CMake - Cross Platform Make (original) (raw)
This is not the latest CMake version. See the main CMake Documentation index for newer versions.
CMake 2.6 Documentation is generated from the cmake program with cmake --help-html.
add_custom_command
: Add a custom build rule to the generated build system.
There are two main signatures for add_custom_command The first signature is for adding a custom command to produce an output.
add_custom_command(OUTPUT output1 [output2 ...]
COMMAND command1 [ARGS] [args1...]
[COMMAND command2 [ARGS] [args2...] ...]
[MAIN_DEPENDENCY depend]
[DEPENDS [depends...]]
[IMPLICIT_DEPENDS depend1 ...]
[WORKING_DIRECTORY dir]
[COMMENT comment] [VERBATIM] [APPEND])
This defines a new command that can be executed during the build process. The outputs named should be listed as source files in the target for which they are to be generated. If an output name is a relative path it will be interpreted relative to the build tree directory corresponding to the current source directory. Note that MAIN_DEPENDENCY is completely optional and is used as a suggestion to visual studio about where to hang the custom command. In makefile terms this creates a new target in the following form:
OUTPUT: MAIN_DEPENDENCY DEPENDS
COMMAND
If more than one command is specified they will be executed in order. The optional ARGS argument is for backward compatibility and will be ignored.
The second signature adds a custom command to a target such as a library or executable. This is useful for performing an operation before or after building the target. The command becomes part of the target and will only execute when the target itself is built. If the target is already built, the command will not execute.
add_custom_command(TARGET target
PRE_BUILD | PRE_LINK | POST_BUILD
COMMAND command1 [ARGS] [args1...]
[COMMAND command2 [ARGS] [args2...] ...]
[WORKING_DIRECTORY dir]
[COMMENT comment] [VERBATIM])
This defines a new command that will be associated with building the specified target. When the command will happen is determined by which of the following is specified:
PRE_BUILD - run before all other dependencies
PRE_LINK - run after other dependencies
POST_BUILD - run after the target has been built
Note that the PRE_BUILD option is only supported on Visual Studio 7 or later. For all other generators PRE_BUILD will be treated as PRE_LINK.
If WORKING_DIRECTORY is specified the command will be executed in the directory given. If COMMENT is set, the value will be displayed as a message before the commands are executed at build time. If APPEND is specified the COMMAND and DEPENDS option values are appended to the custom command for the first output specified. There must have already been a previous call to this command with the same output. The COMMENT, WORKING_DIRECTORY, and MAIN_DEPENDENCY options are currently ignored when APPEND is given, but may be used in the future.
If VERBATIM is given then all the arguments to the commands will be passed exactly as specified no matter the build tool used. Note that one level of escapes is still used by the CMake language processor before ADD_CUSTOM_TARGET even sees the arguments. Use of VERBATIM is recommended as it enables correct behavior. When VERBATIM is not given the behavior is platform specific. In the future VERBATIM may be enabled by default. The only reason it is an option is to preserve compatibility with older CMake code.
If the output of the custom command is not actually created as a file on disk it should be marked as SYMBOLIC with SET_SOURCE_FILES_PROPERTIES.
The IMPLICIT_DEPENDS option requests scanning of implicit dependencies of an input file. The language given specifies the programming language whose corresponding dependency scanner should be used. Currently only C and CXX language scanners are supported. Dependencies discovered from the scanning are added to those of the custom command at build time. Note that the IMPLICIT_DEPENDS option is currently supported only for Makefile generators and will be ignored by other generators.
If COMMAND specifies an executable target (created by ADD_EXECUTABLE) it will automatically be replaced by the location of the executable created at build time. Additionally a target-level dependency will be added so that the executable target will be built before any target using this custom command. However this does NOT add a file-level dependency that would cause the custom command to re-run whenever the executable is recompiled.
If DEPENDS specifies any target (created by an ADD_* command) a target-level dependency is created to make sure the target is built before any target using this custom command. Additionally, if the target is an executable or library a file-level dependency is created to cause the custom command to re-run whenever the target is recompiled.
add_custom_target
: Add a target with no output so it will always be built.
add_custom_target(Name [ALL] [command1 [args1...]]
[COMMAND command2 [args2...] ...]
[DEPENDS depend depend depend ... ]
[WORKING_DIRECTORY dir]
[COMMENT comment] [VERBATIM]
[SOURCES src1 [src2...]])
Adds a target with the given name that executes the given commands. The target has no output file and is ALWAYS CONSIDERED OUT OF DATE even if the commands try to create a file with the name of the target. Use ADD_CUSTOM_COMMAND to generate a file with dependencies. By default nothing depends on the custom target. Use ADD_DEPENDENCIES to add dependencies to or from other targets. If the ALL option is specified it indicates that this target should be added to the default build target so that it will be run every time (the command cannot be called ALL). The command and arguments are optional and if not specified an empty target will be created. If WORKING_DIRECTORY is set, then the command will be run in that directory. If COMMENT is set, the value will be displayed as a message before the commands are executed at build time. Dependencies listed with the DEPENDS argument may reference files and outputs of custom commands created with ADD_CUSTOM_COMMAND.
If VERBATIM is given then all the arguments to the commands will be passed exactly as specified no matter the build tool used. Note that one level of escapes is still used by the CMake language processor before add_custom_target even sees the arguments. Use of VERBATIM is recommended as it enables correct behavior. When VERBATIM is not given the behavior is platform specific. In the future VERBATIM may be enabled by default. The only reason it is an option is to preserve compatibility with older CMake code.
The SOURCES option specifies additional source files to be included in the custom target. Specified source files will be added to IDE project files for convenience in editing even if they have not build rules.
add_definitions
: Adds -D define flags to the compilation of source files.
add_definitions(-DFOO -DBAR ...)
Adds flags to the compiler command line for sources in the current directory and below. This command can be used to add any flags, but it was originally intended to add preprocessor definitions. Flags beginning in -D or /D that look like preprocessor definitions are automatically added to the COMPILE_DEFINITIONS property for the current directory. Definitions with non-trival values may be left in the set of flags instead of being converted for reasons of backwards compatibility. See documentation of the directory, target, and source file COMPILE_DEFINITIONS properties for details on adding preprocessor definitions to specific scopes and configurations.add_dependencies
: Add a dependency between top-level targets.
add_dependencies(target-name depend-target1
depend-target2 ...)
Make a top-level target depend on other top-level targets. A top-level target is one created by ADD_EXECUTABLE, ADD_LIBRARY, or ADD_CUSTOM_TARGET. Adding dependencies with this command can be used to make sure one target is built before another target. See the DEPENDS option of ADD_CUSTOM_TARGET and ADD_CUSTOM_COMMAND for adding file-level dependencies in custom rules. See the OBJECT_DEPENDS option in SET_SOURCE_FILES_PROPERTIES to add file-level dependencies to object files.
add_executable
: Add an executable to the project using the specified source files.
add_executable( [WIN32] [MACOSX_BUNDLE] [EXCLUDE_FROM_ALL]
source1 source2 ... sourceN)
Adds an executable target called to be built from the source files listed in the command invocation. The corresponds to the logical target name and must be globally unique within a project. The actual file name of the executable built is constructed based on conventions of the native platform (such as .exe or just ).
By default the executable file will be created in the build tree directory corresponding to the source tree directory in which the command was invoked. See documentation of the RUNTIME_OUTPUT_DIRECTORY target property to change this location. See documentation of the OUTPUT_NAME target property to change the part of the final file name.
If WIN32 is given the property WIN32_EXECUTABLE will be set on the target created. See documentation of that target property for details.
If MACOSX_BUNDLE is given the corresponding property will be set on the created target. See documentation of the MACOSX_BUNDLE target property for details.
If EXCLUDE_FROM_ALL is given the corresponding property will be set on the created target. See documentation of the EXCLUDE_FROM_ALL target property for details.
The add_executable command can also create IMPORTED executable targets using this signature:
add_executable( IMPORTED)
An IMPORTED executable target references an executable file located outside the project. No rules are generated to build it. The target name has scope in the directory in which it is created and below. It may be referenced like any target built within the project. IMPORTED executables are useful for convenient reference from commands like add_custom_command. Details about the imported executable are specified by setting properties whose names begin in "IMPORTED_". The most important such property is IMPORTED_LOCATION (and its per-configuration version IMPORTED_LOCATION_) which specifies the location of the main executable file on disk. See documentation of the IMPORTED_* properties for more information.
add_library
: Add a library to the project using the specified source files.
add_library( [STATIC | SHARED | MODULE] [EXCLUDE_FROM_ALL]
source1 source2 ... sourceN)
Adds a library target called to be built from the source files listed in the command invocation. The corresponds to the logical target name and must be globally unique within a project. The actual file name of the library built is constructed based on conventions of the native platform (such as lib.a or .lib).
STATIC, SHARED, or MODULE may be given to specify the type of library to be created. STATIC libraries are archives of object files for use when linking other targets. SHARED libraries are linked dynamically and loaded at runtime. MODULE libraries are plugins that are not linked into other targets but may be loaded dynamically at runtime using dlopen-like functionality. If no type is given explicitly the type is STATIC or SHARED based on whether the current value of the variable BUILD_SHARED_LIBS is true.
By default the library file will be created in the build tree directory corresponding to the source tree directory in which the command was invoked. See documentation of the ARCHIVE_OUTPUT_DIRECTORY, LIBRARY_OUTPUT_DIRECTORY, and RUNTIME_OUTPUT_DIRECTORY target properties to change this location. See documentation of the OUTPUT_NAME target property to change the part of the final file name.
If EXCLUDE_FROM_ALL is given the corresponding property will be set on the created target. See documentation of the EXCLUDE_FROM_ALL target property for details.
The add_library command can also create IMPORTED library targets using this signature:
add_library( <SHARED|STATIC|MODULE|UNKNOWN> IMPORTED)
An IMPORTED library target references a library file located outside the project. No rules are generated to build it. The target name has scope in the directory in which it is created and below. It may be referenced like any target built within the project. IMPORTED libraries are useful for convenient reference from commands like target_link_libraries. Details about the imported library are specified by setting properties whose names begin in "IMPORTED_". The most important such property is IMPORTED_LOCATION (and its per-configuration version IMPORTED_LOCATION_) which specifies the location of the main library file on disk. See documentation of the IMPORTED_* properties for more information.
add_subdirectory
: Add a subdirectory to the build.
add_subdirectory(source_dir [binary_dir]
[EXCLUDE_FROM_ALL])
Add a subdirectory to the build. The source_dir specifies the directory in which the source CmakeLists.txt and code files are located. If it is a relative path it will be evaluated with respect to the current directory (the typical usage), but it may also be an absolute path. The binary_dir specifies the directory in which to place the output files. If it is a relative path it will be evaluated with respect to the current output directory, but it may also be an absolute path. If binary_dir is not specified, the value of source_dir, before expanding any relative path, will be used (the typical usage). The CMakeLists.txt file in the specified source directory will be processed immediately by CMake before processing in the current input file continues beyond this command.
If the EXCLUDE_FROM_ALL argument is provided then targets in the subdirectory will not be included in the ALL target of the parent directory by default, and will be excluded from IDE project files. Users must explicitly build targets in the subdirectory. This is meant for use when the subdirectory contains a separate part of the project that is useful but not necessary, such as a set of examples. Typically the subdirectory should contain its own project() command invocation so that a full build system will be generated in the subdirectory (such as a VS IDE solution file). Note that inter-target dependencies supercede this exclusion. If a target built by the parent project depends on a target in the subdirectory, the dependee target will be included in the parent project build system to satisfy the dependency.
add_test
: Add a test to the project with the specified arguments.
add_test(testname Exename arg1 arg2 ...)
If the ENABLE_TESTING command has been run, this command adds a test target to the current directory. If ENABLE_TESTING has not been run, this command does nothing. The tests are run by the testing subsystem by executing Exename with the specified arguments. Exename can be either an executable built by this project or an arbitrary executable on the system (like tclsh). The test will be run with the current working directory set to the CMakeList.txt files corresponding directory in the binary tree.aux_source_directory
: Find all source files in a directory.
aux_source_directory( )
Collects the names of all the source files in the specified directory and stores the list in the provided. This command is intended to be used by projects that use explicit template instantiation. Template instantiation files can be stored in a "Templates" subdirectory and collected automatically using this command to avoid manually listing all instantiations.
It is tempting to use this command to avoid writing the list of source files for a library or executable target. While this seems to work, there is no way for CMake to generate a build system that knows when a new source file has been added. Normally the generated build system knows when it needs to rerun CMake because the CMakeLists.txt file is modified to add a new source. When the source is just added to the directory without modifying this file, one would have to manually rerun CMake to generate a build system incorporating the new file.break
: Break from an enclosing foreach or while loop.
break()
Breaks from an enclosing foreach loop or while loopbuild_command
: Get the command line that will build this project.
build_command( )
Sets the given to a string containing the command that will build this project from the root of the build tree using the build tool given by . should be msdev, nmake, make or one of the end user build tools. This is useful for configuring testing systems.cmake_minimum_required
: Set the minimum required version of cmake for a project.
cmake_minimum_required(VERSION major[.minor[.patch]]
[FATAL_ERROR])
If the current version of CMake is lower than that required it will stop processing the project and report an error. When a version higher than 2.4 is specified the command implicitly invokes
cmake_policy(VERSION major[.minor[.patch]])
which sets the cmake policy version level to the version specified. When version 2.4 or lower is given the command implicitly invokes
cmake_policy(VERSION 2.4)
which enables compatibility features for CMake 2.4 and lower.
The FATAL_ERROR option is accepted but ignored by CMake 2.6 and higher. It should be specified so CMake versions 2.4 and lower fail with an error instead of just a warning.
cmake_policy
: Manage CMake Policy settings.
As CMake evolves it is sometimes necessary to change existing behavior in order to fix bugs or improve implementations of existing features. The CMake Policy mechanism is designed to help keep existing projects building as new versions of CMake introduce changes in behavior. Each new policy (behavioral change) is given an identifier of the form "CMP" where "" is an integer index. Documentation associated with each policy describes the OLD and NEW behavior and the reason the policy was introduced. Projects may set each policy to select the desired behavior. When CMake needs to know which behavior to use it checks for a setting specified by the project. If no setting is available the OLD behavior is assumed and a warning is produced requesting that the policy be set.
The cmake_policy command is used to set policies to OLD or NEW behavior. While setting policies individually is supported, we encourage projects to set policies based on CMake versions.
cmake_policy(VERSION major.minor[.patch])
Specify that the current CMake list file is written for the given version of CMake. All policies introduced in the specified version or earlier will be set to use NEW behavior. All policies introduced after the specified version will be reset to use OLD behavior with a warning. This effectively requests behavior preferred as of a given CMake version and tells newer CMake versions to warn about their new policies. The policy version specified must be at least 2.4 or the command will report an error. In order to get compatibility features supporting versions earlier than 2.4 see documentation of policy CMP0001.
cmake_policy(SET CMP NEW)
cmake_policy(SET CMP OLD)
Tell CMake to use the OLD or NEW behavior for a given policy. Projects depending on the old behavior of a given policy may silence a policy warning by setting the policy state to OLD. Alternatively one may fix the project to work with the new behavior and set the policy state to NEW.
cmake_policy(GET CMP )
Check whether a given policy is set to OLD or NEW behavior. The output variable value will be "OLD" or "NEW" if the policy is set, and empty otherwise.
CMake keeps policy settings on a stack, so changes made by the cmake_policy command affect only the top of the stack. A new entry on the policy stack is managed automatically for each subdirectory to protect its parents and siblings. CMake also manages a new entry for scripts loaded by include() and find_package() commands except when invoked with the NO_POLICY_SCOPE option (see also policy CMP0011). The cmake_policy command provides an interface to manage custom entries on the policy stack:
cmake_policy(PUSH)
cmake_policy(POP)
Each PUSH must have a matching POP to erase any changes. This is useful to make temporary changes to policy settings.
Functions and macros record policy settings when they are created and use the pre-record policies when they are invoked. If the function or macro implementation sets policies, the changes automatically propagate up through callers until they reach the closest nested policy stack entry.configure_file
: Copy a file to another location and modify its contents.
configure_file(InputFile OutputFile
[COPYONLY] [ESCAPE_QUOTES] [@ONLY])
The Input and Output files have to have full paths. This command replaces any variables in the input file referenced as VARor@VAR@withtheirvaluesasdeterminedbyCMake.Ifavariableisnotdefined,itwillbereplacedwithnothing.IfCOPYONLYisspecified,thennovariableexpansionwilltakeplace.IfESCAPEQUOTESisspecifiedthenanysubstitutedquoteswillbeC−styleescaped.ThefilewillbeconfiguredwiththecurrentvaluesofCMakevariables.If@ONLYisspecified,onlyvariablesoftheform@VAR@willbereplacesand{VAR} or @VAR@ with their values as determined by CMake. If a variable is not defined, it will be replaced with nothing. If COPYONLY is specified, then no variable expansion will take place. If ESCAPE_QUOTES is specified then any substituted quotes will be C-style escaped. The file will be configured with the current values of CMake variables. If @ONLY is specified, only variables of the form @VAR@ will be replaces and VARor@VAR@withtheirvaluesasdeterminedbyCMake.Ifavariableisnotdefined,itwillbereplacedwithnothing.IfCOPYONLYisspecified,thennovariableexpansionwilltakeplace.IfESCAPEQUOTESisspecifiedthenanysubstitutedquoteswillbeC−styleescaped.ThefilewillbeconfiguredwiththecurrentvaluesofCMakevariables.If@ONLYisspecified,onlyvariablesoftheform@VAR@willbereplacesand{VAR} will be ignored. This is useful for configuring scripts that use ${VAR}. Any occurrences of #cmakedefine VAR will be replaced with either #define VAR or /* #undef VAR */ depending on the setting of VAR in CMake
create_test_sourcelist
: Create a test driver and source list for building test programs.
create_test_sourcelist(sourceListName driverName
test1 test2 test3
EXTRA_INCLUDE include.h
FUNCTION function)
A test driver is a program that links together many small tests into a single executable. This is useful when building static executables with large libraries to shrink the total required size. The list of source files needed to build the test driver will be in sourceListName. DriverName is the name of the test driver program. The rest of the arguments consist of a list of test source files, can be semicolon separated. Each test source file should have a function in it that is the same name as the file with no extension (foo.cxx should have int foo(int, char*[]);) DriverName will be able to call each of the tests by name on the command line. If EXTRA_INCLUDE is specified, then the next argument is included into the generated file. If FUNCTION is specified, then the next argument is taken as a function name that is passed a pointer to ac and av. This can be used to add extra command line processing to each test. The cmake variable CMAKE_TESTDRIVER_BEFORE_TESTMAIN can be set to have code that will be placed directly before calling the test main function. CMAKE_TESTDRIVER_AFTER_TESTMAIN can be set to have code that will be placed directly after the call to the test main function.
define_property
: Define and document custom properties.
define_property(<GLOBAL | DIRECTORY | TARGET | SOURCE |
TEST | VARIABLE | CACHED_VARIABLE>
PROPERTY [INHERITED]
BRIEF_DOCS
FULL_DOCS )
Define one property in a scope for use with the set_property and get_property commands. This is primarily useful to associate documentation with property names that may be retrieved with the get_property command. The first argument determines the kind of scope in which the property should be used. It must be one of the following:
GLOBAL = associated with the global namespace
DIRECTORY = associated with one directory
TARGET = associated with one target
SOURCE = associated with one source file
TEST = associated with a test named with add_test command
VARIABLE = documents a CMake language variable
CACHED_VARIABLE = documents a CMake cache variable
Note that unlike set_property and get_property no actual scope needs to be given; only the kind of scope is important.
The required PROPERTY option is immediately followed by the name of the property being defined.
If the INHERITED option then the get_property command will chain up to the next higher scope when the requested property is not set in the scope given to the command. DIRECTORY scope chains to GLOBAL. TARGET, SOURCE, and TEST chain to DIRECTORY.
The BRIEF_DOCS and FULL_DOCS options are followed by strings to be associated with the property as its brief and full documentation. Corresponding options to the get_property command will retrieve the documentation.
else
: Starts the else portion of an if block.
else(expression)
See the if command.elseif
: Starts the elseif portion of an if block.
elseif(expression)
See the if command.enable_language
: Enable a language (CXX/C/Fortran/etc)
enable_language(languageName [OPTIONAL] )
This command enables support for the named language in CMake. This is the same as the project command but does not create any of the extra variables that are created by the project command. Example languages are CXX, C, Fortran.
If OPTIONAL is used, use the CMAKE__COMPILER_WORKS variable to check whether the language has been enabled successfully.enable_testing
: Enable testing for current directory and below.
enable_testing()
Enables testing for this directory and below. See also the add_test command. Note that ctest expects to find a test file in the build directory root. Therefore, this command should be in the source directory root.endforeach
: Ends a list of commands in a FOREACH block.
endforeach(expression)
See the FOREACH command.endfunction
: Ends a list of commands in a function block.
endfunction(expression)
See the function command.endif
: Ends a list of commands in an if block.
endif(expression)
See the if command.endmacro
: Ends a list of commands in a macro block.
endmacro(expression)
See the macro command.endwhile
: Ends a list of commands in a while block.
endwhile(expression)
See the while command.execute_process
: Execute one or more child processes.
execute_process(COMMAND [args1...]]
[COMMAND [args2...] [...]]
[WORKING_DIRECTORY ]
[TIMEOUT ]
[RESULT_VARIABLE ]
[OUTPUT_VARIABLE ]
[ERROR_VARIABLE ]
[INPUT_FILE ]
[OUTPUT_FILE ]
[ERROR_FILE ]
[OUTPUT_QUIET]
[ERROR_QUIET]
[OUTPUT_STRIP_TRAILING_WHITESPACE]
[ERROR_STRIP_TRAILING_WHITESPACE])
Runs the given sequence of one or more commands with the standard output of each process piped to the standard input of the next. A single standard error pipe is used for all processes. If WORKING_DIRECTORY is given the named directory will be set as the current working directory of the child processes. If TIMEOUT is given the child processes will be terminated if they do not finish in the specified number of seconds (fractions are allowed). If RESULT_VARIABLE is given the variable will be set to contain the result of running the processes. This will be an integer return code from the last child or a string describing an error condition. If OUTPUT_VARIABLE or ERROR_VARIABLE are given the variable named will be set with the contents of the standard output and standard error pipes respectively. If the same variable is named for both pipes their output will be merged in the order produced. If INPUT_FILE, OUTPUT_FILE, or ERROR_FILE is given the file named will be attached to the standard input of the first process, standard output of the last process, or standard error of all processes respectively. If OUTPUT_QUIET or ERROR_QUIET is given then the standard output or standard error results will be quietly ignored. If more than one OUTPUT_* or ERROR_* option is given for the same pipe the precedence is not specified. If no OUTPUT_* or ERROR_* options are given the output will be shared with the corresponding pipes of the CMake process itself.
The execute_process command is a newer more powerful version of exec_program, but the old command has been kept for compatibility.
export
: Export targets from the build tree for use by outside projects.
export(TARGETS [target1 [target2 [...]]] [NAMESPACE ]
[APPEND] FILE )
Create a file that may be included by outside projects to import targets from the current project's build tree. This is useful during cross-compiling to build utility executables that can run on the host platform in one project and then import them into another project being compiled for the target platform. If the NAMESPACE option is given the string will be prepended to all target names written to the file. If the APPEND option is given the generated code will be appended to the file instead of overwriting it. If a library target is included in the export but a target to which it links is not included the behavior is unspecified.
The file created by this command is specific to the build tree and should never be installed. See the install(EXPORT) command to export targets from an installation tree.
file
: File manipulation command.
file(WRITE filename "message to write"... )
file(APPEND filename "message to write"... )
file(READ filename variable [LIMIT numBytes] [OFFSET offset] [HEX])
file(STRINGS filename variable [LIMIT_COUNT num]
[LIMIT_INPUT numBytes] [LIMIT_OUTPUT numBytes]
[LENGTH_MINIMUM numBytes] [LENGTH_MAXIMUM numBytes]
[NEWLINE_CONSUME] [REGEX regex]
[NO_HEX_CONVERSION])
file(GLOB variable [RELATIVE path] [globbing expressions]...)
file(GLOB_RECURSE variable [RELATIVE path]
[FOLLOW_SYMLINKS] [globbing expressions]...)
file(REMOVE [file1 ...])
file(REMOVE_RECURSE [file1 ...])
file(MAKE_DIRECTORY [directory1 directory2 ...])
file(RELATIVE_PATH variable directory file)
file(TO_CMAKE_PATH path result)
file(TO_NATIVE_PATH path result)
file(DOWNLOAD url file [TIMEOUT timeout] [STATUS status] [LOG log])
WRITE will write a message into a file called 'filename'. It overwrites the file if it already exists, and creates the file if it does not exist.
APPEND will write a message into a file same as WRITE, except it will append it to the end of the file
READ will read the content of a file and store it into the variable. It will start at the given offset and read up to numBytes. If the argument HEX is given, the binary data will be converted to hexadecimal representation and this will be stored in the variable.
STRINGS will parse a list of ASCII strings from a file and store it in a variable. Binary data in the file are ignored. Carriage return (CR) characters are ignored. It works also for Intel Hex and Motorola S-record files, which are automatically converted to binary format when reading them. Disable this using NO_HEX_CONVERSION.
LIMIT_COUNT sets the maximum number of strings to return. LIMIT_INPUT sets the maximum number of bytes to read from the input file. LIMIT_OUTPUT sets the maximum number of bytes to store in the output variable. LENGTH_MINIMUM sets the minimum length of a string to return. Shorter strings are ignored. LENGTH_MAXIMUM sets the maximum length of a string to return. Longer strings are split into strings no longer than the maximum length. NEWLINE_CONSUME allows newlines to be included in strings instead of terminating them.
REGEX specifies a regular expression that a string must match to be returned. Typical usage
file(STRINGS myfile.txt myfile)
stores a list in the variable "myfile" in which each item is a line from the input file.
GLOB will generate a list of all files that match the globbing expressions and store it into the variable. Globbing expressions are similar to regular expressions, but much simpler. If RELATIVE flag is specified for an expression, the results will be returned as a relative path to the given path.
Examples of globbing expressions include:
*.cxx - match all files with extension cxx
.vt? - match all files with extension vta,...,vtz
f[3-5].txt - match files f3.txt, f4.txt, f5.txt
GLOB_RECURSE will generate a list similar to the regular GLOB, except it will traverse all the subdirectories of the matched directory and match the files. Subdirectories that are symlinks are only traversed if FOLLOW_SYMLINKS is given or cmake policy CMP0009 is not set to NEW. See cmake --help-policy CMP0009 for more information.
Examples of recursive globbing include:
/dir/.py - match all python files in /dir and subdirectories
MAKE_DIRECTORY will create the given directories, also if their parent directories don't exist yet
REMOVE will remove the given files, also in subdirectories
REMOVE_RECURSE will remove the given files and directories, also non-empty directories
RELATIVE_PATH will determine relative path from directory to the given file.
TO_CMAKE_PATH will convert path into a cmake style path with unix /. The input can be a single path or a system path like "$ENV{PATH}". Note the double quotes around the ENV call TO_CMAKE_PATH only takes one argument.
TO_NATIVE_PATH works just like TO_CMAKE_PATH, but will convert from a cmake style path into the native path style \ for windows and / for UNIX.
DOWNLOAD will download the given URL to the given file. If LOG var is specified a log of the download will be put in var. If STATUS var is specified the status of the operation will be put in var. The status is returned in a list of length 2. The first element is the numeric return value for the operation, and the second element is a string value for the error. A 0 numeric error means no error in the operation. If TIMEOUT time is specified, the operation will timeout after time seconds, time can be specified as a float.find_file
: Find the full path to a file.
find_path( name1 [path1 path2 ...])
This is the short-hand signature for the command that is sufficient in many cases. It is the same as find_path( name1 [PATHS path1 path2 ...])
find_path(
name | NAMES name1 [name2 ...]
[HINTS path1 [path2 ... ENV var]]
[PATHS path1 [path2 ... ENV var]]
[PATH_SUFFIXES suffix1 [suffix2 ...]]
[DOC "cache documentation string"]
[NO_DEFAULT_PATH]
[NO_CMAKE_ENVIRONMENT_PATH]
[NO_CMAKE_PATH]
[NO_SYSTEM_ENVIRONMENT_PATH]
[NO_CMAKE_SYSTEM_PATH]
[CMAKE_FIND_ROOT_PATH_BOTH |
ONLY_CMAKE_FIND_ROOT_PATH |
NO_CMAKE_FIND_ROOT_PATH]
)
This command is used to find a full path to named file. A cache entry named by is created to store the result of this command. If the full path to a file is found the result is stored in the variable and the search will not be repeated unless the variable is cleared. If nothing is found, the result will be -NOTFOUND, and the search will be attempted again the next time find_path is invoked with the same variable. The name of the full path to a file that is searched for is specified by the names listed after the NAMES argument. Additional search locations can be specified after the PATHS argument. If ENV var is found in the HINTS or PATHS section the environment variable var will be read and converted from a system environment variable to a cmake style list of paths. For example ENV PATH would be a way to list the system path variable. The argument after DOC will be used for the documentation string in the cache. PATH_SUFFIXES specifies additional subdirectories to check below each search path.
If NO_DEFAULT_PATH is specified, then no additional paths are added to the search. If NO_DEFAULT_PATH is not specified, the search process is as follows:
1. Search paths specified in cmake-specific cache variables. These are intended to be used on the command line with a -DVAR=value. This can be skipped if NO_CMAKE_PATH is passed.
/include for each in CMAKE_PREFIX_PATH
CMAKE_INCLUDE_PATH
CMAKE_FRAMEWORK_PATH
2. Search paths specified in cmake-specific environment variables. These are intended to be set in the user's shell configuration. This can be skipped if NO_CMAKE_ENVIRONMENT_PATH is passed.
/include for each in CMAKE_PREFIX_PATH
CMAKE_INCLUDE_PATH
CMAKE_FRAMEWORK_PATH
3. Search the paths specified by the HINTS option. These should be paths computed by system introspection, such as a hint provided by the location of another item already found. Hard-coded guesses should be specified with the PATHS option.
4. Search the standard system environment variables. This can be skipped if NO_SYSTEM_ENVIRONMENT_PATH is an argument.
PATH
INCLUDE
5. Search cmake variables defined in the Platform files for the current system. This can be skipped if NO_CMAKE_SYSTEM_PATH is passed.
/include for each in CMAKE_SYSTEM_PREFIX_PATH
CMAKE_SYSTEM_INCLUDE_PATH
CMAKE_SYSTEM_FRAMEWORK_PATH
6. Search the paths specified by the PATHS option or in the short-hand version of the command. These are typically hard-coded guesses.
On Darwin or systems supporting OS X Frameworks, the cmake variable CMAKE_FIND_FRAMEWORK can be set to empty or one of the following:
"FIRST" - Try to find frameworks before standard
libraries or headers. This is the default on Darwin.
"LAST" - Try to find frameworks after standard
libraries or headers.
"ONLY" - Only try to find frameworks.
"NEVER". - Never try to find frameworks.
On Darwin or systems supporting OS X Application Bundles, the cmake variable CMAKE_FIND_APPBUNDLE can be set to empty or one of the following:
"FIRST" - Try to find application bundles before standard
programs. This is the default on Darwin.
"LAST" - Try to find application bundles after standard
programs.
"ONLY" - Only try to find application bundles.
"NEVER". - Never try to find application bundles.
The CMake variable CMAKE_FIND_ROOT_PATH specifies one or more directories to be prepended to all other search directories. This effectively "re-roots" the entire search under given locations. By default it is empty. It is especially useful when cross-compiling to point to the root directory of the target environment and CMake will search there too. By default at first the directories listed in CMAKE_FIND_ROOT_PATH and then the non-rooted directories will be searched. The default behavior can be adjusted by setting CMAKE_FIND_ROOT_PATH_MODE_INCLUDE. This behavior can be manually overridden on a per-call basis. By using CMAKE_FIND_ROOT_PATH_BOTH the search order will be as described above. If NO_CMAKE_FIND_ROOT_PATH is used then CMAKE_FIND_ROOT_PATH will not be used. If ONLY_CMAKE_FIND_ROOT_PATH is used then only the re-rooted directories will be searched.
The default search order is designed to be most-specific to least-specific for common use cases. Projects may override the order by simply calling the command multiple times and using the NO_* options:
find_path( NAMES name PATHS paths... NO_DEFAULT_PATH)
find_path( NAMES name)
Once one of the calls succeeds the result variable will be set and stored in the cache so that no call will search again.
find_library
: Find a library.
find_library( name1 [path1 path2 ...])
This is the short-hand signature for the command that is sufficient in many cases. It is the same as find_library( name1 [PATHS path1 path2 ...])
find_library(
name | NAMES name1 [name2 ...]
[HINTS path1 [path2 ... ENV var]]
[PATHS path1 [path2 ... ENV var]]
[PATH_SUFFIXES suffix1 [suffix2 ...]]
[DOC "cache documentation string"]
[NO_DEFAULT_PATH]
[NO_CMAKE_ENVIRONMENT_PATH]
[NO_CMAKE_PATH]
[NO_SYSTEM_ENVIRONMENT_PATH]
[NO_CMAKE_SYSTEM_PATH]
[CMAKE_FIND_ROOT_PATH_BOTH |
ONLY_CMAKE_FIND_ROOT_PATH |
NO_CMAKE_FIND_ROOT_PATH]
)
This command is used to find a library. A cache entry named by is created to store the result of this command. If the library is found the result is stored in the variable and the search will not be repeated unless the variable is cleared. If nothing is found, the result will be -NOTFOUND, and the search will be attempted again the next time find_library is invoked with the same variable. The name of the library that is searched for is specified by the names listed after the NAMES argument. Additional search locations can be specified after the PATHS argument. If ENV var is found in the HINTS or PATHS section the environment variable var will be read and converted from a system environment variable to a cmake style list of paths. For example ENV PATH would be a way to list the system path variable. The argument after DOC will be used for the documentation string in the cache. PATH_SUFFIXES specifies additional subdirectories to check below each search path.
If NO_DEFAULT_PATH is specified, then no additional paths are added to the search. If NO_DEFAULT_PATH is not specified, the search process is as follows:
1. Search paths specified in cmake-specific cache variables. These are intended to be used on the command line with a -DVAR=value. This can be skipped if NO_CMAKE_PATH is passed.
/lib for each in CMAKE_PREFIX_PATH
CMAKE_LIBRARY_PATH
CMAKE_FRAMEWORK_PATH
2. Search paths specified in cmake-specific environment variables. These are intended to be set in the user's shell configuration. This can be skipped if NO_CMAKE_ENVIRONMENT_PATH is passed.
/lib for each in CMAKE_PREFIX_PATH
CMAKE_LIBRARY_PATH
CMAKE_FRAMEWORK_PATH
3. Search the paths specified by the HINTS option. These should be paths computed by system introspection, such as a hint provided by the location of another item already found. Hard-coded guesses should be specified with the PATHS option.
4. Search the standard system environment variables. This can be skipped if NO_SYSTEM_ENVIRONMENT_PATH is an argument.
PATH
LIB
5. Search cmake variables defined in the Platform files for the current system. This can be skipped if NO_CMAKE_SYSTEM_PATH is passed.
/lib for each in CMAKE_SYSTEM_PREFIX_PATH
CMAKE_SYSTEM_LIBRARY_PATH
CMAKE_SYSTEM_FRAMEWORK_PATH
6. Search the paths specified by the PATHS option or in the short-hand version of the command. These are typically hard-coded guesses.
On Darwin or systems supporting OS X Frameworks, the cmake variable CMAKE_FIND_FRAMEWORK can be set to empty or one of the following:
"FIRST" - Try to find frameworks before standard
libraries or headers. This is the default on Darwin.
"LAST" - Try to find frameworks after standard
libraries or headers.
"ONLY" - Only try to find frameworks.
"NEVER". - Never try to find frameworks.
On Darwin or systems supporting OS X Application Bundles, the cmake variable CMAKE_FIND_APPBUNDLE can be set to empty or one of the following:
"FIRST" - Try to find application bundles before standard
programs. This is the default on Darwin.
"LAST" - Try to find application bundles after standard
programs.
"ONLY" - Only try to find application bundles.
"NEVER". - Never try to find application bundles.
The CMake variable CMAKE_FIND_ROOT_PATH specifies one or more directories to be prepended to all other search directories. This effectively "re-roots" the entire search under given locations. By default it is empty. It is especially useful when cross-compiling to point to the root directory of the target environment and CMake will search there too. By default at first the directories listed in CMAKE_FIND_ROOT_PATH and then the non-rooted directories will be searched. The default behavior can be adjusted by setting CMAKE_FIND_ROOT_PATH_MODE_LIBRARY. This behavior can be manually overridden on a per-call basis. By using CMAKE_FIND_ROOT_PATH_BOTH the search order will be as described above. If NO_CMAKE_FIND_ROOT_PATH is used then CMAKE_FIND_ROOT_PATH will not be used. If ONLY_CMAKE_FIND_ROOT_PATH is used then only the re-rooted directories will be searched.
The default search order is designed to be most-specific to least-specific for common use cases. Projects may override the order by simply calling the command multiple times and using the NO_* options:
find_library( NAMES name PATHS paths... NO_DEFAULT_PATH)
find_library( NAMES name)
Once one of the calls succeeds the result variable will be set and stored in the cache so that no call will search again.
If the library found is a framework, then VAR will be set to the full path to the framework /A.framework. When a full path to a framework is used as a library, CMake will use a -framework A, and a -F to link the framework to the target.
find_package
: Load settings for an external project.
find_package( [version] [EXACT] [QUIET]
[[REQUIRED|COMPONENTS] [components...]]
[NO_POLICY_SCOPE])
Finds and loads settings from an external project. _FOUND will be set to indicate whether the package was found. When the package is found package-specific information is provided through variables documented by the package itself. The QUIET option disables messages if the package cannot be found. The REQUIRED option stops processing with an error message if the package cannot be found. A package-specific list of components may be listed after the REQUIRED option or after the COMPONENTS option if no REQUIRED option is given. The [version] argument requests a version with which the package found should be compatible (format is major[.minor[.patch[.tweak]]]). The EXACT option requests that the version be matched exactly. If no [version] is given to a recursive invocation inside a find-module, the [version] and EXACT arguments are forwarded automatically from the outer call. Version support is currently provided only on a package-by-package basis (details below).
User code should generally look for packages using the above simple signature. The remainder of this command documentation specifies the full command signature and details of the search process. Project maintainers wishing to provide a package to be found by this command are encouraged to read on.
The command has two modes by which it searches for packages: "Module" mode and "Config" mode. Module mode is available when the command is invoked with the above reduced signature. CMake searches for a file called "Find.cmake" in the CMAKE_MODULE_PATH followed by the CMake installation. If the file is found, it is read and processed by CMake. It is responsible for finding the package, checking the version, and producing any needed messages. Many find-modules provide limited or no support for versioning; check the module documentation. If no module is found the command proceeds to Config mode.
The complete Config mode command signature is:
find_package( [version] [EXACT] [QUIET]
[[REQUIRED|COMPONENTS] [components...]] [NO_MODULE]
[NO_POLICY_SCOPE]
[NAMES name1 [name2 ...]]
[CONFIGS config1 [config2 ...]]
[HINTS path1 [path2 ... ]]
[PATHS path1 [path2 ... ]]
[PATH_SUFFIXES suffix1 [suffix2 ...]]
[NO_DEFAULT_PATH]
[NO_CMAKE_ENVIRONMENT_PATH]
[NO_CMAKE_PATH]
[NO_SYSTEM_ENVIRONMENT_PATH]
[NO_CMAKE_BUILDS_PATH]
[NO_CMAKE_SYSTEM_PATH]
[CMAKE_FIND_ROOT_PATH_BOTH |
ONLY_CMAKE_FIND_ROOT_PATH |
NO_CMAKE_FIND_ROOT_PATH])
The NO_MODULE option may be used to skip Module mode explicitly. It is also implied by use of options not specified in the reduced signature.
Config mode attempts to locate a configuration file provided by the package to be found. A cache entry called _DIR is created to hold the directory containing the file. By default the command searches for a package with the name . If the NAMES option is given the names following it are used instead of . The command searches for a file called "Config.cmake" or "-config.cmake" for each name specified. A replacement set of possible configuration file names may be given using the CONFIGS option. The search procedure is specified below. Once found, the configuration file is read and processed by CMake. Since the file is provided by the package it already knows the location of package contents. The full path to the configuration file is stored in the cmake variable _CONFIG.
If the package configuration file cannot be found CMake will generate an error describing the problem unless the QUIET argument is specified. If REQUIRED is specified and the package is not found a fatal error is generated and the configure step stops executing. If _DIR has been set to a directory not containing a configuration file CMake will ignore it and search from scratch.
When the [version] argument is given Config mode will only find a version of the package that claims compatibility with the requested version (format is major[.minor[.patch[.tweak]]]). If the EXACT option is given only a version of the package claiming an exact match of the requested version may be found. CMake does not establish any convention for the meaning of version numbers. Package version numbers are checked by "version" files provided by the packages themselves. For a candidate package confguration file ".cmake" the corresponding version file is located next to it and named either "-version.cmake" or "Version.cmake". If no such version file is available then the configuration file is assumed to not be compatible with any requested version. When a version file is found it is loaded to check the requested version number. The version file is loaded in a nested scope in which the following variables have been defined:
PACKAGE_FIND_NAME = the name
PACKAGE_FIND_VERSION = full requested version string
PACKAGE_FIND_VERSION_MAJOR = major version if requested, else 0
PACKAGE_FIND_VERSION_MINOR = minor version if requested, else 0
PACKAGE_FIND_VERSION_PATCH = patch version if requested, else 0
PACKAGE_FIND_VERSION_TWEAK = tweak version if requested, else 0
PACKAGE_FIND_VERSION_COUNT = number of version components, 0 to 4
The version file checks whether it satisfies the requested version and sets these variables:
PACKAGE_VERSION = full provided version string
PACKAGE_VERSION_EXACT = true if version is exact match
PACKAGE_VERSION_COMPATIBLE = true if version is compatible
PACKAGE_VERSION_UNSUITABLE = true if unsuitable as any version
These variables are checked by the find_package command to determine whether the configuration file provides an acceptable version. They are not available after the find_package call returns. If the version is acceptable the following variables are set:
_VERSION = full provided version string
_VERSION_MAJOR = major version if provided, else 0
_VERSION_MINOR = minor version if provided, else 0
_VERSION_PATCH = patch version if provided, else 0
_VERSION_TWEAK = tweak version if provided, else 0
_VERSION_COUNT = number of version components, 0 to 4
and the corresponding package configuration file is loaded. When multiple package configuration files are available whose version files claim compatibility with the version requested it is unspecified which one is chosen. No attempt is made to choose a highest or closest version number.
Config mode provides an elaborate interface and search procedure. Much of the interface is provided for completeness and for use internally by find-modules loaded by Module mode. Most user code should simply call
find_package( [major[.minor]] [EXACT] [REQUIRED|QUIET])
in order to find a package. Package maintainers providing CMake package configuration files are encouraged to name and install them such that the procedure outlined below will find them without requiring use of additional options.
CMake constructs a set of possible installation prefixes for the package. Under each prefix several directories are searched for a configuration file. The tables below show the directories searched. Each entry is meant for installation trees following Windows (W), UNIX (U), or Apple (A) conventions.
/ (W)
/(cmake|CMake)/ (W)
// (W)
//(cmake|CMake)/ (W)
/(share|lib)/cmake// (U)
/(share|lib)// (U)
/(share|lib)//(cmake|CMake)/ (U)
On systems supporting OS X Frameworks and Application Bundles the following directories are searched for frameworks or bundles containing a configuration file:
/.framework/Resources/ (A)
/.framework/Resources/CMake/ (A)
/.framework/Versions//Resources/ (A)
/.framework/Versions/*/Resources/CMake/ (A)
/.app/Contents/Resources/ (A)
/.app/Contents/Resources/CMake/ (A)
In all cases the is treated as case-insensitive and corresponds to any of the names specified ( or names given by NAMES). If PATH_SUFFIXES is specified the suffixes are appended to each (W) or (U) directory entry one-by-one.
This set of directories is intended to work in cooperation with projects that provide configuration files in their installation trees. Directories above marked with (W) are intended for installations on Windows where the prefix may point at the top of an application's installation directory. Those marked with (U) are intended for installations on UNIX platforms where the prefix is shared by multiple packages. This is merely a convention, so all (W) and (U) directories are still searched on all platforms. Directories marked with (A) are intended for installations on Apple platforms. The cmake variables CMAKE_FIND_FRAMEWORK and CMAKE_FIND_APPBUNDLE determine the order of preference as specified below.
The set of installation prefixes is constructed using the following steps. If NO_DEFAULT_PATH is specified all NO_* options are enabled.
1. Search paths specified in cmake-specific cache variables. These are intended to be used on the command line with a -DVAR=value. This can be skipped if NO_CMAKE_PATH is passed.
CMAKE_PREFIX_PATH
CMAKE_FRAMEWORK_PATH
CMAKE_APPBUNDLE_PATH
2. Search paths specified in cmake-specific environment variables. These are intended to be set in the user's shell configuration. This can be skipped if NO_CMAKE_ENVIRONMENT_PATH is passed.
CMAKE_PREFIX_PATH
CMAKE_FRAMEWORK_PATH
CMAKE_APPBUNDLE_PATH
3. Search paths specified by the HINTS option. These should be paths computed by system introspection, such as a hint provided by the location of another item already found. Hard-coded guesses should be specified with the PATHS option.
4. Search the standard system environment variables. This can be skipped if NO_SYSTEM_ENVIRONMENT_PATH is passed. Path entries ending in "/bin" or "/sbin" are automatically converted to their parent directories.
PATH
5. Search project build trees recently configured in a CMake GUI. This can be skipped if NO_CMAKE_BUILDS_PATH is passed. It is intended for the case when a user is building multiple dependent projects one after another.
6. Search cmake variables defined in the Platform files for the current system. This can be skipped if NO_CMAKE_SYSTEM_PATH is passed.
CMAKE_SYSTEM_PREFIX_PATH
CMAKE_SYSTEM_FRAMEWORK_PATH
CMAKE_SYSTEM_APPBUNDLE_PATH
7. Search paths specified by the PATHS option. These are typically hard-coded guesses.
On Darwin or systems supporting OS X Frameworks, the cmake variable CMAKE_FIND_FRAMEWORK can be set to empty or one of the following:
"FIRST" - Try to find frameworks before standard
libraries or headers. This is the default on Darwin.
"LAST" - Try to find frameworks after standard
libraries or headers.
"ONLY" - Only try to find frameworks.
"NEVER". - Never try to find frameworks.
On Darwin or systems supporting OS X Application Bundles, the cmake variable CMAKE_FIND_APPBUNDLE can be set to empty or one of the following:
"FIRST" - Try to find application bundles before standard
programs. This is the default on Darwin.
"LAST" - Try to find application bundles after standard
programs.
"ONLY" - Only try to find application bundles.
"NEVER". - Never try to find application bundles.
The CMake variable CMAKE_FIND_ROOT_PATH specifies one or more directories to be prepended to all other search directories. This effectively "re-roots" the entire search under given locations. By default it is empty. It is especially useful when cross-compiling to point to the root directory of the target environment and CMake will search there too. By default at first the directories listed in CMAKE_FIND_ROOT_PATH and then the non-rooted directories will be searched. The default behavior can be adjusted by setting CMAKE_FIND_ROOT_PATH_MODE_PACKAGE. This behavior can be manually overridden on a per-call basis. By using CMAKE_FIND_ROOT_PATH_BOTH the search order will be as described above. If NO_CMAKE_FIND_ROOT_PATH is used then CMAKE_FIND_ROOT_PATH will not be used. If ONLY_CMAKE_FIND_ROOT_PATH is used then only the re-rooted directories will be searched.
The default search order is designed to be most-specific to least-specific for common use cases. Projects may override the order by simply calling the command multiple times and using the NO_* options:
find_package( PATHS paths... NO_DEFAULT_PATH)
find_package()
Once one of the calls succeeds the result variable will be set and stored in the cache so that no call will search again.
See the cmake_policy() command documentation for discussion of the NO_POLICY_SCOPE option.
find_path
: Find the directory containing a file.
find_path( name1 [path1 path2 ...])
This is the short-hand signature for the command that is sufficient in many cases. It is the same as find_path( name1 [PATHS path1 path2 ...])
find_path(
name | NAMES name1 [name2 ...]
[HINTS path1 [path2 ... ENV var]]
[PATHS path1 [path2 ... ENV var]]
[PATH_SUFFIXES suffix1 [suffix2 ...]]
[DOC "cache documentation string"]
[NO_DEFAULT_PATH]
[NO_CMAKE_ENVIRONMENT_PATH]
[NO_CMAKE_PATH]
[NO_SYSTEM_ENVIRONMENT_PATH]
[NO_CMAKE_SYSTEM_PATH]
[CMAKE_FIND_ROOT_PATH_BOTH |
ONLY_CMAKE_FIND_ROOT_PATH |
NO_CMAKE_FIND_ROOT_PATH]
)
This command is used to find a directory containing the named file. A cache entry named by is created to store the result of this command. If the file in a directory is found the result is stored in the variable and the search will not be repeated unless the variable is cleared. If nothing is found, the result will be -NOTFOUND, and the search will be attempted again the next time find_path is invoked with the same variable. The name of the file in a directory that is searched for is specified by the names listed after the NAMES argument. Additional search locations can be specified after the PATHS argument. If ENV var is found in the HINTS or PATHS section the environment variable var will be read and converted from a system environment variable to a cmake style list of paths. For example ENV PATH would be a way to list the system path variable. The argument after DOC will be used for the documentation string in the cache. PATH_SUFFIXES specifies additional subdirectories to check below each search path.
If NO_DEFAULT_PATH is specified, then no additional paths are added to the search. If NO_DEFAULT_PATH is not specified, the search process is as follows:
1. Search paths specified in cmake-specific cache variables. These are intended to be used on the command line with a -DVAR=value. This can be skipped if NO_CMAKE_PATH is passed.
/include for each in CMAKE_PREFIX_PATH
CMAKE_INCLUDE_PATH
CMAKE_FRAMEWORK_PATH
2. Search paths specified in cmake-specific environment variables. These are intended to be set in the user's shell configuration. This can be skipped if NO_CMAKE_ENVIRONMENT_PATH is passed.
/include for each in CMAKE_PREFIX_PATH
CMAKE_INCLUDE_PATH
CMAKE_FRAMEWORK_PATH
3. Search the paths specified by the HINTS option. These should be paths computed by system introspection, such as a hint provided by the location of another item already found. Hard-coded guesses should be specified with the PATHS option.
4. Search the standard system environment variables. This can be skipped if NO_SYSTEM_ENVIRONMENT_PATH is an argument.
PATH
INCLUDE
5. Search cmake variables defined in the Platform files for the current system. This can be skipped if NO_CMAKE_SYSTEM_PATH is passed.
/include for each in CMAKE_SYSTEM_PREFIX_PATH
CMAKE_SYSTEM_INCLUDE_PATH
CMAKE_SYSTEM_FRAMEWORK_PATH
6. Search the paths specified by the PATHS option or in the short-hand version of the command. These are typically hard-coded guesses.
On Darwin or systems supporting OS X Frameworks, the cmake variable CMAKE_FIND_FRAMEWORK can be set to empty or one of the following:
"FIRST" - Try to find frameworks before standard
libraries or headers. This is the default on Darwin.
"LAST" - Try to find frameworks after standard
libraries or headers.
"ONLY" - Only try to find frameworks.
"NEVER". - Never try to find frameworks.
On Darwin or systems supporting OS X Application Bundles, the cmake variable CMAKE_FIND_APPBUNDLE can be set to empty or one of the following:
"FIRST" - Try to find application bundles before standard
programs. This is the default on Darwin.
"LAST" - Try to find application bundles after standard
programs.
"ONLY" - Only try to find application bundles.
"NEVER". - Never try to find application bundles.
The CMake variable CMAKE_FIND_ROOT_PATH specifies one or more directories to be prepended to all other search directories. This effectively "re-roots" the entire search under given locations. By default it is empty. It is especially useful when cross-compiling to point to the root directory of the target environment and CMake will search there too. By default at first the directories listed in CMAKE_FIND_ROOT_PATH and then the non-rooted directories will be searched. The default behavior can be adjusted by setting CMAKE_FIND_ROOT_PATH_MODE_INCLUDE. This behavior can be manually overridden on a per-call basis. By using CMAKE_FIND_ROOT_PATH_BOTH the search order will be as described above. If NO_CMAKE_FIND_ROOT_PATH is used then CMAKE_FIND_ROOT_PATH will not be used. If ONLY_CMAKE_FIND_ROOT_PATH is used then only the re-rooted directories will be searched.
The default search order is designed to be most-specific to least-specific for common use cases. Projects may override the order by simply calling the command multiple times and using the NO_* options:
find_path( NAMES name PATHS paths... NO_DEFAULT_PATH)
find_path( NAMES name)
Once one of the calls succeeds the result variable will be set and stored in the cache so that no call will search again.
When searching for frameworks, if the file is specified as A/b.h, then the framework search will look for A.framework/Headers/b.h. If that is found the path will be set to the path to the framework. CMake will convert this to the correct -F option to include the file.
find_program
: Find an executable program.
find_program( name1 [path1 path2 ...])
This is the short-hand signature for the command that is sufficient in many cases. It is the same as find_program( name1 [PATHS path1 path2 ...])
find_program(
name | NAMES name1 [name2 ...]
[HINTS path1 [path2 ... ENV var]]
[PATHS path1 [path2 ... ENV var]]
[PATH_SUFFIXES suffix1 [suffix2 ...]]
[DOC "cache documentation string"]
[NO_DEFAULT_PATH]
[NO_CMAKE_ENVIRONMENT_PATH]
[NO_CMAKE_PATH]
[NO_SYSTEM_ENVIRONMENT_PATH]
[NO_CMAKE_SYSTEM_PATH]
[CMAKE_FIND_ROOT_PATH_BOTH |
ONLY_CMAKE_FIND_ROOT_PATH |
NO_CMAKE_FIND_ROOT_PATH]
)
This command is used to find a program. A cache entry named by is created to store the result of this command. If the program is found the result is stored in the variable and the search will not be repeated unless the variable is cleared. If nothing is found, the result will be -NOTFOUND, and the search will be attempted again the next time find_program is invoked with the same variable. The name of the program that is searched for is specified by the names listed after the NAMES argument. Additional search locations can be specified after the PATHS argument. If ENV var is found in the HINTS or PATHS section the environment variable var will be read and converted from a system environment variable to a cmake style list of paths. For example ENV PATH would be a way to list the system path variable. The argument after DOC will be used for the documentation string in the cache. PATH_SUFFIXES specifies additional subdirectories to check below each search path.
If NO_DEFAULT_PATH is specified, then no additional paths are added to the search. If NO_DEFAULT_PATH is not specified, the search process is as follows:
1. Search paths specified in cmake-specific cache variables. These are intended to be used on the command line with a -DVAR=value. This can be skipped if NO_CMAKE_PATH is passed.
/[s]bin for each in CMAKE_PREFIX_PATH
CMAKE_PROGRAM_PATH
CMAKE_APPBUNDLE_PATH
2. Search paths specified in cmake-specific environment variables. These are intended to be set in the user's shell configuration. This can be skipped if NO_CMAKE_ENVIRONMENT_PATH is passed.
/[s]bin for each in CMAKE_PREFIX_PATH
CMAKE_PROGRAM_PATH
CMAKE_APPBUNDLE_PATH
3. Search the paths specified by the HINTS option. These should be paths computed by system introspection, such as a hint provided by the location of another item already found. Hard-coded guesses should be specified with the PATHS option.
4. Search the standard system environment variables. This can be skipped if NO_SYSTEM_ENVIRONMENT_PATH is an argument.
PATH
5. Search cmake variables defined in the Platform files for the current system. This can be skipped if NO_CMAKE_SYSTEM_PATH is passed.
/[s]bin for each in CMAKE_SYSTEM_PREFIX_PATH
CMAKE_SYSTEM_PROGRAM_PATH
CMAKE_SYSTEM_APPBUNDLE_PATH
6. Search the paths specified by the PATHS option or in the short-hand version of the command. These are typically hard-coded guesses.
On Darwin or systems supporting OS X Frameworks, the cmake variable CMAKE_FIND_FRAMEWORK can be set to empty or one of the following:
"FIRST" - Try to find frameworks before standard
libraries or headers. This is the default on Darwin.
"LAST" - Try to find frameworks after standard
libraries or headers.
"ONLY" - Only try to find frameworks.
"NEVER". - Never try to find frameworks.
On Darwin or systems supporting OS X Application Bundles, the cmake variable CMAKE_FIND_APPBUNDLE can be set to empty or one of the following:
"FIRST" - Try to find application bundles before standard
programs. This is the default on Darwin.
"LAST" - Try to find application bundles after standard
programs.
"ONLY" - Only try to find application bundles.
"NEVER". - Never try to find application bundles.
The CMake variable CMAKE_FIND_ROOT_PATH specifies one or more directories to be prepended to all other search directories. This effectively "re-roots" the entire search under given locations. By default it is empty. It is especially useful when cross-compiling to point to the root directory of the target environment and CMake will search there too. By default at first the directories listed in CMAKE_FIND_ROOT_PATH and then the non-rooted directories will be searched. The default behavior can be adjusted by setting CMAKE_FIND_ROOT_PATH_MODE_PROGRAM. This behavior can be manually overridden on a per-call basis. By using CMAKE_FIND_ROOT_PATH_BOTH the search order will be as described above. If NO_CMAKE_FIND_ROOT_PATH is used then CMAKE_FIND_ROOT_PATH will not be used. If ONLY_CMAKE_FIND_ROOT_PATH is used then only the re-rooted directories will be searched.
The default search order is designed to be most-specific to least-specific for common use cases. Projects may override the order by simply calling the command multiple times and using the NO_* options:
find_program( NAMES name PATHS paths... NO_DEFAULT_PATH)
find_program( NAMES name)
Once one of the calls succeeds the result variable will be set and stored in the cache so that no call will search again.
fltk_wrap_ui
: Create FLTK user interfaces Wrappers.
fltk_wrap_ui(resultingLibraryName source1
source2 ... sourceN )
Produce .h and .cxx files for all the .fl and .fld files listed. The resulting .h and .cxx files will be added to a variable named resultingLibraryName_FLTK_UI_SRCS which should be added to your library.
foreach
: Evaluate a group of commands for each value in a list.
foreach(loop_var arg1 arg2 ...)
COMMAND1(ARGS ...)
COMMAND2(ARGS ...)
...
endforeach(loop_var)
foreach(loop_var RANGE total)
foreach(loop_var RANGE start stop [step])
All commands between foreach and the matching endforeach are recorded without being invoked. Once the endforeach is evaluated, the recorded list of commands is invoked once for each argument listed in the original foreach command. Before each iteration of the loop "${loop_var}" will be set as a variable with the current value in the list.
Foreach can also iterate over a generated range of numbers. There are three types of this iteration:
* When specifying single number, the range will have elements 0 to "total".
* When specifying two numbers, the range will have elements from the first number to the second number.
* The third optional number is the increment used to iterate from the first number to the second number.function
: Start recording a function for later invocation as a command.
function( [arg1 [arg2 [arg3 ...]]])
COMMAND1(ARGS ...)
COMMAND2(ARGS ...)
...
endfunction()
Define a function named that takes arguments named arg1 arg2 arg3 (...). Commands listed after function, but before the matching endfunction, are not invoked until the function is invoked. When it is invoked, the commands recorded in the function are first modified by replacing formal parameters (${arg1}) with the arguments passed, and then invoked as normal commands. In addition to referencing the formal parameters you can reference the variable ARGC which will be set to the number of arguments passed into the function as well as ARGV0 ARGV1 ARGV2 ... which will have the actual values of the arguments passed in. This facilitates creating functions with optional arguments. Additionally ARGV holds the list of all arguments given to the function and ARGN holds the list of argument pass the last expected argument.
See the cmake_policy() command documentation for the behavior of policies inside functions.get_cmake_property
: Get a property of the CMake instance.
get_cmake_property(VAR property)
Get a property from the CMake instance. The value of the property is stored in the variable VAR. If the property is not found, CMake will report an error. Some supported properties include: VARIABLES, CACHE_VARIABLES, COMMANDS, MACROS, and COMPONENTS.get_directory_property
: Get a property of the directory.
get_directory_property(VAR [DIRECTORY dir] property)
Get a property from the Directory. The value of the property is stored in the variable VAR. If the property is not found, CMake will report an error. The properties include: VARIABLES, CACHE_VARIABLES, COMMANDS, MACROS, INCLUDE_DIRECTORIES, LINK_DIRECTORIES, DEFINITIONS, INCLUDE_REGULAR_EXPRESSION, LISTFILE_STACK, PARENT_DIRECTORY, and DEFINITION varname. If the DIRECTORY argument is provided then the property of the provided directory will be retrieved instead of the current directory. You can only get properties of a directory during or after it has been traversed by cmake.get_filename_component
: Get a specific component of a full filename.
get_filename_component(VarName FileName
PATH|ABSOLUTE|NAME|EXT|NAME_WE
[CACHE])
Set VarName to be the path (PATH), file name (NAME), file extension (EXT), file name without extension (NAME_WE) of FileName, or the full absolute (ABSOLUTE) file name without symlinks. Note that the path is converted to Unix slashes format and has no trailing slashes. The longest file extension is always considered. If the optional CACHE argument is specified, the result variable is added to the cache.
get_filename_component(VarName FileName
PROGRAM [PROGRAM_ARGS ArgVar]
[CACHE])
The program in FileName will be found in the system search path or left as a full path. If PROGRAM_ARGS is present with PROGRAM, then any command-line arguments present in the FileName string are split from the program name and stored in ArgVar. This is used to separate a program name from its arguments in a command line string.
get_property
: Get a property.
get_property(
<GLOBAL |
DIRECTORY [dir] |
TARGET |
SOURCE |
TEST |
VARIABLE>
PROPERTY
[SET | DEFINED | BRIEF_DOCS | FULL_DOCS])
Get one property from one object in a scope. The first argument specifies the variable in which to store the result. The second argument determines the scope from which to get the property. It must be one of the following:
GLOBAL scope is unique and does not accept a name.
DIRECTORY scope defaults to the current directory but another directory (already processed by CMake) may be named by full or relative path.
TARGET scope must name one existing target.
SOURCE scope must name one source file.
TEST scope must name one existing test.
VARIABLE scope is unique and does not accept a name.
The required PROPERTY option is immediately followed by the name of the property to get. If the property is not set an empty value is returned. If the SET option is given the variable is set to a boolean value indicating whether the property has been set. If the DEFINED option is given the variable is set to a boolean value indicating whether the property has been defined such as with define_property. If BRIEF_DOCS or FULL_DOCS is given then the variable is set to a string containing documentation for the requested property. If documentation is requested for a property that has not been defined NOTFOUND is returned.
get_source_file_property
: Get a property for a source file.
get_source_file_property(VAR file property)
Get a property from a source file. The value of the property is stored in the variable VAR. If the property is not found, VAR will be set to "NOTFOUND". Use set_source_files_properties to set property values. Source file properties usually control how the file is built. One property that is always there is LOCATIONget_target_property
: Get a property from a target.
get_target_property(VAR target property)
Get a property from a target. The value of the property is stored in the variable VAR. If the property is not found, VAR will be set to "NOTFOUND". Use set_target_properties to set property values. Properties are usually used to control how a target is built, but some query the target instead. This command can get properties for any target so far created. The targets do not need to be in the current CMakeLists.txt file.get_test_property
: Get a property of the test.
get_test_property(test VAR property)
Get a property from the Test. The value of the property is stored in the variable VAR. If the property is not found, CMake will report an error. For a list of standard properties you can type cmake --help-property-listif
: Conditionally execute a group of commands.
if(expression)COMMAND1(ARGS ...) then section.
COMMAND2(ARGS ...)
...
elseif(expression2)COMMAND1(ARGS ...) elseif section.
COMMAND2(ARGS ...)
...
else(expression)COMMAND1(ARGS ...) else section.
COMMAND2(ARGS ...)
...
endif(expression)
Evaluates the given expression. If the result is true, the commands in the THEN section are invoked. Otherwise, the commands in the else section are invoked. The elseif and else sections are optional. You may have multiple elseif clauses. Note that the same expression must be given to if, and endif. Long expressions can be used and the order or precedence is that the EXISTS, COMMAND, and DEFINED operators will be evaluated first. Then any EQUAL, LESS, GREATER, STRLESS, STRGREATER, STREQUAL, MATCHES will be evaluated. Then NOT operators and finally AND, OR operators will be evaluated. Possible expressions are:
if(variable)
True if the variable's value is not empty, 0, N, NO, OFF, FALSE, NOTFOUND, or -NOTFOUND.
if(NOT variable)
True if the variable's value is empty, 0, N, NO, OFF, FALSE, NOTFOUND, or -NOTFOUND.
if(variable1 AND variable2)
True if both variables would be considered true individually.
if(variable1 OR variable2)
True if either variable would be considered true individually.
if(COMMAND command-name)
True if the given name is a command, macro or function that can be invoked.
if(POLICY policy-id)
True if the given name is an existing policy (of the form CMP).
if(TARGET target-name)
True if the given name is an existing target, built or imported.
if(EXISTS file-name)
if(EXISTS directory-name)
True if the named file or directory exists. Behavior is well-defined only for full paths.
if(file1 IS_NEWER_THAN file2)
True if file1 is newer than file2 or if one of the two files doesn't exist. Behavior is well-defined only for full paths.
if(IS_DIRECTORY directory-name)
True if the given name is a directory. Behavior is well-defined only for full paths.
if(IS_ABSOLUTE path)
True if the given path is an absolute path.
if(variable MATCHES regex)
if(string MATCHES regex)
True if the given string or variable's value matches the given regular expression.
if(variable LESS number)
if(string LESS number)
if(variable GREATER number)
if(string GREATER number)
if(variable EQUAL number)
if(string EQUAL number)
True if the given string or variable's value is a valid number and the inequality or equality is true.
if(variable STRLESS string)
if(string STRLESS string)
if(variable STRGREATER string)
if(string STRGREATER string)
if(variable STREQUAL string)
if(string STREQUAL string)
True if the given string or variable's value is lexicographically less (or greater, or equal) than the string on the right.
if(version1 VERSION_LESS version2)
if(version1 VERSION_EQUAL version2)
if(version1 VERSION_GREATER version2)
Component-wise integer version number comparison (version format is major[.minor[.patch[.tweak]]]).
if(DEFINED variable)
True if the given variable is defined. It does not matter if the variable is true or false just if it has been set.include
: Read CMake listfile code from the given file.
include(<file|module> [OPTIONAL] [RESULT_VARIABLE ]
[NO_POLICY_SCOPE])
Reads CMake listfile code from the given file. Commands in the file are processed immediately as if they were written in place of the include command. If OPTIONAL is present, then no error is raised if the file does not exist. If RESULT_VARIABLE is given the variable will be set to the full filename which has been included or NOTFOUND if it failed.
If a module is specified instead of a file, the file with name .cmake is searched in the CMAKE_MODULE_PATH.
See the cmake_policy() command documentation for discussion of the NO_POLICY_SCOPE option.
include_directories
: Add include directories to the build.
include_directories([AFTER|BEFORE] [SYSTEM] dir1 dir2 ...)
Add the given directories to those searched by the compiler for include files. By default the directories are appended onto the current list of directories. This default behavior can be changed by setting CMAKE_include_directories_BEFORE to ON. By using BEFORE or AFTER you can select between appending and prepending, independent from the default. If the SYSTEM option is given the compiler will be told that the directories are meant as system include directories on some platforms.include_external_msproject
: Include an external Microsoft project file in a workspace.
include_external_msproject(projectname location
dep1 dep2 ...)
Includes an external Microsoft project in the generated workspace file. Currently does nothing on UNIX. This will create a target named INCLUDE_EXTERNAL_MSPROJECT_[projectname]. This can be used in the add_dependencies command to make things depend on the external project.
include_regular_expression
: Set the regular expression used for dependency checking.
include_regular_expression(regex_match [regex_complain])
Set the regular expressions used in dependency checking. Only files matching regex_match will be traced as dependencies. Only files matching regex_complain will generate warnings if they cannot be found (standard header paths are not searched). The defaults are:
regex_match = "^.*$" (match everything)
regex_complain = "^$" (match empty string only)install
: Specify rules to run at install time.
This command generates installation rules for a project. Rules specified by calls to this command within a source directory are executed in order during installation. The order across directories is not defined.
There are multiple signatures for this command. Some of them define installation properties for files and targets. Properties common to multiple signatures are covered here but they are valid only for signatures that specify them.
DESTINATION arguments specify the directory on disk to which a file will be installed. If a full path (with a leading slash or drive letter) is given it is used directly. If a relative path is given it is interpreted relative to the value of CMAKE_INSTALL_PREFIX.
PERMISSIONS arguments specify permissions for installed files. Valid permissions are OWNER_READ, OWNER_WRITE, OWNER_EXECUTE, GROUP_READ, GROUP_WRITE, GROUP_EXECUTE, WORLD_READ, WORLD_WRITE, WORLD_EXECUTE, SETUID, and SETGID. Permissions that do not make sense on certain platforms are ignored on those platforms.
The CONFIGURATIONS argument specifies a list of build configurations for which the install rule applies (Debug, Release, etc.).
The COMPONENT argument specifies an installation component name with which the install rule is associated, such as "runtime" or "development". During component-specific installation only install rules associated with the given component name will be executed. During a full installation all components are installed.
The RENAME argument specifies a name for an installed file that may be different from the original file. Renaming is allowed only when a single file is installed by the command.
The OPTIONAL argument specifies that it is not an error if the file to be installed does not exist.
The TARGETS signature:
install(TARGETS targets... [EXPORT ]
[[ARCHIVE|LIBRARY|RUNTIME|FRAMEWORK|BUNDLE|
PRIVATE_HEADER|PUBLIC_HEADER|RESOURCE]
[DESTINATION ]
[PERMISSIONS permissions...]
[CONFIGURATIONS [Debug|Release|...]]
[COMPONENT ]
[OPTIONAL] [NAMELINK_ONLY|NAMELINK_SKIP]
] [...])
The TARGETS form specifies rules for installing targets from a project. There are five kinds of target files that may be installed: ARCHIVE, LIBRARY, RUNTIME, FRAMEWORK, and BUNDLE. Executables are treated as RUNTIME targets, except that those marked with the MACOSX_BUNDLE property are treated as BUNDLE targets on OS X. Static libraries are always treated as ARCHIVE targets. Module libraries are always treated as LIBRARY targets. For non-DLL platforms shared libraries are treated as LIBRARY targets, except that those marked with the FRAMEWORK property are treated as FRAMEWORK targets on OS X. For DLL platforms the DLL part of a shared library is treated as a RUNTIME target and the corresponding import library is treated as an ARCHIVE target. All Windows-based systems including Cygwin are DLL platforms. The ARCHIVE, LIBRARY, RUNTIME, and FRAMEWORK arguments change the type of target to which the subsequent properties apply. If none is given the installation properties apply to all target types. If only one is given then only targets of that type will be installed (which can be used to install just a DLL or just an import library).
The PRIVATE_HEADER, PUBLIC_HEADER, and RESOURCE arguments cause subsequent properties to be applied to installing a FRAMEWORK shared library target's associated files on non-Apple platforms. Rules defined by these arguments are ignored on Apple platforms because the associated files are installed into the appropriate locations inside the framework folder. See documentation of the PRIVATE_HEADER, PUBLIC_HEADER, and RESOURCE target properties for details.
Either NAMELINK_ONLY or NAMELINK_SKIP may be specified as a LIBRARY option. On some platforms a versioned shared library has a symbolic link such as
lib.so -> lib.so.1
where "lib.so.1" is the soname of the library and "lib.so" is a "namelink" allowing linkers to find the library when given "-l". The NAMELINK_ONLY option causes installation of only the namelink when a library target is installed. The NAMELINK_SKIP option causes installation of library files other than the namelink when a library target is installed. When neither option is given both portions are installed. On platforms where versioned shared libraries do not have namelinks or when a library is not versioned the NAMELINK_SKIP option installs the library and the NAMELINK_ONLY option installs nothing. See the VERSION and SOVERSION target properties for details on creating versioned shared libraries.
One or more groups of properties may be specified in a single call to the TARGETS form of this command. A target may be installed more than once to different locations. Consider hypothetical targets "myExe", "mySharedLib", and "myStaticLib". The code
install(TARGETS myExe mySharedLib myStaticLib
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib/static)
install(TARGETS mySharedLib DESTINATION /some/full/path)
will install myExe to /bin and myStaticLib to /lib/static. On non-DLL platforms mySharedLib will be installed to /lib and /some/full/path. On DLL platforms the mySharedLib DLL will be installed to /bin and /some/full/path and its import library will be installed to /lib/static and /some/full/path. On non-DLL platforms mySharedLib will be installed to /lib and /some/full/path.
The EXPORT option associates the installed target files with an export called . It must appear before any RUNTIME, LIBRARY, or ARCHIVE options. See documentation of the install(EXPORT ...) signature below for details.
Installing a target with EXCLUDE_FROM_ALL set to true has undefined behavior.
The FILES signature:
install(FILES files... DESTINATION
[PERMISSIONS permissions...]
[CONFIGURATIONS [Debug|Release|...]]
[COMPONENT ]
[RENAME ] [OPTIONAL])
The FILES form specifies rules for installing files for a project. File names given as relative paths are interpreted with respect to the current source directory. Files installed by this form are by default given permissions OWNER_WRITE, OWNER_READ, GROUP_READ, and WORLD_READ if no PERMISSIONS argument is given.
The PROGRAMS signature:
install(PROGRAMS files... DESTINATION
[PERMISSIONS permissions...]
[CONFIGURATIONS [Debug|Release|...]]
[COMPONENT ]
[RENAME ] [OPTIONAL])
The PROGRAMS form is identical to the FILES form except that the default permissions for the installed file also include OWNER_EXECUTE, GROUP_EXECUTE, and WORLD_EXECUTE. This form is intended to install programs that are not targets, such as shell scripts. Use the TARGETS form to install targets built within the project.
The DIRECTORY signature:
install(DIRECTORY dirs... DESTINATION
[FILE_PERMISSIONS permissions...]
[DIRECTORY_PERMISSIONS permissions...]
[USE_SOURCE_PERMISSIONS]
[CONFIGURATIONS [Debug|Release|...]]
[COMPONENT ] [FILES_MATCHING]
[[PATTERN | REGEX ]
[EXCLUDE] [PERMISSIONS permissions...]] [...])
The DIRECTORY form installs contents of one or more directories to a given destination. The directory structure is copied verbatim to the destination. The last component of each directory name is appended to the destination directory but a trailing slash may be used to avoid this because it leaves the last component empty. Directory names given as relative paths are interpreted with respect to the current source directory. If no input directory names are given the destination directory will be created but nothing will be installed into it. The FILE_PERMISSIONS and DIRECTORY_PERMISSIONS options specify permissions given to files and directories in the destination. If USE_SOURCE_PERMISSIONS is specified and FILE_PERMISSIONS is not, file permissions will be copied from the source directory structure. If no permissions are specified files will be given the default permissions specified in the FILES form of the command, and the directories will be given the default permissions specified in the PROGRAMS form of the command.
Installation of directories may be controlled with fine granularity using the PATTERN or REGEX options. These "match" options specify a globbing pattern or regular expression to match directories or files encountered within input directories. They may be used to apply certain options (see below) to a subset of the files and directories encountered. The full path to each input file or directory (with forward slashes) is matched against the expression. A PATTERN will match only complete file names: the portion of the full path matching the pattern must occur at the end of the file name and be preceded by a slash. A REGEX will match any portion of the full path but it may use '/' and '$' to simulate the PATTERN behavior. By default all files and directories are installed whether or not they are matched. The FILES_MATCHING option may be given before the first match option to disable installation of files (but not directories) not matched by any expression. For example, the code
install(DIRECTORY src/ DESTINATION include/myproj
FILES_MATCHING PATTERN ".h")
will extract and install header files from a source tree.
Some options may follow a PATTERN or REGEX expression and are applied only to files or directories matching them. The EXCLUDE option will skip the matched file or directory. The PERMISSIONS option overrides the permissions setting for the matched file or directory. For example the code
install(DIRECTORY icons scripts/ DESTINATION share/myproj
PATTERN "CVS" EXCLUDE
PATTERN "scripts/"
PERMISSIONS OWNER_EXECUTE OWNER_WRITE OWNER_READ
GROUP_EXECUTE GROUP_READ)
will install the icons directory to share/myproj/icons and the scripts directory to share/myproj. The icons will get default file permissions, the scripts will be given specific permissions, and any CVS directories will be excluded.
The SCRIPT and CODE signature:
install([[SCRIPT ] [CODE ]] [...])
The SCRIPT form will invoke the given CMake script files during installation. If the script file name is a relative path it will be interpreted with respect to the current source directory. The CODE form will invoke the given CMake code during installation. Code is specified as a single argument inside a double-quoted string. For example, the code
install(CODE "MESSAGE("Sample install message.")")
will print a message during installation.
The EXPORT signature:
install(EXPORT DESTINATION
[NAMESPACE ] [FILE .cmake]
[PERMISSIONS permissions...]
[CONFIGURATIONS [Debug|Release|...]]
[COMPONENT ])
The EXPORT form generates and installs a CMake file containing code to import targets from the installation tree into another project. Target installations are associated with the export using the EXPORT option of the install(TARGETS ...) signature documented above. The NAMESPACE option will prepend to the target names as they are written to the import file. By default the generated file will be called .cmake but the FILE option may be used to specify a different name. The value given to the FILE option must be a file name with the ".cmake" extension. If a CONFIGURATIONS option is given then the file will only be installed when one of the named configurations is installed. Additionally, the generated import file will reference only the matching target configurations. If a COMPONENT option is specified that does not match that given to the targets associated with the behavior is undefined. If a library target is included in the export but a target to which it links is not included the behavior is unspecified.
The EXPORT form is useful to help outside projects use targets built and installed by the current project. For example, the code
install(TARGETS myexe EXPORT myproj DESTINATION bin)
install(EXPORT myproj NAMESPACE mp_ DESTINATION lib/myproj)
will install the executable myexe to /bin and code to import it in the file "/lib/myproj/myproj.cmake". An outside project may load this file with the include command and reference the myexe executable from the installation tree using the imported target name mp_myexe as if the target were built in its own tree.
NOTE: This command supercedes the INSTALL_TARGETS command and the target properties PRE_INSTALL_SCRIPT and POST_INSTALL_SCRIPT. It also replaces the FILES forms of the INSTALL_FILES and INSTALL_PROGRAMS commands. The processing order of these install rules relative to those generated by INSTALL_TARGETS, INSTALL_FILES, and INSTALL_PROGRAMS commands is not defined.
link_directories
: Specify directories in which the linker will look for libraries.
link_directories(directory1 directory2 ...)
Specify the paths in which the linker should search for libraries. The command will apply only to targets created after it is called. For historical reasons, relative paths given to this command are passed to the linker unchanged (unlike many CMake commands which interpret them relative to the current source directory).list
: List operations.
list(LENGTH )
list(GET [ ...] )
list(APPEND [ ...])
list(FIND )
list(INSERT [ ...])
list(REMOVE_ITEM [ ...])
list(REMOVE_AT [ ...])
list(REMOVE_DUPLICATES )
list(REVERSE )
list(SORT )
LENGTH will return a given list's length.
GET will return list of elements specified by indices from the list.
APPEND will append elements to the list.
FIND will return the index of the element specified in the list or -1 if it wasn't found.
INSERT will insert elements to the list to the specified location.
REMOVE_AT and REMOVE_ITEM will remove items from the list. The difference is that REMOVE_ITEM will remove the given items, while REMOVE_AT will remove the items at the given indices.
REMOVE_DUPLICATES will remove duplicated items in the list.
REVERSE reverses the contents of the list in-place.
SORT sorts the list in-place alphabetically.
NOTES: A list in cmake is a ; separated group of strings. To create a list the set command can be used. For example, set(var a b c d e) creates a list with a;b;c;d;e, and set(var "a b c d e") creates a string or a list with one item in it.
When specifying index values, if is 0 or greater, it is indexed from the beginning of the list, with 0 representing the first list element. If is -1 or lesser, it is indexed from the end of the list, with -1 representing the last list element. Be careful when counting with negative indices: they do not start from 0. -0 is equivalent to 0, the first list element.load_cache
: Load in the values from another project's CMake cache.
load_cache(pathToCacheFile READ_WITH_PREFIX
prefix entry1...)
Read the cache and store the requested entries in variables with their name prefixed with the given prefix. This only reads the values, and does not create entries in the local project's cache.
load_cache(pathToCacheFile [EXCLUDE entry1...]
[INCLUDE_INTERNALS entry1...])
Load in the values from another cache and store them in the local project's cache as internal entries. This is useful for a project that depends on another project built in a different tree. EXCLUDE option can be used to provide a list of entries to be excluded. INCLUDE_INTERNALS can be used to provide a list of internal entries to be included. Normally, no internal entries are brought in. Use of this form of the command is strongly discouraged, but it is provided for backward compatibility.
load_command
: Load a command into a running CMake.
load_command(COMMAND_NAME [loc2 ...])
The given locations are searched for a library whose name is cmCOMMAND_NAME. If found, it is loaded as a module and the command is added to the set of available CMake commands. Usually, TRY_COMPILE is used before this command to compile the module. If the command is successfully loaded a variable named
CMAKE_LOADED_COMMAND_
will be set to the full path of the module that was loaded. Otherwise the variable will not be set.macro
: Start recording a macro for later invocation as a command.
macro( [arg1 [arg2 [arg3 ...]]])
COMMAND1(ARGS ...)
COMMAND2(ARGS ...)
...
endmacro()
Define a macro named that takes arguments named arg1 arg2 arg3 (...). Commands listed after macro, but before the matching endmacro, are not invoked until the macro is invoked. When it is invoked, the commands recorded in the macro are first modified by replacing formal parameters (${arg1}) with the arguments passed, and then invoked as normal commands. In addition to referencing the formal parameters you can reference the values ARGCwhichwillbesettothenumberofargumentspassedintothefunctionaswellas{ARGC} which will be set to the number of arguments passed into the function as well as ARGCwhichwillbesettothenumberofargumentspassedintothefunctionaswellas{ARGV0} ARGV1{ARGV1} ARGV1{ARGV2} ... which will have the actual values of the arguments passed in. This facilitates creating macros with optional arguments. Additionally ARGVholdsthelistofallargumentsgiventothemacroand{ARGV} holds the list of all arguments given to the macro and ARGVholdsthelistofallargumentsgiventothemacroand{ARGN} holds the list of argument pass the last expected argument. Note that the parameters to a macro and values such as ARGN are not variables in the usual CMake sense. They are string replacements much like the c preprocessor would do with a macro. If you want true CMake variables you should look at the function command.
See the cmake_policy() command documentation for the behavior of policies inside macros.mark_as_advanced
: Mark cmake cached variables as advanced.
mark_as_advanced([CLEAR|FORCE] VAR VAR2 VAR...)
Mark the named cached variables as advanced. An advanced variable will not be displayed in any of the cmake GUIs unless the show advanced option is on. If CLEAR is the first argument advanced variables are changed back to unadvanced. If FORCE is the first argument, then the variable is made advanced. If neither FORCE nor CLEAR is specified, new values will be marked as advanced, but if the variable already has an advanced/non-advanced state, it will not be changed.
It does nothing in script mode.math
: Mathematical expressions.
math(EXPR )
EXPR evaluates mathematical expression and return result in the output variable. Example mathematical expression is '5 * ( 10 + 13 )'. Supported operators are + - * / % | & ^ ~ << >> * / %. They have the same meaning as they do in c code.message
: Display a message to the user.
message([SEND_ERROR | STATUS | FATAL_ERROR]
"message to display" ...)
By default the message is displayed in a pop up window (CMakeSetup), or in the stdout of cmake, or the error section of ccmake. If the first argument is SEND_ERROR then an error is raised, and the generate phase will be skipped. If the first argument is FATAL_ERROR, all processing is halted. If the first argument is STATUS then the message is displayed in the progress line for the GUI, or with a -- in the command line cmake.
option
: Provides an option that the user can optionally select.
option( "help string describing option"
[initial value])
Provide an option for the user to select as ON or OFF. If no initial value is provided, OFF is used.
output_required_files
: Output a list of required source files for a specified source file.
output_required_files(srcfile outputfile)
Outputs a list of all the source files that are required by the specified srcfile. This list is written into outputfile. This is similar to writing out the dependencies for srcfile except that it jumps from .h files into .cxx, .c and .cpp files if possible.project
: Set a name for the entire project.
project(projectname [CXX] [C] [Java])
Sets the name of the project. This creates the variables projectname_BINARY_DIR and projectname_SOURCE_DIR. Optionally you can specify which languages your project supports. By default all languages are supported. If you do not have a C++ compiler, but want to build a c program with cmake, then use this option.qt_wrap_cpp
: Create Qt Wrappers.
qt_wrap_cpp(resultingLibraryName DestName
SourceLists ...)
Produce moc files for all the .h files listed in the SourceLists. The moc files will be added to the library using the DestName source list.
qt_wrap_ui
: Create Qt user interfaces Wrappers.
qt_wrap_ui(resultingLibraryName HeadersDestName
SourcesDestName SourceLists ...)
Produce .h and .cxx files for all the .ui files listed in the SourceLists. The .h files will be added to the library using the HeadersDestNamesource list. The .cxx files will be added to the library using the SourcesDestNamesource list.
remove_definitions
: Removes -D define flags added by add_definitions.
remove_definitions(-DFOO -DBAR ...)
Removes flags (added by add_definitions) from the compiler command line for sources in the current directory and below.return
: Return from a file, directory or function.
return()
Returns from a file, directory or function. When this command is encountered in an included file (via include() or find_package()), it causes processing of the current file to stop and control is returned to the including file. If it is encountered in a file which is not included by another file, e.g. a CMakeLists.txt, control is returned to the parent directory if there is one. If return is called in a function, control is returned to the caller of the function. Note that a macro is not a function and does not handle return like a function does.separate_arguments
: Split space separated arguments into a semi-colon separated list.
separate_arguments(VARIABLE)
Convert the value of VARIABLE to a semi-colon separated list. All spaces are replaced with ';'. This helps with generating command lines.set
: Set a CMAKE variable to a given value.
set( [[CACHE [FORCE]] | PARENT_SCOPE])
Within CMake sets to the value . is expanded before is set to it. If CACHE is present, then the is put in the cache. and are then required. is used by the CMake GUI to choose a widget with which the user sets a value. The value for may be one of
FILEPATH = File chooser dialog.
PATH = Directory chooser dialog.
STRING = Arbitrary string.
BOOL = Boolean ON/OFF checkbox.
INTERNAL = No GUI entry (used for persistent variables).
If is INTERNAL, then the is always written into the cache, replacing any values existing in the cache. If it is not a cache variable, then this always writes into the current makefile. The FORCE option will overwrite the cache value removing any changes by the user.
If PARENT_SCOPE is present, the variable will be set in the scope above the current scope. Each new directory or function creates a new scope. This command will set the value of a variable into the parent directory or calling function (whichever is applicable to the case at hand) If VALUE is not specified then the variable is removed from the parent scope.
set( ... )
In this case is set to a semicolon separated list of values.
can be an environment variable such as:
set( ENV{PATH} /home/martink )
in which case the environment variable will be set.set_directory_properties
: Set a property of the directory.
set_directory_properties(PROPERTIES prop1 value1 prop2 value2)
Set a property for the current directory and subdirectories. If the property is not found, CMake will report an error. The properties include: INCLUDE_DIRECTORIES, LINK_DIRECTORIES, INCLUDE_REGULAR_EXPRESSION, and ADDITIONAL_MAKE_CLEAN_FILES.
ADDITIONAL_MAKE_CLEAN_FILES is a list of files that will be cleaned as a part of "make clean" stage.set_property
: Set a named property in a given scope.
set_property( DIRECTORY [dir] |
TARGET [target1 [target2 ...]] |
SOURCE [src1 [src2 ...]] |
TEST [test1 [test2 ...]]>
[APPEND]
PROPERTY [value1 [value2 ...]])
Set one property on zero or more objects of a scope. The first argument determines the scope in which the property is set. It must be one of the following:
GLOBAL scope is unique and does not accept a name.
DIRECTORY scope defaults to the current directory but another directory (already processed by CMake) may be named by full or relative path.
TARGET scope may name zero or more existing targets.
SOURCE scope may name zero or more source files.
TEST scope may name zero or more existing tests.
The required PROPERTY option is immediately followed by the name of the property to set. Remaining arguments are used to compose the property value in the form of a semicolon-separated list. If the APPEND option is given the list is appended to any existing property value.
set_source_files_properties
: Source files can have properties that affect how they are built.
set_source_files_properties(file1 file2 ...
PROPERTIES prop1 value1
prop2 value2 ...)
Set properties on a file. The syntax for the command is to list all the files you want to change, and then provide the values you want to set next. You can make up your own properties as well. The following are used by CMake. The ABSTRACT flag (boolean) is used by some class wrapping commands. If WRAP_EXCLUDE (boolean) is true then many wrapping commands will ignore this file. If GENERATED (boolean) is true then it is not an error if this source file does not exist when it is added to a target. Obviously, it must be created (presumably by a custom command) before the target is built. If the HEADER_FILE_ONLY (boolean) property is true then the file is not compiled. This is useful if you want to add extra non build files to an IDE. OBJECT_DEPENDS (string) adds dependencies to the object file. COMPILE_FLAGS (string) is passed to the compiler as additional command line arguments when the source file is compiled. LANGUAGE (string) CXX|C will change the default compiler used to compile the source file. The languages used need to be enabled in the PROJECT command. If SYMBOLIC (boolean) is set to true the build system will be informed that the source file is not actually created on disk but instead used as a symbolic name for a build rule.
set_target_properties
: Targets can have properties that affect how they are built.
set_target_properties(target1 target2 ...
PROPERTIES prop1 value1
prop2 value2 ...)
Set properties on a target. The syntax for the command is to list all the files you want to change, and then provide the values you want to set next. You can use any prop value pair you want and extract it later with the GET_TARGET_PROPERTY command.
Properties that affect the name of a target's output file are as follows. The PREFIX and SUFFIX properties override the default target name prefix (such as "lib") and suffix (such as ".so"). IMPORT_PREFIX and IMPORT_SUFFIX are the equivalent properties for the import library corresponding to a DLL (for SHARED library targets). OUTPUT_NAME sets the real name of a target when it is built and can be used to help create two targets of the same name even though CMake requires unique logical target names. There is also a _OUTPUT_NAME that can set the output name on a per-configuration basis. _POSTFIX sets a postfix for the real name of the target when it is built under the configuration named by (in upper-case, such as "DEBUG_POSTFIX"). The value of this property is initialized when the target is created to the value of the variable CMAKE__POSTFIX (except for executable targets because earlier CMake versions which did not use this variable for executables).
The LINK_FLAGS property can be used to add extra flags to the link step of a target. LINK_FLAGS_ will add to the configuration , for example, DEBUG, RELEASE, MINSIZEREL, RELWITHDEBINFO. DEFINE_SYMBOL sets the name of the preprocessor symbol defined when compiling sources in a shared library. If not set here then it is set to target_EXPORTS by default (with some substitutions if the target is not a valid C identifier). This is useful for headers to know whether they are being included from inside their library our outside to properly setup dllexport/dllimport decorations. The COMPILE_FLAGS property sets additional compiler flags used to build sources within the target. It may also be used to pass additional preprocessor definitions.
The LINKER_LANGUAGE property is used to change the tool used to link an executable or shared library. The default is set the language to match the files in the library. CXX and C are common values for this property.
For shared libraries VERSION and SOVERSION can be used to specify the build version and api version respectively. When building or installing appropriate symlinks are created if the platform supports symlinks and the linker supports so-names. If only one of both is specified the missing is assumed to have the same version number. For executables VERSION can be used to specify the build version. When building or installing appropriate symlinks are created if the platform supports symlinks. For shared libraries and executables on Windows the VERSION attribute is parsed to extract a "major.minor" version number. These numbers are used as the image version of the binary.
There are a few properties used to specify RPATH rules. INSTALL_RPATH is a semicolon-separated list specifying the rpath to use in installed targets (for platforms that support it). INSTALL_RPATH_USE_LINK_PATH is a boolean that if set to true will append directories in the linker search path and outside the project to the INSTALL_RPATH. SKIP_BUILD_RPATH is a boolean specifying whether to skip automatic generation of an rpath allowing the target to run from the build tree. BUILD_WITH_INSTALL_RPATH is a boolean specifying whether to link the target in the build tree with the INSTALL_RPATH. This takes precedence over SKIP_BUILD_RPATH and avoids the need for relinking before installation. INSTALL_NAME_DIR is a string specifying the directory portion of the "install_name" field of shared libraries on Mac OSX to use in the installed targets. When the target is created the values of the variables CMAKE_INSTALL_RPATH, CMAKE_INSTALL_RPATH_USE_LINK_PATH, CMAKE_SKIP_BUILD_RPATH, CMAKE_BUILD_WITH_INSTALL_RPATH, and CMAKE_INSTALL_NAME_DIR are used to initialize these properties.
PROJECT_LABEL can be used to change the name of the target in an IDE like visual studio. VS_KEYWORD can be set to change the visual studio keyword, for example QT integration works better if this is set to Qt4VSv1.0.
VS_SCC_PROJECTNAME, VS_SCC_LOCALPATH, VS_SCC_PROVIDER can be set to add support for source control bindings in a Visual Studio project file.
When a library is built CMake by default generates code to remove any existing library using all possible names. This is needed to support libraries that switch between STATIC and SHARED by a user option. However when using OUTPUT_NAME to build a static and shared library of the same name using different logical target names the two targets will remove each other's files. This can be prevented by setting the CLEAN_DIRECT_OUTPUT property to 1.
The PRE_INSTALL_SCRIPT and POST_INSTALL_SCRIPT properties are the old way to specify CMake scripts to run before and after installing a target. They are used only when the old INSTALL_TARGETS command is used to install the target. Use the INSTALL command instead.
The EXCLUDE_FROM_DEFAULT_BUILD property is used by the visual studio generators. If it is set to 1 the target will not be part of the default build when you select "Build Solution".
set_tests_properties
: Set a property of the tests.
set_tests_properties(test1 [test2...] PROPERTIES prop1 value1 prop2 value2)
Set a property for the tests. If the property is not found, CMake will report an error. The properties include:
WILL_FAIL: If set to true, this will invert the pass/fail flag of the test.
PASS_REGULAR_EXPRESSION: If set, the test output will be checked against the specified regular expressions and at least one of the regular expressions has to match, otherwise the test will fail.
Example: PASS_REGULAR_EXPRESSION "TestPassed;All ok"
FAIL_REGULAR_EXPRESSION: If set, if the output will match to one of specified regular expressions, the test will fail.
Example: PASS_REGULAR_EXPRESSION "[^a-z]Error;ERROR;Failed"
Both PASS_REGULAR_EXPRESSION and FAIL_REGULAR_EXPRESSION expect a list of regular expressions.site_name
: Set the given variable to the name of the computer.
site_name(variable)source_group
: Define a grouping for sources in the makefile.
source_group(name [REGULAR_EXPRESSION regex] [FILES src1 src2 ...])
Defines a group into which sources will be placed in project files. This is mainly used to setup file tabs in Visual Studio. Any file whose name is listed or matches the regular expression will be placed in this group. If a file matches multiple groups, the LAST group that explicitly lists the file will be favored, if any. If no group explicitly lists the file, the LAST group whose regular expression matches the file will be favored.
The name of the group may contain backslashes to specify subgroups:
source_group(outer\inner ...)
For backwards compatibility, this command is also supports the format:
source_group(name regex)string
: String operations.
string(REGEX MATCH
[...])
string(REGEX MATCHALL
[...])
string(REGEX REPLACE
[...])
string(REPLACE
[...])
string(COMPARE EQUAL )
string(COMPARE NOTEQUAL )
string(COMPARE LESS )
string(COMPARE GREATER )
string(ASCII [ ...] )
string(CONFIGURE
[@ONLY] [ESCAPE_QUOTES])
string(TOUPPER )
string(TOLOWER )
string(LENGTH )
string(SUBSTRING )
string(STRIP )
string(RANDOM [LENGTH ] [ALPHABET ]
)
REGEX MATCH will match the regular expression once and store the match in the output variable.
REGEX MATCHALL will match the regular expression as many times as possible and store the matches in the output variable as a list.
REGEX REPLACE will match the regular expression as many times as possible and substitute the replacement expression for the match in the output. The replace expression may refer to paren-delimited subexpressions of the match using \1, \2, ..., \9. Note that two backslashes (\\1) are required in CMake code to get a backslash through argument parsing.
REPLACE will replace all occurrences of match_string in the input with replace_string and store the result in the output.
COMPARE EQUAL/NOTEQUAL/LESS/GREATER will compare the strings and store true or false in the output variable.
ASCII will convert all numbers into corresponding ASCII characters.
CONFIGURE will transform a string like CONFIGURE_FILE transforms a file.
TOUPPER/TOLOWER will convert string to upper/lower characters.
LENGTH will return a given string's length.
SUBSTRING will return a substring of a given string.
STRIP will return a substring of a given string with leading and trailing spaces removed.
RANDOM will return a random string of given length consisting of characters from the given alphabet. Default length is 5 characters and default alphabet is all numbers and upper and lower case letters.
The following characters have special meaning in regular expressions:
^ Matches at beginning of a line
$ Matches at end of a line
. Matches any single character
[ ] Matches any character(s) inside the brackets
[^ ] Matches any character(s) not inside the brackets
- Matches any character in range on either side of a dash
Matches preceding pattern zero or more times
Matches preceding pattern one or more times
? Matches preceding pattern zero or once only
| Matches a pattern on either side of the |
() Saves a matched subexpression, which can be referenced in the REGEX REPLACE operation. Additionally it is saved in the special CMake variables CMAKE_MATCH_(0..9).
target_link_libraries
: Link a target to given libraries.
target_link_libraries( [lib1 [lib2 [...]]]
[[debug|optimized|general] ] ...)
Specify a list of libraries to be linked into the specified target. If any library name matches that of a target in the current project a dependency will automatically be added in the build system to make sure the library being linked is up-to-date before the target links.
A "debug", "optimized", or "general" keyword indicates that the library immediately following it is to be used only for the corresponding build configuration. The "debug" keyword corresponds to the Debug configuration (or to configurations named in the DEBUG_CONFIGURATIONS global property if it is set). The "optimized" keyword corresponds to all other configurations. The "general" keyword corresponds to all configurations, and is purely optional (assumed if omitted). Higher granularity may be achieved for per-configuration rules by creating and linking to IMPORTED library targets. See the IMPORTED mode of the add_library command for more information.
Library dependencies are transitive by default. When this target is linked into another target then the libraries linked to this target will appear on the link line for the other target too. See the LINK_INTERFACE_LIBRARIES target property to override the set of transitive link dependencies for a target.
target_link_libraries( LINK_INTERFACE_LIBRARIES
[[debug|optimized|general] ] ...)
The LINK_INTERFACE_LIBRARIES mode appends the libraries to the LINK_INTERFACE_LIBRARIES and its per-configuration equivalent target properties instead of using them for linking. Libraries specified as "debug" are appended to the the LINK_INTERFACE_LIBRARIES_DEBUG property (or to the properties corresponding to configurations listed in the DEBUG_CONFIGURATIONS global property if it is set). Libraries specified as "optimized" are appended to the the LINK_INTERFACE_LIBRARIES property. Libraries specified as "general" (or without any keyword) are treated as if specified for both "debug" and "optimized".
try_compile
: Try compiling some code.
try_compile(RESULT_VAR bindir srcdir
projectName [CMAKE_FLAGS ]
[OUTPUT_VARIABLE var])
Try compiling a program. In this form, srcdir should contain a complete CMake project with a CMakeLists.txt file and all sources. The bindir and srcdir will not be deleted after this command is run. If is specified then build just that target otherwise the all or ALL_BUILD target is built.
try_compile(RESULT_VAR bindir srcfile
[CMAKE_FLAGS ]
[COMPILE_DEFINITIONS ...]
[OUTPUT_VARIABLE var]
[COPY_FILE )
Try compiling a srcfile. In this case, the user need only supply a source file. CMake will create the appropriate CMakeLists.txt file to build the source. If COPY_FILE is used, the compiled file will be copied to the given file.
In this version all files in bindir/CMakeFiles/CMakeTmp, will be cleaned automatically, for debugging a --debug-trycompile can be passed to cmake to avoid the clean. Some extra flags that can be included are, INCLUDE_DIRECTORIES, LINK_DIRECTORIES, and LINK_LIBRARIES. COMPILE_DEFINITIONS are -Ddefinition that will be passed to the compile line. try_compile creates a CMakeList.txt file on the fly that looks like this:
add_definitions( )
include_directories(${INCLUDE_DIRECTORIES})
link_directories(${LINK_DIRECTORIES})
add_executable(cmTryCompileExec sources)
target_link_libraries(cmTryCompileExec ${LINK_LIBRARIES})
In both versions of the command, if OUTPUT_VARIABLE is specified, then the output from the build process is stored in the given variable. Return the success or failure in RESULT_VAR. CMAKE_FLAGS can be used to pass -DVAR:TYPE=VALUE flags to the cmake that is run during the build.
try_run
: Try compiling and then running some code.
try_run(RUN_RESULT_VAR COMPILE_RESULT_VAR
bindir srcfile [CMAKE_FLAGS ]
[COMPILE_DEFINITIONS ]
[COMPILE_OUTPUT_VARIABLE comp]
[RUN_OUTPUT_VARIABLE run]
[OUTPUT_VARIABLE var]
[ARGS ...])
Try compiling a srcfile. Return TRUE or FALSE for success or failure in COMPILE_RESULT_VAR. Then if the compile succeeded, run the executable and return its exit code in RUN_RESULT_VAR. If the executable was built, but failed to run, then RUN_RESULT_VAR will be set to FAILED_TO_RUN. COMPILE_OUTPUT_VARIABLE specifies the variable where the output from the compile step goes. RUN_OUTPUT_VARIABLE specifies the variable where the output from the running executable goes.
For compatibility reasons OUTPUT_VARIABLE is still supported, which gives you the output from the compile and run step combined.
Cross compiling issues
When cross compiling, the executable compiled in the first step usually cannot be run on the build host. try_run() checks the CMAKE_CROSSCOMPILING variable to detect whether CMake is in crosscompiling mode. If that's the case, it will still try to compile the executable, but it will not try to run the executable. Instead it will create cache variables which must be filled by the user or by presetting them in some CMake script file to the values the executable would have produced if it would have been run on its actual target platform. These variables are RUN_RESULT_VAR (explanation see above) and if RUN_OUTPUT_VARIABLE (or OUTPUT_VARIABLE) was used, an additional cache variable RUN_RESULT_VAR__COMPILE_RESULT_VAR__TRYRUN_OUTPUT.This is intended to hold stdout and stderr from the executable.
In order to make cross compiling your project easier, use try_run only if really required. If you use try_run, use RUN_OUTPUT_VARIABLE (or OUTPUT_VARIABLE) only if really required. Using them will require that when crosscompiling, the cache variables will have to be set manually to the output of the executable. You can also "guard" the calls to try_run with if(CMAKE_CROSSCOMPILING) and provide an easy-to-preset alternative for this case.
unset
: Unset a variable, cache variable, or environment variable.
unset( [CACHE])
Removes the specified variable causing it to become undefined. If CACHE is present then the variable is removed from the cache instead of the current scope.
can be an environment variable such as:
unset(ENV{LD_LIBRARY_PATH})
in which case the variable will be removed from the current environment.variable_watch
: Watch the CMake variable for change.
variable_watch( [])
If the specified variable changes, the message will be printed about the variable being changed. If the command is specified, the command will be executed. The command will receive the following arguments: COMMAND( )while
: Evaluate a group of commands while a condition is true
while(condition)
COMMAND1(ARGS ...)
COMMAND2(ARGS ...)
...
endwhile(condition)
All commands between while and the matching endwhile are recorded without being invoked. Once the endwhile is evaluated, the recorded list of commands is invoked as long as the condition is true. The condition is evaluated using the same logic as the if command.
This is the documentation for now obsolete listfile commands from previous CMake versions, which are still supported for compatibility reasons. You should instead use the newer, faster and shinier new commands. ;-)
The following modules are provided with CMake. They can be used with INCLUDE(ModuleName).
This is the documentation for the modules and scripts coming with CMake. Using these modules you can check the computer system for installed software packages, features of the compiler and the existance of headers to name just a few.
AddFileDependencies
: ADD_FILE_DEPENDENCIES(source_file depend_files...)
Adds the given files as dependencies to source_fileBundleUtilities
:
BundleUtilities.cmake
A collection of CMake utility functions useful for dealing with .app bundles on the Mac and bundle-like directories on any OS.
The following functions are provided by this script:
get_bundle_main_executable
get_dotapp_dir
get_bundle_and_executable
get_bundle_all_executables
get_item_key
clear_bundle_keys
set_bundle_key_values
get_bundle_keys
copy_resolved_item_into_bundle
fixup_bundle_item
fixup_bundle
copy_and_fixup_bundle
verify_bundle_prerequisites
verify_bundle_symlinks
verify_app
Requires CMake 2.6 or greater because it uses function, break and PARENT_SCOPE. Also depends on GetPrerequisites.cmake.CMakeASM-ATTInformation
:
support for AT&T syntax assemblers, e.g. GNU asCMakeASM_MASMInformation
:
support for the MS assembler, masm and masm64CMakeBackwardCompatibilityCXX
: define a bunch of backwards compatibility variables
CMAKE_ANSI_CXXFLAGS - flag for ansi c++
CMAKE_HAS_ANSI_STRING_STREAM - has
INCLUDE(TestForANSIStreamHeaders)
INCLUDE(CheckIncludeFileCXX)
INCLUDE(TestForSTDNamespace)
INCLUDE(TestForANSIForScope)CMakeDependentOption
: Macro to provide an option dependent on other options.
This macro presents an option to the user only if a set of other conditions are true. When the option is not presented a default value is used, but any value set by the user is preserved for when the option is presented again. Example invocation:
CMAKE_DEPENDENT_OPTION(USE_FOO "Use Foo" ON
"USE_BAR;NOT USE_ZOT" OFF)
If USE_BAR is true and USE_ZOT is false, this provides an option called USE_FOO that defaults to ON. Otherwise, it sets USE_FOO to OFF. If the status of USE_BAR or USE_ZOT ever changes, any value for the USE_FOO option is saved so that when the option is re-enabled it retains its old value.
CMakeDetermineASM-ATTCompiler
:
determine the compiler to use for ASM using AT&T syntax, e.g. GNU asCMakeDetermineASMCompiler
:
determine the compiler to use for ASM programsCMakeDetermineASM_MASMCompiler
:
Find the MS assembler (masm or masm64)CMakeExportBuildSettings
: export build settings from a project.
CMAKE_EXPORT_BUILD_SETTINGS(SETTINGS_FILE)
macro defined to export the build settings for use by another project.
SETTINGS_FILE - the file into which the settings are to be stored.CMakeFindFrameworks
: helper module to find OSX frameworksCMakeForceCompiler
:
This module defines macros intended for use by cross-compiling toolchain files when CMake is not able to automatically detect the compiler identification.
Macro CMAKE_FORCE_C_COMPILER has the following signature:
CMAKE_FORCE_C_COMPILER( )
It sets CMAKE_C_COMPILER to the given compiler and the cmake internal variable CMAKE_C_COMPILER_ID to the given compiler-id. It also bypasses the check for working compiler and basic compiler information tests.
Macro CMAKE_FORCE_CXX_COMPILER has the following signature:
CMAKE_FORCE_CXX_COMPILER( )
It sets CMAKE_CXX_COMPILER to the given compiler and the cmake internal variable CMAKE_CXX_COMPILER_ID to the given compiler-id. It also bypasses the check for working compiler and basic compiler information tests.
So a simple toolchain file could look like this:
INCLUDE (CMakeForceCompiler)
SET(CMAKE_SYSTEM_NAME Generic)
CMAKE_FORCE_C_COMPILER (chc12 MetrowerksHicross)
CMAKE_FORCE_CXX_COMPILER (chc12 MetrowerksHicross)CMakeImportBuildSettings
: import build settings from another project
CMAKE_IMPORT_BUILD_SETTINGS(SETTINGS_FILE)
macro defined to import the build settings from another project. SETTINGS_FILE is a file created by the other project's call to the CMAKE_EXPORT_BUILD_SETTINGS macro, see CMakeExportBuildSettings.CMakeJavaInformation
:
This should be included before the _INIT variables are used to initialize the cache. Since the rule variables have if blocks on them, users can still define them here. But, it should still be after the platform file so changes can be made to those values.CMakePrintSystemInformation
: print system information
This file can be used for diagnostic purposes just include it in a project to see various internal CMake variables.CPack
: Build binary and source package installers
The CPack module generates binary and source installers in a variety of formats using the cpack program. Inclusion of the CPack module adds two new targets to the resulting makefiles, package and package_source, which build the binary and source installers, respectively. The generated binary installers contain everything installed via CMake's INSTALL command (and the deprecated INSTALL_FILES, INSTALL_PROGRAMS, and INSTALL_TARGETS commands).
For certain kinds of binary installers (including the graphical installers on Mac OS X and Windows), CPack generates installers that allow users to select individual application components to install. The contents of each of the components are identified by the COMPONENT argument of CMake's INSTALL command. These components can be annotated with user-friendly names and descriptions, inter-component dependencies, etc., and grouped in various ways to customize the resulting installer. See the cpack_add_* commands, described below, for more information about component-specific installations.
Before including the CPack module, there are a variety of variables that can be set to customize the resulting installers. The most commonly-used variables are:
CPACK_PACKAGE_NAME - The name of the package (or application). If
not specified, defaults to the project name.
CPACK_PACKAGE_VENDOR - The name of the package vendor (e.g.,
"Kitware").
CPACK_PACKAGE_VERSION_MAJOR - Package major Version
CPACK_PACKAGE_VERSION_MINOR - Package minor Version
CPACK_PACKAGE_VERSION_PATCH - Package patch Version
CPACK_PACKAGE_DESCRIPTION_FILE - A text file used to describe the
project. Used, for example, the introduction screen of a
CPack-generated Windows installer to describe the project.
CPACK_PACKAGE_DESCRIPTION_SUMMARY - Short description of the
project (only a few words).
CPACK_PACKAGE_FILE_NAME - The name of the package file to generate,
not including the extension. For example, cmake-2.6.1-Linux-i686.
CPACK_PACKAGE_INSTALL_DIRECTORY - Installation directory on the
target system, e.g., "CMake 2.5".
CPACK_RESOURCE_FILE_LICENSE - License file for the project, which
will typically be displayed to the user (often with an explicit
"Accept" button, for graphical installers) prior to installation.
CPACK_RESOURCE_FILE_README - ReadMe file for the project, which
typically describes in some detail
CPACK_RESOURCE_FILE_WELCOME - Welcome file for the project, which
welcomes users to this installer. Typically used in the graphical
installers on Windows and Mac OS X.
CPACK_MONOLITHIC_INSTALL - Disables the component-based
installation mechanism, so that all components are always installed.
CPACK_GENERATOR - List of CPack generators to use. If not
specified, CPack will create a set of options (e.g.,
CPACK_BINARY_NSIS) allowing the user to enable/disable individual
generators.
CPACK_OUTPUT_CONFIG_FILE - The name of the CPack configuration file
for binary installers that will be generated by the CPack
module. Defaults to CPackConfig.cmake.
CPACK_PACKAGE_EXECUTABLES - Lists each of the executables along
with a text label, to be used to create Start Menu shortcuts on
Windows. For example, setting this to the list ccmake;CMake will
create a shortcut named "CMake" that will execute the installed
executable ccmake.
CPACK_STRIP_FILES - List of files to be stripped. Starting with
CMake 2.6.0 CPACK_STRIP_FILES will be a boolean variable which
enables stripping of all files (a list of files evaluates to TRUE
in CMake, so this change is compatible).
The following CPack variables are specific to source packages, and will not affect binary packages:
CPACK_SOURCE_PACKAGE_FILE_NAME - The name of the source package,
e.g., cmake-2.6.1
CPACK_SOURCE_STRIP_FILES - List of files in the source tree that
will be stripped. Starting with CMake 2.6.0
CPACK_SOURCE_STRIP_FILES will be a boolean variable which enables
stripping of all files (a list of files evaluates to TRUE in CMake,
so this change is compatible).
CPACK_SOURCE_GENERATOR - List of generators used for the source
packages. As with CPACK_GENERATOR, if this is not specified then
CPack will create a set of options (e.g., CPACK_SOURCE_ZIP)
allowing users to select which packages will be generated.
CPACK_SOURCE_OUTPUT_CONFIG_FILE - The name of the CPack
configuration file for source installers that will be generated by
the CPack module. Defaults to CPackSourceConfig.cmake.
CPACK_SOURCE_IGNORE_FILES - Pattern of files in the source tree
that won't be packaged when building a source package. This is a
list of patterns, e.g., /CVS/;/\.svn/;\.swp$;\.#;/#;.~;cscope.
The following variables are specific to the graphical installers built on Windows using the Nullsoft Installation System.
CPACK_PACKAGE_INSTALL_REGISTRY_KEY - Registry key used when
installing this project.
CPACK_NSIS_MUI_ICON - The icon file (.ico) for the generated
install program.
CPACK_NSIS_MUI_UNIICON - The icon file (.ico) for the generated
uninstall program.
CPACK_PACKAGE_ICON - A branding image that will be displayed inside
the installer.
CPACK_NSIS_EXTRA_INSTALL_COMMANDS - Extra NSIS commands that will
be added to the install Section.
CPACK_NSIS_EXTRA_UNINSTALL_COMMANDS - Extra NSIS commands that will
be added to the uninstall Section.
CPACK_NSIS_COMPRESSOR - The arguments that will be passed to the
NSIS SetCompressor command.
CPACK_NSIS_MODIFY_PATH - If this is set to "ON", then an extra page
will appear in the installer that will allow the user to choose
whether the program directory should be added to the system PATH
variable.
CPACK_NSIS_DISPLAY_NAME - The title displayed at the top of the
installer.
CPACK_NSIS_INSTALLED_ICON_NAME - A path to the executable that
contains the installer icon.
CPACK_NSIS_HELP_LINK - URL to a web site providing assistance in
installing your application.
CPACK_NSIS_URL_INFO_ABOUT - URL to a web site providing more
information about your application.
CPACK_NSIS_CONTACT - Contact information for questions and comments
about the installation process.
CPACK_NSIS_CREATE_ICONS_EXTRA - Additional NSIS commands for
creating start menu shortcuts.
CPACK_NSIS_DELETE_ICONS_EXTRA -Additional NSIS commands to
uninstall start menu shortcuts.
The following variable is specific to installers build on Mac OS X using PackageMaker:
CPACK_OSX_PACKAGE_VERSION - The version of Mac OS X that the
resulting PackageMaker archive should be compatible
with. Different versions of Mac OS X support different
features. For example, CPack can only build component-based
installers for Mac OS X 10.4 or newer, and can only build
installers that download component son-the-fly for Mac OS X 10.5
or newer. If left blank, this value will be set to the minimum
version of Mac OS X that supports the requested features. Set this
variable to some value (e.g., 10.4) only if you want to guarantee
that your installer will work on that version of Mac OS X, and
don't mind missing extra features available in the installer
shipping with later versions of Mac OS X.
The following variables are for advanced uses of CPack:
CPACK_CMAKE_GENERATOR - What CMake generator should be used if the
project is CMake project. Defaults to the value of CMAKE_GENERATOR;
few users will want to change this setting.
CPACK_INSTALL_CMAKE_PROJECTS - List of four values that specify
what project to install. The four values are: Build directory,
Project Name, Project Component, Directory. If omitted, CPack will
build an installer that installers everything.
CPACK_SYSTEM_NAME - System name, defaults to the value of
${CMAKE_SYSTEM_NAME}.
CPACK_PACKAGE_VERSION - Package full version, used internally. By
default, this is built from CPACK_PACKAGE_VERSION_MAJOR,
CPACK_PACKAGE_VERSION_MINOR, and CPACK_PACKAGE_VERSION_PATCH.
CPACK_TOPLEVEL_TAG - Directory for the installed files.
CPACK_INSTALL_COMMANDS - Extra commands to install components.
CPACK_INSTALL_DIRECTORIES - Extra directories to install.
Component-specific installation allows users to select specific sets of components to install during the install process. Installation components are identified by the COMPONENT argument of CMake's INSTALL commands, and should be further described by the following CPack commands:
cpack_add_component - Describes a CPack installation component
named by the COMPONENT argument to a CMake INSTALL command.
cpack_add_component(compname
[DISPLAY_NAME name]
[DESCRIPTION description]
[HIDDEN | REQUIRED | DISABLED ]
[GROUP group]
[DEPENDS comp1 comp2 ... ]
[INSTALL_TYPES type1 type2 ... ]
[DOWNLOADED]
[ARCHIVE_FILE filename])
The cmake_add_component command describes an installation
component, which the user can opt to install or remove as part of
the graphical installation process. compname is the name of the
component, as provided to the COMPONENT argument of one or more
CMake INSTALL commands.
DISPLAY_NAME is the displayed name of the component, used in
graphical installers to display the component name. This value can
be any string.
DESCRIPTION is an extended description of the component, used in
graphical installers to give the user additional information about
the component. Descriptions can span multiple lines using "\n" as
the line separator. Typically, these descriptions should be no
more than a few lines long.
HIDDEN indicates that this component will be hidden in the
graphical installer, so that the user cannot directly change
whether it is installed or not.
REQUIRED indicates that this component is required, and therefore
will always be installed. It will be visible in the graphical
installer, but it cannot be unselected. (Typically, required
components are shown greyed out).
DISABLED indicates that this component should be disabled
(unselected) by default. The user is free to select this component
for installation, unless it is also HIDDEN.
DEPENDS lists the components on which this component depends. If
this component is selected, then each of the components listed
must also be selected. The dependency information is encoded
within the installer itself, so that users cannot install
inconsitent sets of components.
GROUP names the component group of which this component is a
part. If not provided, the component will be a standalone
component, not part of any component group. Component groups are
described with the cpack_add_component_group command, detailed
below.
INSTALL_TYPES lists the installation types of which this component
is a part. When one of these installations types is selected, this
component will automatically be selected. Installation types are
described with the cpack_add_install_type command, detailed below.
DOWNLOADED indicates that this component should be downloaded
on-the-fly by the installer, rather than packaged in with the
installer itself. For more information, see the cpack_configure_downloads
command.
ARCHIVE_FILE provides a name for the archive file created by CPack
to be used for downloaded components. If not supplied, CPack will
create a file with some name based on CPACK_PACKAGE_FILE_NAME and
the name of the component. See cpack_configure_downloads for more
information.
cpack_add_component_group - Describes a group of related CPack
installation components.
cpack_add_component_group(groupname
[DISPLAY_NAME name]
[DESCRIPTION description]
[PARENT_GROUP parent]
[EXPANDED]
[BOLD_TITLE])
The cpack_add_component_group describes a group of installation
components, which will be placed together within the listing of
options. Typically, component groups allow the user to
select/deselect all of the components within a single group via a
single group-level option. Use component groups to reduce the
complexity of installers with many options. groupname is an
arbitrary name used to identify the group in the GROUP argument of
the cpack_add_component command, which is used to place a
component in a group. The name of the group must not conflict with
the name of any component.
DISPLAY_NAME is the displayed name of the component group, used in
graphical installers to display the component group name. This
value can be any string.
DESCRIPTION is an extended description of the component group,
used in graphical installers to give the user additional
information about the components within that group. Descriptions
can span multiple lines using "\n" as the line
separator. Typically, these descriptions should be no more than a
few lines long.
PARENT_GROUP, if supplied, names the parent group of this group.
Parent groups are used to establish a hierarchy of groups,
providing an arbitrary hierarchy of groups.
EXPANDED indicates that, by default, the group should show up as
"expanded", so that the user immediately sees all of the
components within the group. Otherwise, the group will initially
show up as a single entry.
BOLD_TITLE indicates that the group title should appear in bold,
to call the user's attention to the group.
cpack_add_install_type - Add a new installation type containing a
set of predefined component selections to the graphical installer.
cpack_add_install_type(typename
[DISPLAY_NAME name])
The cpack_add_install_type command identifies a set of preselected
components that represents a common use case for an
application. For example, a "Developer" install type might include
an application along with its header and library files, while an
"End user" install type might just include the application's
executable. Each component identifies itself with one or more
install types via the INSTALL_TYPES argument to
cpack_add_component.
DISPLAY_NAME is the displayed name of the install type, which will
typically show up in a drop-down box within a graphical
installer. This value can be any string.
cpack_configure_downloads - Configure CPack to download selected
components on-the-fly as part of the installation process.
cpack_configure_downloads(site
[UPLOAD_DIRECTORY dirname]
[ALL]
[ADD_REMOVE|NO_ADD_REMOVE])
The cpack_configure_downloads command configures installation-time
downloads of selected components. For each downloadable component,
CPack will create an archive containing the contents of that
component, which should be uploaded to the given site. When the
user selects that component for installation, the installer will
download and extract the component in place. This feature is
useful for creating small installers that only download the
requested components, saving bandwidth. Additionally, the
installers are small enough that they will be installed as part of
the normal installation process, and the "Change" button in
Windows Add/Remove Programs control panel will allow one to add or
remove parts of the application after the original
installation. On Windows, the downloaded-components functionality
requires the ZipDLL plug-in for NSIS, available at:
http://nsis.sourceforge.net/ZipDLL_plug-in
On Mac OS X, installers that download components on-the-fly can
only be built and installed on system using Mac OS X 10.5 or
later.
The site argument is a URL where the archives for downloadable
components will reside, e.g., http://www.cmake.org/files/2.6.1/installer/
All of the archives produced by CPack should be uploaded to that location.
UPLOAD_DIRECTORY is the local directory where CPack will create the
various archives for each of the components. The contents of this
directory should be uploaded to a location accessible by the URL given
in the site argument. If omitted, CPack will use the directory CPackUploads
inside the CMake binary directory to store the generated archives.
The ALL flag indicates that all components be downloaded. Otherwise, only
those components explicitly marked as DOWNLOADED or that have a specified
ARCHIVE_FILE will be downloaded. Additionally, the ALL option implies
ADD_REMOVE (unless NO_ADD_REMOVE is specified).
ADD_REMOVE indicates that CPack should install a copy of the installer
that can be called from Windows' Add/Remove Programs dialog (via the
"Modify" button) to change the set of installed components. NO_ADD_REMOVE
turns off this behavior. This option is ignored on Mac OS X.CPackRPM
:
CPack script for creating RPM package Author: Eric Noulard with the help of Alexander Neundorf. All variables used by CPackRPM begins with CPACK_RPM_ prefix
Here comes the list of used variables:CTest
: Configure a project for testing with CTest/CDash
This file configures a project to use the CTest/CDash/Dart testing/dashboard process. This module should be included in the CMakeLists.txt file at the top of a project. Typical usage:
INCLUDE(CTest)
IF(BUILD_TESTING)ENDIF(BUILD_TESTING) ... testing related CMake code ...
The BUILD_TESTING option is created by the CTest module to determine whether testing support should be enabled. The default is ON.CheckCCompilerFlag
: Check whether the C compiler supports a given flag.
CHECK_C_COMPILER_FLAG(FLAG VARIABLE)
FLAG - the compiler flag
VARIABLE - variable to store the result
This actually calls the check_c_source_compiles macro.
See help for CheckCSourceCompiles for a listing of variables
that can modify the build.CheckCSourceCompiles
: macro which checks if the source code compiles
CHECK_C_SOURCE_COMPILES(SOURCE VAR)
SOURCE - source code to try to compile
VAR - variable to store whether the source code compiled
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_FLAGS = string of compile command line flags
CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
CMAKE_REQUIRED_INCLUDES = list of include directories
CMAKE_REQUIRED_LIBRARIES = list of libraries to linkCheckCSourceRuns
: macro which checks if the source code runs
CHECK_C_SOURCE_RUNS(SOURCE VAR)
SOURCE - source code to try to compile
VAR - variable to store the result, 1 for success, empty for failure
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_FLAGS = string of compile command line flags
CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
CMAKE_REQUIRED_INCLUDES = list of include directories
CMAKE_REQUIRED_LIBRARIES = list of libraries to linkCheckCXXCompilerFlag
: Check whether the CXX compiler supports a given flag.
CHECK_CXX_COMPILER_FLAG(FLAG VARIABLE)
FLAG - the compiler flag
VARIABLE - variable to store the resultCheckCXXSourceCompiles
: macro which checks if the source code compiles
CHECK_CXX_SOURCE_COMPILES(SOURCE VAR)
SOURCE - source code to try to compile
VAR - variable to store whether the source code compiled
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_FLAGS = string of compile command line flags
CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
CMAKE_REQUIRED_INCLUDES = list of include directories
CMAKE_REQUIRED_LIBRARIES = list of libraries to linkCheckCXXSourceRuns
: macro which checks if the source code compiles
CHECK_CXX_SOURCE_RUNS(SOURCE VAR)
SOURCE - source code to try to compile
VAR - variable to store the result, 1 for success, empty for failure
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_FLAGS = string of compile command line flags
CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
CMAKE_REQUIRED_INCLUDES = list of include directories
CMAKE_REQUIRED_LIBRARIES = list of libraries to linkCheckFortranFunctionExists
: macro which checks if the Fortran function exists
CHECK_FORTRAN_FUNCTION_EXISTS(FUNCTION VARIABLE)
FUNCTION - the name of the Fortran function
VARIABLE - variable to store the result
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_LIBRARIES = list of libraries to linkCheckFunctionExists
: macro which checks if the function exists
CHECK_FUNCTION_EXISTS(FUNCTION VARIABLE)
FUNCTION - the name of the function
VARIABLE - variable to store the result
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_FLAGS = string of compile command line flags
CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
CMAKE_REQUIRED_INCLUDES = list of include directories
CMAKE_REQUIRED_LIBRARIES = list of libraries to linkCheckIncludeFile
: macro which checks the include file exists.
CHECK_INCLUDE_FILE(INCLUDE VARIABLE)
INCLUDE - name of include file
VARIABLE - variable to return result
an optional third argument is the CFlags to add to the compile line or you can use CMAKE_REQUIRED_FLAGS
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_FLAGS = string of compile command line flags
CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
CMAKE_REQUIRED_INCLUDES = list of include directoriesCheckIncludeFileCXX
: Check if the include file exists.
CHECK_INCLUDE_FILE_CXX(INCLUDE VARIABLE)
INCLUDE - name of include file
VARIABLE - variable to return result
An optional third argument is the CFlags to add to the compile line or you can use CMAKE_REQUIRED_FLAGS.
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_FLAGS = string of compile command line flags
CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
CMAKE_REQUIRED_INCLUDES = list of include directoriesCheckIncludeFiles
: Check if the files can be included
CHECK_INCLUDE_FILES(INCLUDE VARIABLE)
INCLUDE - list of files to include
VARIABLE - variable to return result
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_FLAGS = string of compile command line flags
CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
CMAKE_REQUIRED_INCLUDES = list of include directoriesCheckLibraryExists
: Check if the function exists.
CHECK_LIBRARY_EXISTS (LIBRARY FUNCTION LOCATION VARIABLE)
LIBRARY - the name of the library you are looking for
FUNCTION - the name of the function
LOCATION - location where the library should be found
VARIABLE - variable to store the result
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_FLAGS = string of compile command line flags
CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
CMAKE_REQUIRED_LIBRARIES = list of libraries to linkCheckStructHasMember
: Check if the given struct or class has the specified member variable
CHECK_STRUCT_HAS_MEMBER (STRUCT MEMBER HEADER VARIABLE)
STRUCT - the name of the struct or class you are interested in
MEMBER - the member which existence you want to check
HEADER - the header(s) where the prototype should be declared
VARIABLE - variable to store the result
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_FLAGS = string of compile command line flags
CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
CMAKE_REQUIRED_INCLUDES = list of include directories
Example: CHECK_STRUCT_HAS_MEMBER("struct timeval" tv_sec sys/select.h HAVE_TIMEVAL_TV_SEC)CheckSymbolExists
: Check if the symbol exists in include files
CHECK_SYMBOL_EXISTS(SYMBOL FILES VARIABLE)
SYMBOL - symbol
FILES - include files to check
VARIABLE - variable to return result
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_FLAGS = string of compile command line flags
CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
CMAKE_REQUIRED_INCLUDES = list of include directories
CMAKE_REQUIRED_LIBRARIES = list of libraries to linkCheckTypeSize
: Check sizeof a type
CHECK_TYPE_SIZE(TYPE VARIABLE [BUILTIN_TYPES_ONLY])
Check if the type exists and determine size of type. if the type exists, the size will be stored to the variable. This also calls check_include_file for sys/types.h stdint.h and stddef.h, setting HAVE_SYS_TYPES_H, HAVE_STDINT_H, and HAVE_STDDEF_H. This is because many types are stored in these include files.
VARIABLE - variable to store size if the type exists.
HAVE_${VARIABLE} - does the variable exists or not
BUILTIN_TYPES_ONLY - The third argument is optional and if
it is set to the string BUILTIN_TYPES_ONLY
this macro will not check for any header files.
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_FLAGS = string of compile command line flags
CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
CMAKE_REQUIRED_INCLUDES = list of include directories
CMAKE_REQUIRED_LIBRARIES = list of libraries to link
CheckVariableExists
: Check if the variable exists.
CHECK_VARIABLE_EXISTS(VAR VARIABLE)
VAR - the name of the variable
VARIABLE - variable to store the result
This macro is only for C variables.
The following variables may be set before calling this macro to modify the way the check is run:
CMAKE_REQUIRED_FLAGS = string of compile command line flags
CMAKE_REQUIRED_DEFINITIONS = list of macros to define (-DFOO=bar)
CMAKE_REQUIRED_LIBRARIES = list of libraries to linkDart
: Configure a project for testing with CTest or old Dart Tcl Client
This file is the backwards-compatibility version of the CTest module. It supports using the old Dart 1 Tcl client for driving dashboard submissions as well as testing with CTest. This module should be included in the CMakeLists.txt file at the top of a project. Typical usage:
INCLUDE(Dart)
IF(BUILD_TESTING)ENDIF(BUILD_TESTING) ... testing related CMake code ...
The BUILD_TESTING option is created by the Dart module to determine whether testing support should be enabled. The default is ON.Documentation
: DocumentationVTK.cmake
This file provides support for the VTK documentation framework. It relies on several tools (Doxygen, Perl, etc).FeatureSummary
: Macros for generating a summary of enabled/disabled features
PRINT_ENABLED_FEATURES()
Print a summary of all enabled features. By default all successfull
FIND_PACKAGE() calls will appear here, except the ones which used the QUIET keyword.
Additional features can be added by appending an entry to the global ENABLED_FEATURES
property. If SET_FEATURE_INFO() is used for that feature, the output will be much
more informative.
PRINT_DISABLED_FEATURES()
Same as PRINT_ENABLED_FEATURES(), but for disabled features. It can be extended
the same way by adding to the global property DISABLED_FEATURES.
SET_FEATURE_INFO(NAME DESCRIPTION [URL [COMMENT] ] )
Use this macro to set up information about the named feature, which will
then be displayed by PRINT_ENABLED/DISABLED_FEATURES().
Example: SET_FEATURE_INFO(LibXml2 "XML processing library." "http://xmlsoft.org/")FindASPELL
: Try to find ASPELL
Once done this will define
ASPELL_FOUND - system has ASPELL
ASPELL_INCLUDE_DIR - the ASPELL include directory
ASPELL_LIBRARIES - The libraries needed to use ASPELL
ASPELL_DEFINITIONS - Compiler switches required for using ASPELLFindAVIFile
: Locate AVIFILE library and include paths
AVIFILE (http://avifile.sourceforge.net/)is a set of libraries for i386 machines to use various AVI codecs. Support is limited beyond Linux. Windows provides native AVI support, and so doesn't need this library. This module defines
AVIFILE_INCLUDE_DIR, where to find avifile.h , etc.
AVIFILE_LIBRARIES, the libraries to link against
AVIFILE_DEFINITIONS, definitions to use when compiling
AVIFILE_FOUND, If false, don't try to use AVIFILEFindBLAS
: Find BLAS library
This module finds an installed fortran library that implements the BLAS linear-algebra interface (see http://www.netlib.org/blas/). The list of libraries searched for is taken from the autoconf macro file, acx_blas.m4 (distributed at http://ac-archive.sourceforge.net/ac-archive/acx_blas.html).
This module sets the following variables:
BLAS_FOUND - set to true if a library implementing the BLAS interface
is found
BLAS_LINKER_FLAGS - uncached list of required linker flags (excluding -l
and -L).
BLAS_LIBRARIES - uncached list of libraries (using full path name) to
link against to use BLAS
BLAS95_LIBRARIES - uncached list of libraries (using full path name)
to link against to use BLAS95 interface
BLAS95_FOUND - set to true if a library implementing the BLAS f95 interface
is found
BLA_STATIC if set on this determines what kind of linkage we do (static)
BLA_VENDOR if set checks only the specified vendor, if not set checks
all the posibilities
BLA_F95 if set on tries to find the f95 interfaces for BLAS/LAPACK
######### ## List of vendors (BLA_VENDOR) valid in this module # ATLAS, PhiPACK,CXML,DXML,SunPerf,SCSL,SGIMATH,IBMESSL,Intel10_32 (intel mkl v10 32 bit),Intel10_64lp (intel mkl v10 64 bit,lp thread model, lp64 model), # Intel( older versions of mkl 32 and 64 bit), ACML,Apple, NAS, Generic C/CXX should be enabled to use Intel mkl
FindBZip2
: Try to find BZip2
Once done this will define
BZIP2_FOUND - system has BZip2
BZIP2_INCLUDE_DIR - the BZip2 include directory
BZIP2_LIBRARIES - Link these to use BZip2
BZIP2_DEFINITIONS - Compiler switches required for using BZip2
BZIP2_NEED_PREFIX - this is set if the functions are prefixed with BZ2_FindBoost
: Try to find Boost include dirs and libraries
Usage of this module as follows:
== Using Header-Only libraries from within Boost: ==
find_package( Boost 1.36.0 )
if(Boost_FOUND)
include_directories(${Boost_INCLUDE_DIRS})
add_executable(foo foo.cc)
endif()
== Using actual libraries from within Boost: ==
set(Boost_USE_STATIC_LIBS ON)
set(Boost_USE_MULTITHREADED ON)
find_package( Boost 1.36.0 COMPONENTS date_time filesystem system ... )
if(Boost_FOUND)
include_directories(${Boost_INCLUDE_DIRS})
add_executable(foo foo.cc)
target_link_libraries(foo ${Boost_LIBRARIES})
endif()
The components list needs to contain actual names of boost libraries only, such as "date_time" for "libboost_date_time". If you're using parts of Boost that contain header files only (e.g. foreach) you do not need to specify COMPONENTS.
You should provide a minimum version number that should be used. If you provide this version number and specify the REQUIRED attribute, this module will fail if it can't find the specified or a later version. If you specify a version number this is automatically put into the considered list of version numbers and thus doesn't need to be specified in the Boost_ADDITIONAL_VERSIONS variable (see below).
NOTE for Visual Studio Users:
Automatic linking is used on MSVC & Borland compilers by default when
#including things in Boost. It's important to note that setting
Boost_USE_STATIC_LIBS to OFF is NOT enough to get you dynamic linking,
should you need this feature. Automatic linking typically uses static
libraries with a few exceptions (Boost.Python is one).
Please see the section below near Boost_LIB_DIAGNOSTIC_DEFINITIONS for
more details. Adding a TARGET_LINK_LIBRARIES() as shown in the example
above appears to cause VS to link dynamically if Boost_USE_STATIC_LIBS
gets set to OFF. It is suggested you avoid automatic linking since it
will make your application less portable.
=========== The mess that is Boost_ADDITIONAL_VERSIONS (sorry?) ============
OK, so the Boost_ADDITIONAL_VERSIONS variable can be used to specify a list of boost version numbers that should be taken into account when searching for Boost. Unfortunately boost puts the version number into the actual filename for the libraries, so this variable will certainly be needed in the future when new Boost versions are released.
Currently this module searches for the following version numbers: 1.33, 1.33.0, 1.33.1, 1.34, 1.34.0, 1.34.1, 1.35, 1.35.0, 1.35.1, 1.36, 1.36.0, 1.36.1, 1.37, 1.37.0, 1.38, 1.38.0
NOTE: If you add a new major 1.x version in Boost_ADDITIONAL_VERSIONS you should add both 1.x and 1.x.0 as shown above. Official Boost include directories omit the 3rd version number from include paths if it is 0 although not all binary Boost releases do so.
SET(Boost_ADDITIONAL_VERSIONS "0.99" "0.99.0" "1.78" "1.78.0")
============================================================================
Variables used by this module, they can change the default behaviour and need to be set before calling find_package:
Boost_USE_MULTITHREADED Can be set to OFF to use the non-multithreaded
boost libraries. If not specified, defaults
to ON.
Boost_USE_STATIC_LIBS Can be set to ON to force the use of the static
boost libraries. Defaults to OFF.
Other Variables used by this module which you may want to set.
Boost_ADDITIONAL_VERSIONS A list of version numbers to use for searching
the boost include directory. Please see
the documentation above regarding this
annoying, but necessary variable :(
Boost_DEBUG Set this to TRUE to enable debugging output
of FindBoost.cmake if you are having problems.
Please enable this before filing any bug
reports.
Boost_COMPILER Set this to the compiler suffix used by Boost
(e.g. "-gcc43") if FindBoods has problems finding
the proper Boost installation
These last three variables are available also as environment variables:
BOOST_ROOT or BOOSTROOT The preferred installation prefix for searching for
Boost. Set this if the module has problems finding
the proper Boost installation.
BOOST_INCLUDEDIR Set this to the include directory of Boost, if the
module has problems finding the proper Boost installation
BOOST_LIBRARYDIR Set this to the lib directory of Boost, if the
module has problems finding the proper Boost installation
Variables defined by this module:
Boost_FOUND System has Boost, this means the include dir was
found, as well as all the libraries specified in
the COMPONENTS list.
Boost_INCLUDE_DIRS Boost include directories: not cached
Boost_INCLUDE_DIR This is almost the same as above, but this one is
cached and may be modified by advanced users
Boost_LIBRARIES Link these to use the Boost libraries that you
specified: not cached
Boost_LIBRARY_DIRS The path to where the Boost library files are.
Boost_VERSION The version number of the boost libraries that
have been found, same as in version.hpp from Boost
Boost_LIB_VERSION The version number in filename form as
it's appended to the library filenames
Boost_MAJOR_VERSION major version number of boost
Boost_MINOR_VERSION minor version number of boost
Boost_SUBMINOR_VERSION subminor version number of boost
Boost_LIB_DIAGNOSTIC_DEFINITIONS [WIN32 Only] You can call
add_definitions(${Boost_LIB_DIAGNOSTIC_DEFINTIIONS})
to have diagnostic information about Boost's
automatic linking outputted during compilation time.
For each component you list the following variables are set. ATTENTION: The component names need to be in lower case, just as the boost library names however the CMake variables use upper case for the component part. So you'd get Boost_SERIALIZATION_FOUND for example.
Boost_${COMPONENT}FOUND True IF the Boost library "component" was found.
Boost${COMPONENT}LIBRARY The absolute path of the Boost library "component".
Boost${COMPONENT}LIBRARY_DEBUG The absolute path of the debug version of the
Boost library "component".
Boost${COMPONENT}_LIBRARY_RELEASE The absolute path of the release version of the
Boost library "component"
Copyright (c) 2006-2008 Andreas Schneider mail@cynapses.org
Copyright (c) 2007 Wengo
Copyright (c) 2007 Mike Jackson
Copyright (c) 2008 Andreas Pakulat apaku@gmx.de
Redistribution AND use is allowed according to the terms of the New
BSD license.
For details see the accompanying COPYING-CMAKE-SCRIPTS file.
FindCABLE
: Find CABLE
This module finds if CABLE is installed and determines where the include files and libraries are. This code sets the following variables:
CABLE the path to the cable executable
CABLE_TCL_LIBRARY the path to the Tcl wrapper library
CABLE_INCLUDE_DIR the path to the include directory
To build Tcl wrappers, you should add shared library and link it to CABLETCLLIBRARY.Youshouldalsoadd{CABLE_TCL_LIBRARY}. You should also add CABLETCLLIBRARY.Youshouldalsoadd{CABLE_INCLUDE_DIR} as an include directory.FindCURL
: Find curl
Find the native CURL headers and libraries.
CURL_INCLUDE_DIRS - where to find curl/curl.h, etc.
CURL_LIBRARIES - List of libraries when using curl.
CURL_FOUND - True if curl found.FindCVS
:
The module defines the following variables:
CVS_EXECUTABLE - path to cvs command line client
CVS_FOUND - true if the command line client was found
Example usage:
find_package(CVS)
if(CVS_FOUND)
message("CVS found: ${CVS_EXECUTABLE}")
endif(CVS_FOUND)FindCoin3D
: Find Coin3D (Open Inventor)
Coin3D is an implementation of the Open Inventor API. It provides data structures and algorithms for 3D visualization http://www.coin3d.org/
This module defines the following variables
COIN3D_FOUND - system has Coin3D - Open Inventor
COIN3D_INCLUDE_DIRS - where the Inventor include directory can be found
COIN3D_LIBRARIES - Link to this to use Coin3DFindCups
: Try to find the Cups printing system
Once done this will define
CUPS_FOUND - system has Cups
CUPS_INCLUDE_DIR - the Cups include directory
CUPS_LIBRARIES - Libraries needed to use Cups
Set CUPS_REQUIRE_IPP_DELETE_ATTRIBUTE to TRUE if you need a version which
features this function (i.e. at least 1.1.19)FindCurses
: Find the curses include file and library
CURSES_FOUND - system has Curses
CURSES_INCLUDE_DIR - the Curses include directory
CURSES_LIBRARIES - The libraries needed to use Curses
CURSES_HAVE_CURSES_H - true if curses.h is available
CURSES_HAVE_NCURSES_H - true if ncurses.h is available
CURSES_HAVE_NCURSES_NCURSES_H - true if ncurses/ncurses.h is available
CURSES_HAVE_NCURSES_CURSES_H - true if ncurses/curses.h is available
CURSES_LIBRARY - set for backwards compatibility with 2.4 CMake
Set CURSES_NEED_NCURSES to TRUE before the FIND_PACKAGE() command if NCurses functionality is required.FindCxxTest
: Find CxxTest
Find the CxxTest suite and declare a helper macro for creating unit tests and integrating them with CTest. For more details on CxxTest see http://cxxtest.tigris.org
INPUT Variables
CXXTEST_USE_PYTHON
If true, the CXXTEST_ADD_TEST macro will use
the Python test generator instead of Perl.
OUTPUT Variables
CXXTEST_FOUND
True if the CxxTest framework was found
CXXTEST_INCLUDE_DIR
Where to find the CxxTest include directory
CXXTEST_PERL_TESTGEN_EXECUTABLE
The perl-based test generator.
CXXTEST_PYTHON_TESTGEN_EXECUTABLE
The python-based test generator.
MACROS for use by CMake users:
CXXTEST_ADD_TEST( )
Creates a CxxTest runner and adds it to the CTest testing suite
Parameters:
test_name The name of the test
gen_source_file The generated source filename to be generated by CxxTest
input_files_to_testgen The list of header files containing the
CxxTest::TestSuite's to be included in this runner
#==============
Example Usage:
FIND_PACKAGE(CxxTest)
INCLUDE_DIRECTORIES(${CXXTEST_INCLUDE_DIR})
ENABLE_TESTING()
CXXTEST_ADD_TEST(unittest_foo foo_test.cc ${CMAKE_CURRENT_SOURCE_DIR}/foo_test.h)
This will:
1. Invoke the testgen executable to autogenerate foo_test.cc in the
binary tree from "foo_test.h" in the current source directory.
2. Create an executable and test called unittest_foo.
#=============
Example foo_test.h:
#include
class MyTestSuite : public CxxTest::TestSuite
{
public:
void testAddition( void )
{
TS_ASSERT( 1 + 1 > 1 );
TS_ASSERT_EQUALS( 1 + 1, 2 );
}
};
FindCxxTest.cmake Copyright (c) 2008
Philip Lowman philip@yhbt.com
Version 1.0 (1/8/08)
Fixed CXXTEST_INCLUDE_DIRS so it will work properly
Eliminated superfluous CXXTEST_FOUND assignment
Cleaned up and added more documentation
FindCygwin
: this module looks for CygwinFindDCMTK
: find DCMTK librariesFindDart
: Find DART
This module looks for the dart testing software and sets DART_ROOT to point to where it found it.FindDevIL
:
This module locates the developer's image library. http://openil.sourceforge.net/
This module sets: IL_LIBRARY the name of the IL library. ILU_LIBRARY the name of the ILU library. ILUT_LIBRARY the name of the ILUT library. IL_INCLUDE_DIR where to find the il.h, ilu.h and ilut.h files. IL_FOUND this is set to TRUE if all the above variables were set.FindDoxygen
: This module looks for Doxygen and the path to Graphviz's dot
Doxygen is a documentation generation tool. Please see http://www.doxygen.org
This module accepts the following optional variables:
DOXYGEN_SKIP_DOT = If true this module will skip trying to find Dot
(an optional component often used by Doxygen)
This modules defines the following variables:
DOXYGEN_EXECUTABLE = The path to the doxygen command.
DOXYGEN_FOUND = Was Doxygen found or not?
DOXYGEN_DOT_EXECUTABLE = The path to the dot program used by doxygen.
DOXYGEN_DOT_FOUND = Was Dot found or not?
DOXYGEN_DOT_PATH = The path to dot not including the executable
FindEXPAT
: Find expat
Find the native EXPAT headers and libraries.
EXPAT_INCLUDE_DIRS - where to find expat.h, etc.
EXPAT_LIBRARIES - List of libraries when using expat.
EXPAT_FOUND - True if expat found.FindFLTK
: Find the native FLTK includes and library
By default FindFLTK.cmake will search for all of the FLTK components and add them to the FLTK_LIBRARIES variable.
You can limit the components which get placed in FLTK_LIBRARIES by
defining one or more of the following three options:
FLTK_SKIP_OPENGL, set to true to disable searching for opengl and
the FLTK GL library
FLTK_SKIP_FORMS, set to true to disable searching for fltk_forms
FLTK_SKIP_IMAGES, set to true to disable searching for fltk_images
FLTK_SKIP_FLUID, set to true if the fluid binary need not be present
at build time
The following variables will be defined:
FLTK_FOUND, True if all components not skipped were found
FLTK_INCLUDE_DIR, where to find include files
FLTK_LIBRARIES, list of fltk libraries you should link against
FLTK_FLUID_EXECUTABLE, where to find the Fluid tool
FLTK_WRAP_UI, This enables the FLTK_WRAP_UI command
The following cache variables are assigned but should not be used. See the FLTK_LIBRARIES variable instead.
FLTK_BASE_LIBRARY = the full path to fltk.lib
FLTK_GL_LIBRARY = the full path to fltk_gl.lib
FLTK_FORMS_LIBRARY = the full path to fltk_forms.lib
FLTK_IMAGES_LIBRARY = the full path to fltk_images.lib
FindFLTK2
: Find the native FLTK2 includes and library
The following settings are defined
FLTK2_FLUID_EXECUTABLE, where to find the Fluid tool
FLTK2_WRAP_UI, This enables the FLTK2_WRAP_UI command
FLTK2_INCLUDE_DIR, where to find include files
FLTK2_LIBRARIES, list of fltk2 libraries
FLTK2_FOUND, Don't use FLTK2 if false.
The following settings should not be used in general.
FLTK2_BASE_LIBRARY = the full path to fltk2.lib
FLTK2_GL_LIBRARY = the full path to fltk2_gl.lib
FLTK2_IMAGES_LIBRARY = the full path to fltk2_images.libFindFreetype
: Locate FreeType library
This module defines
FREETYPE_LIBRARIES, the library to link against
FREETYPE_FOUND, if false, do not try to link to FREETYPE
FREETYPE_INCLUDE_DIRS, where to find headers.
This is the concatenation of the paths:
FREETYPE_INCLUDE_DIR_ft2build
FREETYPE_INCLUDE_DIR_freetype2 FREETYPEDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=FREETYPE_DIR is an environment variable that would correspond to the ./configure --prefix=FREETYPEDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=FREETYPE_DIR used in building FREETYPE.FindGCCXML
: Find the GCC-XML front-end executable.FindGDAL
:
Locate gdal
This module accepts the following environment variables:
GDAL_DIR or GDAL_ROOT - Specify the location of GDAL
This module defines the following CMake variables:
GDAL_FOUND - True if libgdal is found
GDAL_LIBRARY - A variable pointing to the GDAL library
GDAL_INCLUDE_DIR - Where to find the headers GDALDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=GDALDIR is an environment variable that would correspond to the ./configure --prefix=GDALDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=GDAL_DIR used in building gdal.
Created by Eric Wing. I'm not a gdal user, but OpenSceneGraph uses it for osgTerrain so I whipped this module together for completeness. I actually don't know the conventions or where files are typically placed in distros. Any real gdal users are encouraged to correct this (but please don't break the OS X framework stuff when doing so which is what usually seems to happen).FindGIF
:
This module defines GIF_LIBRARIES - libraries to link to in order to use GIF GIF_FOUND, if false, do not try to link GIF_INCLUDE_DIR, where to find the headers GIFDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=GIF_DIR is an environment variable that would correspond to the ./configure --prefix=GIFDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=GIF_DIRFindGLUT
: try to find glut library and include files
GLUT_INCLUDE_DIR, where to find GL/glut.h, etc.
GLUT_LIBRARIES, the libraries to link against
GLUT_FOUND, If false, do not try to use GLUT.
Also defined, but not for general use are:
GLUT_glut_LIBRARY = the full path to the glut library.
GLUT_Xmu_LIBRARY = the full path to the Xmu library.
GLUT_Xi_LIBRARY = the full path to the Xi Library.FindGTK
: try to find GTK (and glib) and GTKGLArea
GTK_INCLUDE_DIR - Directories to include to use GTK
GTK_LIBRARIES - Files to link against to use GTK
GTK_FOUND - GTK was found
GTK_GL_FOUND - GTK's GL features were foundFindGettext
: Find GNU gettext tools
This module looks for the GNU gettext tools. This module defines the following values:
GETTEXT_MSGMERGE_EXECUTABLE: the full path to the msgmerge tool.
GETTEXT_MSGFMT_EXECUTABLE: the full path to the msgfmt tool.
GETTEXT_FOUND: True if gettext has been found.
Additionally it provides the following macros: GETTEXT_CREATE_TRANSLATIONS ( outputFile [ALL] file1 ... fileN )
This will create a target "translations" which will convert the
given input po files into the binary output mo file. If the
ALL option is used, the translations will also be created when
building the default target.FindGnuplot
: this module looks for gnuplot
Once done this will define
GNUPLOT_FOUND - system has Gnuplot
GNUPLOT_EXECUTABLE - the Gnuplot executableFindHSPELL
: Try to find HSPELL
Once done this will define
HSPELL_FOUND - system has HSPELL
HSPELL_INCLUDE_DIR - the HSPELL include directory
HSPELL_LIBRARIES - The libraries needed to use HSPELL
HSPELL_DEFINITIONS - Compiler switches required for using HSPELLFindHTMLHelp
: This module looks for Microsoft HTML Help Compiler
It defines:
HTML_HELP_COMPILER : full path to the Compiler (hhc.exe)
HTML_HELP_INCLUDE_PATH : include path to the API (htmlhelp.h)
HTML_HELP_LIBRARY : full path to the library (htmlhelp.lib)FindITK
: Find an ITK installation or build tree.FindImageMagick
: Find the ImageMagick binary suite.
This module will search for a set of ImageMagick tools specified as components in the FIND_PACKAGE call. Typical components include, but are not limited to (future versions of ImageMagick might have additional components not listed here):
animate
compare
composite
conjure
convert
display
identify
import
mogrify
montage
stream
If no component is specified in the FIND_PACKAGE call, then it only searches for the ImageMagick executable directory. This code defines the following variables:
ImageMagick_FOUND - TRUE if all components are found.
ImageMagick_EXECUTABLE_DIR - Full path to executables directory.
ImageMagick_FOUND - TRUE if is found.
ImageMagickEXECUTABLE - Full path to executable.
There are also components for the following ImageMagick APIs:
Magick++
MagickWand
MagickCore
For these components the following variables are set:
ImageMagick_FOUND - TRUE if all components are found.
ImageMagick_INCLUDE_DIRS - Full paths to all include dirs.
ImageMagick_LIBRARIES - Full paths to all libraries.
ImageMagickFOUND - TRUE if is found.
ImageMagickINCLUDE_DIRS - Full path to include dirs.
ImageMagick_LIBRARIES - Full path to libraries.
Example Usages:
FIND_PACKAGE(ImageMagick)
FIND_PACKAGE(ImageMagick COMPONENTS convert)
FIND_PACKAGE(ImageMagick COMPONENTS convert mogrify display)
FIND_PACKAGE(ImageMagick COMPONENTS Magick++)
FIND_PACKAGE(ImageMagick COMPONENTS Magick++ convert)
Note that the standard FIND_PACKAGE features are supported (i.e., QUIET, REQUIRED, etc.).FindJNI
: Find JNI java libraries.
This module finds if Java is installed and determines where the include files and libraries are. It also determines what the name of the library is. This code sets the following variables:JNI_INCLUDE_DIRS = the include dirs to use
JNI_LIBRARIES = the libraries to use
JAVA_AWT_LIBRARY = the path to the jawt library
JAVA_JVM_LIBRARY = the path to the jvm library
JAVA_INCLUDE_PATH = the include path to jni.h
JAVA_INCLUDE_PATH2 = the include path to jni_md.h
JAVA_AWT_INCLUDE_PATH = the include path to jawt.hFindJPEG
: Find JPEG
Find the native JPEG includes and library This module defines
JPEG_INCLUDE_DIR, where to find jpeglib.h, etc.
JPEG_LIBRARIES, the libraries needed to use JPEG.
JPEG_FOUND, If false, do not try to use JPEG.
also defined, but not for general use are
JPEG_LIBRARY, where to find the JPEG library.FindJasper
: Try to find the Jasper JPEG2000 library
Once done this will define
JASPER_FOUND - system has Jasper
JASPER_INCLUDE_DIR - the Jasper include directory
JASPER_LIBRARIES - The libraries needed to use JasperFindJava
: Find Java
This module finds if Java is installed and determines where the include files and libraries are. This code sets the following variables:
JAVA_RUNTIME = the full path to the Java runtime
JAVA_COMPILE = the full path to the Java compiler
JAVA_ARCHIVE = the full path to the Java archiverFindKDE3
: Find the KDE3 include and library dirs, KDE preprocessors and define a some macros
This module defines the following variables:
KDE3_DEFINITIONS - compiler definitions required for compiling KDE software
KDE3_INCLUDE_DIR - the KDE include directory
KDE3_INCLUDE_DIRS - the KDE and the Qt include directory, for use with INCLUDE_DIRECTORIES()
KDE3_LIB_DIR - the directory where the KDE libraries are installed, for use with LINK_DIRECTORIES()
QT_AND_KDECORE_LIBS - this contains both the Qt and the kdecore library
KDE3_DCOPIDL_EXECUTABLE - the dcopidl executable
KDE3_DCOPIDL2CPP_EXECUTABLE - the dcopidl2cpp executable
KDE3_KCFGC_EXECUTABLE - the kconfig_compiler executable
KDE3_FOUND - set to TRUE if all of the above has been found
The following user adjustable options are provided:
KDE3_BUILD_TESTS - enable this to build KDE testcases
It also adds the following macros (from KDE3Macros.cmake) SRCS_VAR is always the variable which contains the list of source files for your application or library.
KDE3_AUTOMOC(file1 ... fileN)
Call this if you want to have automatic moc file handling.
This means if you include "foo.moc" in the source file foo.cpp
a moc file for the header foo.h will be created automatically.
You can set the property SKIP_AUTOMAKE using SET_SOURCE_FILES_PROPERTIES()
to exclude some files in the list from being processed.
KDE3_ADD_MOC_FILES(SRCS_VAR file1 ... fileN )
If you don't use the KDE3_AUTOMOC() macro, for the files
listed here moc files will be created (named "foo.moc.cpp")
KDE3_ADD_DCOP_SKELS(SRCS_VAR header1.h ... headerN.h )
Use this to generate DCOP skeletions from the listed headers.
KDE3_ADD_DCOP_STUBS(SRCS_VAR header1.h ... headerN.h )
Use this to generate DCOP stubs from the listed headers.
KDE3_ADD_UI_FILES(SRCS_VAR file1.ui ... fileN.ui )
Use this to add the Qt designer ui files to your application/library.
KDE3_ADD_KCFG_FILES(SRCS_VAR file1.kcfgc ... fileN.kcfgc )
Use this to add KDE kconfig compiler files to your application/library.
KDE3_INSTALL_LIBTOOL_FILE(target)
This will create and install a simple libtool file for the given target.
KDE3_ADD_EXECUTABLE(name file1 ... fileN )
Currently identical to ADD_EXECUTABLE(), may provide some advanced features in the future.
KDE3_ADD_KPART(name [WITH_PREFIX] file1 ... fileN )
Create a KDE plugin (KPart, kioslave, etc.) from the given source files.
If WITH_PREFIX is given, the resulting plugin will have the prefix "lib", otherwise it won't.
It creates and installs an appropriate libtool la-file.
KDE3_ADD_KDEINIT_EXECUTABLE(name file1 ... fileN )
Create a KDE application in the form of a module loadable via kdeinit.
A library named kdeinit_ will be created and a small executable which links to it.
The option KDE3_ENABLE_FINAL to enable all-in-one compilation is no longer supported.
Author: Alexander Neundorf neundorf@kde.orgFindKDE4
:
Find KDE4 and provide all necessary variables and macros to compile software for it. It looks for KDE 4 in the following directories in the given order:
CMAKE_INSTALL_PREFIX
KDEDIRS
/opt/kde4
Please look in FindKDE4Internal.cmake and KDE4Macros.cmake for more information. They are installed with the KDE 4 libraries in $KDEDIRS/share/apps/cmake/modules/.
Author: Alexander Neundorf neundorf@kde.orgFindLAPACK
: Find LAPACK library
This module finds an installed fortran library that implements the LAPACK linear-algebra interface (see http://www.netlib.org/lapack/).
The approach follows that taken for the autoconf macro file, acx_lapack.m4 (distributed at http://ac-archive.sourceforge.net/ac-archive/acx_lapack.html).
This module sets the following variables:
LAPACK_FOUND - set to true if a library implementing the LAPACK interface
is found
LAPACK_LINKER_FLAGS - uncached list of required linker flags (excluding -l
and -L).
LAPACK_LIBRARIES - uncached list of libraries (using full path name) to
link against to use LAPACK
LAPACK95_LIBRARIES - uncached list of libraries (using full path name) to
link against to use LAPACK95
LAPACK95_FOUND - set to true if a library implementing the LAPACK f95
interface is found
BLA_STATIC if set on this determines what kind of linkage we do (static)
BLA_VENDOR if set checks only the specified vendor, if not set checks
all the posibilities
BLA_F95 if set on tries to find the f95 interfaces for BLAS/LAPACK
## List of vendors (BLA_VENDOR) valid in this module # Intel(mkl), ACML,Apple, NAS, GenericFindLATEX
: Find Latex
This module finds if Latex is installed and determines where the executables are. This code sets the following variables:LATEX_COMPILER: path to the LaTeX compiler
PDFLATEX_COMPILER: path to the PdfLaTeX compiler
BIBTEX_COMPILER: path to the BibTeX compiler
MAKEINDEX_COMPILER: path to the MakeIndex compiler
DVIPS_CONVERTER: path to the DVIPS converter
PS2PDF_CONVERTER: path to the PS2PDF converter
LATEX2HTML_CONVERTER: path to the LaTeX2Html converterFindLibXml2
: Try to find LibXml2
Once done this will define
LIBXML2_FOUND - System has LibXml2
LIBXML2_INCLUDE_DIR - The LibXml2 include directory
LIBXML2_LIBRARIES - The libraries needed to use LibXml2
LIBXML2_DEFINITIONS - Compiler switches required for using LibXml2
LIBXML2_XMLLINT_EXECUTABLE - The XML checking tool xmllint coming with LibXml2FindLibXslt
: Try to find LibXslt
Once done this will define
LIBXSLT_FOUND - system has LibXslt
LIBXSLT_INCLUDE_DIR - the LibXslt include directory
LIBXSLT_LIBRARIES - Link these to LibXslt
LIBXSLT_DEFINITIONS - Compiler switches required for using LibXsltFindLua50
:
Locate Lua library This module defines
LUA50_FOUND, if false, do not try to link to Lua
LUA_LIBRARIES, both lua and lualib
LUA_INCLUDE_DIR, where to find lua.h and lualib.h (and probably lauxlib.h)
Note that the expected include convention is
#include "lua.h"
and not
#include
This is because, the lua location is not standardized and may exist in locations other than lua/
FindLua51
:
Locate Lua library This module defines
LUA51_FOUND, if false, do not try to link to Lua
LUA_LIBRARIES
LUA_INCLUDE_DIR, where to find lua.h
Note that the expected include convention is
#include "lua.h"
and not
#include
This is because, the lua location is not standardized and may exist in locations other than lua/
FindMFC
: Find MFC on Windows
Find the native MFC - i.e. decide if an application can link to the MFC libraries.
MFC_FOUND - Was MFC support found
You don't need to include anything or link anything to use it.FindMPEG
: Find the native MPEG includes and library
This module defines
MPEG_INCLUDE_DIR, where to find MPEG.h, etc.
MPEG_LIBRARIES, the libraries required to use MPEG.
MPEG_FOUND, If false, do not try to use MPEG.
also defined, but not for general use are
MPEG_mpeg2_LIBRARY, where to find the MPEG library.
MPEG_vo_LIBRARY, where to find the vo library.FindMPEG2
: Find the native MPEG2 includes and library
This module defines
MPEG2_INCLUDE_DIR, path to mpeg2dec/mpeg2.h, etc.
MPEG2_LIBRARIES, the libraries required to use MPEG2.
MPEG2_FOUND, If false, do not try to use MPEG2.
also defined, but not for general use are
MPEG2_mpeg2_LIBRARY, where to find the MPEG2 library.
MPEG2_vo_LIBRARY, where to find the vo library.FindMPI
: Message Passing Interface (MPI) module.
The Message Passing Interface (MPI) is a library used to write high-performance parallel applications that use message passing, and is typically deployed on a cluster. MPI is a standard interface (defined by the MPI forum) for which many implementations are available. All of these implementations have somewhat different compilation approaches (different include paths, libraries to link against, etc.), and this module tries to smooth out those differences.
This module will set the following variables:
MPI_FOUND TRUE if we have found MPI
MPI_COMPILE_FLAGS Compilation flags for MPI programs
MPI_INCLUDE_PATH Include path(s) for MPI header
MPI_LINK_FLAGS Linking flags for MPI programs
MPI_LIBRARY First MPI library to link against (cached)
MPI_EXTRA_LIBRARY Extra MPI libraries to link against (cached)
MPI_LIBRARIES All libraries to link MPI programs against
MPIEXEC Executable for running MPI programs
MPIEXEC_NUMPROC_FLAG Flag to pass to MPIEXEC before giving it the
number of processors to run on
MPIEXEC_PREFLAGS Flags to pass to MPIEXEC directly before the
executable to run.
MPIEXEC_POSTFLAGS Flags to pass to MPIEXEC after all other flags.
This module will attempt to auto-detect these settings, first by looking for a MPI compiler, which many MPI implementations provide as a pass-through to the native compiler to simplify the compilation of MPI programs. The MPI compiler is stored in the cache variable MPI_COMPILER, and will attempt to look for commonly-named drivers mpic++, mpicxx, mpiCC, or mpicc. If the compiler driver is found and recognized, it will be used to set all of the module variables. To skip this auto-detection, set MPI_LIBRARY and MPI_INCLUDE_PATH in the CMake cache.
If no compiler driver is found or the compiler driver is not recognized, this module will then search for common include paths and library names to try to detect MPI.
If CMake initially finds a different MPI than was intended, and you want to use the MPI compiler auto-detection for a different MPI implementation, set MPI_COMPILER to the MPI compiler driver you want to use (e.g., mpicxx) and then set MPI_LIBRARY to the string MPI_LIBRARY-NOTFOUND. When you re-configure, auto-detection of MPI will run again with the newly-specified MPI_COMPILER.
When using MPIEXEC to execute MPI applications, you should typically use all of the MPIEXEC flags as follows:
MPIEXEC{MPIEXEC} MPIEXEC{MPIEXEC_NUMPROC_FLAG} PROCS ${MPIEXEC_PREFLAGS} EXECUTABLE
${MPIEXEC_POSTFLAGS} ARGS
where PROCS is the number of processors on which to execute the program, EXECUTABLE is the MPI program, and ARGS are the arguments to pass to the MPI program.FindMatlab
: this module looks for Matlab
Defines:
MATLAB_INCLUDE_DIR: include path for mex.h, engine.h
MATLAB_LIBRARIES: required libraries: libmex, etc
MATLAB_MEX_LIBRARY: path to libmex.lib
MATLAB_MX_LIBRARY: path to libmx.lib
MATLAB_ENG_LIBRARY: path to libeng.libFindMotif
: Try to find Motif (or lesstif)
Once done this will define:
MOTIF_FOUND - system has MOTIF
MOTIF_INCLUDE_DIR - incude paths to use Motif
MOTIF_LIBRARIES - Link these to use MotifFindOpenAL
:
Locate OpenAL This module defines OPENAL_LIBRARY OPENAL_FOUND, if false, do not try to link to OpenAL OPENAL_INCLUDE_DIR, where to find the headers OPENALDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OPENALDIR is an environment variable that would correspond to the ./configure --prefix=OPENALDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OPENALDIR used in building OpenAL.
Created by Eric Wing. This was influenced by the FindSDL.cmake module.FindOpenGL
: Try to find OpenGL
Once done this will defineOPENGL_FOUND - system has OpenGL
OPENGL_XMESA_FOUND - system has XMESA
OPENGL_GLU_FOUND - system has GLU
OPENGL_INCLUDE_DIR - the GL include directory
OPENGL_LIBRARIES - Link these to use OpenGL and GLU
If you want to use just GL you can use these values
OPENGL_gl_LIBRARY - Path to OpenGL Library
OPENGL_glu_LIBRARY - Path to GLU Library
On OSX default to using the framework version of opengl People will have to change the cache values of OPENGL_glu_LIBRARY and OPENGL_gl_LIBRARY to use OpenGL with X11 on OSX
FindOpenMP
: Finds OpenMP support
This module can be used to detect OpenMP support in a compiler. If the compiler supports OpenMP, the flags required to compile with openmp support are set.
The following variables are set:
OpenMP_C_FLAGS - flags to add to the C compiler for OpenMP support
OpenMP_CXX_FLAGS - flags to add to the CXX compiler for OpenMP support
OPENMP_FOUND - true if openmp is detected
Supported compilers can be found at http://openmp.org/wp/openmp-compilers/FindOpenSSL
: Try to find the OpenSSL encryption library
Once done this will define
OPENSSL_FOUND - system has the OpenSSL library
OPENSSL_INCLUDE_DIR - the OpenSSL include directory
OPENSSL_LIBRARIES - The libraries needed to use OpenSSLFindOpenSceneGraph
: Find OpenSceneGraph
This module searches for the OpenSceneGraph core "osg" library as well as OpenThreads, and whatever additional COMPONENTS that you specify.
See http://www.openscenegraph.org
NOTE: If you would like to use this module in your CMAKE_MODULE_PATH instead of requiring CMake >= 2.6.3, you will also need to download FindOpenThreads.cmake, Findosg_functions.cmake, Findosg.cmake, as well as files for any Components you need to call (FindosgDB.cmake, FindosgUtil.cmake, etc.)
==================================
This module accepts the following variables (note mixed case)
OpenSceneGraph_DEBUG - Enable debugging output
OpenSceneGraph_MARK_AS_ADVANCED - Mark cache variables as advanced
automatically
The following environment variables are also respected for finding the OSG and it's various components. CMAKE_PREFIX_PATH can also be used for this (see find_library() CMake documentation).
_DIR (where MODULE is of the form "OSGVOLUME" and there is a FindosgVolume.cmake file)
OSG_DIR
OSGDIR
OSG_ROOT
This module defines the following output variables:
OPENSCENEGRAPH_FOUND - Was the OSG and all of the specified components found?
OPENSCENEGRAPH_VERSION - The version of the OSG which was found
OPENSCENEGRAPH_INCLUDE_DIRS - Where to find the headers
OPENSCENEGRAPH_LIBRARIES - The OSG libraries
================================== Example Usage:
find_package(OpenSceneGraph 2.0.0 COMPONENTS osgDB osgUtil)
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS})
add_executable(foo foo.cc)
target_link_libraries(foo ${OPENSCENEGRAPH_LIBRARIES})
==================================
Naming convention:
Local variables of the form _osg_foo
Input variables of the form OpenSceneGraph_FOO
Output variables of the form OPENSCENEGRAPH_FOO
Copyright (c) 2009, Philip Lowman philip@yhbt.com
Redistribution AND use is allowed according to the terms of the New BSD license. For details see the accompanying COPYING-CMAKE-SCRIPTS file.
==================================
FindOpenThreads
:
OpenThreads is a C++ based threading library. Its largest userbase seems to OpenSceneGraph so you might notice I accept OSGDIR as an environment path. I consider this part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module.
Locate OpenThreads This module defines OPENTHREADS_LIBRARY OPENTHREADS_FOUND, if false, do not try to link to OpenThreads OPENTHREADS_INCLUDE_DIR, where to find the headers OPENTHREADSDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OPENTHREADS_DIR is an environment variable that would correspond to the ./configure --prefix=OPENTHREADSDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OPENTHREADS_DIR used in building osg.
Created by Eric Wing.FindPHP4
: Find PHP4
This module finds if PHP4 is installed and determines where the include files and libraries are. It also determines what the name of the library is. This code sets the following variables:
PHP4_INCLUDE_PATH = path to where php.h can be found
PHP4_EXECUTABLE = full path to the php4 binaryFindPNG
: Find the native PNG includes and library
This module defines
PNG_INCLUDE_DIR, where to find png.h, etc.
PNG_LIBRARIES, the libraries to link against to use PNG.
PNG_DEFINITIONS - You should ADD_DEFINITONS(${PNG_DEFINITIONS}) before compiling code that includes png library files.
PNG_FOUND, If false, do not try to use PNG.
also defined, but not for general use are
PNG_LIBRARY, where to find the PNG library.
None of the above will be defined unles zlib can be found. PNG depends on ZlibFindPackageHandleStandardArgs
:
FIND_PACKAGE_HANDLE_STANDARD_ARGS(NAME (DEFAULT_MSG|"Custom failure message") VAR1 ... )
This macro is intended to be used in FindXXX.cmake modules files.
It handles the REQUIRED and QUIET argument to FIND_PACKAGE() and
it also sets the _FOUND variable.
The package is found if all variables listed are TRUE.
Example:
FIND_PACKAGE_HANDLE_STANDARD_ARGS(LibXml2 DEFAULT_MSG LIBXML2_LIBRARIES LIBXML2_INCLUDE_DIR)
LibXml2 is considered to be found, if both LIBXML2_LIBRARIES and
LIBXML2_INCLUDE_DIR are valid. Then also LIBXML2_FOUND is set to TRUE.
If it is not found and REQUIRED was used, it fails with FATAL_ERROR,
independent whether QUIET was used or not.
If it is found, the location is reported using the VAR1 argument, so
here a message "Found LibXml2: /usr/lib/libxml2.so" will be printed out.
If the second argument is DEFAULT_MSG, the message in the failure case will
be "Could NOT find LibXml2", if you don't like this message you can specify
your own custom failure message there.FindPackageMessage
:
FIND_PACKAGE_MESSAGE( "message for user" "find result details")
This macro is intended to be used in FindXXX.cmake modules files. It will print a message once for each unique find result. This is useful for telling the user where a package was found. The first argument specifies the name (XXX) of the package. The second argument specifies the message to display. The third argument lists details about the find result so that if they change the message will be displayed again. The macro also obeys the QUIET argument to the find_package command.
Example:
IF(X11_FOUND)
FIND_PACKAGE_MESSAGE(X11 "Found X11: ${X11_X11_LIB}"
"[${X11_X11_LIB}][${X11_INCLUDE_DIR}]")
ELSE(X11_FOUND)
...
ENDIF(X11_FOUND)FindPerl
: Find perl
this module looks for Perl
PERL_EXECUTABLE - the full path to perl
PERL_FOUND - If false, don't attempt to use perl.FindPerlLibs
: Find Perl libraries
This module finds if PERL is installed and determines where the include files and libraries are. It also determines what the name of the library is. This code sets the following variables:
PERL_INCLUDE_PATH = path to where perl.h is found
PERL_EXECUTABLE = full path to the perl binaryFindPhysFS
:
Locate PhysFS library This module defines PHYSFS_LIBRARY, the name of the library to link against PHYSFS_FOUND, if false, do not try to link to PHYSFS PHYSFS_INCLUDE_DIR, where to find physfs.h PHYSFSDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=PHYSFSDIR is an environment variable that would correspond to the ./configure --prefix=PHYSFSDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=PHYSFSDIR used in building PHYSFS.
Created by Eric Wing.FindPike
: Find Pike
This module finds if PIKE is installed and determines where the include files and libraries are. It also determines what the name of the library is. This code sets the following variables:
PIKE_INCLUDE_PATH = path to where program.h is found
PIKE_EXECUTABLE = full path to the pike binaryFindPkgConfig
: a pkg-config module for CMake
Usage:
pkg_check_modules( [REQUIRED] [])
checks for all the given modules
pkg_search_module( [REQUIRED] [])
checks for given modules and uses the first working one
When the 'REQUIRED' argument was set, macros will fail with an error when module(s) could not be found
It sets the following variables:
PKG_CONFIG_FOUND ... true if pkg-config works on the system
PKG_CONFIG_EXECUTABLE ... pathname of the pkg-config program
_FOUND ... set to 1 if module(s) exist
For the following variables two sets of values exist; first one is the common one and has the given PREFIX. The second set contains flags which are given out when pkgconfig was called with the '--static' option.
_LIBRARIES ... only the libraries (w/o the '-l')
_LIBRARY_DIRS ... the paths of the libraries (w/o the '-L')
_LDFLAGS ... all required linker flags
_LDFLAGS_OTHER ... all other linker flags
_INCLUDE_DIRS ... the '-I' preprocessor flags (w/o the '-I')
_CFLAGS ... all required cflags
_CFLAGS_OTHER ... the other compiler flags
= for common case
= _STATIC for static linking
There are some special variables whose prefix depends on the count of given modules. When there is only one module, stays unchanged. When there are multiple modules, the prefix will be changed to _:
_VERSION ... version of the module
_PREFIX ... prefix-directory of the module
_INCLUDEDIR ... include-dir of the module
LIBDIR ... lib-dir of the module
= when |MODULES| == 1, else
=
A parameter can have the following formats:
{MODNAME} ... matches any version
{MODNAME}>={VERSION} ... at least version is required
{MODNAME}={VERSION} ... exactly version is required
{MODNAME}<={VERSION} ... modules must not be newer than
Examples
pkg_check_modules (GLIB2 glib-2.0)
pkg_check_modules (GLIB2 glib-2.0>=2.10)
requires at least version 2.10 of glib2 and defines e.g.
GLIB2_VERSION=2.10.3
pkg_check_modules (FOO glib-2.0>=2.10 gtk+-2.0)
requires both glib2 and gtk2, and defines e.g.
FOO_glib-2.0_VERSION=2.10.3
FOO_gtk+-2.0_VERSION=2.8.20
pkg_check_modules (XRENDER REQUIRED xrender)
defines e.g.:
XRENDER_LIBRARIES=Xrender;X11
XRENDER_STATIC_LIBRARIES=Xrender;X11;pthread;Xau;Xdmcp
pkg_search_module (BAR libxml-2.0 libxml2 libxml>=2)FindProducer
:
Though Producer isn't directly part of OpenSceneGraph, its primary user is OSG so I consider this part of the Findosg* suite used to find OpenSceneGraph components. You'll notice that I accept OSGDIR as an environment path.
Each component is separate and you must opt in to each module. You must also opt into OpenGL (and OpenThreads?) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate Producer This module defines PRODUCER_LIBRARY PRODUCER_FOUND, if false, do not try to link to Producer PRODUCER_INCLUDE_DIR, where to find the headers PRODUCERDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=PRODUCER_DIR is an environment variable that would correspond to the ./configure --prefix=PRODUCERDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=PRODUCER_DIR used in building osg.
Created by Eric Wing.FindPythonInterp
: Find python interpreter
This module finds if Python interpreter is installed and determines where the executables are. This code sets the following variables:
PYTHONINTERP_FOUND - Was the Python executable found
PYTHON_EXECUTABLE - path to the Python interpreterFindPythonLibs
: Find python libraries
This module finds if Python is installed and determines where the include files and libraries are. It also determines what the name of the library is. This code sets the following variables:
PYTHONLIBS_FOUND = have the Python libs been found
PYTHON_LIBRARIES = path to the python library
PYTHON_INCLUDE_PATH = path to where Python.h is found
PYTHON_DEBUG_LIBRARIES = path to the debug libraryFindQt
: Searches for all installed versions of QT.
This should only be used if your project can work with multiple versions of QT. If not, you should just directly use FindQt4 or FindQt3. If multiple versions of QT are found on the machine, then The user must set the option DESIRED_QT_VERSION to the version they want to use. If only one version of qt is found on the machine, then the DESIRED_QT_VERSION is set to that version and the matching FindQt3 or FindQt4 module is included. Once the user sets DESIRED_QT_VERSION, then the FindQt3 or FindQt4 module is included.
QT_REQUIRED if this is set to TRUE then if CMake can
not find QT4 or QT3 an error is raised
and a message is sent to the user.
DESIRED_QT_VERSION OPTION is created
QT4_INSTALLED is set to TRUE if qt4 is found.
QT3_INSTALLED is set to TRUE if qt3 is found.FindQt3
: Locate Qt include paths and libraries
This module defines:
QT_INCLUDE_DIR - where to find qt.h, etc.
QT_LIBRARIES - the libraries to link against to use Qt.
QT_DEFINITIONS - definitions to use when
compiling code that uses Qt.
QT_FOUND - If false, don't try to use Qt.
If you need the multithreaded version of Qt, set QT_MT_REQUIRED to TRUE
Also defined, but not for general use are:
QT_MOC_EXECUTABLE, where to find the moc tool.
QT_UIC_EXECUTABLE, where to find the uic tool.
QT_QT_LIBRARY, where to find the Qt library.
QT_QTMAIN_LIBRARY, where to find the qtmain
library. This is only required by Qt3 on Windows.FindQt4
: Find QT 4
This module can be used to find Qt4. The most important issue is that the Qt4 qmake is available via the system path. This qmake is then used to detect basically everything else. This module defines a number of key variables and macros. First is QT_USE_FILE which is the path to a CMake file that can be included to compile Qt 4 applications and libraries. By default, the QtCore and QtGui libraries are loaded. This behavior can be changed by setting one or more of the following variables to true before doing INCLUDE(${QT_USE_FILE}):
QT_DONT_USE_QTCORE
QT_DONT_USE_QTGUI
QT_USE_QT3SUPPORT
QT_USE_QTASSISTANT
QT_USE_QAXCONTAINER
QT_USE_QAXSERVER
QT_USE_QTDESIGNER
QT_USE_QTMOTIF
QT_USE_QTMAIN
QT_USE_QTNETWORK
QT_USE_QTNSPLUGIN
QT_USE_QTOPENGL
QT_USE_QTSQL
QT_USE_QTXML
QT_USE_QTSVG
QT_USE_QTTEST
QT_USE_QTUITOOLS
QT_USE_QTDBUS
QT_USE_QTSCRIPT
QT_USE_QTASSISTANTCLIENT
QT_USE_QTHELP
QT_USE_QTWEBKIT
QT_USE_QTXMLPATTERNS
QT_USE_PHONON
The file pointed to by QT_USE_FILE will set up your compile environment by adding include directories, preprocessor defines, and populate a QT_LIBRARIES variable containing all the Qt libraries and their dependencies. Add the QT_LIBRARIES variable to your TARGET_LINK_LIBRARIES.
Typical usage could be something like:
FIND_PACKAGE(Qt4)
SET(QT_USE_QTXML 1)
INCLUDE(${QT_USE_FILE})
ADD_EXECUTABLE(myexe main.cpp)
TARGET_LINK_LIBRARIES(myexe ${QT_LIBRARIES})
There are also some files that need processing by some Qt tools such as moc and uic. Listed below are macros that may be used to process those files.
macro QT4_WRAP_CPP(outfiles inputfile ... OPTIONS ...)
create moc code from a list of files containing Qt class with
the Q_OBJECT declaration. Per-direcotry preprocessor definitions
are also added. Options may be given to moc, such as those found
when executing "moc -help".
macro QT4_WRAP_UI(outfiles inputfile ... OPTIONS ...)
create code from a list of Qt designer ui files.
Options may be given to uic, such as those found
when executing "uic -help"
macro QT4_ADD_RESOURCES(outfiles inputfile ... OPTIONS ...)
create code from a list of Qt resource files.
Options may be given to rcc, such as those found
when executing "rcc -help"
macro QT4_GENERATE_MOC(inputfile outputfile )
creates a rule to run moc on infile and create outfile.
Use this if for some reason QT4_WRAP_CPP() isn't appropriate, e.g.
because you need a custom filename for the moc file or something similar.
macro QT4_AUTOMOC(sourcefile1 sourcefile2 ... )
This macro is still experimental.
It can be used to have moc automatically handled.
So if you have the files foo.h and foo.cpp, and in foo.h a
a class uses the Q_OBJECT macro, moc has to run on it. If you don't
want to use QT4_WRAP_CPP() (which is reliable and mature), you can insert
#include "foo.moc"
in foo.cpp and then give foo.cpp as argument to QT4_AUTOMOC(). This will the
scan all listed files at cmake-time for such included moc files and if it finds
them cause a rule to be generated to run moc at build time on the
accompanying header file foo.h.
If a source file has the SKIP_AUTOMOC property set it will be ignored by this macro.
macro QT4_ADD_DBUS_INTERFACE(outfiles interface basename)
create a the interface header and implementation files with the
given basename from the given interface xml file and add it to
the list of sources
macro QT4_ADD_DBUS_INTERFACES(outfiles inputfile ... )
create the interface header and implementation files
for all listed interface xml files
the name will be automatically determined from the name of the xml file
macro QT4_ADD_DBUS_ADAPTOR(outfiles xmlfile parentheader parentclassname [basename] )
create a dbus adaptor (header and implementation file) from the xml file
describing the interface, and add it to the list of sources. The adaptor
forwards the calls to a parent class, defined in parentheader and named
parentclassname. The name of the generated files will be
adaptor.{cpp,h} where basename is the basename of the xml file.
macro QT4_GENERATE_DBUS_INTERFACE( header [interfacename] )
generate the xml interface file from the given header.
If the optional argument interfacename is omitted, the name of the
interface file is constructed from the basename of the header with
the suffix .xml appended.
macro QT4_CREATE_TRANSLATION( qm_files directories ... sources ...
ts_files ... OPTIONS ...)
out: qm_files
in: directories sources ts_files
options: flags to pass to lupdate, such as -extensions to specify
extensions for a directory scan.
generates commands to create .ts (vie lupdate) and .qm
(via lrelease) - files from directories and/or sources. The ts files are
created and/or updated in the source tree (unless given with full paths).
The qm files are generated in the build tree.
Updating the translations can be done by adding the qm_files
to the source list of your library/executable, so they are
always updated, or by adding a custom target to control when
they get updated/generated.
macro QT4_ADD_TRANSLATION( qm_files ts_files ... )
out: qm_files
in: ts_files
generates commands to create .qm from .ts - files. The generated
filenames can be found in qm_files. The ts_files
must exists and are not updated in any way.
QT_FOUND If false, don't try to use Qt.
QT4_FOUND If false, don't try to use Qt 4.
QT_VERSION_MAJOR The major version of Qt found.
QT_VERSION_MINOR The minor version of Qt found.
QT_VERSION_PATCH The patch version of Qt found.
QT_EDITION Set to the edition of Qt (i.e. DesktopLight)
QT_EDITION_DESKTOPLIGHT True if QT_EDITION == DesktopLight
QT_QTCORE_FOUND True if QtCore was found.
QT_QTGUI_FOUND True if QtGui was found.
QT_QT3SUPPORT_FOUND True if Qt3Support was found.
QT_QTASSISTANT_FOUND True if QtAssistant was found.
QT_QAXCONTAINER_FOUND True if QAxContainer was found (Windows only).
QT_QAXSERVER_FOUND True if QAxServer was found (Windows only).
QT_QTDBUS_FOUND True if QtDBus was found.
QT_QTDESIGNER_FOUND True if QtDesigner was found.
QT_QTDESIGNERCOMPONENTS True if QtDesignerComponents was found.
QT_QTMOTIF_FOUND True if QtMotif was found.
QT_QTNETWORK_FOUND True if QtNetwork was found.
QT_QTNSPLUGIN_FOUND True if QtNsPlugin was found.
QT_QTOPENGL_FOUND True if QtOpenGL was found.
QT_QTSQL_FOUND True if QtSql was found.
QT_QTXML_FOUND True if QtXml was found.
QT_QTSVG_FOUND True if QtSvg was found.
QT_QTSCRIPT_FOUND True if QtScript was found.
QT_QTTEST_FOUND True if QtTest was found.
QT_QTUITOOLS_FOUND True if QtUiTools was found.
QT_QTASSISTANTCLIENT_FOUND True if QtAssistantClient was found.
QT_QTHELP_FOUND True if QtHelp was found.
QT_QTWEBKIT_FOUND True if QtWebKit was found.
QT_QTXMLPATTERNS_FOUND True if QtXmlPatterns was found.
QT_PHONON_FOUND True if phonon was found.
QT_DEFINITIONS Definitions to use when compiling code that uses Qt.
You do not need to use this if you include QT_USE_FILE.
The QT_USE_FILE will also define QT_DEBUG and QT_NO_DEBUG
to fit your current build type. Those are not contained
in QT_DEFINITIONS.
QT_INCLUDES List of paths to all include directories of
Qt4 QT_INCLUDE_DIR and QT_QTCORE_INCLUDE_DIR are
always in this variable even if NOTFOUND,
all other INCLUDE_DIRS are
only added if they are found.
You do not need to use this if you include QT_USE_FILE.
Include directories for the Qt modules are listed here.
You do not need to use these variables if you include QT_USE_FILE.
QT_INCLUDE_DIR Path to "include" of Qt4
QT_QT3SUPPORT_INCLUDE_DIR Path to "include/Qt3Support"
QT_QTASSISTANT_INCLUDE_DIR Path to "include/QtAssistant"
QT_QAXCONTAINER_INCLUDE_DIR Path to "include/ActiveQt" (Windows only)
QT_QAXSERVER_INCLUDE_DIR Path to "include/ActiveQt" (Windows only)
QT_QTCORE_INCLUDE_DIR Path to "include/QtCore"
QT_QTDESIGNER_INCLUDE_DIR Path to "include/QtDesigner"
QT_QTDESIGNERCOMPONENTS_INCLUDE_DIR Path to "include/QtDesigner"
QT_QTDBUS_INCLUDE_DIR Path to "include/QtDBus"
QT_QTGUI_INCLUDE_DIR Path to "include/QtGui"
QT_QTMOTIF_INCLUDE_DIR Path to "include/QtMotif"
QT_QTNETWORK_INCLUDE_DIR Path to "include/QtNetwork"
QT_QTNSPLUGIN_INCLUDE_DIR Path to "include/QtNsPlugin"
QT_QTOPENGL_INCLUDE_DIR Path to "include/QtOpenGL"
QT_QTSQL_INCLUDE_DIR Path to "include/QtSql"
QT_QTXML_INCLUDE_DIR Path to "include/QtXml"
QT_QTSVG_INCLUDE_DIR Path to "include/QtSvg"
QT_QTSCRIPT_INCLUDE_DIR Path to "include/QtScript"
QT_QTTEST_INCLUDE_DIR Path to "include/QtTest"
QT_QTASSISTANTCLIENT_INCLUDE_DIR Path to "include/QtAssistant"
QT_QTHELP_INCLUDE_DIR Path to "include/QtHelp"
QT_QTWEBKIT_INCLUDE_DIR Path to "include/QtWebKit"
QT_QTXMLPATTERNS_INCLUDE_DIR Path to "include/QtXmlPatterns"
QT_PHONON_INCLUDE_DIR Path to "include/phonon"
QT_BINARY_DIR Path to "bin" of Qt4
QT_LIBRARY_DIR Path to "lib" of Qt4
QT_PLUGINS_DIR Path to "plugins" for Qt4
QT_TRANSLATIONS_DIR Path to "translations" of Qt4
QT_DOC_DIR Path to "doc" of Qt4
QT_MKSPECS_DIR Path to "mkspecs" of Qt4
The Qt toolkit may contain both debug and release libraries. In that case, the following library variables will contain both. You do not need to use these variables if you include QT_USE_FILE, and use QT_LIBRARIES.
QT_QT3SUPPORT_LIBRARY The Qt3Support library
QT_QTASSISTANT_LIBRARY The QtAssistant library
QT_QAXCONTAINER_LIBRARY The QAxContainer library (Windows only)
QT_QAXSERVER_LIBRARY The QAxServer library (Windows only)
QT_QTCORE_LIBRARY The QtCore library
QT_QTDBUS_LIBRARY The QtDBus library
QT_QTDESIGNER_LIBRARY The QtDesigner library
QT_QTDESIGNERCOMPONENTS_LIBRARY The QtDesignerComponents library
QT_QTGUI_LIBRARY The QtGui library
QT_QTMOTIF_LIBRARY The QtMotif library
QT_QTNETWORK_LIBRARY The QtNetwork library
QT_QTNSPLUGIN_LIBRARY The QtNsPLugin library
QT_QTOPENGL_LIBRARY The QtOpenGL library
QT_QTSQL_LIBRARY The QtSql library
QT_QTXML_LIBRARY The QtXml library
QT_QTSVG_LIBRARY The QtSvg library
QT_QTSCRIPT_LIBRARY The QtScript library
QT_QTTEST_LIBRARY The QtTest library
QT_QTMAIN_LIBRARY The qtmain library for Windows
QT_QTUITOOLS_LIBRARY The QtUiTools library
QT_QTASSISTANTCLIENT_LIBRARY The QtAssistantClient library
QT_QTHELP_LIBRARY The QtHelp library
QT_QTWEBKIT_LIBRARY The QtWebKit library
QT_QTXMLPATTERNS_LIBRARY The QtXmlPatterns library
QT_PHONON_LIBRARY The phonon library
also defined, but NOT for general use are
QT_MOC_EXECUTABLE Where to find the moc tool.
QT_UIC_EXECUTABLE Where to find the uic tool.
QT_UIC3_EXECUTABLE Where to find the uic3 tool.
QT_RCC_EXECUTABLE Where to find the rcc tool
QT_DBUSCPP2XML_EXECUTABLE Where to find the qdbuscpp2xml tool.
QT_DBUSXML2CPP_EXECUTABLE Where to find the qdbusxml2cpp tool.
QT_LUPDATE_EXECUTABLE Where to find the lupdate tool.
QT_LRELEASE_EXECUTABLE Where to find the lrelease tool.
These are around for backwards compatibility they will be set
QT_WRAP_CPP Set true if QT_MOC_EXECUTABLE is found
QT_WRAP_UI Set true if QT_UIC_EXECUTABLE is found
These variables do _NOT_ have any effect anymore (compared to FindQt.cmake)
QT_MT_REQUIRED Qt4 is now always multithreaded
These variables are set to "" Because Qt structure changed (They make no sense in Qt4)
QT_QT_LIBRARY Qt-Library is now split
FindQuickTime
:
Locate QuickTime This module defines QUICKTIME_LIBRARY QUICKTIME_FOUND, if false, do not try to link to gdal QUICKTIME_INCLUDE_DIR, where to find the headers QUICKTIMEDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=QUICKTIME_DIR is an environment variable that would correspond to the ./configure --prefix=QUICKTIMEDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=QUICKTIME_DIR
Created by Eric Wing.FindRTI
: Try to find M&S HLA RTI libraries
This module finds if any HLA RTI is installed and locates the standard RTI include files and libraries.
RTI is a simulation infrastructure standartized by IEEE and SISO. It has a well defined C++ API that assures that simulation applications are independent on a particular RTI implementation. http://en.wikipedia.org/wiki/Run-Time_Infrastructure_(simulation)
This code sets the following variables:
RTI_INCLUDE_DIR = the directory where RTI includes file are found
RTI_LIBRARIES = The libraries to link against to use RTI
RTI_DEFINITIONS = -DRTI_USES_STD_FSTREAM
RTI_FOUND = Set to FALSE if any HLA RTI was not found
Report problems to certi-devel@nongnu.orgFindRuby
: Find Ruby
This module finds if Ruby is installed and determines where the include files and libraries are. It also determines what the name of the library is. This code sets the following variables:
RUBY_INCLUDE_PATH = path to where ruby.h can be found
RUBY_EXECUTABLE = full path to the ruby binary
RUBY_LIBRARY = full path to the ruby libraryFindSDL
:
Locate SDL library This module defines SDL_LIBRARY, the name of the library to link against SDL_FOUND, if false, do not try to link to SDL SDL_INCLUDE_DIR, where to find SDL.h
This module responds to the the flag: SDL_BUILDING_LIBRARY If this is defined, then no SDL_main will be linked in because only applications need main(). Otherwise, it is assumed you are building an application and this module will attempt to locate and set the the proper link flags as part of the returned SDL_LIBRARY variable.
Don't forget to include SDLmain.h and SDLmain.m your project for the OS X framework based version. (Other versions link to -lSDLmain which this module will try to find on your behalf.) Also for OS X, this module will automatically add the -framework Cocoa on your behalf.
Additional Note: If you see an empty SDL_LIBRARY_TEMP in your configuration and no SDL_LIBRARY, it means CMake did not find your SDL library (SDL.dll, libsdl.so, SDL.framework, etc). Set SDL_LIBRARY_TEMP to point to your SDL library, and configure again. Similarly, if you see an empty SDLMAIN_LIBRARY, you should set this value as appropriate. These values are used to generate the final SDL_LIBRARY variable, but when these values are unset, SDL_LIBRARY does not get created. SDLDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=SDLDIR is an environment variable that would correspond to the ./configure --prefix=SDLDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=SDLDIR used in building SDL. l.e.galup 9-20-02
Modified by Eric Wing. Added code to assist with automated building by using environmental variables and providing a more controlled/consistent search behavior. Added new modifications to recognize OS X frameworks and additional Unix paths (FreeBSD, etc). Also corrected the header search path to follow "proper" SDL guidelines. Added a search for SDLmain which is needed by some platforms. Added a search for threads which is needed by some platforms. Added needed compile switches for MinGW.
On OSX, this will prefer the Framework version (if found) over others. People will have to manually change the cache values of SDL_LIBRARY to override this selection or set the CMake environment CMAKE_INCLUDE_PATH to modify the search paths.
Note that the header path has changed from SDL/SDL.h to just SDL.h This needed to change because "proper" SDL convention is #include "SDL.h", not . This is done for portability reasons because not all systems place things in SDL/ (see FreeBSD).FindSDL_image
:
Locate SDL_image library This module defines SDLIMAGE_LIBRARY, the name of the library to link against SDLIMAGE_FOUND, if false, do not try to link to SDL SDLIMAGE_INCLUDE_DIR, where to find SDL/SDL.h SDLDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=SDLDIR is an environment variable that would correspond to the ./configure --prefix=SDLDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=SDLDIR used in building SDL.
Created by Eric Wing. This was influenced by the FindSDL.cmake module, but with modifications to recognize OS X frameworks and additional Unix paths (FreeBSD, etc).FindSDL_mixer
:
Locate SDL_mixer library This module defines SDLMIXER_LIBRARY, the name of the library to link against SDLMIXER_FOUND, if false, do not try to link to SDL SDLMIXER_INCLUDE_DIR, where to find SDL/SDL.h SDLDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=SDLDIR is an environment variable that would correspond to the ./configure --prefix=SDLDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=SDLDIR used in building SDL.
Created by Eric Wing. This was influenced by the FindSDL.cmake module, but with modifications to recognize OS X frameworks and additional Unix paths (FreeBSD, etc).FindSDL_net
:
Locate SDL_net library This module defines SDLNET_LIBRARY, the name of the library to link against SDLNET_FOUND, if false, do not try to link against SDLNET_INCLUDE_DIR, where to find the headers SDLDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=SDLDIR is an environment variable that would correspond to the ./configure --prefix=SDLDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=SDLDIR used in building SDL.
Created by Eric Wing. This was influenced by the FindSDL.cmake module, but with modifications to recognize OS X frameworks and additional Unix paths (FreeBSD, etc).FindSDL_sound
:
Locates the SDL_sound libraryFindSDL_ttf
:
Locate SDL_ttf library This module defines SDLTTF_LIBRARY, the name of the library to link against SDLTTF_FOUND, if false, do not try to link to SDL SDLTTF_INCLUDE_DIR, where to find SDL/SDL.h SDLDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=SDLDIR is an environment variable that would correspond to the ./configure --prefix=SDLDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=SDLDIR used in building SDL.
Created by Eric Wing. This was influenced by the FindSDL.cmake module, but with modifications to recognize OS X frameworks and additional Unix paths (FreeBSD, etc).FindSWIG
: Find SWIG
This module finds an installed SWIG. It sets the following variables:
SWIG_FOUND - set to true if SWIG is found
SWIG_DIR - the directory where swig is installed
SWIG_EXECUTABLE - the path to the swig executable
SWIG_VERSION - the version number of the swig executable
All informations are collected from the SWIG_EXECUTABLE so the version to be found can be changed from the command line by means of setting SWIG_EXECUTABLEFindSelfPackers
: Find upx
This module looks for some executable packers (i.e. softwares that compress executables or shared libs into on-the-fly self-extracting executables or shared libs. Examples:
UPX: http://wildsau.idv.uni-linz.ac.at/mfx/upx.htmlFindSquish
: -- Typical Use
This module can be used to find Squish (currently support is aimed at version 3).
SQUISH_FOUND If false, don't try to use Squish SQUISH_VERSION_MAJOR The major version of Squish found SQUISH_VERSION_MINOR The minor version of Squish found SQUISH_VERSION_PATCH The patch version of Squish found
SQUISH_INSTALL_DIR The Squish installation directory (containing bin, lib, etc) SQUISH_SERVER_EXECUTABLE The squishserver executable SQUISH_CLIENT_EXECUTABLE The squishrunner executable
SQUISH_INSTALL_DIR_FOUND Was the install directory found? SQUISH_SERVER_EXECUTABLE_FOUND Was the server executable found? SQUISH_CLIENT_EXECUTABLE_FOUND Was the client executable found?
macro SQUISH_ADD_TEST(testName applicationUnderTest testSuite testCase)
ENABLE_TESTING() FIND_PACKAGE(Squish) IF (SQUISH_FOUND)
SQUISH_ADD_TEST(myTestName myApplication testSuiteName testCaseName)
ENDIF (SQUISH_FOUND)FindSubversion
: Extract information from a subversion working copy
The module defines the following variables:
Subversion_SVN_EXECUTABLE - path to svn command line client
Subversion_VERSION_SVN - version of svn command line client
Subversion_FOUND - true if the command line client was found
If the command line client executable is found the macro
Subversion_WC_INFO( )
is defined to extract information of a subversion working copy at a given location. The macro defines the following variables:
_WC_URL - url of the repository (at )
_WC_ROOT - root url of the repository
_WC_REVISION - current revision
_WC_LAST_CHANGED_AUTHOR - author of last commit
_WC_LAST_CHANGED_DATE - date of last commit
_WC_LAST_CHANGED_REV - revision of last commit
_WC_LAST_CHANGED_LOG - last log of base revision
_WC_INFO - output of command `svn info '
Example usage:
FIND_PACKAGE(Subversion)
IF(Subversion_FOUND)
Subversion_WC_INFO(${PROJECT_SOURCE_DIR} Project)
MESSAGE("Current revision is ${Project_WC_REVISION}")
Subversion_WC_LOG(${PROJECT_SOURCE_DIR} Project)
MESSAGE("Last changed log is ${Project_LAST_CHANGED_LOG}")
ENDIF(Subversion_FOUND)FindTCL
: TK_INTERNAL_PATH was removed.
This module finds if Tcl is installed and determines where the include files and libraries are. It also determines what the name of the library is. This code sets the following variables:
TCL_FOUND = Tcl was found
TK_FOUND = Tk was found
TCLTK_FOUND = Tcl and Tk were found
TCL_LIBRARY = path to Tcl library (tcl tcl80)
TCL_INCLUDE_PATH = path to where tcl.h can be found
TCL_TCLSH = path to tclsh binary (tcl tcl80)
TK_LIBRARY = path to Tk library (tk tk80 etc)
TK_INCLUDE_PATH = path to where tk.h can be found
TK_WISH = full path to the wish executable
In an effort to remove some clutter and clear up some issues for people who are not necessarily Tcl/Tk gurus/developpers, some variables were moved or removed. Changes compared to CMake 2.4 are:
=> they were only useful for people writing Tcl/Tk extensions.
=> these libs are not packaged by default with Tcl/Tk distributions.
Even when Tcl/Tk is built from source, several flavors of debug libs
are created and there is no real reason to pick a single one
specifically (say, amongst tcl84g, tcl84gs, or tcl84sgx).
Let's leave that choice to the user by allowing him to assign
TCL_LIBRARY to any Tcl library, debug or not.
=> this ended up being only a Win32 variable, and there is a lot of
confusion regarding the location of this file in an installed Tcl/Tk
tree anyway (see 8.5 for example). If you need the internal path at
this point it is safer you ask directly where the source tree is
and dig from there.FindTIFF
: Find TIFF library
Find the native TIFF includes and library This module defines
TIFF_INCLUDE_DIR, where to find tiff.h, etc.
TIFF_LIBRARIES, libraries to link against to use TIFF.
TIFF_FOUND, If false, do not try to use TIFF.
also defined, but not for general use are
TIFF_LIBRARY, where to find the TIFF library.FindTclStub
: TCL_STUB_LIBRARY_DEBUG and TK_STUB_LIBRARY_DEBUG were removed.
This module finds Tcl stub libraries. It first finds Tcl include files and libraries by calling FindTCL.cmake. How to Use the Tcl Stubs Library:
http://tcl.activestate.com/doc/howto/stubs.html
Using Stub Libraries:
http://safari.oreilly.com/0130385603/ch48lev1sec3
This code sets the following variables:
TCL_STUB_LIBRARY = path to Tcl stub library
TK_STUB_LIBRARY = path to Tk stub library
TTK_STUB_LIBRARY = path to ttk stub library
In an effort to remove some clutter and clear up some issues for people who are not necessarily Tcl/Tk gurus/developpers, some variables were moved or removed. Changes compared to CMake 2.4 are:
=> these libs are not packaged by default with Tcl/Tk distributions.
Even when Tcl/Tk is built from source, several flavors of debug libs
are created and there is no real reason to pick a single one
specifically (say, amongst tclstub84g, tclstub84gs, or tclstub84sgx).
Let's leave that choice to the user by allowing him to assign
TCL_STUB_LIBRARY to any Tcl library, debug or not.FindTclsh
: Find tclsh
This module finds if TCL is installed and determines where the include files and libraries are. It also determines what the name of the library is. This code sets the following variables:
TCLSH_FOUND = TRUE if tclsh has been found
TCL_TCLSH = the path to the tclsh executable
In cygwin, look for the cygwin version first. Don't look for it later to avoid finding the cygwin version on a Win32 build.FindThreads
: This module determines the thread library of the system.
The following variables are set
CMAKE_THREAD_LIBS_INIT - the thread library
CMAKE_USE_SPROC_INIT - are we using sproc?
CMAKE_USE_WIN32_THREADS_INIT - using WIN32 threads?
CMAKE_USE_PTHREADS_INIT - are we using pthreads
CMAKE_HP_PTHREADS_INIT - are we using hp pthreadsFindUnixCommands
: Find unix commands from cygwin
This module looks for some usual Unix commands.FindVTK
: Find a VTK installation or build tree.
The following variables are set if VTK is found. If VTK is not found, VTK_FOUND is set to false.
VTK_FOUND - Set to true when VTK is found.
VTK_USE_FILE - CMake file to use VTK.
VTK_MAJOR_VERSION - The VTK major version number.
VTK_MINOR_VERSION - The VTK minor version number
(odd non-release).
VTK_BUILD_VERSION - The VTK patch level
(meaningless for odd minor).
VTK_INCLUDE_DIRS - Include directories for VTK
VTK_LIBRARY_DIRS - Link directories for VTK libraries
VTK_KITS - List of VTK kits, in CAPS
(COMMON,IO,) etc.
VTK_LANGUAGES - List of wrapped languages, in CAPS
(TCL, PYHTON,) etc.
The following cache entries must be set by the user to locate VTK:
VTK_DIR - The directory containing VTKConfig.cmake.
This is either the root of the build tree,
or the lib/vtk directory. This is the
only cache entry.
The following variables are set for backward compatibility and should not be used in new code:
USE_VTK_FILE - The full path to the UseVTK.cmake file.
This is provided for backward
compatibility. Use VTK_USE_FILE
instead.
FindWget
: Find wget
This module looks for wget. This module defines the following values:
WGET_EXECUTABLE: the full path to the wget tool.
WGET_FOUND: True if wget has been found.FindWish
: Find wish installation
This module finds if TCL is installed and determines where the include files and libraries are. It also determines what the name of the library is. This code sets the following variables:
TK_WISH = the path to the wish executable
if UNIX is defined, then it will look for the cygwin version firstFindX11
: Find X11 installation
Try to find X11 on UNIX systems. The following values are defined
X11_FOUND - True if X11 is available
X11_INCLUDE_DIR - include directories to use X11
X11_LIBRARIES - link against these to use X11
and also the following more fine grained variables: Include paths: X11_ICE_INCLUDE_PATH, X11_ICE_LIB, X11_ICE_FOUND
X11_Xaccessrules_INCLUDE_PATH, X11_Xaccess_FOUND
X11_Xaccessstr_INCLUDE_PATH, X11_Xaccess_FOUND
X11_Xau_INCLUDE_PATH, X11_Xau_LIB, X11_Xau_FOUND
X11_Xcomposite_INCLUDE_PATH, X11_Xcomposite_LIB, X11_Xcomposite_FOUND
X11_Xcursor_INCLUDE_PATH, X11_Xcursor_LIB, X11_Xcursor_FOUND
X11_Xdamage_INCLUDE_PATH, X11_Xdamage_LIB, X11_Xdamage_FOUND
X11_Xdmcp_INCLUDE_PATH, X11_Xdmcp_LIB, X11_Xdmcp_FOUND
X11_Xext_LIB, X11_Xext_FOUND
X11_dpms_INCLUDE_PATH, (in X11_Xext_LIB), X11_dpms_FOUND
X11_XShm_INCLUDE_PATH, (in X11_Xext_LIB), X11_XShm_FOUND
X11_Xshape_INCLUDE_PATH, (in X11_Xext_LIB), X11_Xshape_FOUND
X11_xf86misc_INCLUDE_PATH, X11_Xxf86misc_LIB, X11_xf86misc_FOUND
X11_xf86vmode_INCLUDE_PATH, X11_xf86vmode_FOUND
X11_Xfixes_INCLUDE_PATH, X11_Xfixes_LIB, X11_Xfixes_FOUND
X11_Xft_INCLUDE_PATH, X11_Xft_LIB, X11_Xft_FOUND
X11_Xinerama_INCLUDE_PATH, X11_Xinerama_LIB, X11_Xinerama_FOUND
X11_Xinput_INCLUDE_PATH, X11_Xinput_LIB, X11_Xinput_FOUND
X11_Xkb_INCLUDE_PATH, X11_Xkb_FOUND
X11_Xkblib_INCLUDE_PATH, X11_Xkb_FOUND
X11_Xpm_INCLUDE_PATH, X11_Xpm_LIB, X11_Xpm_FOUND
X11_XTest_INCLUDE_PATH, X11_XTest_LIB, X11_XTest_FOUND
X11_Xrandr_INCLUDE_PATH, X11_Xrandr_LIB, X11_Xrandr_FOUND
X11_Xrender_INCLUDE_PATH, X11_Xrender_LIB, X11_Xrender_FOUND
X11_Xscreensaver_INCLUDE_PATH, X11_Xscreensaver_LIB, X11_Xscreensaver_FOUND
X11_Xt_INCLUDE_PATH, X11_Xt_LIB, X11_Xt_FOUND
X11_Xutil_INCLUDE_PATH, X11_Xutil_FOUND
X11_Xv_INCLUDE_PATH, X11_Xv_LIB, X11_Xv_FOUNDFindXMLRPC
: Find xmlrpc
Find the native XMLRPC headers and libraries.
XMLRPC_INCLUDE_DIRS - where to find xmlrpc.h, etc.
XMLRPC_LIBRARIES - List of libraries when using xmlrpc.
XMLRPC_FOUND - True if xmlrpc found.
XMLRPC modules may be specified as components for this find module. Modules may be listed by running "xmlrpc-c-config". Modules include:
c++ C++ wrapper code
libwww-client libwww-based client
cgi-server CGI-based server
abyss-server ABYSS-based server
Typical usage:
FIND_PACKAGE(XMLRPC REQUIRED libwww-client)FindZLIB
: Find zlib
Find the native ZLIB includes and library
ZLIB_INCLUDE_DIR - where to find zlib.h, etc.
ZLIB_LIBRARIES - List of libraries when using zlib.
ZLIB_FOUND - True if zlib found.Findosg
:
NOTE: It is highly recommended that you use the new FindOpenSceneGraph.cmake introduced in CMake 2.6.3 and not use this Find module directly.
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osg This module defines
OSG_FOUND - Was the Osg found? OSG_INCLUDE_DIR - Where to find the headers OSG_LIBRARIES - The libraries to link against for the OSG (use this)
OSG_LIBRARY - The OSG library OSG_LIBRARY_DEBUG - The OSG debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgAnimation
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgAnimation This module defines
OSGANIMATION_FOUND - Was osgAnimation found? OSGANIMATION_INCLUDE_DIR - Where to find the headers OSGANIMATION_LIBRARIES - The libraries to link against for the OSG (use this)
OSGANIMATION_LIBRARY - The OSG library OSGANIMATION_LIBRARY_DEBUG - The OSG debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgDB
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgDB This module defines
OSGDB_FOUND - Was osgDB found? OSGDB_INCLUDE_DIR - Where to find the headers OSGDB_LIBRARIES - The libraries to link against for the osgDB (use this)
OSGDB_LIBRARY - The osgDB library OSGDB_LIBRARY_DEBUG - The osgDB debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgFX
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgFX This module defines
OSGFX_FOUND - Was osgFX found? OSGFX_INCLUDE_DIR - Where to find the headers OSGFX_LIBRARIES - The libraries to link against for the osgFX (use this)
OSGFX_LIBRARY - The osgFX library OSGFX_LIBRARY_DEBUG - The osgFX debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgGA
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgGA This module defines
OSGGA_FOUND - Was osgGA found? OSGGA_INCLUDE_DIR - Where to find the headers OSGGA_LIBRARIES - The libraries to link against for the osgGA (use this)
OSGGA_LIBRARY - The osgGA library OSGGA_LIBRARY_DEBUG - The osgGA debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgIntrospection
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgINTROSPECTION This module defines
OSGINTROSPECTION_FOUND - Was osgIntrospection found? OSGINTROSPECTION_INCLUDE_DIR - Where to find the headers OSGINTROSPECTION_LIBRARIES - The libraries to link for osgIntrospection (use this)
OSGINTROSPECTION_LIBRARY - The osgIntrospection library OSGINTROSPECTION_LIBRARY_DEBUG - The osgIntrospection debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgManipulator
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgManipulator This module defines
OSGMANIPULATOR_FOUND - Was osgManipulator found? OSGMANIPULATOR_INCLUDE_DIR - Where to find the headers OSGMANIPULATOR_LIBRARIES - The libraries to link for osgManipulator (use this)
OSGMANIPULATOR_LIBRARY - The osgManipulator library OSGMANIPULATOR_LIBRARY_DEBUG - The osgManipulator debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgParticle
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgParticle This module defines
OSGPARTICLE_FOUND - Was osgParticle found? OSGPARTICLE_INCLUDE_DIR - Where to find the headers OSGPARTICLE_LIBRARIES - The libraries to link for osgParticle (use this)
OSGPARTICLE_LIBRARY - The osgParticle library OSGPARTICLE_LIBRARY_DEBUG - The osgParticle debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgProducer
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgProducer This module defines
OSGPRODUCER_FOUND - Was osgProducer found? OSGPRODUCER_INCLUDE_DIR - Where to find the headers OSGPRODUCER_LIBRARIES - The libraries to link for osgProducer (use this)
OSGPRODUCER_LIBRARY - The osgProducer library OSGPRODUCER_LIBRARY_DEBUG - The osgProducer debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgShadow
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgShadow This module defines
OSGSHADOW_FOUND - Was osgShadow found? OSGSHADOW_INCLUDE_DIR - Where to find the headers OSGSHADOW_LIBRARIES - The libraries to link for osgShadow (use this)
OSGSHADOW_LIBRARY - The osgShadow library OSGSHADOW_LIBRARY_DEBUG - The osgShadow debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgSim
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgSim This module defines
OSGSIM_FOUND - Was osgSim found? OSGSIM_INCLUDE_DIR - Where to find the headers OSGSIM_LIBRARIES - The libraries to link for osgSim (use this)
OSGSIM_LIBRARY - The osgSim library OSGSIM_LIBRARY_DEBUG - The osgSim debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgTerrain
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgTerrain This module defines
OSGTERRAIN_FOUND - Was osgTerrain found? OSGTERRAIN_INCLUDE_DIR - Where to find the headers OSGTERRAIN_LIBRARIES - The libraries to link for osgTerrain (use this)
OSGTERRAIN_LIBRARY - The osgTerrain library OSGTERRAIN_LIBRARY_DEBUG - The osgTerrain debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgText
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgText This module defines
OSGTEXT_FOUND - Was osgText found? OSGTEXT_INCLUDE_DIR - Where to find the headers OSGTEXT_LIBRARIES - The libraries to link for osgText (use this)
OSGTEXT_LIBRARY - The osgText library OSGTEXT_LIBRARY_DEBUG - The osgText debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgUtil
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgUtil This module defines
OSGUTIL_FOUND - Was osgUtil found? OSGUTIL_INCLUDE_DIR - Where to find the headers OSGUTIL_LIBRARIES - The libraries to link for osgUtil (use this)
OSGUTIL_LIBRARY - The osgUtil library OSGUTIL_LIBRARY_DEBUG - The osgUtil debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgViewer
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgViewer This module defines
OSGVIEWER_FOUND - Was osgViewer found? OSGVIEWER_INCLUDE_DIR - Where to find the headers OSGVIEWER_LIBRARIES - The libraries to link for osgViewer (use this)
OSGVIEWER_LIBRARY - The osgViewer library OSGVIEWER_LIBRARY_DEBUG - The osgViewer debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgVolume
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgVolume This module defines
OSGVOLUME_FOUND - Was osgVolume found? OSGVOLUME_INCLUDE_DIR - Where to find the headers OSGVOLUME_LIBRARIES - The libraries to link for osgVolume (use this)
OSGVOLUME_LIBRARY - The osgVolume library OSGVOLUME_LIBRARY_DEBUG - The osgVolume debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
Created by Eric Wing.FindosgWidget
:
This is part of the Findosg* suite used to find OpenSceneGraph components. Each component is separate and you must opt in to each module. You must also opt into OpenGL and OpenThreads (and Producer if needed) as these modules won't do it for you. This is to allow you control over your own system piece by piece in case you need to opt out of certain components or change the Find behavior for a particular module (perhaps because the default FindOpenGL.cmake module doesn't work with your system as an example). If you want to use a more convenient module that includes everything, use the FindOpenSceneGraph.cmake instead of the Findosg*.cmake modules.
Locate osgWidget This module defines
OSGWIDGET_FOUND - Was osgWidget found? OSGWIDGET_INCLUDE_DIR - Where to find the headers OSGWIDGET_LIBRARIES - The libraries to link for osgWidget (use this)
OSGWIDGET_LIBRARY - The osgWidget library OSGWIDGET_LIBRARY_DEBUG - The osgWidget debug library OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR is an environment variable that would correspond to the ./configure --prefix=OSGDIRisanenvironmentvariablethatwouldcorrespondtothe./configure−−prefix=OSGDIR used in building osg.
FindosgWidget.cmake tweaked from Findosg* suite as created by Eric Wing.Findosg_functions
:
This CMake file contains two macros to assist with searching for OSG libraries and nodekits.FindwxWidgets
: Find a wxWidgets (a.k.a., wxWindows) installation.
This module finds if wxWidgets is installed and selects a default configuration to use. wxWidgets is a modular library. To specify the modules that you will use, you need to name them as components to the package:
FIND_PACKAGE(wxWidgets COMPONENTS base core ...)
There are two search branches: a windows style and a unix style. For windows, the following variables are searched for and set to defaults in case of multiple choices. Change them if the defaults are not desired (i.e., these are the only variables you should change to select a configuration):
wxWidgets_ROOT_DIR - Base wxWidgets directory
(e.g., C:/wxWidgets-2.6.3).
wxWidgets_LIB_DIR - Path to wxWidgets libraries
(e.g., C:/wxWidgets-2.6.3/lib/vc_lib).
wxWidgets_CONFIGURATION - Configuration to use
(e.g., msw, mswd, mswu, mswunivud, etc.)
For unix style it uses the wx-config utility. You can select between debug/release, unicode/ansi, universal/non-universal, and static/shared in the QtDialog or ccmake interfaces by turning ON/OFF the following variables:
wxWidgets_USE_DEBUG
wxWidgets_USE_UNICODE
wxWidgets_USE_UNIVERSAL
wxWidgets_USE_STATIC
The following are set after the configuration is done for both windows and unix style:
wxWidgets_FOUND - Set to TRUE if wxWidgets was found.
wxWidgets_INCLUDE_DIRS - Include directories for WIN32
i.e., where to find "wx/wx.h" and
"wx/setup.h"; possibly empty for unices.
wxWidgets_LIBRARIES - Path to the wxWidgets libraries.
wxWidgets_LIBRARY_DIRS - compile time link dirs, useful for
rpath on UNIX. Typically an empty string
in WIN32 environment.
wxWidgets_DEFINITIONS - Contains defines required to compile/link
against WX, e.g. -DWXUSINGDLL
wxWidgets_CXX_FLAGS - Include dirs and ompiler flags for
unices, empty on WIN32. Esentially
"wx-config --cxxflags
".
wxWidgets_USE_FILE - Convenience include file.
Sample usage:
FIND_PACKAGE(wxWidgets COMPONENTS base core gl net)
IF(wxWidgets_FOUND)
INCLUDE(${wxWidgets_USE_FILE})
# and for each of your dependant executable/library targets:
TARGET_LINK_LIBRARIES( ${wxWidgets_LIBRARIES})
ENDIF(wxWidgets_FOUND)
If wxWidgets is required (i.e., not an optional part):
FIND_PACKAGE(wxWidgets REQUIRED base core gl net)
INCLUDE(${wxWidgets_USE_FILE})
and for each of your dependant executable/library targets:
TARGET_LINK_LIBRARIES( ${wxWidgets_LIBRARIES})
FindwxWindows
: Find wxWindows (wxWidgets) installation
This module finds if wxWindows/wxWidgets is installed and determines where the include files and libraries are. It also determines what the name of the library is. Please note this file is DEPRECATED and replaced by FindwxWidgets.cmake. This code sets the following variables:
WXWINDOWS_FOUND = system has WxWindows
WXWINDOWS_LIBRARIES = path to the wxWindows libraries
on Unix/Linux with additional
linker flags from
"wx-config --libs"
CMAKE_WXWINDOWS_CXX_FLAGS = Compiler flags for wxWindows,
essentially "wx-config --cxxflags
"
on Linux
WXWINDOWS_INCLUDE_DIR = where to find "wx/wx.h" and "wx/setup.h"
WXWINDOWS_LINK_DIRECTORIES = link directories, useful for rpath on
Unix
WXWINDOWS_DEFINITIONS = extra defines
OPTIONS If you need OpenGL support please
SET(WXWINDOWS_USE_GL 1)
in your CMakeLists.txt *before* you include this file.
HAVE_ISYSTEM - true required to replace -I by -isystem on g++
For convenience include Use_wxWindows.cmake in your project's CMakeLists.txt using INCLUDE(Use_wxWindows).
USAGE
SET(WXWINDOWS_USE_GL 1)
FIND_PACKAGE(wxWindows)
NOTES wxWidgets 2.6.x is supported for monolithic builds e.g. compiled in wx/build/msw dir as:
nmake -f makefile.vc BUILD=debug SHARED=0 USE_OPENGL=1 MONOLITHIC=1
DEPRECATED
CMAKE_WX_CAN_COMPILE
WXWINDOWS_LIBRARY
CMAKE_WX_CXX_FLAGS
WXWINDOWS_INCLUDE_PATH
AUTHOR Jan Woetzel <http://www.mip.informatik.uni-kiel.de/~jw> (07/2003-01/2006)FortranCInterface
:
FortranCInterface.cmake
This file defines the function create_fortran_c_interface. this function is used to create a configured header file that contains a mapping from C to a Fortran function using the correct name mangling scheme as defined by the current fortran compiler.
The function tages a list of functions and the name of a header file to configure.
This file also defines some helper functions that are used to detect the fortran name mangling scheme used by the current Fortran compiler.
test_fortran_mangling - test a single fortran mangling
discover_fortran_mangling - loop over all combos of fortran
name mangling and call test_fortran_mangling until one of them
works.
discover_fortran_module_mangling - try different types of
fortran modle name mangling to find one that works
this function tests a single fortran mangling. CODE - test code to try should define a subroutine called "sub" PREFIX - string to put in front of sub POSTFIX - string to put after sub ISUPPER - if TRUE then sub will be called as SUB DOC - string used in status checking Fortran ${DOC} linkage SUB - the name of the SUB to call RESULT place to store result TRUE if this linkage works, FALSE
if not.GetPrerequisites
:
GetPrerequisites.cmake
This script provides functions to list the .dll, .dylib or .so files that an executable or shared library file depends on. (Its prerequisites.)
It uses various tools to obtain the list of required shared library files:
dumpbin (Windows)
ldd (Linux/Unix)
otool (Mac OSX)
The following functions are provided by this script:
gp_append_unique
gp_file_type
is_file_executable
gp_item_default_embedded_path
(projects can override with gp_item_default_embedded_path_override)
gp_resolve_item
(projects can override with gp_resolve_item_override)
get_prerequisites
list_prerequisites
list_prerequisites_by_glob
Requires CMake 2.6 or greater because it uses function, break, return and PARENT_SCOPE.ITKCompatibility
:
work around an old bug in ITK prior to verison 3.0InstallRequiredSystemLibraries
:
By including this file, all files in the CMAKE_INSTALL_DEBUG_LIBRARIES, will be installed with INSTALL_PROGRAMS into /bin for WIN32 and /lib for non-win32. If CMAKE_SKIP_INSTALL_RULES is set to TRUE before including this file, then the INSTALL command is not called. The use can use the variable CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS to use a custom install command and install them into any directory they want. If it is the MSVC compiler, then the microsoft run time libraries will be found add automatically added to the CMAKE_INSTALL_DEBUG_LIBRARIES, and installed. If CMAKE_INSTALL_DEBUG_LIBRARIES is set and it is the MSVC compiler, then the debug libraries are installed when available. If CMAKE_INSTALL_MFC_LIBRARIES is set then the MFC run time libraries are installed as well as the CRT run time libraries.MacroAddFileDependencies
: MACRO_ADD_FILE_DEPENDENCIES(<_file> depend_files...)
MACRO_OPTIONAL_FIND_PACKAGE( [QUIT] )SquishTestScript
:
This script launches a GUI test using Squish. You should not call the script directly; instead, you should acces it via the SQUISH_ADD_TEST macro that is defined in FindSquish.cmake.
This script starts the Squish server, launches the test on the client, and finally stops the squish server. If any of these steps fail (including if the tests do not pass) then a fatal error is raised.TestBigEndian
: Define macro to determine endian type
Check if the system is big endian or little endian
TEST_BIG_ENDIAN(VARIABLE)
VARIABLE - variable to store the result toTestCXXAcceptsFlag
: Test CXX compiler for a flag
Check if the CXX compiler accepts a flag
Macro CHECK_CXX_ACCEPTS_FLAG(FLAGS VARIABLE) -
checks if the function exists
FLAGS - the flags to try
VARIABLE - variable to store the resultTestForANSIForScope
: Check for ANSI for scope support
Check if the compiler supports std:: on stl classes.
CMAKE_NO_ANSI_FOR_SCOPE - holds resultTestForANSIStreamHeaders
: Test for compiler support of ANSI stream headers iostream, etc.
check if we they have the standard ansi stream files (without the .h)
CMAKE_NO_ANSI_STREAM_HEADERS - defined by the resultsTestForSSTREAM
:
# - Test for std:: namespace support check if the compiler supports std:: on stl classes
CMAKE_NO_ANSI_STRING_STREAM - defined by the resultsTestForSTDNamespace
: Test for std:: namespace support
check if the compiler supports std:: on stl classes
CMAKE_NO_STD_NAMESPACE - defined by the resultsUseEcos
: This module defines variables and macros required to build eCos application.
This file contains the following macros: ECOS_ADD_INCLUDE_DIRECTORIES() - add the eCos include dirs ECOS_ADD_EXECUTABLE(name source1 ... sourceN ) - create an eCos executable ECOS_ADJUST_DIRECTORY(VAR source1 ... sourceN ) - adjusts the path of the source files and puts the result into VAR
Macros for selecting the toolchain: ECOS_USE_ARM_ELF_TOOLS() - enable the ARM ELF toolchain for the directory where it is called ECOS_USE_I386_ELF_TOOLS() - enable the i386 ELF toolchain for the directory where it is called ECOS_USE_PPC_EABI_TOOLS() - enable the PowerPC toolchain for the directory where it is called
It contains the following variables: ECOS_DEFINITIONS ECOSCONFIG_EXECUTABLE ECOS_CONFIG_FILE - defaults to ecos.ecc, if your eCos configuration file has a different name, adjust this variable for internal use only:
ECOS_ADD_TARGET_LIBUsePkgConfig
: obsolete pkg-config module for CMake
Defines the following macros:
PKGCONFIG(package includedir libdir linkflags cflags)
Calling PKGCONFIG will fill the desired information into the 4 given arguments, e.g. PKGCONFIG(libart-2.0 LIBART_INCLUDE_DIR LIBART_LINK_DIR LIBART_LINK_FLAGS LIBART_CFLAGS) if pkg-config was NOT found or the specified software package doesn't exist, the variable will be empty when the function returns, otherwise they will contain the respective informationUseQt4
: Use Module for QT4
Sets up C and C++ to use Qt 4. It is assumed that FindQt.cmake has already been loaded. See FindQt.cmake for information on how to load Qt 4 into your CMake project.UseSWIG
: SWIG module for CMake
Defines the following macros:
SWIG_ADD_MODULE(name language [ files ])- Define swig module with given name and specified language
SWIG_LINK_LIBRARIES(name [ libraries ]) - Link libraries to swig module
All other macros are for internal use only. To get the actual name of the swig module, use: ${SWIG_MODULE_name_REAL_NAME}. Set Source files properties such as CPLUSPLUS and SWIG_FLAGS to specify special behavior of SWIG. Also global CMAKE_SWIG_FLAGS can be used to add special flags to all swig calls. Another special variable is CMAKE_SWIG_OUTDIR, it allows one to specify where to write all the swig generated module (swig -outdir option) The name-specific variable SWIG_MODULE__EXTRA_DEPS may be used to specify extra dependencies for the generated modules.
- Define swig module with given name and specified language
Use_wxWindows
: ---------------------------------------------------
This convenience include finds if wxWindows is installed and set the appropriate libs, incdirs, flags etc. author Jan Woetzel (07/2003)
USAGE:
just include Use_wxWindows.cmake
in your projects CMakeLists.txt
INCLUDE( ${CMAKE_MODULE_PATH}/Use_wxWindows.cmake)
if you are sure you need GL then
SET(WXWINDOWS_USE_GL 1)
before you include this file.
16.Feb.2004: changed INCLUDE to FIND_PACKAGE to read from users own non-system CMAKE_MODULE_PATH (Jan Woetzel JW) 07/2006: rewrite as FindwxWidgets.cmake, kept for backward compatibilty JWUsewxWidgets
: Convenience include for using wxWidgets library
Finds if wxWidgets is installed and set the appropriate libs, incdirs, flags etc. INCLUDE_DIRECTORIES, LINK_DIRECTORIES and ADD_DEFINITIONS are called.
USAGE
SET( wxWidgets_USE_LIBS gl xml xrc ) # optionally: more than wx std libs
FIND_PACKAGE(wxWidgets REQUIRED)
INCLUDE( ${xWidgets_USE_FILE} )
... add your targets here, e.g. ADD_EXECUTABLE/ ADD_LIBRARY ...
TARGET_LINK_LIBRARIERS( ${wxWidgets_LIBRARIES})
DEPRECATED
LINK_LIBRARIES is not called in favor of adding dependencies per target.
AUTHOR
Jan Woetzel