Qt for VxWorks | Qt 6.9 (original) (raw)

Contact The Qt Company for more information: https://www.qt.io/contact-us/

Qt for VxWorks Licensing

Qt for VxWorks is available under the Qt for Device Creation Professional (DCP) license. For more information, see Qt Pricing.

Supported Architectures and VxWorks Releases

Qt 6.9 is verified on VxWorks 24.03.

Supported architectures:

If you are interested in later Qt releases, please contact Qt professional services.

Requirements for VxWorks

Qt Widgets Applications

Qt Quick 2 Applications

All features which are required for Qt Widgets applications, and in addition the following:

Supported Modules

Most essential Qt modules and some add-on modules are supported.

Supported Essential modules

Supported Add-Ons

Note: You can explicitly exclude unsupported or unused modules from the build via the -skip option when running the configure tool.

Platform Notes

Qt is prepared to be used by RTP applications, there is no support for DKM.

With the release of Qt 5.0, Qt no longer contains its own window system implementation: QWS is no longer a supported platform. For single-process use cases, the Qt Platform Abstraction is a superior solution.

There is one plugin that is usable on VxWorks: EGLFS. The availability of this plugins depends on the configuration of Qt.

Configuring for a Specific Device

Prepare your environment by installing VxWorks SDK and obtaining WindRiver license which is needed by installer and for building VxWorks images. Search for appropriate installer in {https://gallery.windriver.com/portal/products}.

Building Qt for a given device requires a Qt 6 installation for compilation host, a toolchain and a sysroot. See Cross-compiling Qt for details. Additionally, some devices require vendor specific adaptation code for EGL and OpenGL 2.0 support.

VxWorks Image Requirements

Qt for VxWorks requires certain VxWorks image bundles and components to be embedded in base software to make Qt compile and work properly. The list is by no means complete as it depends on hardware, software and system requirements of your project. However, the following table contains those that are mandatory for certain functionalities to work (including touchscreen support). Note also that these might change with VxWorks versions.

Example VSB configuration for the fsl_imx6 and itl_generic BSPs

You need to add the following features to VSB for Qt to work properly. For more details please check WindRiver VxWorks Documentation.

Feature Notes
DSI_DSI_KERNEL Not applicable
IPNET_COREIP Not applicable
IPNET_DHCPC Not applicable
SDMMC_DEVICE Not applicable
SDMMC_HOST Not applicable
SDMMC_SDHC Not applicable
SDMMC_STORAGE Not applicable
SERVICE_UN Not applicable
SOCKET Not applicable
USB_EHCI Not applicable
USB_KEYBOARD Not applicable
USB_MOUSE Not applicable
USB_STORAGE Not applicable
USB_TOUCHSCREEN Not applicable
EVDEV Not applicable
EVDEV_LIB Not applicable
EVDEV_TI_TSC2004_TS Not applicable
EVDEV_EETI_EXC7200_TS Not applicable
AUDIO Not applicable
GPUDEV_FSLVIVGPU fsl_imx6 specific
HASH Not applicable
OPENSSL Not applicable
RANDOM_ENTROPY_INJECT Not applicable
IPNET_SSH Not applicable
USER_MANAGEMENT Not applicable
ICU Not applicable
DRM itl_generic specific
ITLI915 itl_generic specific
LIBDRM itl_generic specific
MESA itl_generic specific

The following config variables are added implicitly and you need to remove them:

Variable Notes
_WRS_CONFIG_EVDEV_OPTIMIZED_MODE Not applicable
_WRS_CONFIG_EVDEV_DISPLAY_POINT_TRANSLATE Not applicable
_WRS_CONFIG_MESA_MANGLE itl_generic specific

You need to add the following variables to the config:

Variable Value Notes
_WRS_CONFIG_RTP_SSP y Not applicable
_WRS_CONFIG_RTP_STACK_PROTECTOR y Not applicable
_WRS_CONFIG_MESA_GPUDEV_INTEL_GEN90 y itl_generic specific
_WRS_CONFIG_EVDEV_COMPATIBLE_MODE y Needed in order for Qt to work properly with a touchscreen.

Example VIP configuration for fsl_imx6 and itl_generic BSPs

For more details please check WindRiver VxWorks Documentation.

Bundle Notes
BUNDLE_POSIX This bundle is necessary for compatibility with POSIX-related functionalities which Qt requires.
BUNDLE_RTP_DEPLOY Not applicable
BUNDLE_RTP_DEVELOP Not applicable
BUNDLE_STANDALONE_SHELL Not applicable
Component Notes
INCLUDE_TMP_DIR INCLUDE_RAM_DISK_FORMAT_HRFS Including these two components is necessary if you want to use QTemporaryFile. Note that you should also consider setting TMP_DIR_SIZE to appropriate value
DRV_AUDIO_FSL_SSI Not applicable
DRV_AUDIO_FSL_SGTL5000 Not applicable
DRV_FSL_SDHC_CTRL Not applicable
DRV_IMX_SDHC_CTRL Not applicable
INCLUDE_EHCI_INIT Not applicable
INCLUDE_FSL_IMX6Q_SABRELITE Not applicable
DRV_MMCSTORAGE_CARD Not applicable
DRV_SDSTORAGE_CARD Not applicable
INCLUDE_AUDIO_LIB_CORE Not applicable
INCLUDE_AUDIO_LIB_WAV Not applicable
INCLUDE_CUSTOM_ENTROPY_ADD Not applicable
INCLUDE_DEBUG_AGENT_START Not applicable
INCLUDE_DEFAULT_TIMEZONE Not applicable
INCLUDE_DISK_UTIL Not applicable
INCLUDE_DOSFS Not applicable
INCLUDE_DSAPARAM_CMD Not applicable
INCLUDE_END Not applicable
INCLUDE_EVDEV_LIB_CORE Not applicable
INCLUDE_EVDEV_LIB_KBD Not applicable
INCLUDE_EVDEV_LIB_KBD_MAP_US Not applicable
INCLUDE_EVDEV_LIB_PTR Not applicable
INCLUDE_EVDEV_LIB_TS Not applicable
INCLUDE_GENDSA_CMD Not applicable
INCLUDE_GENRSA_CMD Not applicable
INCLUDE_GETADDRINFO Not applicable
INCLUDE_GETNAMEINFO Not applicable
INCLUDE_HRFS Not applicable
INCLUDE_HRFS_ACCESS_TIMESTAMP Not applicable
INCLUDE_HRFS_FORMAT Not applicable
INCLUDE_HRFS_HISPEED_WRITE_MODE Not applicable
INCLUDE_IFCONFIG Not applicable
INCLUDE_IO_REALPATH This component is needed to enable the use of the realpath function needed for QFileInfo
INCLUDE_IPATTACH Not applicable
INCLUDE_IPCOM_SYSLOGD_CMD Not applicable
INCLUDE_IPCOM_SYSVAR_CMD Not applicable
INCLUDE_IPCOM_USE_RAM_DISK Not applicable
INCLUDE_IPCOM_USE_TIME_CMD Not applicable
INCLUDE_IPDHCPC Not applicable
INCLUDE_IPDNSC Not applicable
INCLUDE_IPD_CMD Not applicable
INCLUDE_IPFTPC Not applicable
INCLUDE_IPFTP_CMD Not applicable
INCLUDE_IPIFCONFIG_CMD Not applicable
INCLUDE_IPNETSTAT_CMD Not applicable
INCLUDE_IPNSLOOKUP_CMD Not applicable
INCLUDE_IPPING_CMD Not applicable
INCLUDE_IPROUTE_CMD Not applicable
INCLUDE_IPTRACE_ROUTE_CMD Not applicable
INCLUDE_IPWRAP_GETHOSTBYADDR Not applicable
INCLUDE_IPWRAP_GETHOSTBYNAME Not applicable
INCLUDE_IPWRAP_GETNAMEINFO Not applicable
INCLUDE_IPWRAP_IFNAME Not applicable
INCLUDE_IPWRAP_ROUTECMD Not applicable
INCLUDE_MMAP Not applicable
INCLUDE_PING Not applicable
INCLUDE_PIPES Not applicable
INCLUDE_POSIX_MAPPED_FILES Not applicable
INCLUDE_POSIX_PIPES Not applicable
INCLUDE_POSIX_PTHREAD_SCHEDULER Not applicable
INCLUDE_POSIX_SHM Not applicable
INCLUDE_RAM_DISK Not applicable
INCLUDE_RAM_DISK_FORMAT_HRFS Not applicable
INCLUDE_RANDOM_NUM_GEN Not applicable
INCLUDE_ROMFS Not applicable
INCLUDE_ROUTECMD Not applicable
INCLUDE_SC_PIPE Not applicable
INCLUDE_SC_POSIX_PIPE Not applicable
INCLUDE_SD_BUS Not applicable
INCLUDE_SECURITY Not applicable
INCLUDE_SEC_KEY_STORE_CMD Not applicable
INCLUDE_SHELL Not applicable
INCLUDE_SSH Not applicable
INCLUDE_STANDALONE_SYM_TBL Not applicable
INCLUDE_STARTUP_SCRIPT Not applicable
INCLUDE_TMP_DIR Not applicable
INCLUDE_UN_COMP Not applicable
INCLUDE_USB_GEN2_KEYBOARD Not applicable
INCLUDE_USB_GEN2_MOUSE Not applicable
INCLUDE_USB_GEN2_STORAGE_INIT Not applicable
INCLUDE_USB_TOUCH_SCREEN Not applicable
INCLUDE_USB_TOUCH_SCREEN_INIT Not applicable
INCLUDE_USER_DATABASE Not applicable
INCLUDE_USER_IDENTIFICATION Not applicable
INCLUDE_VRFS Not applicable
INCLUDE_VXBUS_SHOW Not applicable
DRV_TOUCH_SCREEN_TI_TSC2004 Not applicable
DRV_TOUCH_SCREEN_EETI_EXC7200 Not applicable
INCLUDE_FBDEV_FSLIPU_0 fsl_imx6 specific
INCLUDE_FBDEV_SPLASH Not applicable
INCLUDE_GPUDEV_FSLVIV_API fsl_imx6 specific
INCLUDE_GPUDEV_FSLVIV_API_INIT fsl_imx6 specific
INCLUDE_GPUDEV_ITLGMC_2 itl_generic specific
INCLUDE_I915 itl_generic specific
INCLUDE_MESA_FBDEV itl_generic specific
INCLUDE_MESA_GPUDEV_DRI itl_generic specific
INCLUDE_MESA_GPUDEV_DRI_I965 itl_generic specific

The following components are added implicitly and you need to remove them:

Layer Notes
INCLUDE_FTP Not applicable
INCLUDE_SHELL_SECURITY Not applicable
VIP Parameters

You need to add the following parameters for Qt to run properly on VxWorks:

Parameter Example value Notes
SEC_VAULT_KEY_ENCRYPTING_PW '"vxTarget"' Not applicable
UDB_STORAGE_PATH '"/ram/vxUserDB.txt"' Not applicable
UDB_HASH_KEY '"123456789"' Not applicable
UDB_HASH_KEY_LEN 9 Example value, see previous
FSLVIV_RTP_COMMAND_BUFFER_QUEUE 32 For 'arm' architecture
SYS_CLK_RATE 100 Not applicable
RTP_PTHREAD_STACK_SIZE_DEFAULT 262144 Required to make qtquick3d examples work. Can be overridden with the PTHREAD_STACK_SIZE_DEFAULT env variable.
TMP_DIR_SIZE 614400 Minimum value for passing Qt internal tests
NUM_FILES 300 Not applicable
RTP_FD_NUM_MAX 300 Not applicable
HRFS_DEFAULT_MAX_FILES 300 Not applicable
ITLGMC_FBDEV_RESOLUTION_2 '"1024x768-32"' Example value for the Xenarc 706TSA touchscreen connected over HDMI.
RTP_MEM_FILL True By default the value is True and it needs to remain True for Qt to work properly.

Building Qt 6 for VxWorks

Host build

A host build of Qt needs to be available to cross-compile Qt. This is because, during the build, certain tools (such as moc, rcc, qmlcachegen, and qsb) are invoked from the host build. You have the following options:

However, it is advisable to ensure that you can build Qt for the desktop target on the host as well since the same tools are also needed when compiling for VxWorks.

Running the Configure Script

The commands to configure, build, and install Qt 6 for host are the following:

./configure
-cmake-generator "Ninja"
-extprefix <path/to/Qt6/host/installation/dir>
-submodules qtbase,qtdeclarative,qtquick3d,qtshadertools
-nomake tests
-nomake examples
--
-B <host/build/directory> cd <host/build/directory> cmake --build . --parallel cmake --install .

These commands install Qt 6 for the host in <path_to_Qt 6_host_installation_dir>.

Building Qt 6 for the Target

Setting Up the Build Environment

Before you run configure and build Qt 6, you must open VxWorks Development Shell in command prompt.

Preparing the Custom CMake Toolchain File

To include graphics libraries from the BSP, you need to first create a CMake toolchain file. An example CMake toolchain file for BD-SL-i.MX6 device:

Copyright (C) 2024 The Qt Company Ltd.

SPDX-License-Identifier: BSD-3-Clause

if(QT_VXWORKS_TOOLCHAIN_FILE) set(_original_toolchain_file "${QT_VXWORKS_TOOLCHAIN_FILE}") elseif(DEFINED ENV{QT_VXWORKS_TOOLCHAIN_FILE}) set(_original_toolchain_file "$ENV{QT_VXWORKS_TOOLCHAIN_FILE}") else() message(FATAL_ERROR "QT_VXWORKS_TOOLCHAIN_FILE is not set.") endif()

if(NOT EXISTS "${_original_toolchain_file}") message(FATAL_ERORR "${_original_toolchain_file} doesn't exists.") endif()

include("${_original_toolchain_file}") unset(_original_toolchain_file)

list(APPEND CMAKE_TRY_COMPILE_PLATFORM_VARIABLES QT_VXWORKS_TOOLCHAIN_FILE)

set(_common_lib_path "${CMAKE_SYSROOT}/usr/lib/common") set(EGL_INCLUDE_DIR ${CMAKE_SYSROOT}/usr/h/public CACHE PATH "Path to EGL include directory" FORCE) set(EGL_LIBRARY ${_common_lib_path}/libgfxFslVivEGL.so CACHE PATH "Path to EGL lib" FORCE) set(GLESv2_INCLUDE_DIR ${CMAKE_SYSROOT}/usr/h/public CACHE PATH "Path to GLES include directory" FORCE) set(GLESv2_LIBRARY ${_common_lib_path}/libgfxFslVivGLESv2.so CACHE PATH "Path to GLES lib" FORCE)

set(VxWorksPlatformGraphics_DEFINES "-D_FSLVIV") set(VxWorksPlatformGraphics_LIBRARIES_PACK "${_common_lib_path}/libgfxFslVivEGL.so" "${_common_lib_path}/libgfxFslVivGLESv2.so" "${_common_lib_path}/libgfxFslVivGAL.so" "${_common_lib_path}/libgfxFslVivGLSLC.so" "${_common_lib_path}/libgfxFslVivVDK.so" "${_common_lib_path}/libxml.so" )

set(VxWorksPlatformGraphics_REQUIRED_LIBRARIES ${VxWorksPlatformGraphics_LIBRARIES_PACK} ${EGL_LIBRARY} ${GLESv2_LIBRARY} ) unset(_common_lib_path)

An example for Intel NUC6i3SYH:

Copyright (C) 2024 The Qt Company Ltd.

SPDX-License-Identifier: BSD-3-Clause

if(QT_VXWORKS_TOOLCHAIN_FILE) set(_original_toolchain_file "${QT_VXWORKS_TOOLCHAIN_FILE}") elseif(DEFINED ENV{QT_VXWORKS_TOOLCHAIN_FILE}) set(_original_toolchain_file "$ENV{QT_VXWORKS_TOOLCHAIN_FILE}") else() message(FATAL_ERROR "QT_VXWORKS_TOOLCHAIN_FILE is not set.") endif()

if(NOT EXISTS "${_original_toolchain_file}") message(FATAL_ERORR "${_original_toolchain_file} doesn't exists.") endif()

include("${_original_toolchain_file}") unset(_original_toolchain_file)

list(APPEND CMAKE_TRY_COMPILE_PLATFORM_VARIABLES QT_VXWORKS_TOOLCHAIN_FILE)

set(_common_lib_path "${CMAKE_SYSROOT}/usr/lib/common") set(EGL_INCLUDE_DIR ${CMAKE_SYSROOT}/usr/h/public CACHE PATH "Path to EGL include directory" FORCE) set(EGL_LIBRARY ${_common_lib_path}/libgfxMesaEGL.so CACHE PATH "Path to EGL lib" FORCE) set(GLESv2_INCLUDE_DIR ${CMAKE_SYSROOT}/usr/h/public CACHE PATH "Path to GLES include directory" FORCE) set(GLESv2_LIBRARY ${_common_lib_path}/libgfxMesaGL.so CACHE PATH "Path to GLES lib" FORCE)

set(VxWorksPlatformGraphics_DEFINES "-D__vxworks -D__VXWORKS") set(VxWorksPlatformGraphics_LIBRARIES_PACK "${_common_lib_path}/libgfxMesaEGL.so" "${_common_lib_path}/libgfxMesaGL.so" "${_common_lib_path}/libgfxMesaSw.so" "${_common_lib_path}/libgfxMesa.so" "${_common_lib_path}/libgfxMesaDriI965.so" "${_common_lib_path}/libgfxLibDRM.so" "${_common_lib_path}/libxml.so" )

set(VxWorksPlatformGraphics_REQUIRED_LIBRARIES ${VxWorksPlatformGraphics_LIBRARIES_PACK} ${EGL_LIBRARY} ${GLESv2_LIBRARY} ) unset(_common_lib_path)

An example for I.MX8:

Copyright (C) 2024 The Qt Company Ltd.

SPDX-License-Identifier: BSD-3-Clause

if(QT_VXWORKS_TOOLCHAIN_FILE) set(_original_toolchain_file "${QT_VXWORKS_TOOLCHAIN_FILE}") elseif(DEFINED ENV{QT_VXWORKS_TOOLCHAIN_FILE}) set(_original_toolchain_file "$ENV{QT_VXWORKS_TOOLCHAIN_FILE}") else() message(FATAL_ERROR "QT_VXWORKS_TOOLCHAIN_FILE is not set.") endif()

if(NOT EXISTS "${_original_toolchain_file}") message(FATAL_ERORR "${_original_toolchain_file} doesn't exists.") endif()

include("${_original_toolchain_file}") unset(_original_toolchain_file)

list(APPEND CMAKE_TRY_COMPILE_PLATFORM_VARIABLES QT_VXWORKS_TOOLCHAIN_FILE)

set(_common_lib_path "${CMAKE_SYSROOT}/usr/lib/common") set(EGL_INCLUDE_DIR ${CMAKE_SYSROOT}/usr/h/public CACHE PATH "Path to EGL include directory" FORCE) set(EGL_LIBRARY ${_common_lib_path}/libgfxNxpVivEGL.so CACHE PATH "Path to EGL lib" FORCE) set(GLESv2_INCLUDE_DIR ${CMAKE_SYSROOT}/usr/h/public CACHE PATH "Path to GLES include directory" FORCE) set(GLESv2_LIBRARY ${_common_lib_path}/libgfxNxpVivGLESv2.so CACHE PATH "Path to GLES lib" FORCE)

set(VxWorksPlatformGraphics_DEFINES "-D_NXPVIV -D__vxworks -D__VXWORKS__") set(VxWorksPlatformGraphics_LIBRARIES_PACK "${_common_lib_path}/libgfxNxpVivGAL.so" "${_common_lib_path}/libgfxNxpVivEGL.so" "${_common_lib_path}/libgfxNxpVivGLSLC.so" "${_common_lib_path}/libgfxNxpVivGLESv2.so" "${_common_lib_path}/libgfxNxpVivGLESv1_CM.so" "${_common_lib_path}/libgfxNxpVivVSC.so" "${_common_lib_path}/libxml.so" )

set(VxWorksPlatformGraphics_REQUIRED_LIBRARIES ${VxWorksPlatformGraphics_LIBRARIES_PACK} ${EGL_LIBRARY} ${GLESv2_LIBRARY} ) unset(_common_lib_path)

Running Qt 6 Configure for the Target

Below is an example build configuration for the BD-SL-i.MX6. For most VxWorks boards the configure command looks very similar. By default, Qt 6 is configured to use shared libraries. To build Qt 6 statically, add -static option to configure.

Make sure that {WIND_CC_SYSROOT} environment variable is set to VxWorks VSB root directory.

./configure
-cmake-generator "Ninja"
-icu
-eglfs
-qpa eglfs
-submodules "qtbase,qtdeclarative,qtmultimedia,qtquick3d,qtgraphs,qtimageformats,qtsvg,qtshadertools,qtvirtualkeyboard"
--
-B <target/build/directory>
-DQT_VXWORKS_TOOLCHAIN_FILE=<path/to/VSB/mk/toolchain.cmake>
-DFEATURE_vulkan=OFF
-DQT_QMAKE_TARGET_MKSPEC=vxworks-clang
-DQT_HOST_PATH=<path/to/Qt6/host/installation/dir>
-DCMAKE_STAGING_PREFIX:PATH=<path/to/Qt6/target/installation/dir>
-DCMAKE_TOOLCHAIN_FILE=<path/to/cmake/for/graphics/file/created/above> \

It is recommended to build Qt 6 using a shadow build. See Qt Configure Options for more information.

Warning: If VxWorks is configured with RTP_MEM_FILL as false, then Qt configure needs an extra -DCMAKE_CXX_FLAGS="-DQT_RTP_MEM_FILL=1" argument.

After configuration, build and install Qt 6 for VxWorks with these commands:

cd cmake --build . --parallel cmake --install .

Platform Plugins for VxWorks Devices

Qt for VxWorks supports EGLFS platform plugin for a native window substitution. Read more about its configuration in EGLFS.

Building Qt Applications

To build a Qt application, you must set the QT_VXWORKS_TOOLCHAIN_FILE as an environment variable or as a define.

An example to build the clocks Qt demo:

export WIND_CC_SYSROOT=<path/to/VxWorks/VSB/directory> export QT_VXWORKS_TOOLCHAIN_FILE=<path/to/the/BSP/toolchain.cmake> <path/to/Qt6/target/installation/dir>/bin/qt-cmake -G Ninja -S ~/Qt/Examples/Qt-6.9.2/demos/clocks -B <path/to/build/directory> cd <path/to/build/directory> cmake --build . --parallel

Running Qt Applications

The following example shows how to start an application when Qt 6 is built using shared libraries. With a statically built Qt 6, you don't need to use the LD_LIBRARY_PATH environment variable for the Qt libraries, but it needs to point to the location of VxWorks shared libraries (for example libc and OpenGL ES 2.0). It is not needed for Qt 6 static libraries.

putenv "LD_LIBRARY_PATH=/sd0:1/lib" cd "/sd0:1" rtpSp("<Qt 6 VxWorks application>", 200, 0x100000, 0, 0x01000000)

Debugging Qt Applications

To debug Qt Applications, you must add the following to your VxWorks VSB:

vxprj vsb config -s -add "_WRS_CONFIG_TCF_GDB_RSP=y"

To your VxWorks VIP configuration add:

"INCLUDE_DEBUG_AGENT" "INCLUDE_DEBUG_AGENT_START" "INCLUDE_STANDALONE_SYM_TBL"

From the Command Line

  1. Start the application to debug on the device through SSH or the USB serial connection:
    rtpSp("<Qt 6 VxWorks application>", 200, 0x100000, 0, 0x01000000)
  2. Start the VxWorks debugger on the PC:
  3. List the running processes in the debugger:
  4. Attach the debugger to the already running application:
    "attach "
  5. Use GDB commands for debugging.

From Workbench

  1. Create a CMake Real Time Process project.
    Select cmake RTP project
  2. Set the VSB which has debugging configured.
  3. Remove set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static") from CMakeLists.txt.
  4. Add Qt CMake related code to the CMakeLists.txt following Getting started with CMake.
  5. Before project() add unset(CMAKE_TOOLCHAIN_FILE CACHE) and add CMAKE_TOOLCHAIN_FILE pointing to the Qt6 toolchain file and QT_CHAINLOAD_TOOLCHAIN_FILE to the VSB toolchain file. For example:
    unset(CMAKE_TOOLCHAIN_FILE CACHE)
    set(CMAKE_TOOLCHAIN_FILE "/home/qtuser/VxWorks/qt/target_gdb/lib/cmake/Qt6/qt.toolchain.cmake")
    set(QT_CHAINLOAD_TOOLCHAIN_FILE "/home/qtuser/VxWorks/fsl_imx6_2_0_6_2_VSB_gdb/mk/toolchain.cmake")
  6. Build the application Project.
  7. Create a New Connection.
    Connection to the device
  8. Start RTP process to debug.
    Select Run/Debug Real Time Process
  9. Click on Advanced options.
    Run settings
  10. Set the stack size to 0x100000.
    Advanced settings

Qt for VxWorks input plugins

VxWorks uses its own implementation of libevdev, which has an API that is very similar to that of Linux, but differs in capabilities. Because of this Qt implements separate input plugins for VxWorks to handle mouse, keyboard and touchscreen, which are based on {inputs-linux-device.html}{Linux evdev}, with differences that are explained below.

VxMouse

VxMouse uses the same configuration scheme as EvdevMouse, except for different environment variable: QT_QPA_VXEVDEV_MOUSE_PARAMETERS. Additionally, VxMouse ignores nocompress, dejitter and grab parameters.

VxKeyboard

VxKeyboard uses the same configuration scheme as EvdevKeyboard, except for different environment variable: QT_QPA_VXEVDEV_KEYBOARD_PARAMETERS.

VxTouch

VxTouch uses the same configuration scheme as EvdevTouch, except for different environment variables:

Additionally, VxTouch adds two new parameters:

Parameter Description
rangex=MIN_X,MAX_X Overrides touch point min and max for X axis
rangey=MIN_Y,MAX_Y Overrides touch point min and max for Y axis

Limitations

Video Memory

Systems with a fixed amount of dedicated video memory may need extra care before running Qt application based on Qt Quick or classes like QOpenGLWidget. The default setting might be insufficient for such applications, especially when they are displayed on a high resolution (for example, full HD) screen. In this case they might start failing in unexpected ways. It is therefore recommended to ensure that there is at least 128 MB of GPU memory available. For systems that do not have a fixed amount of memory reserved for the GPU this is not an issue.