Manuel Gentile | Consiglio Nazionale delle Ricerche (CNR) (original) (raw)
Books by Manuel Gentile
Papers by Manuel Gentile
Frontiers in Psychology (Cognitive Science), 2019
In this work, starting from the social practice theory, we identified two kinds of creativity: a ... more In this work, starting from the social practice theory, we identified two kinds of creativity: a situational creativity that takes place when, starting from a defined situation, a social practice is played; and a creativity of habit that concerns the agents' capacity for generating new practices from habit when the situation is not defined or is unexpected. To test this hypothesis, the Torrance Test of Creative Thinking (Verbal Form A) was analyzed in the light of praxeology, and the results are analyzed in a computational creativity perspective.
Il presente progetto è finanziato con il sostegno della Commissione europea. Gli autori sono i so... more Il presente progetto è finanziato con il sostegno della Commissione europea. Gli autori sono i soli responsabili di questa pubblicazione e la Commissione declina ogni responsabilità sull'uso che potrà essere fatto delle informazioni in essa contenute.
We discuss the experience of working with policymakers to disseminate the research findings of th... more We discuss the experience of working with policymakers to disseminate the research findings of the MOTILL project, an EU funded project for research into mobile lifelong learning. We explain the rationale for the research, outline the challenges involved and ...
Costanza, F., Gentile, M., Seta, L., Pipitone, V., Vassallo, E. & Allegra, M. (2016). Regional differences in Italian students’ performance: a simulation model. New Trends and Issues Proceedings on Humanities and Social Sciences. [Online]. 05, pp 170-176. Available from: www.prosoc.eu, 2016
This work presents the first results of a research project seeking to build a simulation model ab... more This work presents the first results of a research project seeking to build a simulation model able to reproduce the differences of Italian students’ performance at regional level. A preliminary qualitative cause-and-effect model defines the main variable involved in the inter-generational skill formation processes, as well as their interplay with the job market context and the triggering of motivational forces for new skill acquisition. Such model was designed according to a system dynamics perspective, considered suitable for capturing the interrelatedness of key variables and for providing useful simulation tools to conduct and communicate future scenario analyses.
… Conference on Multimedia and Information & …, 2005
In this paper we present an architectural overview of a search engine based on semantic web techn... more In this paper we present an architectural overview of a search engine based on semantic web technologies to improve the search for learning resources. The use of search engines has contributed to the success of the Web. At present, many people use search engines to ...
In: Laboratori di tecnologie didattiche : esplorare metodi e tecnologie per l'insegnamento e ... more In: Laboratori di tecnologie didattiche : esplorare metodi e tecnologie per l'insegnamento e l'apprendimento. pp. 67 - 73. G. Chiazzese and S. Ottaviano and M. Arrigo and A. Chifari and L. Seta (eds.). Palermo: CNR-ITD, 2008.
ABSTRACT In questo articolo vengono presentati alcuni dei risultati del progetto MOTILL. MOTILL, ... more ABSTRACT In questo articolo vengono presentati alcuni dei risultati del progetto MOTILL. MOTILL, ovvero “Le Tecnologie Mobili nell’apprendimento permanente: buone pratiche”, è un progetto finanziato dalla Comunità Europea, nell’ambito del National Lifelong Learning Strategies (NLLS). Il progetto, durato un anno terminato a Marzo 2010, si è focalizzato sull’uso delle tecnologie mobili in contesti di lifelong learning (LLL). L’articolo sarà dedicato a una breve introduzione del progetto, dei suoi obiettivi e delle azioni portate avanti, e a un rapido riassunto dei principali risultati ottenuti, i quali sono stati resi disponibili online alla comunità scientifica e diffusi ai policy makers impegnati nei programmi di apprendimento permanente.
In this paper we present a model of Open Learning Object (OpenLO) for a greater awareness in the ... more In this paper we present a model of Open Learning Object (OpenLO) for a greater awareness in the use of LOs by teachers, giving them a more active role in the evolution of educational resources. The OpenLO model extends the concept of reusability, providing pedagogical sustainability. We describe FreeLOms, a Learning Object Management System that implements the proposed OpenLO model. The system has been developed in the framework of the European Project SLOOP, Sharing Learning Objects in an Open Perspective. The use of LOs at school has often been seen as an opportunity. In fact, the description of LOs through metadata facilitates the search for didactical materials on the web, and the LO paradigm claims that they can easily be reused through their aggregation; moreover, the adoption of standards that sustain the production of LOs permits the interoperability of didactical resources in different Learning Management Systems. At the same time it is necessary to consider the doubts rai...
Proceedings of the …, 2007
In this paper we present an experience of mobile learning based on collaborative knowledge constr... more In this paper we present an experience of mobile learning based on collaborative knowledge construction processes. The experience is based on the use of a learning platform, called the MoULe environment, designed and developed at the Italian National Research Council. ...
May 2014 saw the launch of a new online environment devoted to astronomy education and outreach, ... more May 2014 saw the launch of a new online environment devoted to astronomy education and outreach, called REAL, Educational Resources for Laboratorial Astronomy, hosted on edu.inaf.it. (http://www. http://edu.inaf.it/). It was created, within the project "Astronomy and Society, Between Tradition and Technological Innovation", funded by the Ministry of Education, University and Research (MIUR). REAL was implemented by the Institute of Educational Technology of the National Research Council of Italy in collaboration with the National Institute for Astrophysics (INAF), the Astronomical Observatory "G. Vajana" in Palermo and the Astrophysical Observatory in Turin. The system was designed to satisfy both the need to reach a wider public and people interested astronomy, and the need to establish a communication channel between scientific facilities and schools of every grade.
ABSTRACT In: ICL2009 - International Conference ICL 2009 : The challenges of life long learning (... more ABSTRACT In: ICL2009 - International Conference ICL 2009 : The challenges of life long learning (Villach, Austria, 23-25 September 2009). Proceedings, pp. 665 - 674. Auer, Michael E (eds.). International Association of Online Engineering, 2009.
International Journal of Serious Games, 2014
Serious games are designed to train and educate learners, opening up new learning approaches like... more Serious games are designed to train and educate learners, opening up new learning approaches like exploratory learning and situated cognition. Despite growing interest in these games, their design is still an artisan process. On the basis of experience in designing computer simulation, this paper proposes an agent-based approach to guide the design process of a serious game. The proposed methodology allows the designer to bring forward the assessment of educational effectiveness to the design phase and to strike the right equilibrium between educational effectiveness and entertainment, realism and complexity. To this end, an agent based approach is proposed because it provides the actors involved in designing the game with specific tools and guidelines for determining whether the proposed model is clear and comprehensible to the students. The design of the PNPVillage game is used as a case study. The PNPVillage game aims to introduce and foster an entrepreneurial mindset among young students. It was implemented within the framework of the European project "I can… I cannot… I go!" Rev.2
icvl.eu
Setting up an enterprise requires enthusiasm, creativity and perseverance, while afterwards the g... more Setting up an enterprise requires enthusiasm, creativity and perseverance, while afterwards the gradual expansion of a company calls instead for management skills like efficiency, efficacy and reliability. Since both personality and management skills are decisive factors in ...
anale-mi.spiruharet.ro
Over the last few years we have witnessed a rapid evolution of ICT-based solutions in education. ... more Over the last few years we have witnessed a rapid evolution of ICT-based solutions in education. In this scenario, specific issues concerning the production and sharing of learning resources and, more in general knowledge management have been extensively ...
International Journal of …, 2010
Int. J. of Computers, Communications & Control, ISSN 1841-9836, E-ISSN 1841-9844 Vol. V (2010), N... more Int. J. of Computers, Communications & Control, ISSN 1841-9836, E-ISSN 1841-9844 Vol. V (2010), No. 4, pp. 578-585 ... An Ontology to Model e-portfolio and Social Relationship in Web 2.0 Informal Learning Environments ... D. Taibi, M. Gentile, G. Fulantelli, M. Allegra
icvl.eu
In this paper we illustrate a solution to reduce the gap between teachers and the Net Generation.... more In this paper we illustrate a solution to reduce the gap between teachers and the Net Generation. In the framework of an European funded project called Tenegen, based on a former project called Sloop, we encourage teachers to produce, share, comment, tag ...
ABSTRACT In: IADA e-2004 - IADAT-e2004 International Conference on Education: Innovation, Technol... more ABSTRACT In: IADA e-2004 - IADAT-e2004 International Conference on Education: Innovation, Technology and Research in Education (Bilbao, Basque Country, Spain, 7-9 june 2004). Proceedings, pp. 357 - 361. IADAT (ed.). International Association ofr the Development of Advances technology (IADAT), 2004.
IADAT JOURNAL OF ADVANCED …, 2004
ABSTRACT In: IADAT Journal Of Advanced Technology, vol. 1 (2, December) pp. 71 - 73. IADAT, 2004.
Frontiers in Psychology (Cognitive Science), 2019
In this work, starting from the social practice theory, we identified two kinds of creativity: a ... more In this work, starting from the social practice theory, we identified two kinds of creativity: a situational creativity that takes place when, starting from a defined situation, a social practice is played; and a creativity of habit that concerns the agents' capacity for generating new practices from habit when the situation is not defined or is unexpected. To test this hypothesis, the Torrance Test of Creative Thinking (Verbal Form A) was analyzed in the light of praxeology, and the results are analyzed in a computational creativity perspective.
Il presente progetto è finanziato con il sostegno della Commissione europea. Gli autori sono i so... more Il presente progetto è finanziato con il sostegno della Commissione europea. Gli autori sono i soli responsabili di questa pubblicazione e la Commissione declina ogni responsabilità sull'uso che potrà essere fatto delle informazioni in essa contenute.
We discuss the experience of working with policymakers to disseminate the research findings of th... more We discuss the experience of working with policymakers to disseminate the research findings of the MOTILL project, an EU funded project for research into mobile lifelong learning. We explain the rationale for the research, outline the challenges involved and ...
Costanza, F., Gentile, M., Seta, L., Pipitone, V., Vassallo, E. & Allegra, M. (2016). Regional differences in Italian students’ performance: a simulation model. New Trends and Issues Proceedings on Humanities and Social Sciences. [Online]. 05, pp 170-176. Available from: www.prosoc.eu, 2016
This work presents the first results of a research project seeking to build a simulation model ab... more This work presents the first results of a research project seeking to build a simulation model able to reproduce the differences of Italian students’ performance at regional level. A preliminary qualitative cause-and-effect model defines the main variable involved in the inter-generational skill formation processes, as well as their interplay with the job market context and the triggering of motivational forces for new skill acquisition. Such model was designed according to a system dynamics perspective, considered suitable for capturing the interrelatedness of key variables and for providing useful simulation tools to conduct and communicate future scenario analyses.
… Conference on Multimedia and Information & …, 2005
In this paper we present an architectural overview of a search engine based on semantic web techn... more In this paper we present an architectural overview of a search engine based on semantic web technologies to improve the search for learning resources. The use of search engines has contributed to the success of the Web. At present, many people use search engines to ...
In: Laboratori di tecnologie didattiche : esplorare metodi e tecnologie per l'insegnamento e ... more In: Laboratori di tecnologie didattiche : esplorare metodi e tecnologie per l'insegnamento e l'apprendimento. pp. 67 - 73. G. Chiazzese and S. Ottaviano and M. Arrigo and A. Chifari and L. Seta (eds.). Palermo: CNR-ITD, 2008.
ABSTRACT In questo articolo vengono presentati alcuni dei risultati del progetto MOTILL. MOTILL, ... more ABSTRACT In questo articolo vengono presentati alcuni dei risultati del progetto MOTILL. MOTILL, ovvero “Le Tecnologie Mobili nell’apprendimento permanente: buone pratiche”, è un progetto finanziato dalla Comunità Europea, nell’ambito del National Lifelong Learning Strategies (NLLS). Il progetto, durato un anno terminato a Marzo 2010, si è focalizzato sull’uso delle tecnologie mobili in contesti di lifelong learning (LLL). L’articolo sarà dedicato a una breve introduzione del progetto, dei suoi obiettivi e delle azioni portate avanti, e a un rapido riassunto dei principali risultati ottenuti, i quali sono stati resi disponibili online alla comunità scientifica e diffusi ai policy makers impegnati nei programmi di apprendimento permanente.
In this paper we present a model of Open Learning Object (OpenLO) for a greater awareness in the ... more In this paper we present a model of Open Learning Object (OpenLO) for a greater awareness in the use of LOs by teachers, giving them a more active role in the evolution of educational resources. The OpenLO model extends the concept of reusability, providing pedagogical sustainability. We describe FreeLOms, a Learning Object Management System that implements the proposed OpenLO model. The system has been developed in the framework of the European Project SLOOP, Sharing Learning Objects in an Open Perspective. The use of LOs at school has often been seen as an opportunity. In fact, the description of LOs through metadata facilitates the search for didactical materials on the web, and the LO paradigm claims that they can easily be reused through their aggregation; moreover, the adoption of standards that sustain the production of LOs permits the interoperability of didactical resources in different Learning Management Systems. At the same time it is necessary to consider the doubts rai...
Proceedings of the …, 2007
In this paper we present an experience of mobile learning based on collaborative knowledge constr... more In this paper we present an experience of mobile learning based on collaborative knowledge construction processes. The experience is based on the use of a learning platform, called the MoULe environment, designed and developed at the Italian National Research Council. ...
May 2014 saw the launch of a new online environment devoted to astronomy education and outreach, ... more May 2014 saw the launch of a new online environment devoted to astronomy education and outreach, called REAL, Educational Resources for Laboratorial Astronomy, hosted on edu.inaf.it. (http://www. http://edu.inaf.it/). It was created, within the project "Astronomy and Society, Between Tradition and Technological Innovation", funded by the Ministry of Education, University and Research (MIUR). REAL was implemented by the Institute of Educational Technology of the National Research Council of Italy in collaboration with the National Institute for Astrophysics (INAF), the Astronomical Observatory "G. Vajana" in Palermo and the Astrophysical Observatory in Turin. The system was designed to satisfy both the need to reach a wider public and people interested astronomy, and the need to establish a communication channel between scientific facilities and schools of every grade.
ABSTRACT In: ICL2009 - International Conference ICL 2009 : The challenges of life long learning (... more ABSTRACT In: ICL2009 - International Conference ICL 2009 : The challenges of life long learning (Villach, Austria, 23-25 September 2009). Proceedings, pp. 665 - 674. Auer, Michael E (eds.). International Association of Online Engineering, 2009.
International Journal of Serious Games, 2014
Serious games are designed to train and educate learners, opening up new learning approaches like... more Serious games are designed to train and educate learners, opening up new learning approaches like exploratory learning and situated cognition. Despite growing interest in these games, their design is still an artisan process. On the basis of experience in designing computer simulation, this paper proposes an agent-based approach to guide the design process of a serious game. The proposed methodology allows the designer to bring forward the assessment of educational effectiveness to the design phase and to strike the right equilibrium between educational effectiveness and entertainment, realism and complexity. To this end, an agent based approach is proposed because it provides the actors involved in designing the game with specific tools and guidelines for determining whether the proposed model is clear and comprehensible to the students. The design of the PNPVillage game is used as a case study. The PNPVillage game aims to introduce and foster an entrepreneurial mindset among young students. It was implemented within the framework of the European project "I can… I cannot… I go!" Rev.2
icvl.eu
Setting up an enterprise requires enthusiasm, creativity and perseverance, while afterwards the g... more Setting up an enterprise requires enthusiasm, creativity and perseverance, while afterwards the gradual expansion of a company calls instead for management skills like efficiency, efficacy and reliability. Since both personality and management skills are decisive factors in ...
anale-mi.spiruharet.ro
Over the last few years we have witnessed a rapid evolution of ICT-based solutions in education. ... more Over the last few years we have witnessed a rapid evolution of ICT-based solutions in education. In this scenario, specific issues concerning the production and sharing of learning resources and, more in general knowledge management have been extensively ...
International Journal of …, 2010
Int. J. of Computers, Communications & Control, ISSN 1841-9836, E-ISSN 1841-9844 Vol. V (2010), N... more Int. J. of Computers, Communications & Control, ISSN 1841-9836, E-ISSN 1841-9844 Vol. V (2010), No. 4, pp. 578-585 ... An Ontology to Model e-portfolio and Social Relationship in Web 2.0 Informal Learning Environments ... D. Taibi, M. Gentile, G. Fulantelli, M. Allegra
icvl.eu
In this paper we illustrate a solution to reduce the gap between teachers and the Net Generation.... more In this paper we illustrate a solution to reduce the gap between teachers and the Net Generation. In the framework of an European funded project called Tenegen, based on a former project called Sloop, we encourage teachers to produce, share, comment, tag ...
ABSTRACT In: IADA e-2004 - IADAT-e2004 International Conference on Education: Innovation, Technol... more ABSTRACT In: IADA e-2004 - IADAT-e2004 International Conference on Education: Innovation, Technology and Research in Education (Bilbao, Basque Country, Spain, 7-9 june 2004). Proceedings, pp. 357 - 361. IADAT (ed.). International Association ofr the Development of Advances technology (IADAT), 2004.
IADAT JOURNAL OF ADVANCED …, 2004
ABSTRACT In: IADAT Journal Of Advanced Technology, vol. 1 (2, December) pp. 71 - 73. IADAT, 2004.
wseas.us
Abstract: - In this paper we present FreeLoms a collaborative environment for sharing and creatin... more Abstract: - In this paper we present FreeLoms a collaborative environment for sharing and creating Learning Objects in an open perspective. FreeLoms combines the functionalities of a Learning Object Repository with those of a collaborative environment. An abstract Learning Object ...