🔧 Interactive Control of 3D Physics in Real Time (original) (raw)
A system for flexible interaction with physical objects in a 3D scene.
Demo: physics demo
This is really really cool
Framerate is a bit chuggy.. I think it’s the drawcall count. Very cool interactivity tho.
Thank you. Yes, it’s a big job. A piece of the commercial project. In fact, the most complicated thing is the connection of physical objects from two pieces into one. That’s why such libraries as ammo.js, cannon.js didn’t work, I found OimoPhysics.js on the Internet, I had to add a little bit to not shine in everything)) There are no formal systems for adding joints and their arrangements, and the sorting is not very good and I don’t remember that yet)) But the library is excellent, there you can operate shapes in internal physics bodies.
Lano что то влекся я)). And cleanliness as there is a big one so how to render in real time. 30 frames per second. In general, based on cars, it is above average.