Tina Sauerlaender | University of Art and Industrial Design Linz (original) (raw)

Uploads

Papers by Tina Sauerlaender

Research paper thumbnail of Virtual Realities' Unframed World

Die ungerahmte Welt / The Unframed World, 2017

As a part of the exhibition catalog "Die ungerahmte Welt / The Unframed World" by the House of El... more As a part of the exhibition catalog "Die ungerahmte Welt / The Unframed World" by the House of Electronic Arts in Basel (Merian Verlag, 2017, ISBN 978-3-85616-850-6, edited by Sabine Himmelsbach), I contributed a text on the characteristics of VR Art and describe different artistic Virtual Reality artworks and installations as presented in the exhibition: Li Alin (CAN/DE), Banz & Bowinkel (DE), Fragment.In (CH), Martha Hipley (US), Rindon Johnson (US), Marc Lee (CH), Mélodie Mousset & Naëm Baron (FR/CH), Rachel Rossin (US), Alfredo Salazar-Caro (US).

About the catalog: The latest virtual reality technologies are asserting themselves currently in the domain of the fine arts and facilitating an immersion in artificial worlds. Virtual reality is used not only to explore aesthetic potential, but also as a critical medium for reflecting on the existential state of today’s life-world. The works presented in this publication deal with multifaceted themes, such as physical perception and physical laws, societal structures as well as architecture and poetry.The essays present the works from different research perspectives, thus enabling a broad overview of current trends in a media art based on virtual reality technologies.

Research paper thumbnail of From Pompeii to Nausea - History of Virtual Reality in Visual Arts

50 anos de Realismo, 2019

The text summarizes the history of immersion, of VR technology and of the history of VR art. It e... more The text summarizes the history of immersion, of VR technology and of the history of VR art. It ends with highlighting the specific characteristics of the medium VR and its importance for the artists.

Research paper thumbnail of The Value of Virtual Art

Virtual Reality - Edition Digital Culture 6, 2019

Tina Sauerlaender and Peggy Schoenegge discuss to what extent Walter Benjamin's concept of aura, ... more Tina Sauerlaender and Peggy Schoenegge discuss to what extent Walter Benjamin's concept of aura, which he outlined in his essay "The Work of Art in the Age of Mechanical Reproduction" (1935), is relevant to VR art today.

Research paper thumbnail of Reflecting on Life on the Internet: Artistic Webcam Performances from 1997 to 2017

Self-Representation in an Expanded Field. From Self-Portraiture to Selfie, Contemporary Art in the Social Media Age, 2021

This essay by Tina Sauerlaender introduces webcam-based artworks by Ana Voog, Isaac Leung, Petra ... more This essay by Tina Sauerlaender introduces webcam-based artworks by Ana Voog, Isaac Leung, Petra Cortright, Ann Hirsch, Kate Durbin and Molly Soda. It discusses common features of webcam art, artistic motives, the performance of online identities, interaction with the audience, oversharing and censorship, as well as the major shifts caused by the Web 2.0 and its effects on webcam art. Since the commercial launch of the webcam in 1994, users have been able to connect their real-life visual appearance to their online identity. Ana Voog broadcasted twenty-four hours a day live from home. Isaac Leung explored cyber sex, Ann Hirsch reflects on female online self-representation, and Kate Durbin performs as a cam girl on the video sex chat platform Cam4. Molly Soda engages with the expression of emotions. Petra Cortright checks out the default effects of her webcam and uploads the video to YouTube with misleading tags. Whereas early webcam artists explored the self-broadcasting of daily life activities, including nakedness and sex as a part of daily life, the next generation of webcam artists had a different approach. They used the webcam and the new possibilities of the Web 2.0 to explore different online platforms, their audiences, their social norms, and forms of self-presentation in the digital age.

Research paper thumbnail of In Conversation With Claudia Hart

Claudia Hart's work range in media: architecture, painting/illustration, installation, eventually... more Claudia Hart's work range in media: architecture, painting/illustration, installation, eventually moving on to study animation – leading her to 3D animation art. Theory seems to be both the starting point and the end point of all of her artistic endeavours. Here, Hart, sits down with Tina Sauerlaender to discuss her work, career and how we are experiencing a crisis of truth.

Research paper thumbnail of A Short History of Self-Representation in Digital Art

This article examines the lesser-known history of artistic self-representation in digital art, fr... more This article examines the lesser-known history of artistic self-representation in digital art, from the beginning of computer art to the present day. The genre has thematic as well as formal diversity: it is a product of artists working with electronic devices such as video synthesizers or digitizers, webcams, digital image and video editing tools, the internet, avatars, and social media platforms. Artistic self-representation in computer-based and digital art has been an underrepresented topic in art history and must be more closely studied in order to be integrated into the art historical canon. This article aims to give an overview of artistic self-representation in digital art from early computer art until today.

Books by Tina Sauerlaender

Research paper thumbnail of UNLEASHED UTOPIAS Artistic Speculations about Today and Tomorrow in the Metaverse

UNLEASHED UTOPIAS. Artistic Speculations about Today and Tomorrow in the Metaverse, 2023

This digital publication is published on the occasion of the exhibition "UNLEASHED UTOPIAS. Artis... more This digital publication is published on the occasion of the exhibition "UNLEASHED UTOPIAS. Artistic Speculations about Today and Tomorrow in the Metaverse" by VR ART PRIZE by DKB in cooperation with CAA Berlin. It features two essays by Dr. Tina Sauerlaender an Peggy Schoenegge (both peer to space) and comprehensive information about the featured artists Marlene Bart, Anan Fries, Mohsen Hazrati, Rebecca Merlic and Lauren Moffatt.

Research paper thumbnail of Resonant Realities  - exhibition catalog of the VR ART PRIZE

Resonant Realities - exhibtion catalog VR ART PRIZE, 2021

The catalog accompanies the exhibition RESONANT REALITIES (exhibition of the VR ART PRIZE by DKB ... more The catalog accompanies the exhibition RESONANT REALITIES (exhibition of the VR ART PRIZE by DKB in Cooperation with CAA Berlin, at Haus am Lützowplatz, Berlin, 2021) presenting VR artworks embedded in physical installations by the artists Banz & Bowinkel, Evelyn Bencicova, Patricia Detmering, Armin Keplinger and Lauren Moffatt, curated by Tina Sauerlaender. The catalog contains the essays “Resonant Realities. On the Critical Potential of VR Art” by Tina Sauerlaender, “Unbounded Spaces – Immersive Virtualities” by Sabine Himmelsbach, and “Daydream. Segregation from Reality and Stream of Consciousness in Virtual Reality” by Domenico Quaranta.

Research paper thumbnail of Virtual Realities' Unframed World

Die ungerahmte Welt / The Unframed World, 2017

As a part of the exhibition catalog "Die ungerahmte Welt / The Unframed World" by the House of El... more As a part of the exhibition catalog "Die ungerahmte Welt / The Unframed World" by the House of Electronic Arts in Basel (Merian Verlag, 2017, ISBN 978-3-85616-850-6, edited by Sabine Himmelsbach), I contributed a text on the characteristics of VR Art and describe different artistic Virtual Reality artworks and installations as presented in the exhibition: Li Alin (CAN/DE), Banz & Bowinkel (DE), Fragment.In (CH), Martha Hipley (US), Rindon Johnson (US), Marc Lee (CH), Mélodie Mousset & Naëm Baron (FR/CH), Rachel Rossin (US), Alfredo Salazar-Caro (US).

About the catalog: The latest virtual reality technologies are asserting themselves currently in the domain of the fine arts and facilitating an immersion in artificial worlds. Virtual reality is used not only to explore aesthetic potential, but also as a critical medium for reflecting on the existential state of today’s life-world. The works presented in this publication deal with multifaceted themes, such as physical perception and physical laws, societal structures as well as architecture and poetry.The essays present the works from different research perspectives, thus enabling a broad overview of current trends in a media art based on virtual reality technologies.

Research paper thumbnail of From Pompeii to Nausea - History of Virtual Reality in Visual Arts

50 anos de Realismo, 2019

The text summarizes the history of immersion, of VR technology and of the history of VR art. It e... more The text summarizes the history of immersion, of VR technology and of the history of VR art. It ends with highlighting the specific characteristics of the medium VR and its importance for the artists.

Research paper thumbnail of The Value of Virtual Art

Virtual Reality - Edition Digital Culture 6, 2019

Tina Sauerlaender and Peggy Schoenegge discuss to what extent Walter Benjamin's concept of aura, ... more Tina Sauerlaender and Peggy Schoenegge discuss to what extent Walter Benjamin's concept of aura, which he outlined in his essay "The Work of Art in the Age of Mechanical Reproduction" (1935), is relevant to VR art today.

Research paper thumbnail of Reflecting on Life on the Internet: Artistic Webcam Performances from 1997 to 2017

Self-Representation in an Expanded Field. From Self-Portraiture to Selfie, Contemporary Art in the Social Media Age, 2021

This essay by Tina Sauerlaender introduces webcam-based artworks by Ana Voog, Isaac Leung, Petra ... more This essay by Tina Sauerlaender introduces webcam-based artworks by Ana Voog, Isaac Leung, Petra Cortright, Ann Hirsch, Kate Durbin and Molly Soda. It discusses common features of webcam art, artistic motives, the performance of online identities, interaction with the audience, oversharing and censorship, as well as the major shifts caused by the Web 2.0 and its effects on webcam art. Since the commercial launch of the webcam in 1994, users have been able to connect their real-life visual appearance to their online identity. Ana Voog broadcasted twenty-four hours a day live from home. Isaac Leung explored cyber sex, Ann Hirsch reflects on female online self-representation, and Kate Durbin performs as a cam girl on the video sex chat platform Cam4. Molly Soda engages with the expression of emotions. Petra Cortright checks out the default effects of her webcam and uploads the video to YouTube with misleading tags. Whereas early webcam artists explored the self-broadcasting of daily life activities, including nakedness and sex as a part of daily life, the next generation of webcam artists had a different approach. They used the webcam and the new possibilities of the Web 2.0 to explore different online platforms, their audiences, their social norms, and forms of self-presentation in the digital age.

Research paper thumbnail of In Conversation With Claudia Hart

Claudia Hart's work range in media: architecture, painting/illustration, installation, eventually... more Claudia Hart's work range in media: architecture, painting/illustration, installation, eventually moving on to study animation – leading her to 3D animation art. Theory seems to be both the starting point and the end point of all of her artistic endeavours. Here, Hart, sits down with Tina Sauerlaender to discuss her work, career and how we are experiencing a crisis of truth.

Research paper thumbnail of A Short History of Self-Representation in Digital Art

This article examines the lesser-known history of artistic self-representation in digital art, fr... more This article examines the lesser-known history of artistic self-representation in digital art, from the beginning of computer art to the present day. The genre has thematic as well as formal diversity: it is a product of artists working with electronic devices such as video synthesizers or digitizers, webcams, digital image and video editing tools, the internet, avatars, and social media platforms. Artistic self-representation in computer-based and digital art has been an underrepresented topic in art history and must be more closely studied in order to be integrated into the art historical canon. This article aims to give an overview of artistic self-representation in digital art from early computer art until today.

Research paper thumbnail of UNLEASHED UTOPIAS Artistic Speculations about Today and Tomorrow in the Metaverse

UNLEASHED UTOPIAS. Artistic Speculations about Today and Tomorrow in the Metaverse, 2023

This digital publication is published on the occasion of the exhibition "UNLEASHED UTOPIAS. Artis... more This digital publication is published on the occasion of the exhibition "UNLEASHED UTOPIAS. Artistic Speculations about Today and Tomorrow in the Metaverse" by VR ART PRIZE by DKB in cooperation with CAA Berlin. It features two essays by Dr. Tina Sauerlaender an Peggy Schoenegge (both peer to space) and comprehensive information about the featured artists Marlene Bart, Anan Fries, Mohsen Hazrati, Rebecca Merlic and Lauren Moffatt.

Research paper thumbnail of Resonant Realities  - exhibition catalog of the VR ART PRIZE

Resonant Realities - exhibtion catalog VR ART PRIZE, 2021

The catalog accompanies the exhibition RESONANT REALITIES (exhibition of the VR ART PRIZE by DKB ... more The catalog accompanies the exhibition RESONANT REALITIES (exhibition of the VR ART PRIZE by DKB in Cooperation with CAA Berlin, at Haus am Lützowplatz, Berlin, 2021) presenting VR artworks embedded in physical installations by the artists Banz & Bowinkel, Evelyn Bencicova, Patricia Detmering, Armin Keplinger and Lauren Moffatt, curated by Tina Sauerlaender. The catalog contains the essays “Resonant Realities. On the Critical Potential of VR Art” by Tina Sauerlaender, “Unbounded Spaces – Immersive Virtualities” by Sabine Himmelsbach, and “Daydream. Segregation from Reality and Stream of Consciousness in Virtual Reality” by Domenico Quaranta.