Symposium on Computer Animation 2006 (original) (raw)



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Symposium on Computer Animation 2006: Vienna, Austria

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Carol O'Sullivan, Frédéric H. Pighin:
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, SCA 2006, Vienna, Austria, September 2-4, 2006. Eurographics Association 2006, ISBN 3-905673-34-7
Controlling simulations

Nils Thürey, Richard Keiser, Mark Pauly, Ulrich Rüde:
Detail-preserving fluid control. 7-12
Christopher Wojtan, Peter J. Mucha, Greg Turk:
Keyframe control of complex particle systems using the adjoint method. 15-23
Alexis Angelidis, Fabrice Neyret, Karan Singh, Derek Nowrouzezahrai:
A controllable, fast and stable basis for vortex based smoke simulation. 25-32
Yootai Kim, Raghu Machiraju, David S. Thompson:
Path-based control of smoke simulations. 33-42
Simulating deformable bodies

Liliya Kharevych, Weiwei Yang, Yiying Tong, Eva Kanso, Jerrold E. Marsden, Peter Schröder, Mathieu Desbrun
:
Geometric, variational integrators for computer animation. 43-51
Fu-Chung Huang, Bing-Yu Chen, Yung-Yu Chuang:
Progressive deforming meshes based on deformation oriented decimation and dynamic connectivity updating. 53-62
Denis Steinemann, Miguel A. Otaduy, Markus H. Gross:
Fast arbitrary splitting of deforming objects. 63-72
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, Markus H. Gross, Ming C. Lin:
Fast simulation of deformable models in contact using dynamic deformation textures. 73-82
Nuttapong Chentanez, Tolga Göktekin, Bryan E. Feldman, James F. O'Brien
:
Simultaneous coupling of fluids and deformable bodies. 83-89
Animating clothes and hair

Sunil Hadap:
Oriented strands: dynamics of stiff multi-body system. 91-100
Pascal Volino, Nadia Magnenat-Thalmann:
Simple linear bending stiffness in particle systems. 101-105
Bernhard Thomaszewski, Markus Wacker, Wolfgang Straßer:
A consistent bending model for cloth simulation with corotational subdivision finite elements. 107-116
Rachel McDonnell, Simon Dobbyn, Steven Collins, Carol O'Sullivan:
Perceptual evaluation of LOD clothing for virtual humans. 117-126
Processing shape and motion data

Guodong Liu, Leonard McMillan:
Segment-based human motion compression. 127-135
Meinard Müller, Tido Röder:
Motion templates for automatic classification and retrieval of motion capture data. 137-146
Brett Allen, Brian Curless, Zoran Popovic, Aaron Hertzmann:
Learning a correlated model of identity and pose-dependent body shape variation for real-time synthesis. 147-156
Modeling natural phenomena

Nils Thürey, Ulrich Rüde, Marc Stamminger:
Animation of open water phenomena with coupled shallow water and free surface simulations. 157-164
Theodore Kim, David Adalsteinsson, Ming C. Lin:
Modeling ice dynamics as a thin-film Stefan problem. 167-176
Hayley N. Iben, James F. O'Brien
:
Generating surface crack patterns. 177-185
Julien Diener, Lionel Revéret, Eugene Fiume:
Hierarchical retargetting of 2D motion fields to the animation of 3D plant models. 187-195
Physics-based motion editing

Yeuhi Abe, Jovan Popovic:
Interactive animation of dynamic manipulation. 195-204
James McCann, Nancy S. Pollard, Siddhartha S. Srinivasa:
Physics-based motion retiming. 205-214
C. Karen Liu, Aaron Hertzmann, Zoran Popovic:
Composition of complex optimal multi-character motions. 215-222
Animation systems

Christina N. de Juan, Bobby Bodenheimer:
Re-using traditional animation: methods for semi-automatic segmentation and inbetweening. 223-232
Qilei Li, Weidong Geng, Tao Yu, XiaoJie Shen, Newman Lau, G. Yu:
MotionMaster: authoring and choreographing Kung-fu motions by sketch drawings. 233-241
Zhijin Wang, Michiel van de Panne:
Walk to here: a voice driven animation system. 243-251
Facial animation

Zhigang Deng, Ulrich Neumann:
eFASE: expressive facial animation synthesis and editing with phoneme-isomap controls. 251-260
Eftychios Sifakis, Andrew Selle, Avram Lev Robinson-Mosher, Ronald Fedkiw:
Simulating speech with a physics-based facial muscle model. 261-270
Edwin Chang, Odest Chadwicke Jenkins:
Sketching articulation and pose for facial animation. 271-280
Motion editing and control

Benoît Le Callennec, Ronan Boulic:
Robust kinematic constraint detection for motion data. 281-290
Hyun Joon Shin, Hyun Seok Oh:
Fat graphs: constructing an interactive character with continuous controls. 291-298
Manfred Lau, James J. Kuffner:
Precomputed search trees: planning for interactive goal-driven animation. 299-308
Anna Majkowska, Victor B. Zordan, Petros Faloutsos:
Automatic splicing for hand and body animations. 309-316
Animating and rendering liquids

Viorel Mihalef, B. Unlusu, Dimitris N. Metaxas, Mark Sussman
, M. Yousuff Hussaini:
Physics based boiling simulation. 317-324
Wen Zheng, Jun-Hai Yong, Jean-Claude Paul:
Simulation of bubbles. 325-333
Janghee Kim, Deukhyun Cha, Byungjoon Chang, Bonki Koo, Insung Ihm:
Practical animation of turbulent splashing water. 335-344
Adam W. Bargteil, Funshing Sin, Jonathan E. Michaels, Tolga Göktekin, James F. O'Brien
:
A texture synthesis method for liquid animations. 345-351

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