Create plugins - Claude Code Docs (original) (raw)
Plugins let you extend Claude Code with custom functionality that can be shared across projects and teams. This guide covers creating your own plugins with skills, agents, hooks, and MCP servers. Looking to install existing plugins? See Discover and install plugins. For complete technical specifications, see Plugins reference.
When to use plugins vs standalone configuration
Claude Code supports two ways to add custom skills, agents, and hooks:
| Approach | Skill names | Best for |
|---|---|---|
| Standalone (.claude/ directory) | /hello | Personal workflows, project-specific customizations, quick experiments |
| Plugins (directories with .claude-plugin/plugin.json) | /plugin-name:hello | Sharing with teammates, distributing to community, versioned releases, reusable across projects |
Use standalone configuration when:
- You’re customizing Claude Code for a single project
- The configuration is personal and doesn’t need to be shared
- You’re experimenting with skills or hooks before packaging them
- You want short skill names like
/helloor/deploy
Use plugins when:
- You want to share functionality with your team or community
- You need the same skills/agents across multiple projects
- You want version control and easy updates for your extensions
- You’re distributing through a marketplace
- You’re okay with namespaced skills like
/my-plugin:hello(namespacing prevents conflicts between plugins)
Quickstart
This quickstart walks you through creating a plugin with a custom skill. You’ll create a manifest (the configuration file that defines your plugin), add a skill, and test it locally using the --plugin-dir flag.
Prerequisites
- Claude Code installed and authenticated
Create your first plugin
You’ve successfully created and tested a plugin with these key components:
- Plugin manifest (
.claude-plugin/plugin.json): describes your plugin’s metadata - Skills directory (
skills/): contains your custom skills - Skill arguments (
$ARGUMENTS): captures user input for dynamic behavior
Plugin structure overview
You’ve created a plugin with a skill, but plugins can include much more: custom agents, hooks, MCP servers, and LSP servers.
| Directory | Location | Purpose |
|---|---|---|
| .claude-plugin/ | Plugin root | Contains plugin.json manifest (optional if components use default locations) |
| skills/ | Plugin root | Skills as /SKILL.md directories |
| commands/ | Plugin root | Skills as flat Markdown files. Use skills/ for new plugins |
| agents/ | Plugin root | Custom agent definitions |
| hooks/ | Plugin root | Event handlers in hooks.json |
| .mcp.json | Plugin root | MCP server configurations |
| .lsp.json | Plugin root | LSP server configurations for code intelligence |
| bin/ | Plugin root | Executables added to the Bash tool’s PATH while the plugin is enabled |
| settings.json | Plugin root | Default settings applied when the plugin is enabled |
Develop more complex plugins
Once you’re comfortable with basic plugins, you can create more sophisticated extensions.
Add Skills to your plugin
Plugins can include Agent Skills to extend Claude’s capabilities. Skills are model-invoked: Claude automatically uses them based on the task context. Add a skills/ directory at your plugin root with Skill folders containing SKILL.md files:
my-plugin/
├── .claude-plugin/
│ └── plugin.json
└── skills/
└── code-review/
└── SKILL.md
Each SKILL.md needs frontmatter with name and description fields, followed by instructions:
---
name: code-review
description: Reviews code for best practices and potential issues. Use when reviewing code, checking PRs, or analyzing code quality.
---
When reviewing code, check for:
1. Code organization and structure
2. Error handling
3. Security concerns
4. Test coverage
After installing the plugin, run /reload-plugins to load the Skills. For complete Skill authoring guidance including progressive disclosure and tool restrictions, see Agent Skills.
Add LSP servers to your plugin
LSP (Language Server Protocol) plugins give Claude real-time code intelligence. If you need to support a language that doesn’t have an official LSP plugin, you can create your own by adding an .lsp.json file to your plugin:
{
"go": {
"command": "gopls",
"args": ["serve"],
"extensionToLanguage": {
".go": "go"
}
}
}
Users installing your plugin must have the language server binary installed on their machine. For complete LSP configuration options, see LSP servers.
Ship default settings with your plugin
Plugins can include a settings.json file at the plugin root to apply default configuration when the plugin is enabled. Currently, only the agent key is supported. Setting agent activates one of the plugin’s custom agents as the main thread, applying its system prompt, tool restrictions, and model. This lets a plugin change how Claude Code behaves by default when enabled.
{
"agent": "security-reviewer"
}
This example activates the security-reviewer agent defined in the plugin’s agents/ directory. Settings from settings.json take priority over settings declared in plugin.json. Unknown keys are silently ignored.
Organize complex plugins
For plugins with many components, organize your directory structure by functionality. For complete directory layouts and organization patterns, see Plugin directory structure.
Test your plugins locally
Use the --plugin-dir flag to test plugins during development. This loads your plugin directly without requiring installation.
claude --plugin-dir ./my-plugin
When a --plugin-dir plugin has the same name as an installed marketplace plugin, the local copy takes precedence for that session. This lets you test changes to a plugin you already have installed without uninstalling it first. Marketplace plugins force-enabled by managed settings are the only exception and cannot be overridden. As you make changes to your plugin, run /reload-plugins to pick up the updates without restarting. This reloads plugins, skills, agents, hooks, plugin MCP servers, and plugin LSP servers. Test your plugin components:
- Try your skills with
/plugin-name:skill-name - Check that agents appear in
/agents - Verify hooks work as expected
Debug plugin issues
If your plugin isn’t working as expected:
- Check the structure: Ensure your directories are at the plugin root, not inside
.claude-plugin/ - Test components individually: Check each skill, agent, and hook separately
- Use validation and debugging tools: See Debugging and development tools for CLI commands and troubleshooting techniques
When your plugin is ready to share:
- Add documentation: Include a
README.mdwith installation and usage instructions - Version your plugin: Use semantic versioning in your
plugin.json - Create or use a marketplace: Distribute through plugin marketplaces for installation
- Test with others: Have team members test the plugin before wider distribution
Once your plugin is in a marketplace, others can install it using the instructions in Discover and install plugins.
Submit your plugin to the official marketplace
To submit a plugin to the official Anthropic marketplace, use one of the in-app submission forms:
- Claude.ai: claude.ai/settings/plugins/submit
- Console: platform.claude.com/plugins/submit
Convert existing configurations to plugins
If you already have skills or hooks in your .claude/ directory, you can convert them into a plugin for easier sharing and distribution.
Migration steps
What changes when migrating
| Standalone (.claude/) | Plugin |
|---|---|
| Only available in one project | Can be shared via marketplaces |
| Files in .claude/commands/ | Files in plugin-name/commands/ |
| Hooks in settings.json | Hooks in hooks/hooks.json |
| Must manually copy to share | Install with /plugin install |
Next steps
Now that you understand Claude Code’s plugin system, here are suggested paths for different goals:
For plugin users
- Discover and install plugins: browse marketplaces and install plugins
- Configure team marketplaces: set up repository-level plugins for your team
For plugin developers
- Create and distribute a marketplace: package and share your plugins
- Plugins reference: complete technical specifications
- Dive deeper into specific plugin components: