ACM Transactions on Graphics (TOG), Volume 22 (original) (raw)



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Volume 22, Number 1, January 2003

Jessica K. Hodgins:
Editorial. 1

John C. Hart:
Editorial. 2

Chandrajit L. Bajaj, Guoliang Xu:
Anisotropic diffusion of surfaces and functions on surfaces. 4-32

William T. Freeman, Joshua B. Tenenbaum, Egon C. Pasztor:
Learning style translation for the lines of a drawing. 33-46

Doug L. James
, Dinesh K. Pai:
Multiresolution green's function methods for interactive simulation of large-scale elastostatic objects. 47-82

Thomas A. Funkhouser, Patrick Min, Michael M. Kazhdan, Joyce Chen, J. Alex Halderman, David P. Dobkin, David Pokrass Jacobs:
A search engine for 3D models. 83-105

Paul G. Kry
, Dinesh K. Pai:
Continuous contact simulation for smooth surfaces. 106-129
Volume 22, Number 2, April 2003

Ariel Shamir:
Constraint-based approach for automatic hinting of digital typefaces. 131-151

Reynald Dumont, Fabio Pellacini, James A. Ferwerda:
Perceptually-driven decision theory for interactive realistic rendering. 152-181

Min Gyu Choi, Jehee Lee, Sung Yong Shin:
Planning biped locomotion using motion capture data and probabilistic roadmaps. 182-203

Cyril Soler
, François X. Sillion, Frédéric Blaise, Philippe Dereffye:
An efficient instantiation algorithm for simulating radiant energy transfer in plant models. 204-233

Hendrik P. A. Lensch, Jan Kautz, Michael Goesele
, Wolfgang Heidrich, Hans-Peter Seidel:
Image-based reconstruction of spatial appearance and geometric detail. 234-257

Stephen N. Spencer:
Errata: ACM SIGGRAPH 2002 Papers. 258
Volume 22, Number 3, July 2003 - Papers from SIGGRAPH 2003
Texture synthesis by example

Vivek Kwatra, Arno Schödl, Irfan A. Essa, Greg Turk, Aaron F. Bobick:
Graphcut textures: image and video synthesis using graph cuts. 277-286
Michael F. Cohen, Jonathan Shade, Stefan Hiller, Oliver Deussen:
Wang Tiles for image and texture generation. 287-294
Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum:
Synthesis of progressively-variant textures on arbitrary surfaces. 295-302
Iddo Drori, Daniel Cohen-Or, Hezy Yeshurun:
Fragment-based image completion. 303-312
Images, video, and texture

Patrick Pérez, Michel Gangnet, Andrew Blake:
Poisson image editing. 313-318
Sing Bing Kang, Matthew Uyttendaele, Simon A. J. Winder, Richard Szeliski:
High dynamic range video. 319-325
Vladislav Kraevoy, Alla Sheffer, Craig Gotsman
:
Matchmaker: constructing constrained texture maps. 326-333
Lifeng Wang, Xi Wang, Xin Tong
, Stephen Lin, Shi-Min Hu, Baining Guo, Heung-Yeung Shum:
View-dependent displacement mapping. 334-339
Parameterization

Emil Praun, Hugues Hoppe:
Spherical parametrization and remeshing. 340-349
Andrei Khodakovsky, Nathan Litke, Peter Schröder:
Globally smooth parameterizations with low distortion. 350-357
Craig Gotsman
, Xianfeng Gu
, Alla Sheffer:
Fundamentals of spherical parameterization for 3D meshes. 358-363
Bruno Lévy:
Dual domain extrapolation. 364-369
Precomputed radiance transfer

Peter-Pike J. Sloan, Xinguo Liu, Heung-Yeung Shum, John M. Snyder:
Bi-scale radiance transfer. 370-375
Ren Ng, Ravi Ramamoorthi, Pat Hanrahan:
All-frequency shadows using non-linear wavelet lighting approximation. 376-381
Peter-Pike J. Sloan, Jesse D. Hall, John C. Hart, John M. Snyder:
Clustered principal components for precomputed radiance transfer. 382-391
Character animation

Tae-Hoon Kim, Sang Il Park, Sung Yong Shin:
Rhythmic-motion synthesis based on motion-beat analysis. 392-401
Okan Arikan, David A. Forsyth, James F. O'Brien
:
Motion synthesis from annotations. 402-408
Mira Dontcheva, Gary D. Yngve, Zoran Popovic:
Layered acting for character animation. 409-416
Anthony C. Fang, Nancy S. Pollard
:
Efficient synthesis of physically valid human motion. 417-426
Visualization and printing

Roger D. Hersch, Fabien Collaud, Patrick Emmel:
Reproducing color images with embedded metallic patterns. 427-434
Bingfeng Zhou, Xifeng Fang:
Improving mid-tone quality of variable-coefficient error diffusion using threshold modulation. 437-444
Yiying Tong, Santiago V. Lombeyda, Anil N. Hirani, Mathieu Desbrun
:
Discrete multiscale vector field decomposition. 445-452
Tamara Munzner, François Guimbretière, Serdar Tasiran, Li Zhang, Yunhong Zhou:
TreeJuxtaposer: scalable tree comparison using Focus+Context with guaranteed visibility. 453-462
Surfaces

Yutaka Ohtake, Alexander G. Belyaev
, Marc Alexa
, Greg Turk, Hans-Peter Seidel:
Multi-level partition of unity implicits. 463-470
Haeyoung Lee, Mathieu Desbrun
, Peter Schröder:
Progressive encoding of complex isosurfaces. 471-476
Thomas W. Sederberg, Jianmin Zheng, Almaz Bakenov, Ahmad H. Nasri
:
T-splines and T-NURCCs. 477-484
Pierre Alliez, David Cohen-Steiner, Olivier Devillers
, Bruno Lévy, Mathieu Desbrun
:
Anisotropic polygonal remeshing. 485-493
Shadows

Yung-Yu Chuang
, Dan B. Goldman, Brian Curless, David Salesin, Richard Szeliski:
Shadow matting and compositing. 494-500
Naga K. Govindaraju, Brandon Lloyd, Sung-Eui Yoon, Avneesh Sud, Dinesh Manocha
:
Interactive shadow generation in complex environments. 501-510
Ulf Assarsson, Tomas Akenine-Möller:
A geometry-based soft shadow volume algorithm using graphics hardware. 511-520
Pradeep Sen
, Mike Cammarano, Pat Hanrahan:
Shadow silhouette maps. 521-526
Perception and manipulation
Human bodies

Kolja Kähler, Jörg Haber, Hans-Peter Seidel:
Reanimating the dead: reconstruction of expressive faces from skull data. 554-561
Alex Mohr, Michael Gleicher:
Building efficient, accurate character skins from examples. 562-568
Joel Carranza, Christian Theobalt
, Marcus A. Magnor
, Hans-Peter Seidel:
Free-viewpoint video of human actors. 569-577
Peter Sand, Leonard McMillan
, Jovan Popovic:
Continuous capture of skin deformation. 578-586
Brett Allen, Brian Curless, Zoran Popovic:
The space of human body shapes: reconstruction and parameterization from range scans. 587-594
Light fields and visibility

Tommer Leyvand, Olga Sorkine, Daniel Cohen-Or:
Ray space factorization for from-region visibility. 595-604
Sameer Agarwal, Ravi Ramamoorthi, Serge J. Belongie
, Henrik Wann Jensen:
Structured importance sampling of environment maps. 605-612
Vincent Masselus, Pieter Peers, Philip Dutré
, Yves D. Willems:
Relighting with 4D incident light fields. 613-620
Michael Goesele
, Xavier Granier
, Wolfgang Heidrich, Hans-Peter Seidel:
Accurate light source acquisition and rendering. 621-630
Points
Modeling and simplification

Ignacio Llamas, ByungMoon Kim, Joshua Gargus, Jarek Rossignac, Christopher D. Shaw
:
Twister: a space-warp operator for the two-handed editing of 3D shapes. 663-668
Peter Wonka, Michael Wimmer
, François X. Sillion, William Ribarsky:
Instant architecture. 669-677
Andrew T. Wilson, Dinesh Manocha
:
Simplifying complex environments using incremental textured depth meshes. 678-688
Xavier Décoret, Frédo Durand, François X. Sillion, Julie Dorsey:
Billboard clouds for extreme model simplification. 689-696
Reprise of UIST 2003 and I3D 2003

Takeo Igarashi, John F. Hughes:
Clothing manipulation. 697
Michael Tsang, George W. Fitzmaurice, Gordon Kurtenbach, Azam Khan
, William Buxton:
Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display. 698
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces. 699
Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys:
Non-invasive interactive visualization of dynamic architectural environments. 700
Benjamin Lok
, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.:
Incorporating dynamic real objects into immersive virtual environments. 701
Michael Gleicher, Hyun Joon Shin
, Lucas Kovar, Andrew Jepsen:
Snap-together motion: assembling run-time animations. 702
Fluids and smoke

Nick Rasmussen, Duc Quang Nguyen, Willi Geiger, Ronald Fedkiw:
Smoke simulation for large scale phenomena. 703-707
Bryan E. Feldman, James F. O'Brien
, Okan Arikan:
Animating suspended particle explosions. 708-715
Adrien Treuille, Antoine McNamara, Zoran Popovic, Jos Stam:
Keyframe control of smoke simulations. 716-723
Jos Stam:
Flows on surfaces of arbitrary topology. 724-731
Yoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita:
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics. 732-740
Scattering and reflectance measurement

Jefferson Y. Han, Ken Perlin:
Measuring bidirectional texture reflectance with a kaleidoscope. 741-748
Andrew Gardner, Chris Tchou, Tim Hawkins, Paul E. Debevec:
Linear light source reflectometry. 749-758
Wojciech Matusik, Hanspeter Pfister
, Matthew Brand, Leonard McMillan
:
A data-driven reflectance model. 759-769
Norimichi Tsumura, Nobutoshi Ojima, Kayoko Sato, Mitsuhiro Shiraishi, Hideto Shimizu, Hirohide Nabeshima, Syuuichi Akazaki, Kimihiko Hori, Yoichi Miyake:
Image-based skin color and texture analysis/synthesis by extracting hemoglobin and melanin information in the skin. 770-779
Stephen R. Marschner, Henrik Wann Jensen, Mike Cammarano, Steve Worley, Pat Hanrahan:
Light scattering from human hair fibers. 780-791
Hardware and displays

Timo Aila, Ville Miettinen, Petri Nordlund:
Delay streams for graphics hardware. 792-800
Tomas Akenine-Möller, Jacob Ström:
Graphics for the masses: a hardware rasterization architecture for mobile phones. 801-808
Ramesh Raskar, Jeroen van Baar, Paul A. Beardsley, Thomas Willwacher, Srinivas Rao, Clifton Forlines:
iLamps: geometrically aware and self-configuring projectors. 809-818
Markus H. Gross
, Stephan Würmlin, Martin Näf, Edouard Lamboray, Christian P. Spagno, Andreas M. Kunz
, Esther Koller-Meier, Tomás Svoboda
, Luc Van Gool, Silke Lang, Kai Strehlke, Andrew Vande Moere
, Oliver G. Staadt
:
blue-c: a spatially immersive display and 3D video portal for telepresence. 819-827
Design and depiction

Maneesh Agrawala, Doantam Phan, Julie Heiser, John Haymaker, Jeff Klingner, Pat Hanrahan, Barbara Tversky:
Designing effective step-by-step assembly instructions. 828-837
Charles E. Jacobs, Wilmot Li, Evan Schrier, David Bargeron, David Salesin:
Adaptive grid-based document layout. 838-847
Douglas DeCarlo, Adam Finkelstein, Szymon Rusinkiewicz
, Anthony Santella:
Suggestive contours for conveying shape. 848-855
Robert D. Kalnins, Phillip L. Davidson, Lee Markosian, Adam Finkelstein:
Coherent stylized silhouettes. 856-861
Dynamics

David Baraff, Andrew P. Witkin, Michael Kass:
Untangling cloth. 862-870
Eran Guendelman, Robert Bridson, Ronald Fedkiw:
Nonconvex rigid bodies with stacking. 871-878
Doug L. James
, Kayvon Fatahalian:
Precomputing interactive dynamic deformable scenes. 879-887
Jia-Chi Wu, Zoran Popovic:
Realistic modeling of bird flight animations. 888-895
Computation on GPUs

William R. Mark, R. Steven Glanville, Kurt Akeley, Mark J. Kilgard:
Cg: a system for programming graphics hardware in a C-like language. 896-907
Jens H. Krüger, Rüdiger Westermann:
Linear algebra operators for GPU implementation of numerical algorithms. 908-916
Jeffrey Bolz, Ian Farmer, Eitan Grinspun, Peter Schröder:
Sparse matrix solvers on the GPU: conjugate gradients and multigrid. 917-924
Karl E. Hillesland, Sergey Molinov, Radek Grzeszczuk:
Nonlinear optimization framework for image-based modeling on programmable graphics hardware. 925-934
Martin Isenburg, Stefan Gumhold:
Out-of-core compression for gigantic polygon meshes. 935-942
Thouis R. Jones
, Frédo Durand, Mathieu Desbrun
:
Non-iterative, feature-preserving mesh smoothing. 943-949
Shachar Fleishman, Iddo Drori, Daniel Cohen-Or:
Bilateral mesh denoising. 950-953
Sagi Katz
, Ayellet Tal:
Hierarchical mesh decomposition using fuzzy clustering and cuts. 954-961
Volume 22, Number 4, October 2003

John C. Hart:
Editorial. 981

Marco Attene, Bianca Falcidieno, Michela Spagnuolo
, Jarek Rossignac:
SwingWrapper: Retiling triangle meshes for better edgebreaker compression. 982-996

Shachar Fleishman, Daniel Cohen-Or, Marc Alexa
, Cláudio T. Silva:
Progressive point set surfaces. 997-1011

Tolga Tasdizen, Ross T. Whitaker, Paul Burchard, Stanley J. Osher:
Geometric surface processing via normal maps. 1012-1033

Jovan Popovic, Steven M. Seitz, Michael A. Erdmann:
Motion sketching for control of rigid-body simulations. 1034-1054

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