CodeLite - CodeLite Documentation (original) (raw)
Building CodeLite from sources
Windows
Important
We only support MSYS2
terminal
- Prepare your working environment
- Build wxWidgets from sources
- Open
MSYS
terminal, and type:
pacman -S mingw-w64-clang-x86_64-zlib \ mingw-w64-clang-x86_64-libssh \ mingw-w64-clang-x86_64-hunspell \ mingw-w64-clang-x86_64-openssl \ mingw-w64-clang-x86_64-sqlite3 \ mingw-w64-clang-x86_64-libmariadbclient \ mingw-w64-clang-x86_64-postgresql \ flex bison
- Download and build
wx-config.exe
from sources:
git clone https://github.com/eranif/wx-config-msys2.git cd wx-config-msys2 mkdir build-release cd $_ cmake .. -DCMAKE_BUILD_TYPE=Release -G"MinGW Makefiles" -DCMAKE_INSTALL_PREFIX="$HOME/root" mingw32-make -j$(nproc) install
- Add
$HOME/root/bin
to your path and make sure thatwhich wx-config
points to the newly installedwx-config
- Build CodeLite (in
Release
mode): - Set the environment variable
MSYS2_BASE
to point toMSYS2
root installation folder (e.g.C:/msys64
)
git clone https://github.com/eranif/codelite.git cd codelite git submodule update --init --recursive mkdir build-release cd $_ cmake .. -DCMAKE_BUILD_TYPE=Release -G"MinGW Makefiles" -DWXWIN="$HOME/root" -Wno-dev mingw32-make -j$(nproc) install
Note
To build CodeLite in debug mode, replace CMake
argument from:-DCMAKE_BUILD_TYPE=Release
into -DCMAKE_BUILD_TYPE=Debug
- To run the new CodeLite:
cd build-release/install ./codelite
Linux
- To build CodeLite on your computer you will first need to install wXWidget 3.1+ (sudo apt install libwxgtk3.2-dev libgtk-3-dev) or Build wxWidgets from sources
- Install
libssh-dev
andlibsqlite3-dev
packages (or similar, depending on your distro). On Ubuntu / Debian, you can use this command:
sudo apt install build-essential \ git cmake \ libssh-dev libsqlite3-dev \ libmariadb-dev \ libpq-dev \ libpcre2-dev bison flex
- Git clone the sources:
git clone https://github.com/eranif/codelite.git cd codelite git submodule update --init --recursive
- Build CodeLite:
cd codelite mkdir build-release cd build-release cmake -DCMAKE_BUILD_TYPE=Release .. -DCOPY_WX_LIBS=1 make -j$(nproc) sudo make install
- To uninstall CodeLite:
cd build-release # cd to the build directory sudo xargs rm -vf < install_manifest.txt
macOS
Prerequisites:
- wxWidgets 3.1 or later
- CMake
- Git
- Xcode
- Xcode command-line tools
- Homebrew
- Flex
- autoconf
Preparation:
- (Optional) Make a separate folder for building if you want to get rid of all except the
.app
file after building - Install Xcode from Mac App Store
- Install Xcode command-line tools:
xcode-select --install
(or you can typeclang
from the command line and if it is missing you will be prompted to install it) - Install Homebrew:
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
- Install the required libraries:
brew update brew install git \ cmake \ flex \ autoconf \ automake \ libtool \ mariadb \ postgresql \ gettext
- Usually,
brew
will install everything under/opt/homebrew
, so run this from the terminal:
echo 'export PATH=/opt/homebrew/bin:$PATH' >> <span class="katex"><span class="katex-mathml"><math xmlns="http://www.w3.org/1998/Math/MathML"><semantics><mrow><mi>H</mi><mi>O</mi><mi>M</mi><mi>E</mi><mi mathvariant="normal">/</mi><mi mathvariant="normal">.</mi></mrow><annotation encoding="application/x-tex">HOME/.</annotation></semantics></math></span><span class="katex-html" aria-hidden="true"><span class="base"><span class="strut" style="height:1em;vertical-align:-0.25em;"></span><span class="mord mathnormal" style="margin-right:0.08125em;">H</span><span class="mord mathnormal" style="margin-right:0.05764em;">OME</span><span class="mord">/.</span></span></span></span>(basename $SHELL)rc source <span class="katex"><span class="katex-mathml"><math xmlns="http://www.w3.org/1998/Math/MathML"><semantics><mrow><mi>H</mi><mi>O</mi><mi>M</mi><mi>E</mi><mi mathvariant="normal">/</mi><mi mathvariant="normal">.</mi></mrow><annotation encoding="application/x-tex">HOME/.</annotation></semantics></math></span><span class="katex-html" aria-hidden="true"><span class="base"><span class="strut" style="height:1em;vertical-align:-0.25em;"></span><span class="mord mathnormal" style="margin-right:0.08125em;">H</span><span class="mord mathnormal" style="margin-right:0.05764em;">OME</span><span class="mord">/.</span></span></span></span>(basename $SHELL)rc
- Next step is to Build wxWidgets from sources
- Finally, Build CodeLite:
mkdir -p $HOME/devl cd $_ git clone https://github.com/eranif/codelite.git cd codelite git submodule update --init --recursive mkdir build-release cd $_ cmake .. -DCMAKE_BUILD_TYPE=Release -DWITH_MYSQL=1 -DWITH_POSTGRES=1 make -j$(sysctl -n hw.physicalcpu) install
You should now have an app bundle $HOME/devl/codelite/build-release/codelite.app
To launch CodeLite:
open $HOME/devl/codelite/build-release/codelite.app