Eli Tucker-Raymond | Boston University (original) (raw)
Papers by Eli Tucker-Raymond
Principles for Equity-centered design of STEAM learning-through-making., 2019
Suggested reference: Castek, J., Schira Hagerman, M., and Woodard, R. (Eds). (2019). Principles f... more Suggested reference: Castek, J., Schira Hagerman, M., and Woodard, R. (Eds). (2019). Principles for Equity-centered design of STEAM learning-through-making. Tucson: University of Arizona. Retrieved from https://circlcenter.org/events/synthesis-design-workshops
This is a story about learning STEM content and practices while making objects. It is also a stor... more This is a story about learning STEM content and practices while making objects. It is also a story about how that learning is contextualized in one young man's disruption of racism simply by trying to learn how gears work. Our project, Investigating STEM Literacies in Maker Spaces (STEMLiMS), focuses on how adults and youth use representations to accomplish tasks in STEM disciplines informal and informal makingspaces (Tucker-Raymond, Gravel, Kohberger, & Browne, 2017). Making is an interdisciplinary endeavor that may involve mechanical and electrical engineering, digital literacies and programming, mathematics and any number of science disciplines depending on the topic of what one is making. At the same time, makers pay attention to aesthetics—the look, feel, and artistic dimensions of their projects—and to the messages or ideas they want to express. Messages in making are important, because they reflect what makers experience and care about.
We examine what we know about science learning inside classrooms in American urban elementary sch... more We examine what we know about science learning inside classrooms in American urban elementary schools that educate predominately low-income students of color (African Americans and Latino/as). Mindful of a Freirean liberatory framework for education, we analyze research published in journals in the last decade that addresses classroom learning issues, what learning takes place and how, benefits (perceived and conceived) of science learning, when classroom learning is more successful and for whom, and the relationship between teaching and learning. The research synthesis points to the usefulness of various constructs, such as, language, identity, hybridity, and meaning making in exploring and understanding science learning in urban elementary school classrooms of students who usually have limited access, participation, and achievement in science.
Journal of Adolescent & Adult Literacy, 2016
This paper presents findings from case studies of two girls who designed games to teach other you... more This paper presents findings from case studies of two girls who designed games to teach other youth about climate change. Analysis of how their environmental attitudes shaped their design decisions, and on how game design changed their attitudes, offers a window on the relationship between the two. Implications for creating game design experiences aimed at learning science, particularly when the topic is as difficult and complex as climate change, are discussed.
Designing games requires a complex sequence of planning and executing actions. This paper suggest... more Designing games requires a complex sequence of planning and executing actions. This paper suggests that game design requires computational thinking, and discusses two methods for analyzing computational thinking in games designed by students in the visual programming language Scratch. We present how these two analyses produce different narratives of computational thinking for our case studies, and reflect on how we plan to move forward with our larger analysis.
Attention to learning while making has grown tremendously in recent years, particularly for the o... more Attention to learning while making has grown tremendously in recent years, particularly for the opportunities it provides for engaging with disciplines related to engineering, mathematics, art and design. However, the field lacks theoretical tools to explicate how engaging in making involves the enactment of disciplinary practices. In this paper, we examine what we see as critical junctures in one youth maker, Nasir's engagement in a project designed to represent his ideas about the importance of the Black Lives Matter in relation to All Lives Matter. We analyze these junctures by identifying three dimensions or aspects of making: the envisioned aesthetics for the project, the personally meaningful ideas his work explores, and technics, or features of the available tools and materials. We postulate that tensions between these dimensions serve to drive his engagement and persistence on the project. In grappling with and negotiating these tensions, Nasir enacts disciplinary practices, particularly in mathematics and engineering. We discuss the implications of this theoretical model.
This article uses a critical sociohistorical lens to discuss and explain examples of the ways in ... more This article uses a critical sociohistorical lens to discuss and explain examples of the ways in which young people reflect, refract, and contribute to discourses of gentrification, displacement, and racial, ethnic, and geographic community identity building. The article explores examples from open-ended dialogic conversations in one 7th grade classroom in a large urban city. In their conversations, youth imagine themselves and their communities as sociohistorically yet dynamically situated. We argue that such spaces allow for students to bridge in and out of school worlds contribute to a shift in focus from young people as knowledge consumers to knowledge producers. http://mc.manuscriptcentral.com/ue Urban Education
Access to science, technology, engineering, and mathematics fields serves as a key entry point ... more Access to science, technology, engineering, and mathematics fields serves as a key entry point to economic mobility and civic enfranchisement. Such access must take seriously the intellectual power of the knowledge and practices of nondominant youth. In our case, this has meant to shift epistemic authority in mathematics from academic institutions to young people themselves. This article is about why high schoolaged students, from underrepresented groups, choose to participate in an outofschool time program in which they teach younger children in the domains of mathematics and computer science. It argues for programmatic principles based on access, identity engagement, relationship building, and connections to community to support underrepresented youth as learners, teachers, leaders, and organizers in mathematics related activities using game design as the focus of activity.
In this study, we explore the STEM literacy practices of experienced makers as they engage in a v... more In this study, we explore the STEM literacy practices of experienced makers as they engage in a variety of making activities. Literacies are the ways in which individuals navigate, use, and make sense of representational texts within various contexts and for a variety of purposes. Descriptions of experienced makers' practices using representational texts can inform the ways in which educators support young people's literacy practices in formal and informal learning spaces. We interviewed 14 experienced makers—those proficient with certain tools, materials, and techniques for design and fabrication—about their making processes, and we focus our analysis on a particular literacy practice we call identifying, organizing, and integrating (IOI) information. We argue that this practice is enacted within particular making activities—e.g., ideating, tinkering—in certain ways with the purpose of sourcing and navigating information related to the maker's chosen problem. Our ultimate goal is to demonstrate how STEM literacy practices, like IOI, can serve as bridges between the meaningful work of maker-based learning in informal spaces and the curricular demands in schools, so we may broaden participation and, thus, increase equity in maker-based learning experiences.
This article uses a critical sociohistorical lens to discuss and explain examples of the ways in ... more This article uses a critical sociohistorical lens to discuss and explain examples of the ways in which young people reflect, refract, and contribute to discourses of gentrification, displacement, and racial, ethnic, and geographic community identity building in a rapidly changing urban neighborhood. The article explores examples from open-ended dialogic conversations in one seventh-grade classroom. In their conversations, youth imagine themselves and their communities as sociohistorically yet dynamically situated. We argue that such spaces allow for schools and students to bridge in and out of school worlds, amplifying young people’s relationships to enduring struggles in changing urban contexts.
In this article, we explore adult authors' representations of how characters in young adult liter... more In this article, we explore adult authors' representations of how characters in young adult literature (YAL) use digital communication such as text messaging, blogs, instant messaging (IM), social networking websites, and email. We argue that digital communication is a new feature of YAL that has not yet been adequately explored. We examine how the prevalence of digital communication in contemporary society is represented in texts developed for the teen market by describing the who, what, and why of digital communication found in the novels. We also examine meta-themes present in the novels as the characters themselves reflect upon how digital communication impacts their lifeworlds.
Science, learning, identity: sociocultural and cultural-historical perspectives, Mar 23, 2007
Encyclopedia of Activism and Social Justice, 2007
Journal of Research in Science Teaching, 2015
Cultural Studies of Science Education, 2007
Journal of Research in Science Teaching, 2009
Cultural Studies of Science Education, 2007
Principles for Equity-centered design of STEAM learning-through-making., 2019
Suggested reference: Castek, J., Schira Hagerman, M., and Woodard, R. (Eds). (2019). Principles f... more Suggested reference: Castek, J., Schira Hagerman, M., and Woodard, R. (Eds). (2019). Principles for Equity-centered design of STEAM learning-through-making. Tucson: University of Arizona. Retrieved from https://circlcenter.org/events/synthesis-design-workshops
This is a story about learning STEM content and practices while making objects. It is also a stor... more This is a story about learning STEM content and practices while making objects. It is also a story about how that learning is contextualized in one young man's disruption of racism simply by trying to learn how gears work. Our project, Investigating STEM Literacies in Maker Spaces (STEMLiMS), focuses on how adults and youth use representations to accomplish tasks in STEM disciplines informal and informal makingspaces (Tucker-Raymond, Gravel, Kohberger, & Browne, 2017). Making is an interdisciplinary endeavor that may involve mechanical and electrical engineering, digital literacies and programming, mathematics and any number of science disciplines depending on the topic of what one is making. At the same time, makers pay attention to aesthetics—the look, feel, and artistic dimensions of their projects—and to the messages or ideas they want to express. Messages in making are important, because they reflect what makers experience and care about.
We examine what we know about science learning inside classrooms in American urban elementary sch... more We examine what we know about science learning inside classrooms in American urban elementary schools that educate predominately low-income students of color (African Americans and Latino/as). Mindful of a Freirean liberatory framework for education, we analyze research published in journals in the last decade that addresses classroom learning issues, what learning takes place and how, benefits (perceived and conceived) of science learning, when classroom learning is more successful and for whom, and the relationship between teaching and learning. The research synthesis points to the usefulness of various constructs, such as, language, identity, hybridity, and meaning making in exploring and understanding science learning in urban elementary school classrooms of students who usually have limited access, participation, and achievement in science.
Journal of Adolescent & Adult Literacy, 2016
This paper presents findings from case studies of two girls who designed games to teach other you... more This paper presents findings from case studies of two girls who designed games to teach other youth about climate change. Analysis of how their environmental attitudes shaped their design decisions, and on how game design changed their attitudes, offers a window on the relationship between the two. Implications for creating game design experiences aimed at learning science, particularly when the topic is as difficult and complex as climate change, are discussed.
Designing games requires a complex sequence of planning and executing actions. This paper suggest... more Designing games requires a complex sequence of planning and executing actions. This paper suggests that game design requires computational thinking, and discusses two methods for analyzing computational thinking in games designed by students in the visual programming language Scratch. We present how these two analyses produce different narratives of computational thinking for our case studies, and reflect on how we plan to move forward with our larger analysis.
Attention to learning while making has grown tremendously in recent years, particularly for the o... more Attention to learning while making has grown tremendously in recent years, particularly for the opportunities it provides for engaging with disciplines related to engineering, mathematics, art and design. However, the field lacks theoretical tools to explicate how engaging in making involves the enactment of disciplinary practices. In this paper, we examine what we see as critical junctures in one youth maker, Nasir's engagement in a project designed to represent his ideas about the importance of the Black Lives Matter in relation to All Lives Matter. We analyze these junctures by identifying three dimensions or aspects of making: the envisioned aesthetics for the project, the personally meaningful ideas his work explores, and technics, or features of the available tools and materials. We postulate that tensions between these dimensions serve to drive his engagement and persistence on the project. In grappling with and negotiating these tensions, Nasir enacts disciplinary practices, particularly in mathematics and engineering. We discuss the implications of this theoretical model.
This article uses a critical sociohistorical lens to discuss and explain examples of the ways in ... more This article uses a critical sociohistorical lens to discuss and explain examples of the ways in which young people reflect, refract, and contribute to discourses of gentrification, displacement, and racial, ethnic, and geographic community identity building. The article explores examples from open-ended dialogic conversations in one 7th grade classroom in a large urban city. In their conversations, youth imagine themselves and their communities as sociohistorically yet dynamically situated. We argue that such spaces allow for students to bridge in and out of school worlds contribute to a shift in focus from young people as knowledge consumers to knowledge producers. http://mc.manuscriptcentral.com/ue Urban Education
Access to science, technology, engineering, and mathematics fields serves as a key entry point ... more Access to science, technology, engineering, and mathematics fields serves as a key entry point to economic mobility and civic enfranchisement. Such access must take seriously the intellectual power of the knowledge and practices of nondominant youth. In our case, this has meant to shift epistemic authority in mathematics from academic institutions to young people themselves. This article is about why high schoolaged students, from underrepresented groups, choose to participate in an outofschool time program in which they teach younger children in the domains of mathematics and computer science. It argues for programmatic principles based on access, identity engagement, relationship building, and connections to community to support underrepresented youth as learners, teachers, leaders, and organizers in mathematics related activities using game design as the focus of activity.
In this study, we explore the STEM literacy practices of experienced makers as they engage in a v... more In this study, we explore the STEM literacy practices of experienced makers as they engage in a variety of making activities. Literacies are the ways in which individuals navigate, use, and make sense of representational texts within various contexts and for a variety of purposes. Descriptions of experienced makers' practices using representational texts can inform the ways in which educators support young people's literacy practices in formal and informal learning spaces. We interviewed 14 experienced makers—those proficient with certain tools, materials, and techniques for design and fabrication—about their making processes, and we focus our analysis on a particular literacy practice we call identifying, organizing, and integrating (IOI) information. We argue that this practice is enacted within particular making activities—e.g., ideating, tinkering—in certain ways with the purpose of sourcing and navigating information related to the maker's chosen problem. Our ultimate goal is to demonstrate how STEM literacy practices, like IOI, can serve as bridges between the meaningful work of maker-based learning in informal spaces and the curricular demands in schools, so we may broaden participation and, thus, increase equity in maker-based learning experiences.
This article uses a critical sociohistorical lens to discuss and explain examples of the ways in ... more This article uses a critical sociohistorical lens to discuss and explain examples of the ways in which young people reflect, refract, and contribute to discourses of gentrification, displacement, and racial, ethnic, and geographic community identity building in a rapidly changing urban neighborhood. The article explores examples from open-ended dialogic conversations in one seventh-grade classroom. In their conversations, youth imagine themselves and their communities as sociohistorically yet dynamically situated. We argue that such spaces allow for schools and students to bridge in and out of school worlds, amplifying young people’s relationships to enduring struggles in changing urban contexts.
In this article, we explore adult authors' representations of how characters in young adult liter... more In this article, we explore adult authors' representations of how characters in young adult literature (YAL) use digital communication such as text messaging, blogs, instant messaging (IM), social networking websites, and email. We argue that digital communication is a new feature of YAL that has not yet been adequately explored. We examine how the prevalence of digital communication in contemporary society is represented in texts developed for the teen market by describing the who, what, and why of digital communication found in the novels. We also examine meta-themes present in the novels as the characters themselves reflect upon how digital communication impacts their lifeworlds.
Science, learning, identity: sociocultural and cultural-historical perspectives, Mar 23, 2007
Encyclopedia of Activism and Social Justice, 2007
Journal of Research in Science Teaching, 2015
Cultural Studies of Science Education, 2007
Journal of Research in Science Teaching, 2009
Cultural Studies of Science Education, 2007
Ann Rosebery, Beth Warren, and Eli Tucker-Raymond Early career teachers rarely receive sustained... more Ann Rosebery, Beth Warren, and Eli Tucker-Raymond
Early career teachers rarely receive sustained support for addressing issues of diversity and equity in their science teaching. This paper reports on design research to create a 30-hour professional development seminar focused on cultivating the interpretive power of early career teachers who teach science to students from historically non-dominant communities. Interpretive power refers to teachers’ attunement to a) students’ diverse sense-making repertoires as intellectually generative in science and b) expansive pedagogical practices that encourage, make visible, and intentionally build on students’ ideas, experiences, and perspectives on scientific phenomena. The seminar sought to integrate student sense-making, scientific subject matter, teaching practice, and matters of equity and diversity on the same plane of professional inquiry by engaging participants in: a) learning plant science, b) analyzing classroom cases, c) experimenting with expansive discourse practices in their classrooms, and d) analyzing their classroom experiments in relation to student sense-making and expansive pedagogy. Twenty-eight teachers participated in two cycles of design research. An interview-based transcript analysis task captured shifts in teachers’ interpretive power through their participation in the seminar. Findings showed that the teachers developed greater attunement to: complexity in students’ scientific ideas; the intellectual generativity of students’ sense-making; student talk as evidence of in-process, emergent thinking; and co-construction of meaning in classroom discussions. Findings also showed that participants developed deeper understanding of the functions of expansive teaching practices in fostering student sense-making in science and greater commitment to engaging in expansive practices in their classroom science discussions.