget)→ void

Change the widget used to configure this element.

override

updateChild(Element? child, Widget? newWidget, Object? newSlot)→ Element?

Update the given child with the given new configuration.

inherited

updateChildren(List<Element> oldChildren, List<Widget> newWidgets, {Set<Element>? forgottenChildren, List<Object?>? slots})→ List<Element>

Updates the children of this element to use new widgets.

inherited

updateSlot(Object? newSlot)→ void

Called by updateSlotForChild when the framework needs to change the slot that this Element occupies in its ancestor.

override

updateSlotForChild(Element child, Object? newSlot)→ void

Change the slot that the given child occupies in its parent.

inherited

visitAncestorElements(ConditionalElementVisitor visitor)→ void

Walks the ancestor chain, starting with the parent of this build context's widget, invoking the argument for each ancestor.

inherited

visitChildElements(ElementVisitor visitor)→ void

Wrapper around visitChildren for BuildContext.

inherited

visitChildren(ElementVisitor visitor)→ void

Calls the argument for each child. Must be overridden by subclasses that support having children.

inherited

Operators

operator ==(Object other)→ bool

Compare two widgets for equality.

inherited