Clone in core::clone - Rust (original) (raw)

Trait Clone

1.6.0 · Source

pub trait Clone: Sized {
    // Required method
    fn clone(&self) -> Self;

    // Provided method
    fn clone_from(&mut self, source: &Self) { ... }
}

Expand description

A common trait that allows explicit creation of a duplicate value.

Calling clone always produces a new value. However, for types that are references to other data (such as smart pointers or references), the new value may still point to the same underlying data, rather than duplicating it. See Clone::clone for more details.

This distinction is especially important when using #[derive(Clone)] on structs containing smart pointers like Arc<Mutex<T>> - the cloned struct will share mutable state with the original.

Differs from Copy in that Copy is implicit and an inexpensive bit-wise copy, whileClone is always explicit and may or may not be expensive. In order to enforce these characteristics, Rust does not allow you to reimplement Copy, but you may reimplement Clone and run arbitrary code.

Since Clone is more general than Copy, you can automatically make anythingCopy be Clone as well.

§Derivable

This trait can be used with #[derive] if all fields are Clone. The derived implementation of Clone calls clone on each field.

For a generic struct, #[derive] implements Clone conditionally by adding bound Clone on generic parameters.

// `derive` implements Clone for Reading<T> when T is Clone.
#[derive(Clone)]
struct Reading<T> {
    frequency: T,
}

§How can I implement Clone?

Types that are Copy should have a trivial implementation of Clone. More formally: if T: Copy, x: T, and y: &T, then let x = y.clone(); is equivalent to let x = *y;. Manual implementations should be careful to uphold this invariant; however, unsafe code must not rely on it to ensure memory safety.

An example is a generic struct holding a function pointer. In this case, the implementation of Clone cannot be derived, but can be implemented as:

struct Generate<T>(fn() -> T);

impl<T> Copy for Generate<T> {}

impl<T> Clone for Generate<T> {
    fn clone(&self) -> Self {
        *self
    }
}

If we derive:

#[derive(Copy, Clone)]
struct Generate<T>(fn() -> T);

the auto-derived implementations will have unnecessary T: Copy and T: Clone bounds:


// Automatically derived
impl<T: Copy> Copy for Generate<T> { }

// Automatically derived
impl<T: Clone> Clone for Generate<T> {
    fn clone(&self) -> Generate<T> {
        Generate(Clone::clone(&self.0))
    }
}

The bounds are unnecessary because clearly the function itself should be copy- and cloneable even if its return type is not:

#[derive(Copy, Clone)]
struct Generate<T>(fn() -> T);

struct NotCloneable;

fn generate_not_cloneable() -> NotCloneable {
    NotCloneable
}

Generate(generate_not_cloneable).clone(); // error: trait bounds were not satisfied
// Note: With the manual implementations the above line will compile.

§Additional implementors

In addition to the implementors listed below, the following types also implement Clone:

1.0.0 · Source

Returns a duplicate of the value.

Note that what “duplicate” means varies by type:

§Examples
let hello = "Hello"; // &str implements Clone

assert_eq!("Hello", hello.clone());

Example with a reference-counted type:

use std::sync::{Arc, Mutex};

let data = Arc::new(Mutex::new(vec![1, 2, 3]));
let data_clone = data.clone(); // Creates another Arc pointing to the same Mutex

{
    let mut lock = data.lock().unwrap();
    lock.push(4);
}

// Changes are visible through the clone because they share the same underlying data
assert_eq!(*data_clone.lock().unwrap(), vec![1, 2, 3, 4]);

1.0.0 · Source

Performs copy-assignment from source.

a.clone_from(&b) is equivalent to a = b.clone() in functionality, but can be overridden to reuse the resources of a to avoid unnecessary allocations.

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.