ImageData: data property - Web APIs | MDN (original) (raw)
Baseline
Widely available
Note: This feature is available in Web Workers.
The readonly ImageData.data
property returns aUint8ClampedArray that contains the ImageData object's pixel data. Data is stored as a one-dimensional array in the RGBA order, with integer values between 0
and 255
(inclusive).
Value
Examples
Getting an ImageData object's pixel data
This example creates an ImageData
object that is 100 pixels wide and 100 pixels tall, making 10,000 pixels in all. The data
array stores four values for each pixel, making 4 x 10,000, or 40,000 values in all.
let imageData = new ImageData(100, 100);
console.log(imageData.data); // Uint8ClampedArray[40000]
console.log(imageData.data.length); // 40000
Filling a blank ImageData object
This example creates and fills a new ImageData
object with colorful pixels.
HTML
<canvas id="canvas"></canvas>
JavaScript
Since each pixel consists of four values within the data
array, thefor
loop iterates by multiples of four. The values associated with each pixel are R (red), G (green), B (blue), and A (alpha), in that order.
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const imageData = ctx.createImageData(100, 100);
// Fill the array with RGBA values
for (let i = 0; i < imageData.data.length; i += 4) {
// Percentage in the x direction, times 255
let x = ((i % 400) / 400) * 255;
// Percentage in the y direction, times 255
let y = (Math.ceil(i / 400) / 100) * 255;
// Modify pixel data
imageData.data[i + 0] = x; // R value
imageData.data[i + 1] = y; // G value
imageData.data[i + 2] = 255 - x; // B value
imageData.data[i + 3] = 255; // A value
}
// Draw image data to the canvas
ctx.putImageData(imageData, 20, 20);
Result
More examples
Specifications
Specification |
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HTML # dom-imagedata-data-dev |