C++ with Visual Studio 2019 and Windows Subsystem for Linux (WSL) - C++ Team Blog (original) (raw)
This post was updated on December 11, 2020
Visual Studio 2019 version 16.1 added native support for using C++ with the Windows Subsystem for Linux (WSL). WSL lets you run a lightweight Linux environment directly on Windows, including most command-line tools, utilities, and applications. In Visual Studio you no longer need to add a remote connection or configure SSH in order to build and debug on your local WSL installation. This will save you time getting up and running in a Linux environment and eliminates the need to copy and maintain sources on a remote machine. In order to use our native support for WSL you will need to install the Linux Development with C++ workload in Visual Studio.
In this blog post, we’ll first look at how to set up WSL. We will then walk-through how to use it with a CMake project and a MSBuild-based Linux project. We recommend using CMake for all C++ cross-platform development. If you are just getting started with our native support for CMake, be sure to check out our CMake Support in Visual Studio introductory page too.
WSL1 versus WSL2
Our native support for WSL works best with WSL1. Our support executes all commands locally through wsl.exe and relies on Windows drives mounted under the /mnt folder (e.g. /mnt/c/Users…) to access local source files from WSL. These commands are slower with WSL2 because performance across the Windows and Linux operating systems is faster in WSL1 than WSL2. Learn more about the differences between WSL1 and WSL2 here.
To avoid these slowdowns, you can install and run SSH on your local WSL2 installation and add a new SSH connection to WSL2 as if it were a remote machine. Stay tuned to the C++ Team Blog for more information on our WSL2 support.
Setting up WSL
You can find details on how to install WSL here, but the easiest way is to download your distro of choice (Ubuntu, Debian, etc.) from the Microsoft Store.
To configure your WSL installation to work with Visual Studio you need the following tools installed: a compiler (GCC or Clang), gdb, rsync, and zip. If you are using CMake, then you will also need to install an underlying build system (Ninja or Unix Makefiles). You can install them on distros that use apt with the following commands:
sudo apt update sudo apt install g++ gdb make ninja-build rsync zip
In this tutorial, I’ll use GCC and Unix Makefiles.
The inclusion of rsync and zip allows Visual Studio to extract header files from your WSL instance to the Windows filesystem to use for IntelliSense. Due to the lack of visibility into the root file system of WSL from Windows, a local rsync copy is done inside WSL to copy the headers to a Windows visible location. This is a one-time operation that Visual Studio performs to configure IntelliSense for Linux connections.
Visual Studio CMake projects and WSL
Let’s start by looking at a simple CMake project.
1. Start Visual Studio 2019 (version 16.1 or later) and create a new CMake project using the “CMake Project” template or open an existing one.
2. Navigate to the configuration drop-down menu and select “Manage Configurations…” This will open the CMake Settings Editor.
3. Visual Studio creates an x64-Debug configuration by default. You can add a new WSL configuration by clicking on the green plus sign above the configuration manager on the left-hand side of the editor.
4. Select a WSL-GCC-Debug configuration. If you are building with Clang, then you can select a WSL-Clang-Debug or WSL-Clang-Release configuration.
5. By default, Visual Studio will pick up on your default WSL configuration. If you have side-by-side installations of WSL, then you can specify which WSL executable Visual Studio should use by setting the “Path to WSL executable” property under the “General” section of the CMake Settings Editor.
6. Select Unix Makefiles as your generator. If you are using Visual Studio 2019 version 16.6 or later, then Visual Studio will attempt to use Ninja by default. Scroll down to the bottom of the CMake Settings Editor and click the link to “Show advanced settings”. Set the “Generator” to Unix Makefiles.
7. Save the editor (Ctrl + S) and select your WSL-GCC-Debug configuration as your active configuration using the configuration drop-down menu at the top of the page. This will start the cache generation of your WSL configuration.
8. If you don’t have CMake on your WSL installation, then you will be prompted to automatically deploy a recent version of CMake from Visual Studio. If you are missing any other dependencies (gcc, gdb, make, rsync, zip) then see above for Setting up WSL.
9. In the Solution Explorer expand the project subfolder and in the .cpp file set a breakpoint in main() .
10. In the launch bar change the launch target from “Current Document” to your project name.
11. Now click “Start” (Debug > Start) or press F5. Your project will build, the executable will launch, and you will hit your breakpoint. You can see the output of your program (in this case, “Hello CMake”) in the Linux Console Window.
Visual Studio MSBuild-based projects and WSL
We also support using WSL from our MSBuild-based Linux projects in Visual Studio. Here are the steps for getting started.
1. Create a new Linux Console Application (you can filter platform by Linux and look for “Console App”) in Visual Studio 2019 version 16.1 or later or open an existing one.
2. Right-click on the project in the Solution Explorer and select “Properties” to open the Project Property Pages.
3. In the dialog that opens you will see the “General” property page. On this page, there is an option for “Platform Toolset.” Change this from “GCC for Remote Linux” to “GCC for Windows Subsystem for Linux.” If you are building with Clang, then you can select the “Clang for Windows Subsystem for Linux” toolset.
4. By default, Visual Studio will target the WSL installation that is set as the default through wslconfig. If you have side-by-side installations of WSL, then you can specify which WSL executable Visual Studio should use by setting the “WSL *.exe full path” option directly below “Platform Toolset.” Press OK.
5. Set a breakpoint in main.cpp and click “Start Debugging” (Debug > Start Debugging). If you are missing any dependencies on your WSL installation (gcc, gdb, rsync, zip) then see above for Setting up WSL. You can see the output of your program in the Linux Console Window.
Give us your feedback!
If you have feedback on WSL or anything regarding our Linux support in Visual Studio, we would love to hear from you. We can be reached via the comments below or Twitter (@VisualC). If you encounter other problems with Visual Studio or MSVC or have a suggestion, you can use the Report a Problem tool in Visual Studio or head over to Visual Studio Developer Community.
Coming soon…
More announcements about AddressSanitizer integration for Linux projects, Code Analysis quick fixes, and Quick Info improvements are coming to the C++ Team Blog later this week. Stay tuned!
Author
Erika works on the Visual C++ Team at Microsoft. She likes math and mystery novels. She is currently working on developer tools to support C++ cross-platform development.