Comments on: Application/Compositor Synchronization (original) (raw)

Comments on: Application/Compositor Synchronization https://blog.fishsoup.net/2011/11/08/applicationcompositor-synchronization/Owen Taylor on Coding, Food, etc. Wed, 16 Nov 2011 19:50:56 +0000 hourly 1 http://wordpress.com/ By: Ben Widawsky https://blog.fishsoup.net/2011/11/08/applicationcompositor-synchronization/#comment-2439 Wed, 16 Nov 2011 19:50:56 +0000 http://blog.fishsoup.net/?p=417#comment-2439 This was a really excellent post that cleared up basic app/X/compositor interaction questions I had. I really appreciate your effort. ]]> By: Pierce Lopez https://blog.fishsoup.net/2011/11/08/applicationcompositor-synchronization/#comment-2434 Tue, 08 Nov 2011 23:41:34 +0000 http://blog.fishsoup.net/?p=417#comment-2434 And then there’s triple-buffering, used in some video games, in which you keep rendering frames as fast as possible to two alternating backing buffers even if you’re rendering faster than the swap interval, and the swap takes the most recently rendered of the two back buffers and swaps it with the front buffer, thus three buffers total. This of course spins the cpu and gpu and wastes a lot of power… ]]> By: Alexander Chehovsky https://blog.fishsoup.net/2011/11/08/applicationcompositor-synchronization/#comment-2433 Tue, 08 Nov 2011 21:52:15 +0000 http://blog.fishsoup.net/?p=417#comment-2433 I’m so glad to hear that someone is actually working on getting this implemented, as without synchronization compositing in X11 is largely useless due to tearing and reduced performance. Thanks for your work. ]]>