Vulkan SDK for Android 1.1.1: Main Page (original) (raw)
Welcome to Vulkan SDK for Android 1.1.1.
About
The Vulkan SDK is a collection of resources to help you build Vulkan applications for a platform with a Mali GPU and an ARM processor. You can use it for creating new applications, training, and exploration of implementation possibilities.
You can use the Mali SDK to produce applications that will run on any devices that run Android and Vulkan on an ARM processor.
Requirements
To build and run the Vulkan sample applications you will need:
- An ARM based device with a Mali GPU running Android which supports Vulkan.
- The latest Android Studio.
Getting Started
- See the Getting Started Guide for information on how to get started.
- Have a look at some Tutorials.
- Look at Building The Samples for how to build the samples.
Change Log
Summary of changes between versions of the Vulkan SDK.
Changes in version 1.1.1
- Added Mipmapping sample
Changes in version 1.1.0
- Added Multipass sample
- Added ASTC sample
- Added validation layer integration
- Added backend for VK_KHR_display
- Added backend for VK_KHR_xcb_surface
- Rewrote build system for Android Studio 2.2+ and CMake
- Various improvements to existing samples
- Changed license to MIT
Changes in version 1.0.0
- First release of the Vulkan SDK.
Contents
| Directory | Contents |
|---|---|
| docs | Documentation for the SDK including tutorials. |
| samples | Sample Vulkan applications. |
| framework | Simple framework used by samples. |
| platform | Platform specific implementations. |