DynamicsProcessing  |  API reference  |  Android Developers (original) (raw)


public final class DynamicsProcessing
` extends [AudioEffect](/reference/android/media/audiofx/AudioEffect) `


DynamicsProcessing is an audio effect for equalizing and changing dynamic range properties of the sound. It is composed of multiple stages including equalization, multi-band compression and limiter.

The number of bands and active stages is configurable, and most parameters can be controlled in realtime, such as gains, attack/release times, thresholds, etc.

The effect is instantiated and controlled by channels. Each channel has the same basic architecture, but all of their parameters are independent from other channels.

The basic channel configuration is:

Channel 0          Channel 1       ....       Channel N-1
  Input              Input                       Input
    |                  |                           |

+----v----+ +----v----+ +----v----+ |inputGain| |inputGain| |inputGain| +---------+ +---------+ +---------+ | | | +-----v-----+ +-----v-----+ +-----v-----+ | PreEQ | | PreEQ | | PreEQ | +-----------+ +-----------+ +-----------+ | | | +-----v-----+ +-----v-----+ +-----v-----+ | MBC | | MBC | | MBC | +-----------+ +-----------+ +-----------+ | | | +-----v-----+ +-----v-----+ +-----v-----+ | PostEQ | | PostEQ | | PostEQ | +-----------+ +-----------+ +-----------+ | | | +-----v-----+ +-----v-----+ +-----v-----+ | Limiter | | Limiter | | Limiter | +-----------+ +-----------+ +-----------+ | | | Output Output Output

Where the stages are: inputGain: input gain factor in decibels (dB). 0 dB means no change in level. PreEQ: Multi-band Equalizer. MBC: Multi-band Compressor PostEQ: Multi-band Equalizer Limiter: Single band compressor/limiter.

An application creates a DynamicsProcessing object to instantiate and control this audio effect in the audio framework. A DynamicsProcessor.Config and DynamicsProcessor.Config.Builder are available to help configure the multiple stages and each band parameters if desired.

See each stage documentation for further details.

If no Config is specified during creation, a default configuration is chosen.

To attach the DynamicsProcessing to a particular AudioTrack or MediaPlayer, specify the audio session ID of this AudioTrack or MediaPlayer when constructing the effect (see [AudioTrack.getAudioSessionId()](/reference/android/media/AudioTrack#getAudioSessionId%28%29) and [MediaPlayer.getAudioSessionId()](/reference/android/media/MediaPlayer#getAudioSessionId%28%29)).

To attach the DynamicsProcessing to a particular AudioTrack or MediaPlayer, specify the audio session ID of this AudioTrack or MediaPlayer when constructing the DynamicsProcessing.

See [MediaPlayer.getAudioSessionId()](/reference/android/media/MediaPlayer#getAudioSessionId%28%29) for details on audio sessions.

See [AudioEffect](/reference/android/media/audiofx/AudioEffect) class for more details on controlling audio effects.

Summary

Nested classes
class DynamicsProcessing.BandBase Base class for bands
class DynamicsProcessing.BandStage Base class for stages that hold bands
class DynamicsProcessing.Channel Class for Channel configuration parameters.
class DynamicsProcessing.Config Class for Config object, used by DynamicsProcessing to configure and update the audio effect.
class DynamicsProcessing.Eq Class for Equalizer stage
class DynamicsProcessing.EqBand Class for Equalizer Bands Equalizer bands have three controllable parameters: enabled/disabled, cutoffFrequency and gain
class DynamicsProcessing.Limiter Class for Limiter Stage Limiter is a single band compressor at the end of the processing chain, commonly used to protect the signal from overloading and distortion.
class DynamicsProcessing.Mbc Class for Multi-Band Compressor (MBC) stage
class DynamicsProcessing.MbcBand Class for Multi-Band compressor bands MBC bands have multiple controllable parameters: enabled/disabled, cutoffFrequency, attackTime, releaseTime, ratio, threshold, kneeWidth, noiseGateThreshold, expanderRatio, preGain and postGain.
class DynamicsProcessing.Stage base class for the different stages.
Constants
int VARIANT_FAVOR_FREQUENCY_RESOLUTION Index of variant that favors frequency resolution.
int VARIANT_FAVOR_TIME_RESOLUTION Index of variant that favors time resolution resolution.
Inherited constants
From classandroid.media.audiofx.AudioEffect String ACTION_CLOSE_AUDIO_EFFECT_CONTROL_SESSION Intent to signal to the effect control application or service that an audio session is closed and that effects should not be applied anymore. String ACTION_DISPLAY_AUDIO_EFFECT_CONTROL_PANEL Intent to launch an audio effect control panel UI. String ACTION_OPEN_AUDIO_EFFECT_CONTROL_SESSION Intent to signal to the effect control application or service that a new audio session is opened and requires audio effects to be applied. int ALREADY_EXISTS Internal operation status. int CONTENT_TYPE_GAME Value for EXTRA_CONTENT_TYPE when the type of content played is game audio int CONTENT_TYPE_MOVIE Value for EXTRA_CONTENT_TYPE when the type of content played is video or movie int CONTENT_TYPE_MUSIC Value for EXTRA_CONTENT_TYPE when the type of content played is music int CONTENT_TYPE_VOICE Value for EXTRA_CONTENT_TYPE when the type of content played is voice audio String EFFECT_AUXILIARY Effect connection mode is auxiliary. String EFFECT_INSERT Effect connection mode is insert. String EFFECT_POST_PROCESSING Effect connection mode is post processing. String EFFECT_PRE_PROCESSING Effect connection mode is pre processing. int ERROR Unspecified error. int ERROR_BAD_VALUE Operation failed due to bad parameter value. int ERROR_DEAD_OBJECT Operation failed due to dead remote object. int ERROR_INVALID_OPERATION Operation failed because it was requested in wrong state. int ERROR_NO_INIT Operation failed due to bad object initialization. int ERROR_NO_MEMORY Operation failed due to lack of memory. String EXTRA_AUDIO_SESSION Contains the ID of the audio session the effects should be applied to. String EXTRA_CONTENT_TYPE Indicates which type of content is played by the application. String EXTRA_PACKAGE_NAME Contains the package name of the calling application. int SUCCESS Successful operation.
Inherited fields
From classandroid.media.audiofx.AudioEffect public static finalUUID EFFECT_TYPE_AEC UUID for Acoustic Echo Canceler (AEC) public static finalUUID EFFECT_TYPE_AGC UUID for Automatic Gain Control (AGC) public static finalUUID EFFECT_TYPE_BASS_BOOST UUID for bass boost effect public static finalUUID EFFECT_TYPE_DYNAMICS_PROCESSING UUID for Dynamics Processing public static finalUUID EFFECT_TYPE_ENV_REVERB UUID for environmental reverberation effect public static finalUUID EFFECT_TYPE_EQUALIZER UUID for equalizer effect public static finalUUID EFFECT_TYPE_HAPTIC_GENERATOR UUID for Haptic Generator. public static finalUUID EFFECT_TYPE_LOUDNESS_ENHANCER UUID for Loudness Enhancer public static finalUUID EFFECT_TYPE_NS UUID for Noise Suppressor (NS) public static finalUUID EFFECT_TYPE_PRESET_REVERB UUID for preset reverberation effect public static finalUUID EFFECT_TYPE_VIRTUALIZER UUID for virtualizer effect
Public constructors
DynamicsProcessing(int audioSession) Class constructor.
DynamicsProcessing(int priority, int audioSession, DynamicsProcessing.Config cfg) Class constructor for the DynamicsProcessing audio effect
Public methods
DynamicsProcessing.Channel getChannelByChannelIndex(int channelIndex)
int getChannelCount() Gets the number of channels in the effect engine
DynamicsProcessing.Config getConfig() Returns the Config object used to setup this effect.
float getInputGainByChannelIndex(int channelIndex)
DynamicsProcessing.Limiter getLimiterByChannelIndex(int channelIndex)
DynamicsProcessing.MbcBand getMbcBandByChannelIndex(int channelIndex, int band)
DynamicsProcessing.Mbc getMbcByChannelIndex(int channelIndex)
DynamicsProcessing.EqBand getPostEqBandByChannelIndex(int channelIndex, int band)
DynamicsProcessing.Eq getPostEqByChannelIndex(int channelIndex)
DynamicsProcessing.EqBand getPreEqBandByChannelIndex(int channelIndex, int band)
DynamicsProcessing.Eq getPreEqByChannelIndex(int channelIndex)
void setAllChannelsTo(DynamicsProcessing.Channel channel)
void setChannelTo(int channelIndex, DynamicsProcessing.Channel channel)
void setInputGainAllChannelsTo(float inputGain)
void setInputGainbyChannel(int channelIndex, float inputGain)
void setLimiterAllChannelsTo(DynamicsProcessing.Limiter limiter)
void setLimiterByChannelIndex(int channelIndex, DynamicsProcessing.Limiter limiter)
void setMbcAllChannelsTo(DynamicsProcessing.Mbc mbc)
void setMbcBandAllChannelsTo(int band, DynamicsProcessing.MbcBand mbcBand)
void setMbcBandByChannelIndex(int channelIndex, int band, DynamicsProcessing.MbcBand mbcBand)
void setMbcByChannelIndex(int channelIndex, DynamicsProcessing.Mbc mbc)
void setPostEqAllChannelsTo(DynamicsProcessing.Eq postEq)
void setPostEqBandAllChannelsTo(int band, DynamicsProcessing.EqBand postEqBand)
void setPostEqBandByChannelIndex(int channelIndex, int band, DynamicsProcessing.EqBand postEqBand)
void setPostEqByChannelIndex(int channelIndex, DynamicsProcessing.Eq postEq)
void setPreEqAllChannelsTo(DynamicsProcessing.Eq preEq)
void setPreEqBandAllChannelsTo(int band, DynamicsProcessing.EqBand preEqBand)
void setPreEqBandByChannelIndex(int channelIndex, int band, DynamicsProcessing.EqBand preEqBand)
void setPreEqByChannelIndex(int channelIndex, DynamicsProcessing.Eq preEq)
Inherited methods
From class android.media.audiofx.AudioEffect void finalize() Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. AudioEffect.Descriptor getDescriptor() Get the effect descriptor. boolean getEnabled() Returns effect enabled state int getId() Returns effect unique identifier. boolean hasControl() Checks if this AudioEffect object is controlling the effect engine. staticDescriptor[] queryEffects() Query all effects available on the platform. void release() Releases the native AudioEffect resources. void setControlStatusListener(AudioEffect.OnControlStatusChangeListener listener) Sets the listener AudioEffect notifies when the effect engine control is taken or returned. void setEnableStatusListener(AudioEffect.OnEnableStatusChangeListener listener) Sets the listener AudioEffect notifies when the effect engine is enabled or disabled. int setEnabled(boolean enabled) Enable or disable the effect.
From class java.lang.Object Object clone() Creates and returns a copy of this object. boolean equals(Object obj) Indicates whether some other object is "equal to" this one. void finalize() Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. finalClass<?> getClass() Returns the runtime class of this Object. int hashCode() Returns a hash code value for the object. final void notify() Wakes up a single thread that is waiting on this object's monitor. final void notifyAll() Wakes up all threads that are waiting on this object's monitor. String toString() Returns a string representation of the object. final void wait(long timeoutMillis, int nanos) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed. final void wait(long timeoutMillis) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed. final void wait() Causes the current thread to wait until it is awakened, typically by being notified or interrupted.

Constants

VARIANT_FAVOR_FREQUENCY_RESOLUTION

public static final int VARIANT_FAVOR_FREQUENCY_RESOLUTION

Index of variant that favors frequency resolution. Frequency domain based implementation.

Constant Value: 0 (0x00000000)

VARIANT_FAVOR_TIME_RESOLUTION

public static final int VARIANT_FAVOR_TIME_RESOLUTION

Index of variant that favors time resolution resolution. Time domain based implementation.

Constant Value: 1 (0x00000001)

Public constructors

DynamicsProcessing

public DynamicsProcessing (int audioSession)

Class constructor.

Parameters
audioSession int: system-wide unique audio session identifier. The DynamicsProcessing will be attached to the MediaPlayer or AudioTrack in the same audio session.

DynamicsProcessing

public DynamicsProcessing (int priority, int audioSession, DynamicsProcessing.Config cfg)

Class constructor for the DynamicsProcessing audio effect

Parameters
priority int: the priority level requested by the application for controlling the DynamicsProcessing engine. As the same engine can be shared by several applications, this parameter indicates how much the requesting application needs control of effect parameters. The normal priority is 0, above normal is a positive number, below normal a negative number.
audioSession int: system-wide unique audio session identifier. The DynamicsProcessing will be attached to the MediaPlayer or AudioTrack in the same audio session.
cfg DynamicsProcessing.Config: Config object used to setup the audio effect, including bands per stage, and specific parameters for each stage/band. UseDynamicsProcessing.Config.Builder to create a Config object that suits your needs. A null cfg parameter will create and use a default configuration for the effect

Public methods

getChannelCount

public int getChannelCount ()

Gets the number of channels in the effect engine

Returns
int number of channels currently in use by the effect engine

getInputGainByChannelIndex

public float getInputGainByChannelIndex (int channelIndex)

Parameters
channelIndex int
Returns
float

setChannelTo

public void setChannelTo (int channelIndex, DynamicsProcessing.Channel channel)

Parameters
channelIndex int
channel DynamicsProcessing.Channel

setInputGainAllChannelsTo

public void setInputGainAllChannelsTo (float inputGain)

Parameters
inputGain float

setInputGainbyChannel

public void setInputGainbyChannel (int channelIndex, float inputGain)

Parameters
channelIndex int
inputGain float

setLimiterAllChannelsTo

public void setLimiterAllChannelsTo (DynamicsProcessing.Limiter limiter)

Parameters
limiter DynamicsProcessing.Limiter

setLimiterByChannelIndex

public void setLimiterByChannelIndex (int channelIndex, DynamicsProcessing.Limiter limiter)

Parameters
channelIndex int
limiter DynamicsProcessing.Limiter

setMbcAllChannelsTo

public void setMbcAllChannelsTo (DynamicsProcessing.Mbc mbc)

Parameters
mbc DynamicsProcessing.Mbc

setMbcBandAllChannelsTo

public void setMbcBandAllChannelsTo (int band, DynamicsProcessing.MbcBand mbcBand)

Parameters
band int
mbcBand DynamicsProcessing.MbcBand

setMbcBandByChannelIndex

public void setMbcBandByChannelIndex (int channelIndex, int band, DynamicsProcessing.MbcBand mbcBand)

Parameters
channelIndex int
band int
mbcBand DynamicsProcessing.MbcBand

setMbcByChannelIndex

public void setMbcByChannelIndex (int channelIndex, DynamicsProcessing.Mbc mbc)

Parameters
channelIndex int
mbc DynamicsProcessing.Mbc

setPostEqAllChannelsTo

public void setPostEqAllChannelsTo (DynamicsProcessing.Eq postEq)

Parameters
postEq DynamicsProcessing.Eq

setPostEqBandAllChannelsTo

public void setPostEqBandAllChannelsTo (int band, DynamicsProcessing.EqBand postEqBand)

Parameters
band int
postEqBand DynamicsProcessing.EqBand

setPostEqBandByChannelIndex

public void setPostEqBandByChannelIndex (int channelIndex, int band, DynamicsProcessing.EqBand postEqBand)

Parameters
channelIndex int
band int
postEqBand DynamicsProcessing.EqBand

setPostEqByChannelIndex

public void setPostEqByChannelIndex (int channelIndex, DynamicsProcessing.Eq postEq)

Parameters
channelIndex int
postEq DynamicsProcessing.Eq

setPreEqAllChannelsTo

public void setPreEqAllChannelsTo (DynamicsProcessing.Eq preEq)

Parameters
preEq DynamicsProcessing.Eq

setPreEqBandAllChannelsTo

public void setPreEqBandAllChannelsTo (int band, DynamicsProcessing.EqBand preEqBand)

Parameters
band int
preEqBand DynamicsProcessing.EqBand

setPreEqBandByChannelIndex

public void setPreEqBandByChannelIndex (int channelIndex, int band, DynamicsProcessing.EqBand preEqBand)

Parameters
channelIndex int
band int
preEqBand DynamicsProcessing.EqBand

setPreEqByChannelIndex

public void setPreEqByChannelIndex (int channelIndex, DynamicsProcessing.Eq preEq)

Parameters
channelIndex int
preEq DynamicsProcessing.Eq