Thomas Wagensommerer | University of Applied Arts Vienna (original) (raw)
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Papers by Thomas Wagensommerer
EAI Endorsed Transactions on Creative Technologies, Jan 16, 2018
We discuss a setup for technology-mediated audience participation (TMAP)in live music using smart... more We discuss a setup for technology-mediated audience participation (TMAP)in live music using smartphones and highfrequency sound IDs in a playful setting. The audience needs to install a smartphone app. Using high-frequency sound IDs music samples and colors can be triggered on the audience's smartphones without the need to have an internet connection. The resulting soundscape is determined by the samples and parameters selected by the artist as well as by the location audience members choose in the performance space. We present the technical basis and iterative explorative design process of such a system for TMAP. The learnings from the perspective of musicians were technical requirements such as low latency, reliability, as well as increasing the number of possible sound samples and sound quality and we further present learnings on creating systems for TMAP from technical and creative perspectives.
The following paper presents the main findings of the three-year art-based research project Weara... more The following paper presents the main findings of the three-year art-based research project Wearable Theatre The Art of Immersive Storytelling. It introduces the basic art-based research premise of the project, the technological framework and its artistic concept. It also presents the prototype of a project museum or interactive art-repository that offers insights into the project’s outcome.
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
This paper presents the evaluation of playful technologymediated audience participation (TMAP) du... more This paper presents the evaluation of playful technologymediated audience participation (TMAP) during three music performances in a recent music event. It captures preliminary impressions from a wide range of perspectives and includes critical reflections of music artists, video analysis and qualitative interviews with audience members to cover hypotheses designed to capture both the artists' and the audience's point of view. Results indicate a willingness from both sides to engage in playful TMAP, and a high potential for exploration and playful collaboration within the audience, but the experience is restricted by the need to retain control on the side of artists and the need for clear instructions, feedback and reliable technical systems on the side of the audience.
EAI Endorsed Transactions on Creative Technologies, Jan 16, 2018
We discuss a setup for technology-mediated audience participation (TMAP)in live music using smart... more We discuss a setup for technology-mediated audience participation (TMAP)in live music using smartphones and highfrequency sound IDs in a playful setting. The audience needs to install a smartphone app. Using high-frequency sound IDs music samples and colors can be triggered on the audience's smartphones without the need to have an internet connection. The resulting soundscape is determined by the samples and parameters selected by the artist as well as by the location audience members choose in the performance space. We present the technical basis and iterative explorative design process of such a system for TMAP. The learnings from the perspective of musicians were technical requirements such as low latency, reliability, as well as increasing the number of possible sound samples and sound quality and we further present learnings on creating systems for TMAP from technical and creative perspectives.
The following paper presents the main findings of the three-year art-based research project Weara... more The following paper presents the main findings of the three-year art-based research project Wearable Theatre The Art of Immersive Storytelling. It introduces the basic art-based research premise of the project, the technological framework and its artistic concept. It also presents the prototype of a project museum or interactive art-repository that offers insights into the project’s outcome.
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
This paper presents the evaluation of playful technologymediated audience participation (TMAP) du... more This paper presents the evaluation of playful technologymediated audience participation (TMAP) during three music performances in a recent music event. It captures preliminary impressions from a wide range of perspectives and includes critical reflections of music artists, video analysis and qualitative interviews with audience members to cover hypotheses designed to capture both the artists' and the audience's point of view. Results indicate a willingness from both sides to engage in playful TMAP, and a high potential for exploration and playful collaboration within the audience, but the experience is restricted by the need to retain control on the side of artists and the need for clear instructions, feedback and reliable technical systems on the side of the audience.