ACM Transactions on Graphics, Volume 41 (original) (raw)

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Volume 41, Number 1, February 2022

Volume 41, Number 2, April 2022

Volume 41, Number 3, June 2022

Volume 41, Number 4, July 2022

Computational photography

Shape analysis and approximation

Volumes and materials

An ode to solvers

Neural objects, materials and illumination

Meshing and mapping

New wrinkles in cloth and shells

Contact and fracture

Image/video editing and generation

Ray tracing and Monte Carlo methods

Sampling, reconstruction and appearance

Sketches, strokes, and ropes

Design, direct, plan and program

Physics-based character control

Large scenes and fast neural rendering

Neural geometry processing

Convolutions and neural fields

Display, write, and unwrap

Fluid simulation

Benchmarks, datasets and learning

Differentiable rendering and neural fields

Reconstruction

Reflectance, shading models and shaders

Character animation

Learning "in style"

Perception

Computational design and fabrication

Phenomenological animation

Cloth and patterns

Neural pets, people and avatars

Faces and facial animation

Volume 41, Number 5, October 2022

Volume 41, Number 6, December 2022

Character Animation

Distances and Matching

Differentiable Rendering

Image Generation

Acquisition

Radiance Fields, Bases, and Probes

Stylization and Colorization

Faces, Speech, and Gesture

Perception in VR and AR

Faces and Avatars

Cloth and Hair Simulation

Shape Generation

Reconstruction and Repair

Rendering Systems

Image Editing and Manipulation

Fluid Simulation

Appearance Modeling and Capture

Geometric Operations

Maps and Fields

Solids and Fluids

Sampling and Reconstruction

Everything Interactive and Dynamic

Material and Rendering

VR and Interaction

Simulation of Everything

CAD