dblp: ERVR 2014 (original) (raw)



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ERVR 2014: San Francisco, CA, USA

jump to- Front Matter: Volume 9012
- Smart Phones, Smart Immersion, and Creative Thinking
- Seriously Speaking: Navigation, Immersion, and Architectural Design
- Panel Discussion: When VR Really Hits the Streets
- Exploring Space, HMDs, and Audiovisual Integration
- Move!: Affectively Speaking About Immersion and Aesthetics
- Interactive Paper Session

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Margaret Dolinsky, Ian E. McDowall:
The Engineering Reality of Virtual Reality 2014, San Francisco, California, USA, February 2-6, 2014. SPIE Proceedings 9012, SPIE 2014, ISBN 9780819499295
Front Matter: Volume 9012
Smart Phones, Smart Immersion, and Creative Thinking

Tammuz Dubnov, Zachary Seldess, Shlomo Dubnov
:
Interactive projection for aerial dance using depth sensing camera. 901202

Paul George, Andras Kemeny, Florent Colombet, Frédéric Mérienne
, Jean-Rémy Chardonnet
, Indira Mouttapa Thouvenin:
Evaluation of smartphone-based interaction techniques in a CAVE in the context of immersive digital project review. 901203

James Lue, Jürgen P. Schulze:
3D whiteboard: collaborative sketching with 3D-tracked smart phones. 901204

Ruth G. West, Todd Margolis, Andrew Prudhomme, Jürgen P. Schulze, Iman Mostafavi, J. P. Lewis, Joachim Gossmann, Rajvikram Singh:
Scalable metadata environments (MDE): artistically impelled immersive environments for large-scale data exploration. 901205

Silvia Ruzanka:
Virtual art revisited. 901206
Seriously Speaking: Navigation, Immersion, and Architectural Design

Daniel R. Mestre
:
Evaluation of navigation interfaces in virtual environments. 901207

Jürgen P. Schulze, Cathleen E. Hughes, Lelin Zhang, Eve Edelstein, Eduardo Macagno
:
CaveCAD: a tool for architectural design in immersive virtual environments. 901208

Pierre Martin, A. Tseu, Nicolas Férey, Damien Touraine, Patrick Bourdot
:
A hardware and software architecture to deal with multimodal and collaborative interactions in multiuser virtual reality environments. 901209

Kayla Steckel, David Whittinghill
:
Z-depth integration: a new technique for manipulating z-depth properties in composited scenes. 90120A
Panel Discussion: When VR Really Hits the Streets

Jacquelyn Ford Morie:
When VR really hits the streets. 90120B
Exploring Space, HMDs, and Audiovisual Integration

Vamsidhar Reddy Gaddam, Carsten Griwodz, Pål Halvorsen:
Automatic exposure for panoramic systems in uncontrolled lighting conditions: a football stadium case study. 90120C

Julieta C. Aguilera:
Museum as spacecraft: a building in virtual space. 90120D

Marcin Witkowski
, Robert Sitnik
, Nico Verdonschot
:
Recent improvements in SPE3D: a VR-based surgery planning environment. 90120E
Move!: Affectively Speaking About Immersion and Aesthetics

Benjamin Chang, Marc Destefano:
Game engines and immersive displays. 90120G

Todd Margolis:
Gestural interfaces for immersive environments. 90120H

Elif E. Ayiter:
5555555 55555 555: a (constrained) narrative on the z-axis. 90120I

Diana G. Domingues, Cristiano Jacques Miosso, Suélia Rodrigues Fleury Rosa
, Carla Silva Rocha Aguiar, Tiago Franklin R. Lucena
, Mateus R. Miranda, Adson F. da Rocha
, Ramesh Raskar:
Embodiments, visualizations, and immersion with enactive affective systems. 90120J
Interactive Paper Session

Hideya Takahashi, Yutaka Ito, Seigo Nakata, Kenji Yamada:
Retinal projection type super multi-view head-mounted display. 90120L

Beatriz Sousa Santos
, Paulo Dias
, Paulo Santos, Carlos Ferreira
:
Comparing two input devices for virtual walkthroughs using a Head Mounted Display (HMD). 90120M

Cao Shi, Jianguo Xiao, Canhui Xu, Wenhua Jia:
Automatic generation of Chinese character using features fusion from calligraphy and font. 90120N

Danilo Souza, Paulo Dias
, Daniel Santos, Beatriz Sousa Santos
:
Platform for setting up interactive virtual environments. 90120O

Takashi Shibata
, Jaelin Lee, Tetsuri Inoue:
Ergonomic approaches to designing educational materials for immersive multi-projection system. 90120Q

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