Rules (original) (raw)

OBVIOUS RULES OF GOWITHOUTSAYINGNESS

--No Godmoding

leave that to Majora.

--Be vaguely literate, for God's sake.

--Keep the drama to a minimum.

--You do not control the actions or well-being of any other characters but your own.

--A character that is acceptable to play in Clock Town is a fictional character from something that has been published in some official sense in their canon form, alive or dead canonically (sure we do revivals), that is not already being played in the RP. In other words: no real people, no OCs, no fan-AU, no duplicates, probably no mythology. Books, anime, manga, video games, comic books, TV, movies, plays, drama CDs, whatever makes a semblence of sense. Be reasonable.

--No pairings restrictions, just keep warning tags and friend-locks nearby in case of an emergency.

Specific Rules and Regulations

--Clock Town is a general RP as far as genre goes, but being honest? It leans towards crack. Crack, for the most part, at the expense of the characters we have so sadistically trapped here. If you want to play a character you take very seriously or feel protective of or something, or for whatever reason are opposed to heavy muse abuse, this is not the place you're looking for.

--Starting character limit is five. Systems of gaining additional character slots tend to be complicated, but us mods live to serve, so we'll get working on a system if and when it becomes necessary.

--Yes, you can reserve and request characters. Scroll down on the profile page.

--The method behind the madness: events. Every once in a while, especially if things are getting slow, something strange, almost always magical and malevolent, and usually ridiculous happens. For the most part this will be Skull Kid/Majora's mischief and will happen fairly regularly on a mass basis, but if you do something to really draw attention to yourself--or are just being really really boring, in Majora's opinion--he may fling personal curses around. Sometimes it'll be Termina's natural state of affairs doing something unusual--say, for example, the annual festival. The purpose of these OoC are to promote activity and liven things up, and, again, to abuse the characters. They'll generally be announced in partially-IC posts by Boss characters in the main community.

--Got a problem with the way someone else plays? Commentary Post. It'll get to them anonymously.

--We do first-person journal format, with voice and action posts and everything. You may be asking now what exactly the IC-journals are. Don't do that. A wizard did it. Even if we gave you some cursory description of the device like all the cool RPs do, it'd rarely come up, your characters would magically know exactly how to use it, and there would be little distinction between written, voice, and action unless the situation calls for it. What do you want from me? Assume there's a dusty old empty magical book in every room in the Stock Pot Inn for written post purposes and just try not to think about it.

--Journal posts go in character journals. The comm is for OoC posts like introductions and hiatus announcements.

--On that note, Private and Filtered posts work however you want. Just specify clearly who can or can't see it.

--There is a log community (LINK when not too lazy to make it)

--For the most part rules about specific game features will be explained on the post for said feature. For your convenience and all that.