CSGSphere3D (original) (raw)

Godot Engine

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Inherits: CSGPrimitive3D < CSGShape3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object

A CSG Sphere shape.

Description

This node allows you to create a sphere for use with the CSG system.

Note: CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a MeshInstance3D with a PrimitiveMesh. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.

Tutorials

Properties

Material material
int radial_segments 12
float radius 0.5
int rings 6
bool smooth_faces true

Property Descriptions

Material material 🔗

The material used to render the sphere.


int radial_segments = 12 🔗

Number of vertical slices for the sphere.


float radius = 0.5 🔗

Radius of the sphere.


int rings = 6 🔗

Number of horizontal slices for the sphere.


bool smooth_faces = true 🔗

If true the normals of the sphere are set to give a smooth effect making the sphere seem rounded. If false the sphere will have a flat shaded look.