Noob question! (original) (raw)

Hi everybody,

SOMEWHERE I read a tutorial on how to build a "chess pawn" in Blender, using a cylinder which you then (I think) added edges to, across the cylinder, and resized so as to "sculpt" the pawn from the ground up. I think they added a UV Sphere on top of it to cap it all off. Well I want to try that again but can't find the tutorial. So I have my cylinder all ready to go, but I cannot for the life of me remember how to "subdivide" (although I don't think it's called that) the cylinder, by tapping "ctrl-*something*" and adding that edge, moving it up and down and resizing it to modify the shape of the cylinder. I hope this makes sense. Thanks for your help!

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