Joao Paulo Dias | Univerdade Federal de Minas Gerais (original) (raw)
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Papers by Joao Paulo Dias
Agents for Games and Simulations, 2009
Video games in general and educational role play games in particular would increase in believabil... more Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player's actions. Realistic and responsive feedback from game characters is important to increase engagement and enjoyment in players. In this paper, we discuss the modelling of autonomous characters based on a biologically-inspired theory of human action regulation taking into account perception, motivation, emotions, memory, learning and planning. These agents populate ...
Agents for Games and Simulations, 2009
Video games in general and educational role play games in particular would increase in believabil... more Video games in general and educational role play games in particular would increase in believability if Non Player Characters reacted appropriately to the player's actions. Realistic and responsive feedback from game characters is important to increase engagement and enjoyment in players. In this paper, we discuss the modelling of autonomous characters based on a biologically-inspired theory of human action regulation taking into account perception, motivation, emotions, memory, learning and planning. These agents populate ...