CollisionShape3D (original) (raw)

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Inherits: Node3D < Node < Object

A node that provides a Shape3D to a CollisionObject3D parent.

Description

A node that provides a Shape3D to a CollisionObject3D parent and allows to edit it. This can give a detection shape to an Area3D or turn a PhysicsBody3D into a solid object.

Warning: A non-uniformly scaled CollisionShape3D will likely not behave as expected. Make sure to keep its scale the same on all axes and adjust its shape resource instead.

Tutorials

Properties

Color debug_color Color(0, 0, 0, 0)
bool debug_fill true
bool disabled false
Shape3D shape

Methods


Property Descriptions

Color debug_color = Color(0, 0, 0, 0) 🔗

The collision shape color that is displayed in the editor, or in the running project if Debug > Visible Collision Shapes is checked at the top of the editor.

Note: The default value is ProjectSettings.debug/shapes/collision/shape_color. The Color(0, 0, 0, 0) value documented here is a placeholder, and not the actual default debug color.


bool debug_fill = true 🔗

If true, when the shape is displayed, it will show a solid fill color in addition to its wireframe.


bool disabled = false 🔗

A disabled collision shape has no effect in the world.


Shape3D shape 🔗

The actual shape owned by this collision shape.


Method Descriptions

void make_convex_from_siblings() 🔗

Sets the collision shape's shape to the addition of all its convexed MeshInstance3D siblings geometry.


void resource_changed(resource: Resource) 🔗

Deprecated: Use Resource.changed instead.

This method does nothing.