Create and run your first Wear OS app (original) (raw)

This page provides a guide for you to build your first app for Wear OS, using a template from Android Studio. The app showcases the different ways to view information at a glance on Wear OS devices, and introduces some best practices for developing apps on the platform.

This guide builds upon some prior knowledge about the Android platform and theAndroid Studio IDE. If you're completely new to Android, create an app using this codelab. To learn more about Android Studio's capabilities, visit the Meet Android Studio page.

After you download and install the latest version of Android Studio, complete the New Project wizard:

  1. Open Android Studio, and then go to File > New > New Project. TheNew Project window appears.
  2. In the Templates pane, select Wear OS. Then, in the main pane, select Empty Wear App.
  3. Name your project, and then click Finish. Android Studio downloads the necessary dependencies and builds your project.

You're now ready to run your first app on Wear OS.

Run an app on the emulator

A straightforward way to run your Wear OS app is on an emulator.

Configure an emulator

To configure an emulator in Android Studio, complete the following steps:

  1. In the SDK Manager, Open the SDK Tools tab. Confirm that you have the latest version of Android SDK Platform-Tools. Close the SDK Manager.
  2. Go to Tools > Device Manager.
  3. Select Create (+). The Virtual Device Configuration wizard appears.
  4. In the Category pane, select Wear OS and choose a hardware profile, such as Wear OS Small Round. Click Next.
  5. Unless you need specific customizations, keep the default settings on this screen. Android Studio selects the latest API and system image by default. Click Finish.

For more information about using emulators, see the guide about how to run apps on the Android Emulator.

Open the app in the emulator

  1. In the main toolbar, find the Run Widget. From the device drop-down menu, select the emulator you created and click the Run "Run  
button" button to launch the app.
  2. After a few moments, a "Hello..." message appears in the emulator.

Run an app on a physical watch (optional)

Running and debugging your app on a physical watch lets you better evaluate the total user experience. This is particularly important if your app relies on specific hardware, such as sensors or a GPU.

To run an app on a physical watch, prepare the device for testing, and then connect it to your development machine.

Prepare watch for testing

To prepare your watch for testing, enable ADB debugging by completing the following steps:

  1. On the watch, open the Settings menu.
  2. Go to the bottom of the menu. If no Developer options item appears, complete the following sub-steps. Otherwise, continue to the next step.
    1. Tap System > About or System > About > Versions.
    2. Find the Build number item and tap it seven times. If your watch is protected by a PIN or pattern, enter it when prompted to do so.
  3. From the Settings menu, tap Developer options.
  4. Enable the ADB debugging option.

For more information, see Configure on-device developer options.

Connect watch to development machine

Some watches let you connect over USB. Others require a wireless connection.

Set up a wired connection over USB

Connect the watch using the following steps:

  1. Using a USB cable, connect the watch to your development machine.
  2. On the watch, enable Always allow from this computer, and then tapOK.

Set up a wireless connection

If it's not possible to debug your watch over a USB port, see Connect to your device using Wi-Fi.

Open the app on the watch

  1. In the Run Widget (part of the main toolbar), use the device drop-down to select your physical device.
  2. Click the Run "Run  
button" button in the Run Widget.
  3. After a few moments, a "Hello..." message appears on your device.

Plan your app architecture

Now that you have a basic app running, you're ready to move beyond the template. Before you begin adding new features, it's helpful to think about the key architectural decisions that will shape your app. The following sections explore some important questions to consider.

App model: Standalone, non-standalone, or hybrid

Consider how much your app relies on a paired phone:

For more information and guidance on this choice, see Standalone versus non-standalone Wear OS apps.

Build your user interface

Compose for Wear OS is a modern declarative framework that is the recommended way to build UIs for Wear OS apps. The template you used is built with Compose, giving you a great starting point.

When building with Compose, use the libraries designed specifically for Wear OS. These provide watch-optimized components that are essential for a great user experience.

For example, instead of a standard LazyColumn, useTransformingLazyColumn, which supports scaling and morphing animations.

Similarly, for navigation, use the SwipeDismissableNavHost from theWear OS Navigation library to integrate with the system's swipe-to-dismiss gesture.

Data storage and synchronization

How you manage data is a core architectural choice. For on-device persistence, your options are the same as on mobile, with DataStore for key-value data or typed objects, and Room for more complex, structured data being the recommended modern choices.

Manage long-running work

Many core Wear OS experiences, like workouts or media playback, are long-running. It's crucial to manage this work correctly to help maintain reliability and preserve battery.

Think beyond the app: Surfaces and power

Finally, remember that a Wear OS experience is more than just the main application.