Element | API reference | Android Developers (original) (raw)
public class Element
` extends [BaseObj](/reference/android/renderscript/BaseObj) `
This class was deprecated in API level 31.
Renderscript has been deprecated in API level 31. Please refer to the migration guide for the proposed alternatives.
An Element represents one item within an [Allocation](/reference/android/renderscript/Allocation)
. An Element is roughly equivalent to a C type in a RenderScript kernel. Elements may be basic or complex. Some basic elements are
- A single float value (equivalent to a float in a kernel)
- A four-element float vector (equivalent to a float4 in a kernel)
- An unsigned 32-bit integer (equivalent to an unsigned int in a kernel)
- A single signed 8-bit integer (equivalent to a char in a kernel)
A complex element is roughly equivalent to a C struct and contains a number of basic or complex Elements. From Java code, a complex element contains a list of sub-elements and names that represents a particular data structure. Structs used in RS scripts are available to Java code by using the ScriptField_structname
class that is reflected from a particular script.
Basic Elements are comprised of a [Element.DataType](/reference/android/renderscript/Element.DataType)
and a [Element.DataKind](/reference/android/renderscript/Element.DataKind)
. The DataType encodes C type information of an Element, while the DataKind encodes how that Element should be interpreted by a [Sampler](/reference/android/renderscript/Sampler)
. Note that [Allocation](/reference/android/renderscript/Allocation)
objects with DataKind [Element.DataKind.USER](/reference/android/renderscript/Element.DataKind#USER)
cannot be used as input for a[Sampler](/reference/android/renderscript/Sampler)
. In general, [Allocation](/reference/android/renderscript/Allocation)
objects that are intended for use with a[Sampler](/reference/android/renderscript/Sampler)
should use bitmap-derived Elements such as [RGBA_8888(RenderScript)](/reference/android/renderscript/Element#RGBA%5F8888%28android.renderscript.RenderScript%29)
or [android.renderscript](/reference/android/renderscript/package-summary)
.
Developer Guides
For more information about creating an application that uses RenderScript, read theRenderScript developer guide.
Summary
Nested classes | |
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class | Element.Builder Builder class for producing complex elements with matching field and name pairs. |
Public methods | |
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staticElement | ALLOCATION(RenderScript rs) |
staticElement | A_8(RenderScript rs) |
staticElement | BOOLEAN(RenderScript rs) Utility function for returning an Element containing a single Boolean. |
staticElement | ELEMENT(RenderScript rs) |
staticElement | F16(RenderScript rs) |
staticElement | F16_2(RenderScript rs) |
staticElement | F16_3(RenderScript rs) |
staticElement | F16_4(RenderScript rs) |
staticElement | F32(RenderScript rs) |
staticElement | F32_2(RenderScript rs) |
staticElement | F32_3(RenderScript rs) |
staticElement | F32_4(RenderScript rs) |
staticElement | F64(RenderScript rs) |
staticElement | F64_2(RenderScript rs) |
staticElement | F64_3(RenderScript rs) |
staticElement | F64_4(RenderScript rs) |
staticElement | FONT(RenderScript rs) |
staticElement | I16(RenderScript rs) |
staticElement | I16_2(RenderScript rs) |
staticElement | I16_3(RenderScript rs) |
staticElement | I16_4(RenderScript rs) |
staticElement | I32(RenderScript rs) |
staticElement | I32_2(RenderScript rs) |
staticElement | I32_3(RenderScript rs) |
staticElement | I32_4(RenderScript rs) |
staticElement | I64(RenderScript rs) |
staticElement | I64_2(RenderScript rs) |
staticElement | I64_3(RenderScript rs) |
staticElement | I64_4(RenderScript rs) |
staticElement | I8(RenderScript rs) Utility function for returning an Element containing a single SIGNED_8. |
staticElement | I8_2(RenderScript rs) |
staticElement | I8_3(RenderScript rs) |
staticElement | I8_4(RenderScript rs) |
staticElement | MATRIX4X4(RenderScript rs) This method was deprecated in API level 16. use MATRIX_4X4 |
staticElement | MATRIX_2X2(RenderScript rs) |
staticElement | MATRIX_3X3(RenderScript rs) |
staticElement | MATRIX_4X4(RenderScript rs) |
staticElement | MESH(RenderScript rs) |
staticElement | PROGRAM_FRAGMENT(RenderScript rs) |
staticElement | PROGRAM_RASTER(RenderScript rs) |
staticElement | PROGRAM_STORE(RenderScript rs) |
staticElement | PROGRAM_VERTEX(RenderScript rs) |
staticElement | RGBA_4444(RenderScript rs) |
staticElement | RGBA_5551(RenderScript rs) |
staticElement | RGBA_8888(RenderScript rs) |
staticElement | RGB_565(RenderScript rs) |
staticElement | RGB_888(RenderScript rs) |
staticElement | SAMPLER(RenderScript rs) |
staticElement | SCRIPT(RenderScript rs) |
staticElement | TYPE(RenderScript rs) |
staticElement | U16(RenderScript rs) |
staticElement | U16_2(RenderScript rs) |
staticElement | U16_3(RenderScript rs) |
staticElement | U16_4(RenderScript rs) |
staticElement | U32(RenderScript rs) |
staticElement | U32_2(RenderScript rs) |
staticElement | U32_3(RenderScript rs) |
staticElement | U32_4(RenderScript rs) |
staticElement | U64(RenderScript rs) |
staticElement | U64_2(RenderScript rs) |
staticElement | U64_3(RenderScript rs) |
staticElement | U64_4(RenderScript rs) |
staticElement | U8(RenderScript rs) Utility function for returning an Element containing a single UNSIGNED_8. |
staticElement | U8_2(RenderScript rs) |
staticElement | U8_3(RenderScript rs) |
staticElement | U8_4(RenderScript rs) |
staticElement | YUV(RenderScript rs) |
staticElement | createPixel(RenderScript rs, Element.DataType dt, Element.DataKind dk) Create a new pixel Element type. |
staticElement | createVector(RenderScript rs, Element.DataType dt, int size) Create a custom vector element of the specified DataType and vector size. |
int | getBytesSize() |
Element.DataKind | getDataKind() |
Element.DataType | getDataType() |
Element | getSubElement(int index) For complex elements, this function will return the sub-element at index |
int | getSubElementArraySize(int index) For complex elements, some sub-elements could be statically sized arrays. |
int | getSubElementCount() Elements could be simple, such as an int or a float, or a structure with multiple sub elements, such as a collection of floats, float2, float4. |
String | getSubElementName(int index) For complex elements, this function will return the sub-element name at index |
int | getSubElementOffsetBytes(int index) This function specifies the location of a sub-element within the element |
int | getVectorSize() Returns the number of vector components. |
boolean | isCompatible(Element e) Check if the current Element is compatible with another Element. |
boolean | isComplex() Return if a element is too complex for use as a data source for a Mesh or a Program. |
Inherited methods |
---|
From class android.renderscript.BaseObj void destroy() Frees any native resources associated with this object. boolean equals(Object obj) Compare the current BaseObj with another BaseObj for equality. void finalize() Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. String getName() int hashCode() Calculates the hash code value for a BaseObj. void setName(String name) setName assigns a name to an object. |
From class java.lang.Object Object clone() Creates and returns a copy of this object. boolean equals(Object obj) Indicates whether some other object is "equal to" this one. void finalize() Called by the garbage collector on an object when garbage collection determines that there are no more references to the object. finalClass<?> getClass() Returns the runtime class of this Object. int hashCode() Returns a hash code value for the object. final void notify() Wakes up a single thread that is waiting on this object's monitor. final void notifyAll() Wakes up all threads that are waiting on this object's monitor. String toString() Returns a string representation of the object. final void wait(long timeoutMillis, int nanos) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed. final void wait(long timeoutMillis) Causes the current thread to wait until it is awakened, typically by being notified or interrupted, or until a certain amount of real time has elapsed. final void wait() Causes the current thread to wait until it is awakened, typically by being notified or interrupted. |
Public methods
BOOLEAN
public static Element BOOLEAN (RenderScript rs)
Utility function for returning an Element containing a single Boolean.
Parameters | |
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rs | RenderScript: Context to which the element will belong. |
Returns | |
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Element | Element |
I8
public static Element I8 (RenderScript rs)
Utility function for returning an Element containing a single SIGNED_8.
Parameters | |
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rs | RenderScript: Context to which the element will belong. |
Returns | |
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Element | Element |
MATRIX4X4
public static Element MATRIX4X4 (RenderScript rs)
This method was deprecated in API level 16.
use MATRIX_4X4
Parameters | |
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rs | RenderScript |
Returns |
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Element |
U8
public static Element U8 (RenderScript rs)
Utility function for returning an Element containing a single UNSIGNED_8.
Parameters | |
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rs | RenderScript: Context to which the element will belong. |
Returns | |
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Element | Element |
createPixel
public static Element createPixel (RenderScript rs, Element.DataType dt, Element.DataKind dk)
Create a new pixel Element type. A matching DataType and DataKind must be provided. The DataType and DataKind must contain the same number of components. Vector size will be set to 1.
Parameters | |
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rs | RenderScript: The context associated with the new Element. |
dt | Element.DataType: The DataType for the new element. |
dk | Element.DataKind: The DataKind to specify the mapping of each component in the DataType. |
Returns | |
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Element | Element |
createVector
public static Element createVector (RenderScript rs, Element.DataType dt, int size)
Create a custom vector element of the specified DataType and vector size. DataKind will be set to USER. Only primitive types (FLOAT_32, FLOAT_64, SIGNED_8, SIGNED_16, SIGNED_32, SIGNED_64, UNSIGNED_8, UNSIGNED_16, UNSIGNED_32, UNSIGNED_64, BOOLEAN) are supported.
Parameters | |
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rs | RenderScript: The context associated with the new Element. |
dt | Element.DataType: The DataType for the new Element. |
size | int: Vector size for the new Element. Range 2-4 inclusive supported. |
Returns | |
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Element | Element |
getBytesSize
public int getBytesSize ()
Returns | |
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int | element size in bytes |
getSubElement
public Element getSubElement (int index)
For complex elements, this function will return the sub-element at index
Parameters | |
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index | int: index of the sub-element to return |
Returns | |
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Element | sub-element in this element at given index |
getSubElementArraySize
public int getSubElementArraySize (int index)
For complex elements, some sub-elements could be statically sized arrays. This function will return the array size for sub-element at index
Parameters | |
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index | int: index of the sub-element |
Returns | |
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int | array size of sub-element in this element at given index |
getSubElementCount
public int getSubElementCount ()
Elements could be simple, such as an int or a float, or a structure with multiple sub elements, such as a collection of floats, float2, float4. This function returns zero for simple elements or the number of sub-elements otherwise.
Returns | |
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int | number of sub-elements in this element |
getSubElementName
public String getSubElementName (int index)
For complex elements, this function will return the sub-element name at index
Parameters | |
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index | int: index of the sub-element |
Returns | |
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String | sub-element in this element at given index |
getSubElementOffsetBytes
public int getSubElementOffsetBytes (int index)
This function specifies the location of a sub-element within the element
Parameters | |
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index | int: index of the sub-element |
Returns | |
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int | offset in bytes of sub-element in this element at given index |
getVectorSize
public int getVectorSize ()
Returns the number of vector components. 2 for float2, 4 for float4, etc.
Returns | |
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int | element vector size |
isCompatible
public boolean isCompatible (Element e)
Check if the current Element is compatible with another Element. Primitive Elements are compatible if they share the same underlying size and type (i.e. U8 is compatible with A_8). User-defined Elements must be equal in order to be compatible. This requires strict name equivalence for all sub-Elements (in addition to structural equivalence).
Parameters | |
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e | Element: The Element to check compatibility with. |
Returns | |
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boolean | boolean true if the Elements are compatible, otherwise false. |
isComplex
public boolean isComplex ()
Return if a element is too complex for use as a data source for a Mesh or a Program.
Returns | |
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boolean | boolean |