AudioEffectLimiter (original) (raw)

Godot Engine

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Deprecated: Use AudioEffectHardLimiter instead.

Inherits: AudioEffect < Resource < RefCounted < Object

Adds a soft-clip limiter audio effect to an Audio bus.

Description

A limiter is similar to a compressor, but it's less flexible and designed to disallow sound going over a given dB threshold. Adding one in the Master bus is always recommended to reduce the effects of clipping.

Soft clipping starts to reduce the peaks a little below the threshold level and progressively increases its effect as the input level increases such that the threshold is never exceeded.

Tutorials

Properties

float ceiling_db -0.1
float soft_clip_db 2.0
float soft_clip_ratio 10.0
float threshold_db 0.0

Property Descriptions

float ceiling_db = -0.1 🔗

The waveform's maximum allowed value, in decibels. Value can range from -20 to -0.1.


float soft_clip_db = 2.0 🔗

Applies a gain to the limited waves, in decibels. Value can range from 0 to 6.


float soft_clip_ratio = 10.0 🔗

There is currently no description for this property. Please help us by contributing one!


float threshold_db = 0.0 🔗

Threshold from which the limiter begins to be active, in decibels. Value can range from -30 to 0.