Create plugins - Claude Code Docs (original) (raw)

Plugins let you extend Claude Code with custom functionality that can be shared across projects and teams. This guide covers creating your own plugins with skills, agents, hooks, and MCP servers. Looking to install existing plugins? See Discover and install plugins. For complete technical specifications, see Plugins reference.

When to use plugins vs standalone configuration

Claude Code supports two ways to add custom skills, agents, and hooks:

Approach Skill names Best for
Standalone (.claude/ directory) /hello Personal workflows, project-specific customizations, quick experiments
Plugins (self-contained directories with skills, agents, hooks, or a .claude-plugin/plugin.json manifest) /plugin-name:hello Sharing with teammates, distributing to community, versioned releases, reusable across projects

Use standalone configuration when:

Use plugins when:

Quickstart

This quickstart walks you through creating a plugin with a custom skill. You’ll create a manifest (the configuration file that defines your plugin), add a skill, and test it locally using the --plugin-dir flag.

Prerequisites

Create your first plugin

You’ve successfully created and tested a plugin with these key components:

Develop a plugin in your skills directory

Instead of passing --plugin-dir on every launch, you can keep a plugin in your skills directory and have Claude Code load it automatically. claude plugin init scaffolds one:

claude plugin init my-tool

This creates ~/.claude/skills/my-tool/ with a .claude-plugin/plugin.json manifest and a starter SKILL.md. On the next session it loads as my-tool@skills-dir with no marketplace or install step. For the auto-load rules, personal vs. project scope, the workspace-trust requirement, and how to update or remove one, see Skills-directory plugins.

Plugin structure overview

You’ve created a plugin with a skill, but plugins can include much more: custom agents, hooks, MCP servers, LSP servers, and background monitors.

Directory Location Purpose
.claude-plugin/ Plugin root Contains plugin.json manifest (optional if components use default locations)
skills/ Plugin root Skills as /SKILL.md directories
commands/ Plugin root Skills as flat Markdown files. Use skills/ for new plugins
agents/ Plugin root Custom agent definitions
hooks/ Plugin root Event handlers in hooks.json
.mcp.json Plugin root MCP server configurations
.lsp.json Plugin root LSP server configurations for code intelligence
monitors/ Plugin root Background monitor configurations in monitors.json
bin/ Plugin root Executables added to the Bash tool’s PATH while the plugin is enabled
settings.json Plugin root Default settings applied when the plugin is enabled

A plugin that ships exactly one skill can place SKILL.md directly at the plugin root instead of creating a skills/ directory. Claude Code loads it as a single skill and uses the frontmatter name field for the invocation name. Use the skills/ layout for plugins that may grow to more than one skill.

Develop more complex plugins

Once you’re comfortable with basic plugins, you can create more sophisticated extensions.

Add Skills to your plugin

Plugins can include Agent Skills to extend Claude’s capabilities. Skills are model-invoked: Claude automatically uses them based on the task context. Add a skills/ directory at your plugin root with Skill folders containing SKILL.md files:

my-plugin/
├── .claude-plugin/
│   └── plugin.json
└── skills/
    └── code-review/
        └── SKILL.md

Each SKILL.md contains YAML frontmatter and instructions. Include a description so Claude knows when to use the skill:

---
description: Reviews code for best practices and potential issues. Use when reviewing code, checking PRs, or analyzing code quality.
---

When reviewing code, check for:
1. Code organization and structure
2. Error handling
3. Security concerns
4. Test coverage

After installing the plugin, run /reload-plugins to load the Skills. For complete Skill authoring guidance including progressive disclosure and tool restrictions, see Agent Skills.

Add LSP servers to your plugin

LSP (Language Server Protocol) plugins give Claude real-time code intelligence. If you need to support a language that doesn’t have an official LSP plugin, you can create your own by adding an .lsp.json file to your plugin:

{
  "go": {
    "command": "gopls",
    "args": ["serve"],
    "extensionToLanguage": {
      ".go": "go"
    }
  }
}

Users installing your plugin must have the language server binary installed on their machine. For complete LSP configuration options, see LSP servers.

Add background monitors to your plugin

Background monitors let your plugin watch logs, files, or external status in the background and notify Claude as events arrive. Claude Code starts each monitor automatically when the plugin is active, so you don’t need to instruct Claude to start the watch. Add a monitors/monitors.json file at the plugin root with an array of monitor entries:

[
  {
    "name": "error-log",
    "command": "tail -F ./logs/error.log",
    "description": "Application error log"
  }
]

Each stdout line from command is delivered to Claude as a notification during the session. For the full schema, including the when trigger and variable substitution, see Monitors.

Ship default settings with your plugin

Plugins can include a settings.json file at the plugin root to apply default configuration when the plugin is enabled. Currently, only the agent and subagentStatusLine keys are supported. Setting agent activates one of the plugin’s custom agents as the main thread, applying its system prompt, tool restrictions, and model. This lets a plugin change how Claude Code behaves by default when enabled.

{
  "agent": "security-reviewer"
}

This example activates the security-reviewer agent defined in the plugin’s agents/ directory. Settings from settings.json take priority over settings declared in plugin.json. Unknown keys are silently ignored.

Organize complex plugins

For plugins with many components, organize your directory structure by functionality. For complete directory layouts and organization patterns, see Plugin directory structure.

Test your plugins locally

Use the --plugin-dir flag to test plugins during development. This loads your plugin directly without requiring installation.

claude --plugin-dir ./my-plugin

The flag also accepts a .zip archive of the plugin directory, which requires Claude Code v2.1.128 or later.

claude --plugin-dir ./my-plugin.zip

When a --plugin-dir plugin has the same name as an installed marketplace plugin, the local copy takes precedence for that session. This lets you test changes to a plugin you already have installed without uninstalling it first. The exception is plugins that managed settings force-enable or force-disable: --plugin-dir cannot override those. As you make changes to your plugin, run /reload-plugins to pick up the updates without restarting. This reloads plugins, skills, agents, hooks, plugin MCP servers, and plugin LSP servers. Test your plugin components:

To test a plugin that is already packaged as a .zip archive and hosted at a URL, such as a CI build artifact, use --plugin-url instead. Claude Code fetches the archive at startup and loads it for that session only. If the fetch fails or the archive is invalid, Claude Code reports a plugin load error and starts without it. The same trust considerations apply as for any plugin source: only point this flag at archives you control or trust. To load multiple plugins, repeat the flag for each URL:

claude --plugin-url https://example.com/my-plugin.zip --plugin-url https://example.com/other.zip

Or pass space-separated URLs as one quoted argument:

claude --plugin-url "https://example.com/my-plugin.zip https://example.com/other.zip"

Debug plugin issues

If your plugin isn’t working as expected:

  1. Check the structure: Ensure your directories are at the plugin root, not inside .claude-plugin/
  2. Test components individually: Check each skill, agent, and hook separately
  3. Use validation and debugging tools: See Debugging and development tools for CLI commands and troubleshooting techniques

When your plugin is ready to share:

  1. Add documentation: Include a README.md with installation and usage instructions
  2. Choose a versioning strategy: Decide whether to set an explicit version or rely on the git commit SHA. See version management
  3. Create or use a marketplace: Distribute through plugin marketplaces for installation
  4. Test with others: Have team members test the plugin before wider distribution

Once your plugin is in a marketplace, others can install it using the instructions in Discover and install plugins. To keep a plugin internal to your team, host the marketplace in a private repository.

Anthropic maintains two public marketplaces for Claude Code plugins:

To submit your plugin for community-marketplace review, use one of the in-app forms:

The claude.ai form requires a Team or Enterprise organization and directory management access; organization Owners have this access by default. Individual authors who aren’t part of a Team or Enterprise organization can use the Console form instead. Run claude plugin validate locally before you submit. The review pipeline runs the same check on every submission, along with automated safety screening. Approved plugins are pinned to a specific commit SHA in the anthropics/claude-plugins-community catalog, and CI bumps the pin automatically as you push new commits to your repository. The public catalog syncs nightly from the review pipeline, so there can be a delay between approval and your plugin appearing in marketplace.json. To check whether your plugin is installable yet, search for its name in the community catalog. The official marketplace, claude-plugins-official, is curated separately. Anthropic decides which plugins to include at its discretion. There is no application process, and the submission form does not add plugins to the official marketplace. If Anthropic lists your plugin in the official marketplace, your CLI can prompt Claude Code users to install it. See Recommend your plugin from your CLI.

Convert existing configurations to plugins

If you already have skills or hooks in your .claude/ directory, you can convert them into a plugin for easier sharing and distribution.

Migration steps

What changes when migrating

Standalone (.claude/) Plugin
Only available in one project Can be shared via marketplaces
Files in .claude/commands/ Files in plugin-name/commands/
Hooks in settings.json Hooks in hooks/hooks.json
Must manually copy to share Install with /plugin install

Next steps

Now that you understand Claude Code’s plugin system, here are suggested paths for different goals:

For plugin users

For plugin developers